RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 69 Metascore
    • 90 Critic Score
    Mana Khemia is an incredibly fun game with a fairly large scope, that takes a minimum of 40 hours to complete. And, with a simple New Game Plus feature, serious fans can get all of the character-specific endings without doing much work.
    • 69 Metascore
    • 68 Critic Score
    Rondo of Swords could have been a great strategy RPG.
    • 69 Metascore
    • 87 Critic Score
    This is a game for the most hardcore of the hardcore. Though, on another level, it is a surprisingly casual game if you want it to be.
    • 69 Metascore
    • 51 Critic Score
    The new virtual world of Ainground is just a regular VR game. And this is Hollow Realization's core problem: there is absolutely no motivation to push forward in the game. Kirito and his harem of stereotypes adventure far and wide, but often with no discernable purpose.
    • 69 Metascore
    • 83 Critic Score
    Regardless of how essential Forever Entertainment’s updated Front Mission 1st Remake update is, the game itself is a classic. It’s wonderful that it’s now available on a modern platform and that the developers have sparked their own revival for a series that has been mostly dormant for over a decade (Left Alive? Never heard of it). With one game down, it’s easy to look forward to the eventual remakes of Front Mission 2 and 3 and, hopefully, even more to come after those with Forever Entertainment in the cockpit.
    • 69 Metascore
    • 83 Critic Score
    Magical Starsign does an excellent job at taking the classic Turn-Based RPG formula and turning it into something fun for Nintendo's new handheld device.
    • 69 Metascore
    • 82 Critic Score
    George Stobbart and Nico Collard are sleuthing again, and it feels pretty good.
    • 69 Metascore
    • 68 Critic Score
    The Devil in Me brings a very uneven first season of The Dark Pictures Anthology to a close, and I’m left a little ambivalent from the experience. I enjoyed all four of these games to some extent, and I’m curious as to what they’ll do with the next game, Directive 8020. But it’s clear after playing The Devil in Me that Supermassive needs to give these games a little more breathing room. While it’s certainly impressive that they’ve maintained a yearly release schedule for the Anthology, games like The Quarry show that these experiences could be made so much more. I genuinely hope that The Dark Pictures one day become truly great horror games rather than just novelties.
    • 69 Metascore
    • 79 Critic Score
    Charade Maniacs isn’t a perfect game, yet I wouldn’t call it terrible. Even though I’m lukewarm about some of the character routes, I genuinely enjoyed others. Plus, the overall mystery is compelling enough that I wanted to solve all the mysteries presented to me. Charade Maniacs might be worth a few playthroughs if you’re a fan of suspenseful mystery otome titles, so long as you don’t go into it expecting greatness.
    • 69 Metascore
    • 84 Critic Score
    From Software's older RPGs were barely playable, but this one was one of my favorite RPGs of the year. The eye candy is the game's defining feature, but it doesn't attempt to stand on that aspect alone.
    • 69 Metascore
    • 80 Critic Score
    Gorgeous art, fun scenario design, and an arsenal of quality of life features are among Banner of the Maid's boons. RPG fans with an interest in one of the most influential periods of history should give Banner of the Maid a look, as it is an inspired and twisting alternate take on late 18th-century France.
    • 69 Metascore
    • Critic Score
    When The Isle of Armor is good, it's great. It takes the concept of the Wild Area and nearly perfects it, and I enjoyed running around and hunting down those Digletts. It doesn't fix many of the base game's main issues, and where it does make improvements, these are not available unless you have the Expansion Pass. There's also no way to buy The Isle of Armor separately, so you may want to wait until the second half of the pass is out before diving it. Still, iIt's a decent start for the series' first piece of DLC, and I'm excited to see how The Crown Tundra expands on the games more.
    • 69 Metascore
    • 83 Critic Score
    My time with Star Ocean: The Divine Force was thoroughly enjoyable, though it started to lose a bit of steam near the end of my 42 hours. The final dungeon(s) do fall into the sadistic teleport dungeon trap that many JRPG areas do, and the primary villain spends far too much time arguing their point with the party, far too many times. By the final battle, I just wanted to see credits, which unfortunately puts me off a replay for quite some time. That said, I’m excited to see Raymond’s side of things, and I can’t wait to swing a sword, rock a mullet, and listen to some trashy synth-heavy prog rock while tackling the extensive post-game. As I’ve said Star Ocean so many times that the words are almost losing all meaning, I’ll simply state this: Star Ocean: The Divine Force is the most Star Ocean that a Star Ocean game can be, and that makes it the best Star Ocean in nearly twenty years.
    • 69 Metascore
    • 82 Critic Score
    Regardless of how the series pans out, as a stand-alone title .hack//G.U. Vol.1//Rebirth is a fun title to play, especially if you're stuck with a PS2 while everyone else spends big money on the next-gen consoles.
    • 69 Metascore
    • 81 Critic Score
    Whether played with DLC or not, The Pit is one of the more solid roguelike titles on Steam, especially in a relatively flooded market. It is challenging but generally fair and allows the player a lot of choices in character development while providing a good atmosphere for dungeon delving. While its graphics and sound may not impress, The Pit's gameplay will keep players unafraid of long streaks of failure and ensure they come back to challenge it "just one more time."
    • 69 Metascore
    • 65 Critic Score
    While Dawn of Heroes is a stalwart effort by the developers, and I can't say that there's anything truly wrong with the game, it simply underwhelms in every single aspect.
    • 69 Metascore
    • 85 Critic Score
    Lamplight City is an intriguing mystery and an enjoyable graphic adventure experience. I appreciate how choice-heavy the narrative is, and I also really like how the game adapts to your actions throughout. The alternate history steampunk setting is intriguing, and I appreciate the game’s commentary on complex subjects like poverty and prejudice. Fans of mystery and graphics adventures who haven’t yet played Lamplight City might want to check out the game’s Nintendo Switch port.
    • 69 Metascore
    • 85 Critic Score
    A solid porting effort, though one that shows Square Enix still has a little ways to go.
    • 69 Metascore
    • 65 Critic Score
    Actually kind of fun once you get past the game's daunting early portions.
    • 69 Metascore
    • 77 Critic Score
    In short, Magnacarta 2 is a competent, if forgettable, RPG.
    • 69 Metascore
    • 85 Critic Score
    I worry that many RPG fans will pass over this game when, in actuality, they would really enjoy it if they gave it a chance.
    • 69 Metascore
    • 58 Critic Score
    I'm rarely disgusted after beating a game. Risen 2 left me aghast, and I'm not even a pirate fanatic. I can't imagine the disappointment of those expecting to finally lay their hands on a quality pirate RPG. What could have been a heavily nuanced action RPG is instead a waste of potential and a cheap product. Risen 2 doesn't just leave the niche as empty as it found it. Risen 2: Dark Waters gives pirates a bad name.
    • 69 Metascore
    • 72 Critic Score
    Lost Sphear is Tokyo RPG Factory's latest attempt to capture that golden age nostalgia, but its lackluster story and bloated systems aren't quite up to the task.
    • 69 Metascore
    • 78 Critic Score
    It's not flawless, it's not too hard, and the genre change may put off fans of the original game, but it gets a lot of little things right, and the whole ends up being greater than the sum of its parts.
    • 69 Metascore
    • 79 Critic Score
    Of Orcs and Men feels like a missed opportunity. Action RPGs tend to be gameplay-driven rather than story-driven, and this game is no exception.
    • 69 Metascore
    • 65 Critic Score
    I'm frustrated because I wanted to like Oninaki a lot more than I do. It's absolutely not a bad game; rather, it's yet another "serviceable" outing from Tokyo RPG Factory, who continue to try their hardest.
    • 69 Metascore
    • 73 Critic Score
    Definitely not for everyone. But regardless, at the end of the journey, after the countless deaths and billions of bruisings, the stat rolling and puzzle solving, you will undoubtedly feel accomplished.
    • 69 Metascore
    • 67 Critic Score
    Imitation is the sincerest form of flattery, but when the imitation does little to add its own twists and ideas to an already established formula, it ends up as little more than a cheap copy of the original. For those desperate for Sony to finally port Bloodborne over to the PC, Thymesia might be a good stopover. Still, for anyone looking for a genuinely good Soulslike experience, your time is better spent elsewhere.
    • 69 Metascore
    • 67 Critic Score
    Anima: Gate of Memories is a game filled with potential that it generally fails to execute.
    • 69 Metascore
    • 90 Critic Score
    Final Fantasy IV: The After Years is not only a very respectful treatment of the original, it also makes me want to dust off my SNES and relive my innocent childhood love of games.

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