RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • tbd Metascore
    • 78 Critic Score
    Geneforge 2 – Infestation brings to life comfortable RPG memories of clustering around your CRT monitor in the small hours, deciding to investigate one further map area for that clue or NPC you are looking for. The game provides an engaging world with a unique setting and outlook despite its graphical and UI foibles. Slipping back into this level of retro comfort will be easy for a core part of the game’s audience. For the rest, the frayed edges and old holes might just be enough to put you off committing to this particular brand.
    • tbd Metascore
    • 78 Critic Score
    Celestian Tales: Realms Beyond probably isn't a game for everyone. However, for those who enjoy shorter RPGs with more mature, personal, and slower-moving narratives that focus on world-building and politics, they might do well to give the title a look. Celestian Tales: Realms Beyond is a game with not only a gorgeous cover, but surprising depth within its plot as well.
    • 64 Metascore
    • 78 Critic Score
    Minecraft: Story Mode continues to make strides toward a respectable gaming experience for its targeted audience.
    • 64 Metascore
    • 78 Critic Score
    YIIK is an impressive piece of art despite its ludological deficiencies.
    • 81 Metascore
    • 78 Critic Score
    While Death of the Reprobate is not a perfect experience, this brief journey doesn’t overstay its welcome. I’m a Joe Richardson fan, and I can’t wait to see what he does next, even if it’s nothing like his previous works. Clearly, he’s a talented individual who deserves success. If unique experiences are your wheelhouse and you don’t mind some potty humor to go with your high-brow language, then please support this developer.
    • 75 Metascore
    • 78 Critic Score
    Overall, Doraemon: Story of Seasons is a standard entry in a long line of farming sims with just a touch of the Doraemon franchise to differentiate it from the competition. It hits all of the typical farming sim notes, if sometimes in a basic way, which makes it a suitable entry point for those who may be younger or having their first go at this sort of game. It would likely be enjoyed by more experienced fans of the genre too, with the Doraemon elements providing a new element. The fact that the game is on a versatile console like the Switch counts for a lot too.
    • 77 Metascore
    • 78 Critic Score
    If you can persevere through the first 5-10 or so confusing, trope-ridden hours, there are some great character relationships and an absurd/epic story to discover.
    • 72 Metascore
    • 78 Critic Score
    If you like the turn-based strategy RPG genre (such as Fire Emblem), you're almost guaranteed to enjoy this game. Be prepared to do a lot of reading, a lot of thinking, and a lot of losing. With that mindset, you can really enjoy this entry in Banpresto's long line of mecha SRPGs.
    • 87 Metascore
    • 78 Critic Score
    Kathy Rain may not be an exceptional point-and-click adventure game, but it’s far from mediocre. The five or so hours of playtime provide you with a compelling story, interesting characters, and some very nice pixel art. I enjoyed my first playthrough back in 2016, and I enjoyed my playthrough of the Director’s Cut today. Though there isn’t a massive amount of new content, the additional gameplay polish, voice acting, widescreen backgrounds, and puzzles make this the definitive version to play. If you’re looking for a shorter-form adventure game (and as I’ve said in the past, not every game needs to be a 30-hour epic), then Kathy Rain: Director’s Cut is a solid choice!
    • 76 Metascore
    • 78 Critic Score
    7th Dragon III Code: VFD rewards those who are dedicated to its unique brand of role-playing and feeds the rest to the dragons.
    • 71 Metascore
    • 78 Critic Score
    Chapters is a solid game, but the gameplay rarely engages and the ending of the story leaves too much unsaid. Still, there is plenty of intrigue and a fantastic cast of characters driven by a superb script and delightful voice acting.
    • 80 Metascore
    • 78 Critic Score
    The difference from the first game to the second, in my experience, is like the difference between cheap pan-Asian food sold in a mall and an expensive Japanese sushi restaurant. No more greasy egg rolls: it's time for some blue-fin tuna...except, it's from Europe.
    • 65 Metascore
    • 78 Critic Score
    Best Month Ever! has an important, unique story to tell that charts the course of a dying mother and her beautiful young boy. Like the road trip itself, however, bumps occur along the way that detract from the experience. While checkered with flaws, the story hits home and meets a satisfying, albeit sad, conclusion. Some folks won’t be able to see past the jankiness, while others will appreciate the experience for what it is.
    • 69 Metascore
    • 78 Critic Score
    It's not flawless, it's not too hard, and the genre change may put off fans of the original game, but it gets a lot of little things right, and the whole ends up being greater than the sum of its parts.
    • 72 Metascore
    • 78 Critic Score
    I walked away from Backbone puzzled about the ending, and in truth, I was a little disappointed. The game kind of squandered the excellent setup it spent hours developing, but because the setup is so good, I don’t feel totally let down. I still enjoyed my time in this dystopian Vancouver populated by animals, and I would almost certainly play a sequel if one were ever developed. But there’s the rub. Backbone feels like it needs a sequel. The story just doesn’t feel complete right now, and given that the game is pretty short (you can probably beat it in about 5-7 hours), it’s hard for me to enthusiastically recommend it. If you’re still interested despite the issues I’ve outlined, make sure you’re prepared for an abrupt conclusion. If you’re on the fence, well… maybe wait for a sale.
    • 60 Metascore
    • 78 Critic Score
    Flint: Treasure of Oblivion has many sound strategic ideas, and its commitment to pirate themes runs deep. The combat revolves around using the terrain and ganging up on folk in all the underhanded manner you’d expect from a rag-tag bunch of criminals. The comic strip storyboards work really well, and Flint and the main characters become real personalities throughout the journey, which is a credit to the story design and artists. It’s a shame the game combat and crew systems are not well-explained and that its difficulty and progression systems can be frustrating as they currently stand. For those who like a challenge and don’t mind taking the time to learn some obtuse systems, hoist the mainsail and raise the Jolly Roger: it’s a pirate’s life for you.
    • 71 Metascore
    • 78 Critic Score
    While the ending is fitting in wrapping up this story, it feels presumptuous that it’s clearly pushing for a sequel, especially as some aspects of The DioField Chronicle feel underdeveloped. I think there’s still potential for this to become a series, but any sequel would need to go far above and beyond what’s here in the first entry. As much as that statement sounds like it’s looking ahead, it also indicates my feelings. The vast potential is still there, but it’s as yet unrealized, and the battle is far from won. The DioField Chronicle joins the vaunted Square Enix SRPG canon, yet it’s only just there.
    • 74 Metascore
    • 78 Critic Score
    Dim Bulb Games' debut is so close to being a truly great game. Where the Water Tastes Like Wine stands tall as a paragon of world-building and writing, and its unique approach to storytelling is something many developers should take note of. What's holding it back is its obsession with being a game as well as an interactive book, and it struggles to balance the two mechanics perfectly, so much so that many of the journeys, despite the rich writing, don't always feel worth it.
    • 71 Metascore
    • 78 Critic Score
    Overall, I enjoyed my time with Champions of the Continent, and its high quality outweighed its flaws. So long as you don’t mind not having “the best” party composition, completing the main story Paths without spending a penny is feasible. Regardless, I wish it had been a ground-up premium experience: an Octopath Traveler 1.5. The original Bravely Default had a “half sequel” in the form of Bravely Second before the numerical mainline sequel Bravely Default II. That kind of approach would have worked wonderfully here. For what it offers, I’m not sure Champions of the Continent would be appealing to people who aren’t already fans of Octopath Traveler. However, as far as mobile titles go it’s an easy recommendation and delivers an enjoyable experience that will keep fans busy until Octopath Traveler II.
    • 60 Metascore
    • 78 Critic Score
    The gameplay can be cheap, but it does have a good degree of challenge. Technical aspects are weak, but there is some style going for it.
    • 70 Metascore
    • 77 Critic Score
    Each of Anuchard‘s chapters takes roughly an hour or so to complete if you do everything before clearing it, and my playtime was about 12 hours when all was said and done. This is a shorter game that still manages to feel like a complete experience, and it ends up providing many activities for players to enjoy. Anuchard isn’t exactly breaking the mold as far as action RPGs go, but those looking for a solid gaming experience whose narrative leaves a little room for thought might want to give this bell a ring.
    • 64 Metascore
    • 77 Critic Score
    Lord of the Rings: Tactics is a solid, albeit totally ordinary strategy RPG released in the first six months of the PSP life cycle.
    • 68 Metascore
    • 77 Critic Score
    Grand Bazaar is by far the best game in the series to hit the DS. The problem? It just doesn't do enough new.
    • tbd Metascore
    • 77 Critic Score
    The game's sound isn't going to knock your socks off, but it takes care of business, at least for a while.
    • 78 Metascore
    • 77 Critic Score
    Shadows of Adam is clearly inspired by the classics but falls short of being a classic itself. The lovely gameplay, with its exceptional balance and enjoyable exploration, kept me engaged, despite the flaccid story and characters.
    • 73 Metascore
    • 77 Critic Score
    Even though Luminous Arc 2 is a pretty extensive handheld title (40 hours, multiple endings) with a bonus OST, I cannot recommend it to you. If it was March or April and you were dying for a new game, I would say to buy it cautiously. But we're in the middle of the Christmas season and there are so many games out there.
    • 78 Metascore
    • 77 Critic Score
    Hyrule Warriors: Definitive Edition shows its age when compared to recent Warriors games, but for Zelda fans, there is no better way to experience a Zelda crossover with your favourite characters.
    • 66 Metascore
    • 77 Critic Score
    If you’re looking for a simple, fun, family-friendly Pokémon spin-off game, Detective Pikachu Returns is a fair option. However, among all Pokémon games available on the Nintendo Switch, I would recommend virtually any other game in the Switch library over this one for any player desiring for some level of challenge.
    • 74 Metascore
    • 77 Critic Score
    Those really jonesing for a game centered around Japanese mythology or those just wanting a solid SRPG experience could very well find something to enjoy here.
    • tbd Metascore
    • 77 Critic Score
    As far as throwback RPGs go, Towards the Pantheon may not reinvent the wheel, but it does offer its own distinct personality. I am glad I played this game because my 12 or so hours spent with it invoked the vibe of a turn-based Zelda. Towards the Pantheon might not be for everyone, since it requires players to put in the work to get the most out of the experience, but it is loads of fun for those willing to make the effort.

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