RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 69 Metascore
    • 65 Critic Score
    I'm frustrated because I wanted to like Oninaki a lot more than I do. It's absolutely not a bad game; rather, it's yet another "serviceable" outing from Tokyo RPG Factory, who continue to try their hardest.
    • 70 Metascore
    • 65 Critic Score
    An unlikeable, frustrating, and boring JRPG dungeon crawler.
    • 77 Metascore
    • 65 Critic Score
    Neither a very good Etrian game nor a very good Mystery Dungeon game.
    • 54 Metascore
    • 65 Critic Score
    I can’t say I was compelled to explore the board with every single character, nor was I enamoured with the story or the writing. If anything, I felt a bit weird playing this after V3. And while the main games are rarely longer than 30 hours, I can see people grinding forever just to get something satisfying out of Danganronpa S. Unless you’re a hardcore fan, I don’t think it’s worth it. But if you’re picking up Danganronpa Decadence, it might be worth a peek.
    • 73 Metascore
    • 65 Critic Score
    There are flashes of brilliance in Cassette Boy; the perspective gimmick applied to a top-down Zelda framework is delightfully novel. The game has a cozy retro aesthetic and a breezy, lo-fi soundtrack. If only the game had not been so slavish to its inspirations, ditched the lackluster combat & levelling system, and leaned into the complexity the shrine puzzles hint at underneath the surface. Instead, I’m left with a game brimming with promise that goes frustratingly unrealized.
    • 71 Metascore
    • 65 Critic Score
    The ultimate downfall of Michonne's tale is that the writers attempted to shoehorn what should have been a ten-hour narrative into three hours.
    • 65 Metascore
    • 65 Critic Score
    There is the seed of an interesting, enjoyable, funny, and simple SRPG in Grotesque Tactics: Evil Heroes, but it's buried in fertilizer.
    • 63 Metascore
    • 65 Critic Score
    With SoM, Square Enix failed to leverage modern game design concepts and technology to improve on a treasured JRPG. Instead, they opted to do the bare minimum, and that's a damn shame.
    • tbd Metascore
    • 65 Critic Score
    Overall, RuinsMagus has enjoyable combat and lovable characters, but it fails to create an immersive world for players to dive into. Additionally, while the combat mechanics are sound, a lack of enemy variety means players won’t have to evolve their strategy much after the first hour. For VR JRPG fans, RuinsMagus is worth a look, as it’s one of the only JRPGs available on VR platforms. For general VR enthusiasts, there isn’t too much to get excited about. If you’re looking for a cozy game with bubbly characters in a fantasy world, might be a good choice. Just don’t expect a deep RPG experience or a gripping story.
    • 67 Metascore
    • 65 Critic Score
    It's not that Final Fantasy for the PSP is bad - far from it - it's just that it's nothing gamers haven't seen, and played, many times over.
    • 66 Metascore
    • 65 Critic Score
    In terms of quality versus quantity, Episode 2 doesn't improve upon Episode 1 in any regard other than artistic direction. In fact, any sort of wonder or anticipation is now completely gone, since the hope that Episode 1 might just be setting up some cool new direction for the series is lost now that we're two-thirds of the way through.
    • 75 Metascore
    • 65 Critic Score
    I really like what Hero Must Die. Again is trying to do. The idea of playing as a character with endgame stats who gradually weakens over time is really interesting, and I think the game as a whole works, but my issue is that it really doesn't do much with that concept. There's no emotional weight to the story, and by the third or fourth playthrough, everything gets very repetitive. I think with a bit more polish, the ideas behind Hero Must Die. Again will make for a great video game, but this initial step just doesn't do enough to excite or interest me.
    • tbd Metascore
    • 65 Critic Score
    My time with Osteoblasts was a mixture of confusion, frustration, intrigue, challenge, and laughing at the absurdity of what was going on or what I was battling with. While I had fun in some instances, I spent much of my time sighing as I missed yet another attack that would extend battle for another minute or so. There is a lot to like in the game, but it feels like it’s laser-targeted at the crowd who enjoys wandering around dungeons in a masochistic rage. As someone who isn’t the biggest fan of dungeon RPGs, Osteoblasts didn’t quite click with me. That said, despite being a game about skeletons, it certainly has a lot of heart.
    • 73 Metascore
    • 65 Critic Score
    Honestly, if you want more Tales of Arise, just go play the base game again. It’s still fun to play and has better storytelling and characterization, along with the added bonus of being a full, complete game all on its own. The only people I can imagine enjoying this DLC are diehard fans who simply want “more” Tales of Arise and spend more time with the characters. If that’s what you’re looking for, you came to the right place, for better or worse.
    • 62 Metascore
    • 65 Critic Score
    A short adventure worthy of the breezy gamer's attention — once multiplayer is fixed.
    • 67 Metascore
    • 65 Critic Score
    It's a visual treat, but underneath that style, State of Mind is lifeless, too wrapped up in its own ideas to even try and push the boundaries of the genre. I wanted to come away from the game with questions, but instead I came away feeling almost nothing.
    • 67 Metascore
    • 65 Critic Score
    The very definition of mediocre, Shining Resonance Refrain fails to stand out from the crowd in another packed year of RPGs.
    • 58 Metascore
    • 65 Critic Score
    While its queer twist on a usually heteronormative story deserves to be recognised, the game is let down by not letting the new ideas come to fruition. It feels like I received a bouquet of violets, but instead of them being fresh and in-bloom, they are already wilting. With just a few tweaks, the bouquet could revitalise into a fun roguelike, and while it’s overall a serviceable experience, there’s really no reason to go back once you have the true ending, if you don’t feel tired out before then.
    • 67 Metascore
    • 65 Critic Score
    Compile Heart, and the Neptunia series in particular, have the kind of negative reputation that begs you to push through and find the treasure that keeps these games releasing a full decade later. Sadly, if there is a diamond in all this rough, it’s not to be found in Neptunia ReVerse. The repetitiveness of the core experience is unlikely to win over non-fans, and longtime fans will feel disappointed, if not insulted, by the lack of changes from Hyperdimension Neptunia Re;Birth1, and PlayStation 5 exclusivity proves the final nail in the coffin for this remaster in search of an audience.
    • 77 Metascore
    • 65 Critic Score
    Magical Eyes isn't the worst visual novel on Steam by far, but there's plenty more out there that are more deserving of your time.
    • tbd Metascore
    • 65 Critic Score
    Riviera: The Promised Land Remastered is not a bad game, but my taste in games has moved on. It’s probably the perfect game for someone, but I suspect its appeal is limited. Things that were new and exciting to me 20 years ago are now mind-numbingly boring or just annoying. It has taken me almost a full year to finish replaying the game because I quickly grew bored every time I resumed playing. Unfortunately, this is one game I think should have stayed in the past, and it’s a shame that my fond memories of it have been so broken.
    • 69 Metascore
    • 65 Critic Score
    Actually kind of fun once you get past the game's daunting early portions.
    • 46 Metascore
    • 65 Critic Score
    Operation Darkness isn't so bad as to be unplayable, but it gives no motivation for the completion of more than a few hours of play.
    • 55 Metascore
    • 65 Critic Score
    There are plenty of superior RPGs available, and if you want to see sexy Japanese cartoons, the internet is always there for you.
    • 81 Metascore
    • 65 Critic Score
    If I were to over-simplify and equate most video games to desserts, I'd put them in two camps: you have your rich chocolate mousse slice of cake and the super-sized bag of salty, greasy potato chips. Some games don't have a lot on the plate, but that labored over mousse screams quality. Other games are meant to make you mindlessly go from the top of that bag of chips to the bottom without even realizing it, relying heavily on quantity of good enough content. Borderlands 3 is certainly the latter, and just like eating that bag of chips, I feel awful afterwards, regretting what I'd done.
    • 70 Metascore
    • 65 Critic Score
    I don't derive pleasure from admonishing Sparklite, especially when it expertly establishes a fun, lighthearted vibe, but in this era, games need to do more — and do it better. What especially perplexes me is that it's labeled as having co-op gameplay, but the second player's only ability is to drive a drone around and dig up holes that don't offer a whole lot in terms of treasure. The whole affair felt either rushed or like a product borne from a lack of experience. While the game is not without merit, I definitely can't recommend Sparklite to anyone.
    • 61 Metascore
    • 65 Critic Score
    Overall, Redemption Reapers has a sound combat system that isn’t strategically interesting in the early game and a story that never grabbed me. Things start to pick up by the mid-game, but many players won’t be willing to give the game time to redeem itself.
    • 75 Metascore
    • 65 Critic Score
    I don’t think any of the themes really landed, because there were just too many to tackle in a twelve-hour jaunt, and the song selection made the best part of the game a chore to embrace. The Tenzerk have bold, imaginative design, but after learning a Tenzerk, timing notes and falling into a pattern happens too quickly. For its novelty, I can recommend Steel Century Groove, but as a lasting, packaged deal, I am not sure I would suggest anyone grab this.
    • 61 Metascore
    • 65 Critic Score
    Sacred Citadel should best be treated as a light romp while waiting for friends to log on to play something multiplayer.
    • 74 Metascore
    • 65 Critic Score
    A novel, thematic conceit is the most interesting element of this repetitive experience; the rest is weighed down by crybaby characters and vague, unsatisfying gameplay objectives. Atelier is overdue for a revamp.

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