RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 68 Metascore
    • 81 Critic Score
    Steelrising will catch grief from people who want it to be Dark Souls. And it’s not Dark Souls. Nor should it be. This is a competent, well-designed game that seems to focus on accessibility and reimagining history using a quasi-steampunk aesthetic. Does it have problems? Certainly! The enemies are samey, the platforming is tiresome, the sidequests focus on retracing steps far too often, and the graphics issues will irritate many. That said, I love it. This is a fun game. Soulslike purists will lambaste Steelrising for being too easy and short (about 15 hours), but I’d argue that the genre needs this game. The barrier for entry is far too high for many people who just want to have fun, and Steelrising gives those folks the ability to enjoy this genre. I’m not about gatekeeping. I, for one, applaud Spiders (the developer) for this bold work and hope we see more titles like it.
    • 68 Metascore
    • 90 Critic Score
    I wish the game had been a bit longer, but there is a new game+ option, and I didn't manage to get everything the first time around, so there should be some good replay value in it for me.
    • 68 Metascore
    • 86 Critic Score
    Even with its flaws, I immensely enjoyed the time I spent playing Eternights, especially once I reached the game’s true ending. Hint: When you reach the end credits and if you’ve remained faithful to your chosen bonded partner, keep your phone’s camera on for an additional pleasant surprise! I had more fun with Eternights than several other games I’ve played this year. It’s a true delight if you fit the target audience for it, especially for those action RPG enthusiasts who don’t mind romance and dating sim elements. In some ways, it is more substantial than some of the games it will invariably draw comparisons to, and it shows that Studio Sai is an indie developer to watch out for in the future! Follow your heart and stay the course with this one, as Eternights shows that even a rocky path to true love can ultimately be worth it.
    • 68 Metascore
    • 79 Critic Score
    Pathway is fun. It's good. Not great. Pathway's on the cusp of greatness, though. I'm sure ever-looming deadlines rushed this game to its release, and that's the unfortunate reality of the industry, but I still have to write about how the game currently is and not how it could be. Not since Darkest Dungeon have I wanted a game to be so much more as I do Pathway. It's there. I can feel it. Fortunately, we live in the era of patches, free content updates, and purchasable DLC, so here's hoping I get to write a review later about how Pathway is finally the fantastic experience I know it can be.
    • 68 Metascore
    • 70 Critic Score
    An almost apathetic sequel that accomplishes nothing more and a little less than its predecessor.
    • 68 Metascore
    • 85 Critic Score
    Experience a nightmare and then have some of your own. "Inspired" by mental illness.
    • 68 Metascore
    • 45 Critic Score
    The 25th Ward has a few cool ideas, yet they're almost always held back by outdated ignorance and rampant misogyny, turning what could have been a powerful avant-garde adventure game into a frustratingly juvenile monument to phallocentrism.
    • 68 Metascore
    • 60 Critic Score
    Though quirky, The Cave took an opportunity to revive a beloved classic and squandered it. I have to wonder if Schafer and Gilbert were active participants in this game's development, because the final product does not match what the gaming community has come to expect from these original thinkers.
    • 68 Metascore
    • 89 Critic Score
    If you're looking for a fun 30-40 hour game to play, Atelier Iris 2: The Azoth of Destiny is a clear choice. It's nothing like those state-of-the-art 3D RPGs from Square Enix and the like: this is oldschool glory.
    • 68 Metascore
    • 70 Critic Score
    There’s a lot to digest when it comes to Snack World, and like red bean paste, you either love it or can’t stomach it. If the idea of a glorified casino with a simple battle system and insane level spikes makes your mouth water, Snack World is a dungeon crawler worth delving into. There is in fact a significant amount of content with side quests, crafting, and collecting that gives prospective explorers plenty to take part in. But the gameplay still turns up incredibly repetitive, and the smorgasbord of comedy styles makes it even more tedious getting from one dungeon to the next.
    • 68 Metascore
    • 76 Critic Score
    Ultimately, Astria Ascending is as flawed as it is fascinating. It has its moments, but the story is uneven, the dialogue is rough, and the combat is fine, but it doesn’t do enough to stand out in a crowded genre. It hurts to say that, as at some points, the story feels like one that needs to be heard, and there are some parts that I won’t soon forget. As the satellite falls to Earth, it mostly burns up on re-entry, but there is a painful beauty to it all while it lasts.
    • 68 Metascore
    • 76 Critic Score
    If you like to ruminate and piece together the details of a story, this one's for you.
    • 68 Metascore
    • 81 Critic Score
    If you're looking for a short, fun, single-player romp through magical realms on your PC, this game is a great choice to satisfy that urge.
    • 68 Metascore
    • 69 Critic Score
    Ultimately, Dosa Divas is aiming to be a snack-sized delight, but like an amuse-bouche, it still needs to offer enough flavour and texture for you to come back for more. You may find yourself leaving this one on the plate.
    • 68 Metascore
    • 82 Critic Score
    My 14 hours purging Ilden of evil was an enjoyable experience, even with all of the gimmicks presented throughout the journey. Replayability is encouraged with various difficulty options, though I’m unlikely to play through it again. I would, however, love to experience the rest of the Holy Kingdom of Keidas in a sequel to Soulstice! This game is a good first step, but it will be up to future entries to refine the experience into the series it could become.
    • 68 Metascore
    • 65 Critic Score
    While an improvement upon the series and as adequate a closure as Telltale could muster, Minecraft: Story Mode's finale can only ornament a dying tree. The good news is that the withered green is perennial and came to an early close.
    • 68 Metascore
    • 80 Critic Score
    It's a little tropey, and it could've been better balanced, but Lord of Magna is a surprisingly competent SRPG that exceeded my expectations.
    • 68 Metascore
    • 45 Critic Score
    Even the most hardcore visual novel fan is going to be hard pressed to find enjoyment with this unsatisfying mystery adventure.
    • 68 Metascore
    • 75 Critic Score
    Give this one a chance, especially if you're into this unique brand of games. If you were surprised by the quality of the new Pokémon games, or if you're a long-time Digimon fan, this might be a game worth playing.
    • 68 Metascore
    • 90 Critic Score
    An unexpected treat. I'm terribly grateful to Ubisoft for bringing it to the US and Europe in such a timely manner.
    • 68 Metascore
    • 75 Critic Score
    The Falconeer absolutely has its high points, and all of the elements of a great game are there. It’s just disappointing that they don’t gel enough to be wholly satisfying. Visually, the game is stunning, without caveat. The combat can be exhilarating … at its best. The story can be interesting, even fascinating … sometimes. The game’s heights are extreme, but so are its lulls.
    • 68 Metascore
    • 78 Critic Score
    In short, Zwei: The Arges Adventure may not be the most polished or compelling experience, but it's a fascinating look into Falcom's past, and a quite loveable one to boot. Those looking for a rollicking action RPG should stick with The Ilvard Insurrection, but enthusiasts interested in Falcom's trajectory will no doubt find a lot to love here.
    • 68 Metascore
    • 80 Critic Score
    Infinite Undiscovery isn't the epic JRPG for the X360 we have been waiting for, but it's a great stop gap for the expected ones (Final Fantasy XIII and Star Ocean: The Last Hope) and certainly the most fun I have had in a JRPG on the X360 yet.
    • 68 Metascore
    • 65 Critic Score
    I found it addicting when I first played it, and even praised it. Looking back now, it's just a mediocre game with a few redeeming qualities, and too much repetition.
    • 68 Metascore
    • 85 Critic Score
    It's difficult to recommend this game, because it is aimed at a very specific niche. But I will say that if you dislike shooters or aren't very skilled at them, definitely try before you buy.
    • 68 Metascore
    • 85 Critic Score
    The Wizard of Oz: Beyond the Yellow Brick Road is not a perfect game; however, it takes you on a fun enough journey that you'll most likely overlook any imperfections that you may find.
    • 68 Metascore
    • 65 Critic Score
    I really wanted to like Shattered – Tale of the Forgotten King, and there are definitely aspects of this game that are praiseworthy, but it wore me down through the constant repetition of fighting the same enemies with the same tactics and the frequent feeling of not knowing where exactly I was or where I was supposed to go. I’m sure there’s more to discover than I did by the time I found my way to a bad ending and the closing credits, but I don’t think I’ll be able to bring myself to dive back in and uncover it.
    • 68 Metascore
    • 50 Critic Score
    A dense and impenetrable creature-management simulation that relishes in gut-punching the player every time they make progress.
    • 68 Metascore
    • 77 Critic Score
    Regardless of version, I think Riviera: The Promised Land is a decent JRPG, and it marked a great comeback for Sting.
    • 68 Metascore
    • 70 Critic Score
    Legasista is a strange thing with an equally strange name, full of great ideas that almost always come hogtied to an opposing force. It's a game's game, but that's all it can ever be. A lukewarm story will do that to you. While the systems in place promise an endless descent into addictive, loot-driven madness, it's just too hard to prop up a game that's been tempered with bean sprout inspiration.

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