RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 68 Metascore
    • 70 Critic Score
    An almost apathetic sequel that accomplishes nothing more and a little less than its predecessor.
    • 78 Metascore
    • 70 Critic Score
    A sad but moving piece that will make you think for far longer than the time it takes to experience it.
    • 59 Metascore
    • 70 Critic Score
    Overall, The 3rd Phantom isn't exactly terrible, it's just devoid of much real gameplay to satisfy gamers looking for more meat than just a bit of fanservice and origin stories.
    • 58 Metascore
    • 70 Critic Score
    I’ll continue to keep plugging away at Tales of Crestoria as it’s updated, because I’m genuinely enjoying my time with the game, and love seeing characters like Arche, Farah, Presea, Leon, and all of my other favourites take to the stage once again. I just hope Bandai Namco can manage the bugs a little better and increase the frequency of materials and drops just a bit so people who are less willing to drop lots of money on a gacha can enjoy the story and the additional content at a reasonable pace.
    • 74 Metascore
    • 70 Critic Score
    The ideas that could have made this a great game are often undermined by the actual clicking feeling subpar.
    • 58 Metascore
    • 70 Critic Score
    It’s a bit ironic to me that NieR Re[in]carnation is a game about memories, about being trapped, and about trying to break free, but that it’s a gacha game. All of those overwhelming, overbearing elements that loop you into a grind are all surrounding a beautiful game that presents a world of isolation and oppression. It’s a package of things I love about NieR, chained to another package of things I really dislike. It feels deliberate, but in a way, that’s more frustrating and overbearing than in Replicant and Automata. Yet it all sounds basically perfect for a Yoko Taro game, doesn’t it? Maybe this is a faultless encapsulation of the NieR experience, and my grievances are exactly what the developers are going for.
    • 59 Metascore
    • 70 Critic Score
    I’m just glad that most of what Dragonborne has to offer at least put a smile on my face. The world is perfectly pocket-sized, and it’s easy to navigate and progress, and there’s a real charm about its humour and simplicity. Yet, the combat and the repetitive dungeons stop me from fully embracing the game. I played Final Fantasy Adventure for the first time in 2019; even though it was nearly 30 years old, I saw the ambitious spark that ignited the Mana series and how it inspired many kids growing up (even if that tree puzzle is ridiculous). Dragonborne isn’t far off from replicating that kind of nostalgia — and it succeeds in some ways — but it falls short in others and remains a sleeping dragon.
    • 75 Metascore
    • 70 Critic Score
    Lost Records: Bloom & Rage has a lot going for it—a compelling mystery, a strong cast of characters, and a nostalgic atmosphere that captures the era perfectly. But the technical issues are hard to ignore. From audio glitches to animation bugs, it feels like the game needed more time in the oven. I’m hopeful that Part 2 will smooth out these rough edges, because there is certainly some potential here. It’s just not quite there yet.
    • 71 Metascore
    • 70 Critic Score
    MHF is definitely not a game for newbies, and it's not a big fan of loners, but there's some real fun to be had along with the frustration.
    • tbd Metascore
    • 70 Critic Score
    Atelier Firis is a highly ambitious and experimental Atelier game that tries to mix everything up. Though I consider it the weakest of the Mysterious trilogy (and one of the weaker Atelier entries in general), it’s by no means a bad game. The sandbox/open world is quite enjoyable to explore, the soundtrack is solid if a bit cramped, and the combat does eventually open up after feeling tacked on for a large portion of the game. There is a lot to like in the game, but the time limit can make you feel more anxious than you should. If this is your first time with this experimental Atelier, make sure to take your time and enjoy all it has to offer. Atelier Firis is best played as an open-world slow-life game. After all, the best part of the game is the Mysterious Journey itself.
    • 76 Metascore
    • 70 Critic Score
    As it stands, Rune Factory 3 Special is a welcome addition to the series’ library mainly because it preserves the original and makes it the most accessible it’s ever been. Players interested in replaying the title or who strongly want to play each game in the series in some form can’t go wrong with Rune Factory 3 Special. But anyone not inclined to play them all is much better off with 4 Special, or even 5. Rune Factory 3 Special includes all the basics that make Rune Factory great, but has less content, fewer player options, and fewer quality-of-life features than the current series standard. It’s especially hard to recommend Rune Factory 3 Special over 4 Special when the only area 3 bests 4 in is graphics, yet 3 still retails for $10 more.
    • 62 Metascore
    • 70 Critic Score
    If there’s entertainment to be found in the schadenfreude of watching your characters retch as they eat the disgusting food you serve them, it wears off quickly, leaving a solid — if frustrating — roguelike as the bulk of Monster Menu. While there are some great ideas at play, those ideas don’t automatically coalesce into a fun or enjoyable experience. Some may appreciate the challenge, but that’s the only hook beyond the thin main gimmick. Like a plate of grubs, Monster Menu may fill you up, but there’s no guarantee it will make you happy.
    • 85 Metascore
    • 70 Critic Score
    Paranormasight: The Seven Mysteries of Honjo offers some fun in drawing up a horror story from Japanese superstitions. Unfortunately, it leans too heavily on the comedy, even though the jokes are appreciated. When the game dangles the possibility or even the appearance of some agency for the player, it would have been more exciting to make the player feel as though they’re really making choices or feel invested in the horror elements. If there’s anything to take away from this experience, it’s that murder is typically wrong, but a chicken dressed as a greaser is way cool.
    • 71 Metascore
    • 70 Critic Score
    Fans of Minecraft might enjoy it on the surface for its in-your-face references, which is fine, because not much exists beneath the surface. If you're thinking about purchasing Telltale's newest title, do so with these considerations in mind. Similarly, if you buy it, approach it knowing what to expect and be prepared for light, childish adventure.
    • 68 Metascore
    • 70 Critic Score
    SOULVARS is best described as a “tsundere” game. Its mechanics are tough and intimidating at first, but investing a little time and effort getting to know it opens its heart. You get out of it what you put into it. Beyond its 10–15 hour main campaign (depending on the difficulty level), there is post-game content. Sadly, the disappointing story and characters are a mountain of unrealized potential that could have been so much better. If you are the kind of RPG fan who favors gameplay over story and characters, then SOULVARS may be worth a look.
    • 56 Metascore
    • 70 Critic Score
    Competent, yet forgettable.
    • 71 Metascore
    • 70 Critic Score
    Dead Island is filled with good concepts and potential, but it can't stick the landing. As it stands today, sadly,
    • 75 Metascore
    • 70 Critic Score
    For those of you with strong attachments to the 80s, Crossing Souls is a sure cure for your nostalgia; for those without, Crossing Souls simply feels like a game that's trying too hard.
    • 67 Metascore
    • 70 Critic Score
    This is a rough-around-the-edges nostalgia trip for die-hard fans, but with very little narrative reward.
    • 80 Metascore
    • 70 Critic Score
    Fun can definitely be had with Kiwami. I know there are people out there who are going to love roaming the streets of Kamurocho to beat up baddies, stopping to take a break only because they passed by an arcade and want a new prize from the claw machine. Unfortunately, from a mechanical perspective, everything about the game seemed completely shallow. In the end, Yakuza Kiwami felt more like a novelty experience than it did a rewarding one.
    • 77 Metascore
    • 70 Critic Score
    If you enjoy LucasArts' games, you should definitely play Full Throttle after so many years of not having the option to do so. If you haven't played their games but enjoy the genre in general, I'd still recommend it, as long as you're willing to accept occasional help from the internet when you can't find the right stupid rock to kick.
    • tbd Metascore
    • 70 Critic Score
    I don’t doubt that some folks are going to fall in love with the breezy vibes Mr. Saitou delivers; not every game needs a gigantic demon boss or world-ending evil. For what Mr. Saitou appears to be trying to do, though, I can’t say the satisfying ending justifies the journey. If more of the conversations or relationships I had with the characters had more texture, I would say otherwise, but I spent too much time having directionless interactions. If nothing else, Mr. Saitou has heart and something to say, and if that’s worth two hours of your time, you may be the audience.
    • 66 Metascore
    • 70 Critic Score
    Despite its issues in just about every department, the core of Ragnarok Odyssey is a competent Monster Hunter-style adventure. For the right audience, the fast-paced combat counterbalances any issues with repetition and awkwardness.
    • 74 Metascore
    • 70 Critic Score
    In the end, I am happy with much of my time spent on Potion Permit, but I’m equally pleased to be done with it. Though there was no obvious ending, I can set it aside for now, feeling satisfaction at the good I did in Moonbury. Despite a pretty graphical veneer, a brief and lovely soundtrack, and solid sound design, it can’t compensate for the buggy, cumbersome gameplay and an average collection of stories. Still, if you’re patient and enough patches come, there’s a ton of charm and some unique ideas in Potion Permit to enjoy, and I hope MassHive refines their approach for future entries in this world.
    • 60 Metascore
    • 70 Critic Score
    If you didn't play the first and you don't mind grinding, you can have fun with White Knight Chronicles 2, but I'd strongly advise that you play its predecessor if you're interested in knowing what's going on.
    • 69 Metascore
    • 70 Critic Score
    Although still intended for kids, the plot is more satisfying for all ages.
    • 85 Metascore
    • 70 Critic Score
    Fans of The Case of the Golden Idol will find their itch for more demented mad libs scratched but not sated by The Rise of the Golden Idol. Despite my issues with the game, existing devotees of the Golden Idol will find something to like here. Everyone else should start with the first game and its two expansions, which are better and provide vital context for fully enjoying the sequel.
    • tbd Metascore
    • 70 Critic Score
    Misao may not be a filling portion, but sometimes all you need is a bite-sized parody.
    • 73 Metascore
    • 70 Critic Score
    An enjoyable experience with a disappointing final act. There's still plenty of potential left, if Season 2 ever comes along.
    • 75 Metascore
    • 70 Critic Score
    An enjoyable experience with a disappointing final act. There's still plenty of potential left, if Season 2 ever comes along.

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