RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 56 Metascore
    • 70 Critic Score
    It's an action RPG from Spiders: awkward, sloppy, and too small for its own good, but entertaining enough for what it is.
    • 57 Metascore
    • 70 Critic Score
    In the end, though, I give Spiders credit for their work on Faery: Legends of Avalon. If they maintain the quality music and dialogue from the game, improve the plot, and fix the controls and world maps, they'll have a decent game on their hands, worth the 1200 MS points. In that case, pick up the first episode of the series. Otherwise, your money is better spent elsewhere.
    • 71 Metascore
    • 70 Critic Score
    Sacred 2 is definitely not a game I can recommend to anyone and everyone. Only particular players are going to enjoy this game, while others will log a few hours into it, and quickly lose interest. It's a shame because it has been a long time since we've had a strong console hack-and-slash game, and while Sacred 2 will provide you with something to fill the hack-and-slash void, it will not leave you entirely fulfilled.
    • 67 Metascore
    • 70 Critic Score
    This is your starter's RPG, a taste for anyone who is unfamiliar with the genre. For those that are familiar, this is a very standard RPG that is neither good nor bad.
    • 70 Metascore
    • 70 Critic Score
    Card-en-Ciel spoofs so hard, it spoofs itself, and doesn’t have much left to give after that. There’s plenty of entertainment to be found in the game, but it comes at the cost of not having much to offer as a game experience. While hints of cleverness pop up here and there, they’re scant cover for the emptiness in Card-en-Ciel‘s soul. There’s something to be said about self-awareness of one’s limitations, but that doesn’t erase the limitations themselves.
    • 62 Metascore
    • 70 Critic Score
    As a dungeon crawler, The Lost Child really doesn't do anything wrong, but it also clearly never strays too much out of its comfort zone either. El Shaddai fans in particular will no doubt find something to enjoy in The Lost Child, and even diehard dungeon-crawling fans might have a good time. Those without nostalgic fondness for El Shaddai or who aren't quite sold on the genre might be best served giving a series like Shin Megami Tensei a try as their first take on a story-driven dungeon crawler instead.
    • 66 Metascore
    • 70 Critic Score
    The Novelist is made with heart and good intentions, but its general clumsiness makes it imperfect, if not unrecommendable.
    • 80 Metascore
    • 70 Critic Score
    I certainly didn’t dislike my time with Old Skies, but I didn’t love it, either. What a wonderful ending that almost made me forget and forgive the longest fifteen hours I’ve experienced in a game recently. The last chapter is absolute chef’s kiss stuff. Somehow, though, a story with a mysterious organization with limitless resources, a thoughtful ruleset, and time manipulation didn’t excite.
    • tbd Metascore
    • 70 Critic Score
    Alas, Final Fantasy III will likely never be anyone’s favorite Final Fantasy. While it is a significant entry in the series, other games do what it does better. Final Fantasy V has a better job system, Final Fantasy I better captures the sense of four randos going on an adventure, Final Fantasy XIV takes the Crystal Tower and absolutely runs with it… I could go on. I can’t say that I had a bad experience playing the Pixel Remaster, but unless you’re a completionist who simply must play every Final Fantasy, I can’t in good conscience recommend it, either. Still, there’s value in learning about your roots, if only for the lessons to be gleaned from them.
    • 63 Metascore
    • 70 Critic Score
    To see a series falter so badly after years of doing everything right is distressing. One can only hope that Konami returns to the drawing board before undertaking a fifth installment in the series.
    • 86 Metascore
    • 70 Critic Score
    There are good design elements all over, from a menu option disabling licensed music for streaming to quests that completely change based on whether you choose to go in guns blazing or stay hidden and make sense both ways. The main and side quests are all packed full of great story, the characters are fun to get to know… and yet despite all of the effort that went into this game, we also see the bad design choices I discussed above and an unplayable console version. If you can take the places where it’s a bad example and remember to do better in your own life, and maybe wait until it’s been patched into working, there’s an amazing game here that you can be glad you experienced.
    • 57 Metascore
    • 70 Critic Score
    This all goes to show that eye candy and excellent music mean nothing if everything else is weak.
    • tbd Metascore
    • 70 Critic Score
    Dragon Fantasy is an unimaginative and dull adventure from days when we only imagine games were better. Even fans of retro JRPGs should put Dragon Fantasy pretty low on their to-play lists.
    • 89 Metascore
    • 70 Critic Score
    Dead Cells is an absolute blast when the stars align, but that only happens every four or five runs. Everything else feels like a waste of time. I truly don't understand the phenomenon behind this game. Compared to its ilk, Dead Cells is just less.
    • 82 Metascore
    • 70 Critic Score
    Archvale’s big claim to fame is the meshing of RPG (items/loot) and bullet hell mechanics. Aside from that, this is an average title at best. We had fun with this one, but probably only because it is cooperative. As a single-player experience, I’m not sure I would have enjoyed it as much. With little substance in the writing, awkward design decisions (crafting is largely pointless aside from armor and weapon drops are rarely tempting), and a cache of bugs, I would only recommend this title to bullet hell enthusiasts or those hungry for a decent cooperative jaunt.
    • 59 Metascore
    • 70 Critic Score
    Mars: War Logs is derivative, underdeveloped, and features one of the briefest, most rushed final chapters I've seen, but it's also completely playable and even charming in a B-movie kind of way.
    • 71 Metascore
    • 70 Critic Score
    Although Detective Pikachu unequivocally has a charming lead, it's ultimately a few sparks short of being a true bolt of brilliance.
    • 67 Metascore
    • 69 Critic Score
    It's difficult for me to recommend Criminal Girls 2: Party Favors for two reasons. One: as far as RPGs go, there are far more robust RPGs available that offer more satisfying questing experiences. Two: with regard to "sexytime" games, there are plenty of dedicated eroge (translated in English to boot) out there to more deeply fulfill any extreme fetish desires you may have. That being said, this sleazy game certainly had a visceral effect on me and actually had me contemplating the contradictory aspects of myself. However, this experience taught me that my inner monster decidedly prefers the taste of Cannibal Corpse to Criminal Girls.
    • 75 Metascore
    • 69 Critic Score
    Slice-of-life games like Little Problems remind us that life’s little mysteries are story-worthy. I liked the brief snapshots of Little Problems’ setting and the characters in it. I just wish Little Problems were a longer game with a more cohesive storyline, a smoother narrative, deeper character development, less repetitive puzzles, and a stronger detective theme. McGurk, this is not. Hopefully, DLC or a sequel will expand on what Little Problems started.
    • 80 Metascore
    • 69 Critic Score
    I could go on at greater length about NEO: The World Ends with You; it was an emotional rollercoaster for me, to be sure. Normally, I avoid having expectations going into a game so as not to cloud my judgment or set myself up for disappointment. I had reservations going into this because of the trailer. Still, I came out deflated in a huge way. As a fan, I admittedly enjoyed every cameo from the first game, but after the initial glee wore off, I realized that it honestly felt a little disrespectful to the source. Not everyone needs to show up, and if they do, put some meat into the occasion. If I were to point at one thing NEO did wrong, it’d be that it has too many characters and the writers didn’t know how to drill down and focus on quality relationships. That aside, I still don’t understand leaving most of the game a mystery until the very end and then just making up reasons or abilities with no prior justification. Can this game be enjoyed? Certainly. The combat alone will be fun for some, but TWEWY was so much more than its gameplay.
    • tbd Metascore
    • 69 Critic Score
    Wait to see what future episodes might bring, rather than spending time with the first episode on its own.
    • 66 Metascore
    • 69 Critic Score
    Nothing more than a short and simple game that provides a thoroughly unsatisfying experience. While the localization is excellent, not only is there not enough of it, what's already there is lost in the torrent of monstrous difficulty, subpar aesthetics, and an overly simplified game system.
    • 69 Metascore
    • 69 Critic Score
    All-in-all, Heroes of Ruin is a good bit of fun, marred by a couple of serious problems. The combat is dynamic and fluid, loot collecting is as addictive as ever, and online and multiplayer is done right. If only dungeons suffered from less repetition, the campaign was longer, and the inventory had been thoughtfully designed, it could have really shined.
    • 64 Metascore
    • 69 Critic Score
    Monochrome Mobius may not be a game for everyone — or even many people. It is clearly written for Utawarerumono fans, and in changing its design philosophy from a visual novel with occasional tactical combat to a full-fledged RPG, it likely loses many of those fans as well. It also has glaring flaws in its pacing and writing and could use a graphical upgrade. But it is a solid proof of concept for what an Utawarerumono RPG could be, and I see a lot of potential in Aquaplus’ future as an RPG developer if they wish to pursue it.
    • 68 Metascore
    • 69 Critic Score
    Ultimately, Dosa Divas is aiming to be a snack-sized delight, but like an amuse-bouche, it still needs to offer enough flavour and texture for you to come back for more. You may find yourself leaving this one on the plate.
    • 81 Metascore
    • 69 Critic Score
    I feel incredibly conflicted about my time with Steins;Gate 0. Its plot raises some really fun questions, and during its very best moments it can be read as an allegory for the overzealous influence of American hegemony on post-war Japan. When it works, Steins;Gate 0 knocks it out of the park. But more often than not, it doesn't work, and is instead content to waste your time with shallow "slice of life" baloney that you've seen a million times before in other visual novels. There is value to be gleaned from Steins;Gate 0, I just wish it wasn't so well hidden.
    • 69 Metascore
    • 69 Critic Score
    I simply can't recommend a purchase right now. Lacking substance and heart, I feel as if Telltale is going through the motions while cashing in on previous successes and Michonne's popularity. Add old mechanics that few praise, and one has to wonder if the studio is reacting to input from fans. The series could take off in the next two episodes, but for right now, would-be buyers should keep their wallets sheathed.
    • 76 Metascore
    • 69 Critic Score
    For dystopian enthusiasts and those who don’t mind getting lost in repetitive minigames, Mind Scanners may be a suitable distraction. I’m sure some people are going to adore everything about this title, but I simply can’t recommend it for most people. It breaks my heart, because I had been keeping an eye on Mind Scanners for a while and had high hopes. After all, I’m a psychologist who loves stories about grim futures, but the execution here just didn’t make the landing. In fact, I might even need a mind scanner myself after binging this one.
    • tbd Metascore
    • 69 Critic Score
    With a little more polishing, this ordinary rock could have been a gem.
    • 62 Metascore
    • 69 Critic Score
    I appreciate Infinite Guitars ambitiously shooting for the moon, even though it missed by a mile. The game’s aesthetics are spectacular, and I loved the dynamically adjustable difficulty levels, but the iffy controls and poorly put-together plot crippled my overall enjoyment. Another round of copy editing to peruse the script and tighten up the writing would have elevated the game into “you gotta check this out!” territory. Infinite Guitars has also been extremely buggy and glitchy since its release. Though multiple patches have been released and continue to come through (Nikko Nikko has been exceptionally responsive to player feedback regarding bugs), Infinite Guitars could have used more development and QC time before its stage debut. Should Nikko Nikko expand the Infinite Guitars concept into future games, I expect more polish, improved storytelling, and would like to see the evolution of Infinite Guitars into “Infinite Rock Band” featuring additional characters who play instruments other than guitar.

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