RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • tbd Metascore
    • 79 Critic Score
    Ultimately, I found myself immensely enjoying the time I spent playing Esperia. However, I also wished the game development process had more time to iron out the visual glitches and polish the game’s script. Unfortunately, those two noticeable flaws mar an otherwise fun tactical experience. Still, SRPG fans who can see past those blemishes should consider pulling Esperia ~Uprising of the Scarlet Witch~ out of the stone.
    • tbd Metascore
    • 79 Critic Score
    Sacred Earth – Reverie is a game with surprising depth, held back in particular by a crushing difficulty spike regarding most boss battles. I enjoyed my time within its multilayered story, appreciating the various ways the narrative could evolve, but I also found some aspects of the game offputting. Gamers who can get past those hurdles and overcome the demanding boss fights that await could encounter a potentially engaging experience in Sacred Earth – Reverie.
    • 69 Metascore
    • 79 Critic Score
    Lightning Returns is a game that tries so hard to reinvent itself that it loses some of what made its forebearers special. For every step the game takes forward in an effort to innovate, it takes two back by failing on another (usually technical) level.
    • 69 Metascore
    • 79 Critic Score
    Of Orcs and Men feels like a missed opportunity. Action RPGs tend to be gameplay-driven rather than story-driven, and this game is no exception.
    • 78 Metascore
    • 79 Critic Score
    Tough but fair, good soundtrack, great atmosphere, updated controls over the original.
    • 83 Metascore
    • 79 Critic Score
    Bloodstained feels like SotN in combat, visuals, and plot but comes off as a rough impostor that we've gotten used to over the years. Rather than try to achieve its own identity, Bloodstained fails to compare to SotN in just about every aspect, but if you've never played its "predecessor," you'll find it a competent Metroidvania. Akin to the handheld Castlevanias and other independently made Metroidvanias, Bloodstained has failed to oust the king, and that really is okay.
    • 75 Metascore
    • 79 Critic Score
    While it still maintains some of the annoying quirks of past Compile Heart titles, Dragon Star Varnir is worth playing for its fantastic battle system and likeable characters.
    • tbd Metascore
    • 79 Critic Score
    Accel World VS Sword Art Online is a fun game that will provide enjoyment for established fans of Accel World and Sword Art Online, and they're the only ones I would recommend this game to. The interesting controls and varied battle mechanics make for dynamic boss battles, but exploration is ponderous, keeping the vast number of characters adequately leveled is a chore, and following the plot is wholly dependent on prior knowledge of both series. Still, I have to give credit to the game for having some well thought-out aspects to it, saving it from being a complete throwaway as games based on popular licenses are wont to be.
    • 78 Metascore
    • 79 Critic Score
    Clocking in at about three hours, I can't say that The Procession to Calvary is for everyone. I looked at the game and its trailer, and immediately knew that it was suited to my tastes. The tired game design is unfortunate, but entirely made up for with the absurd premise and visual style. That said, taste will be a significant factor in determining if Joe Richardson's latest foray into classically-inspired work is for you. Simply put, if the trailer or this review don't entice, then this game probably isn't for you. As for me, I have the sudden craving to talk to an art historian or visit a museum.
    • 74 Metascore
    • 79 Critic Score
    Foretales easily fits as al so-much-potential game to me. The skeleton’s there: I love the branching paths, the core game design and how the cards are used, the presentation, and how well-hidden secrets appear to be, but there’s not enough flesh on those bones. Whether trying to create a tight, controlled experience that doesn’t get away from them or just not having enough resources to add a huge variety of cards, Foretales suffers. This title has the trappings of a phenomenal, top-tier experience but is just far too repetitive and slow.
    • 69 Metascore
    • 79 Critic Score
    It’s difficult to fault Disciples: Domination for what it does well. The game delivers a tight tactical experience, supports a wide range of distinct factions, and offers plenty to explore. Its visuals are detailed, and the UI holds up well across long play sessions. Where the game stumbles, it does so in familiar ways: a disjointed narrative, forgettable voice acting, and the risk of loot overload. The game doesn’t push far beyond its predecessor, nor does it significantly shift expectations within the genre; its systems, story, and presentation all feel largely familiar. Like a friend whose dress sense hasn’t changed in twenty years, Disciples: Domination struggles to be truly relevant or fresh, but if you’re willing to dance to her older tunes, this is a queen who will happily conquer your doubts.
    • 50 Metascore
    • 78 Critic Score
    The gameplay can be cheap, but it does have a good degree of challenge. Technical aspects are weak, but there is some style going for it.
    • 82 Metascore
    • 78 Critic Score
    I had a blast with Dungeon Encounters. The character and monster art is gorgeous, the minimalism is refreshing, and filling out the maps is a real dopamine rush. Still, it is definitely not for everyone. Dungeon Encounters is a very relaxing game most of the time, and the kind of excitement it offers is not comparable to the bombastic action and cinematic scenes of many popular games. And despite how mellow it may seem and how much of a rhythm it tends to lull you into, Dungeon Encounters punishes mistakes harshly, so you always have to be paying attention. I also found some of the later sections of the labyrinth were visually difficult to parse and that the developers had used up their best ideas within the first sixty floors.
    • 75 Metascore
    • 78 Critic Score
    As it stands, Innocent Sin is worthwhile for Shin Megami Tensei fans and those who are pining for the RPG days of yore, but those looking for the comforts of modern RPGs should look elsewhere.
    • tbd Metascore
    • 78 Critic Score
    Overall, Bit Orchard: Animal Valley is cute and charming. With such a low price point, it is worth it for those looking for something a little different. Sure, some aspects could be better, but for retro fans, it is a worthwhile journey. But don’t try to catch frogs; trust me, your sanity will thank you later.
    • 80 Metascore
    • 78 Critic Score
    They're still good games, but there's nothing overtly special about them that makes them stand out from the rest of the series or, more importantly, Black and White 1.
    • 80 Metascore
    • 78 Critic Score
    They're still good games, but there's nothing overtly special about them that makes them stand out from the rest of the series or, more importantly, Black and White 1.
    • 68 Metascore
    • 78 Critic Score
    In short, Zwei: The Arges Adventure may not be the most polished or compelling experience, but it's a fascinating look into Falcom's past, and a quite loveable one to boot. Those looking for a rollicking action RPG should stick with The Ilvard Insurrection, but enthusiasts interested in Falcom's trajectory will no doubt find a lot to love here.
    • 58 Metascore
    • 78 Critic Score
    If you're into RPGs for that rush of fun and adventure, avoid this game. Heck, avoid the whole Legend of Heroes series. But, if you've stuck it out so far and have enjoyed the storyline created by Falcom, a company respected by many a J-RPG fan, know that this game has a plot that enriches the others even as it proves its own value to the gamers' imagination.
    • 75 Metascore
    • 78 Critic Score
    Dreamfall is relatively short, about ten hours, but chances are you'll play through it a second time to get some of the references you missed. Quite simply, if you like an excellent story in your games, go out and pick up a copy of Dreamfall for the PC or Xbox.
    • 65 Metascore
    • 78 Critic Score
    Biomotor Unitron does a more than admirable job of living up to my childhood dreams. The game is pure fun, unique in the face of its inspirations, easy on the eyes, and surprisingly snappy. After finishing the game, despite accomplishing everything and developing every part I could, I immediately started a new game with a different character. This was partially to check out the other Unitron designs, but mostly because I had such a good time. Biomotor Unitron might seem daunting at first, but keep in mind the port is packaged with a virtual manual that is useful for deciphering its intricacies. If any part of this game draws your curiosity, I highly recommend giving it a shot. At its low price point, you are unlikely to be disappointed.
    • 62 Metascore
    • 78 Critic Score
    Naruto: Path of the Ninja 2, and the Path of the Ninja series as a whole, is proof that an RPG based on a popular license can be good.
    • 74 Metascore
    • 78 Critic Score
    Overall, Resonance of Fate is a good game that took many risks in order to bring some new ideas to the JRPG market, while maintaining some traditional gameplay mechanics.
    • tbd Metascore
    • 78 Critic Score
    The Red Bell’s Lament is an odd otome in that the romance isn’t the main focal point of the game and arguably feels like an afterthought in some respects. However, the little romance there is works effectively. The main plot is compelling and thoughtful, but reaching the point where it comes together takes quite a bit of perseverance. Add in a wholly unnecessary gameplay gimmick in the form of “gameboard” missions, and it’ll take an exceedingly patient otome VN fan to appreciate the title’s apparent strengths. I enjoyed The Red Bell’s Lament when I reached its conclusion, but I also found it a struggle to continue playing after that initial bite.
    • 78 Metascore
    • 78 Critic Score
    Bad Apple Wars' lean tale of passionate teenage love in purgatory is, in a word, fine. But fine doesn't leave a lasting impression.
    • 75 Metascore
    • 78 Critic Score
    It won’t matter as much once all five episodes are available, but it’s hard for me to think that an hour of game time doled out every two weeks is substantial enough for most early adopters of The Expanse. Still, the ending of Episode 2 left me tentatively optimistic for the remainder of the series, as things are heating up in many ways. I hope the thrills will be more thrilling and impactful, and I’m looking forward to seeing how my decisions affect Camina’s reputation as a leader. And I can’t wait to find out how merely breathing might upset Khan again.
    • 66 Metascore
    • 78 Critic Score
    Dark Fear is an intriguing yet frustrating horror adventure that delivers on the aesthetics but needs work on its substance.
    • 77 Metascore
    • 78 Critic Score
    Few games have left me feeling as uncertain as Read Only Memories: NEURODIVER has. I liked the game and think it’s good, but it left me noticeably unsatisfied. The characters ES88 meets are pretty cool, but their development stopped before their storylines gained any traction. Once the credits rolled, my reaction was, “Huh? That’s it?” I completed the game multiple times, doing everything there was to do, but still felt like something was missing. I hope there is more content in the future to flesh out what Read Only Memories: NEURODIVER started.
    • 73 Metascore
    • 78 Critic Score
    Players new to the series, or looking for a more cerebral RPG, should stay away from WA:ACF. The battle system is rather simplistic and the plot rather too cliché to derive much fun from if you're not looking for something quite that barebones.
    • 79 Metascore
    • 78 Critic Score
    Afterimage is a valiant effort in the Metroidvania genre by the developers over at Aurogon Shanghai. Built upon a solid foundation for combat and world design, unfortunately, it is still noticeably rough around the edges. It sorely needed a couple more passes in the editing board for overall level flow and story presentation, but in the grand scheme of things, it’s still an enjoyable experience.

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