RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 79 Metascore
    • 84 Critic Score
    An excellent indie horror title that understands how to make point-and-click fun.
    • 79 Metascore
    • 79 Critic Score
    Despite my issues with the game, I did ultimately enjoy Cat Quest. Its brevity actually works in its favor, making the issues outlined above feel less egregious than they would if the game were longer. I still wish the story wasn't quite so bland and the gameplay wasn't as repetitive, but I also find myself wanting to jump back in to finish the handful of side quests I have left, so the game definitely does something right. If you just want to kill monsters as an adorable cat and experience as many cat puns as possible, Cat Quest may be the game for you!
    • 79 Metascore
    • 88 Critic Score
    Dragon Age II is streamlined, not simplified. It's a great game within its own rights, but issues with the overall story, repetitive environments, and control scheme keep it from being truly fantastic.
    • 79 Metascore
    • 89 Critic Score
    Those who enjoy the Tales series or action RPGs won't be doing themselves a disservice by buying Vesperia, but those desiring a more groundbreaking title should look elsewhere.
    • 79 Metascore
    • Critic Score
    I worry that the developers have run out of ideas. This is the second of three pieces of DLC, because someone in corporate said they needed three DLC expansions to squeeze money out of players. Yes, I enjoyed the DLC, but it felt like eating chips rather than an exquisite slice of cake that had been labored over. I would recommend it to anyone who feels any inclination to get all of the DLC, simply because, what, you’re going to buy the first and third DLC, but not the second? If you’re thinking about whether or not you can wait, though — yeah, you can wait.
    • 79 Metascore
    • 82 Critic Score
    Invincible Presents: Atom Eve is a successful licensed game for a broad audience. It doesn’t do anything wrong regarding its gameplay or presentation, and it’s welcoming enough to Invincible newcomers while still providing returning fans with a new perspective. Invincible Presents: Atom Eve is bare-bones in terms of extras and is on the short side, but those looking for a solid superhero journey of self-discovery could do much worse. It’s made me eager to explore more of the Invincible universe!
    • 79 Metascore
    • 75 Critic Score
    Persona 5 Tactica wasn’t the mechanically satisfying nor thematically engaging tactics game I hoped it might be. However, if you want to spend more time with the Phantom Thieves, you will find a fun diversion in the turn-based tactics and an emotionally affecting narrative during this 25-30 hour journey. I commend Atlus for trying something more serious and impactful with this Persona spin-off, even if it doesn’t quite stick the landing.
    • 79 Metascore
    • 86 Critic Score
    It's not a direct sequel in terms of story, and it's not a simple dungeon crawler either. Instead, it's a sort of wayward, roundabout RPG that gets the job done well. Personally, I still prefer the first game to this one, but objectively, Swordcraft Story 2 makes serious strides to improve on the first, and I cannot overlook that.
    • 79 Metascore
    • 87 Critic Score
    Batman: The Enemy Within is an excellent Telltale Games title in story and execution, but probably won't change the hearts or minds of players who want more choice efficacy in their adventure games.
    • 79 Metascore
    • 75 Critic Score
    It’s an accessibly short, easygoing title that newcomers might find challenging to enter because they lack prior knowledge of the ecosystem Roadwarden established, but it’s also perhaps too casual and different in atmosphere for die-hard Roadwarden fans. I enjoyed my time with it because it’s a well-written tale that could have used more meat, but a relaxed jaunt through the woods and farm life is sometimes what we need between adventures to save the world. If Roadwarden fans can compromise their need for a Roadwarden sequel and newcomers can accept they might not get all of the references, Windy Meadow may be the chill, rural escape some of us need.
    • 79 Metascore
    • 84 Critic Score
    Tales from the Borderlands' fourth episode shows much improvement over the previous chapter, but calls into question the substance of this series, though I smiled, laughed, and always kept at least one eye on the screen.
    • 79 Metascore
    • 80 Critic Score
    Ultimately, if I was going to recommend one NES-era Final Fantasy to anyone, it would be Final Fantasy III. You can feel the sheer genre-pushing joy on screen as you play. This version of Final Fantasy III removes many of the original’s frustrating elements, but it still feels like an RPG of its era, for good or ill. The job system might not be that complex, the story might not be that engaging, and the exploration might be frustrating. But without this game bridging the gap between the early era and the SNES, we wouldn’t have gotten to Square’s golden age. It’s worth playing for that reason alone.
    • 79 Metascore
    • 87 Critic Score
    With the best story since Abyss and the best cast of characters since Vesperia, Tales of Berseria is the best entry in Bandai Namco's flagship franchise for years.
    • 79 Metascore
    • 90 Critic Score
    It's certainly an acquired taste, but I can't think of a better experience I've had with a handheld in a long time. Shiren the Wanderer is an early contender for my overall game of the year, and it's going to take a lot to pull me out of the dungeon.
    • 79 Metascore
    • 78 Critic Score
    A slump in a promising series, Episode 2 still contains emotional highs and thoughtful choices.
    • 79 Metascore
    • 88 Critic Score
    A classic adventure story built on a solid table-top RPG framework.
    • 79 Metascore
    • 80 Critic Score
    Age of Imprisonment’s plethora of options helps elevate it as an enjoyable Warriors experience. On the other hand, it suffers from its notable roster absences, especially for Zelda fans, since it’s common to go to Warriors games not for their canon-compliant stories but for the opportunity to throw fan-favorite characters at floods of enemies. Knowing what to expect helps alleviate the disappointment, and the Warriors format works wonders at conveying Tears of the Kingdom’s Imprisoning War. Hyrule Warriors: Age of Imprisonment’s seriousness and polish help it overcome its shortcomings, making it an overall good time. And like with most Warriors games, a good time is usually good enough.
    • 79 Metascore
    • 80 Critic Score
    A charming throwback to 32-bit era JRPG aesthetics, Zwei's quirkiness and polish make it worth playing in spite of the repetition at its core.
    • 79 Metascore
    • 87 Critic Score
    I loved every second I spent with this game and am grateful that the opportunity to play it presented itself. Whenever I was at work, all I could think about was coming home to play it. I even contemplated burning a sick day or two so I could stay home and play it all day. Despite its flaws, Super Robot Wars 30 most certainly cast the spell on me that it’s been casting on fans for the past 30 years, and I look forward to 30 more.
    • 79 Metascore
    • 85 Critic Score
    Sam & Max: The Devil’s Playhouse shows just how good a remaster can be if handled with love by the original people who made it (along with the previous two remasters). At first glance, the game seems exactly as I remembered it, but in reality, it’s way better. It plays smoother with a much-improved control scheme. The graphics are sharper and prettier, with markedly better lighting. The result is the most playable version of The Devil’s Playhouse imaginable and one I was delighted to experience.
    • 79 Metascore
    • 75 Critic Score
    The Hungry Lamb: Traveling in the Late Ming Dynasty is a VN with great potential. It has all the foundations of an engaging story about the darker side of the human condition during times of pure and utter desperation. But it struggles to deliver on the promise of its characters, leading to a relatively flat reading experience overall. For its price point, I think it’s worth a shot if the aesthetic or setting piques your interest, but those seeking a deeper, more fleshed-out roster of characters might find themselves disappointed.
    • 79 Metascore
    • 86 Critic Score
    Undeniably enjoyable, Wo Long skates the line between tired, repetitive design and immersive action. Anyone with an itch to get away from the Dynasty Warriors series is going to fall in love with what Team Ninja has put together, but not without wondering if more could have been done. With three DLC planned this year, I cannot wait to get back into the saddle and hopefully get out of my comfort zone.
    • 79 Metascore
    • 82 Critic Score
    Road 96 offers a unique style and storytelling that the gaming industry desperately needs right now. I worry that this one will float under many people’s radar as it’s by no means an edge-of-your-seat story with larger-than-life actors. This is a chill game with cozy vibes mixed with a little bit of social unrest to shake things up a bit. Conflict! At any rate, if you have the need for this sort of title in your life, Road 96 scratches the itch well.
    • 79 Metascore
    • 88 Critic Score
    Yet another charming, low-stress Atelier title that provides a good respite from the melodrama of its RPG peers.
    • 79 Metascore
    • 70 Critic Score
    It's difficult to know whether to recommend it or not. The core mechanics of the game are all there, and they are fantastic — good enough that if I didn't have to grind the same darn dungeons over and over again just to get enough gold to use my experience points, this would be Editor's Choice stuff. But the design decision to cater to In-App Purchases simply has to be taken into account, and it hurts this game — hurts it badly, in my opinion.
    • 79 Metascore
    • 80 Critic Score
    Tengoku Struggle is a good, but not outstanding, game. It plays with all manner of expectations, with some successes and missteps, resulting in an above-average experience. Its memorable high points don’t reach the same heights as other otome titles, so it doesn’t feel quite like a must-play game. But it’s a good enough experience for those interested in its core concepts, which feature a fun blend of lightheartedness and earnestness with modernity and tradition. Playing with expectations and mixing together unlike elements can have a great payoff when done right, but Tengoku Struggle -Strayside- falls just short of greatness. It doesn’t leave you disappointed so much as it leaves you wishing the story had followed its own inclinations a little more. If it had either balanced out the romance and action or went all-in on the romance, it could have risen above the sum of its parts. Despite its shortcomings, it’s still an enjoyable experience as unique as the disparate elements it tries to unify.
    • 79 Metascore
    • 88 Critic Score
    While Rune Factory Frontier is not without its flaws, it's definitely a solid step in the right direction for the series.
    • 79 Metascore
    • 80 Critic Score
    Indeed, Eiyuden Chronicle: Hundred Heroes is a JRPG through and through. But does it live up to its most obvious inspirations? Absolutely not. It lacks the heart and soul of the series that most obviously inspired it, and it’s messy around the edges. But it’s not all bad. The base building, character recruitment, and vibes, as the kids say, are right on. So, while Hundred Heroes might not have lived up to my admittedly sky-high expectations, if you’re looking for an old-school JRPG experience with some modern conveniences, this is the place to go. Just don’t expect greatness like I did. You’ll just be disappointed.
    • 79 Metascore
    • 73 Critic Score
    This review may come across as more negative than intended, simply because there’s such a strong baseline to compare it to. No Sleep For Kaname Date has pros than cons for me because I have a preexisting investment in the aspects it carries over the most elegantly from the rest of the series. The cast, puzzles, and humor are undoubtedly its best parts, and the story’s issues are thankfully not so severe as to drag those parts down. I at least recommend it to fans of the series, just with a few asterisks.
    • 79 Metascore
    • 77 Critic Score
    Overall, Blue Dragon offers an above average, traditional RPG, though only the superb gameplay puts it over the mark of the uninspired and average.

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