RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 79 Metascore
    • 72 Critic Score
    Dark Souls II: Scholar of the First Sin offers only minor tweaks to serious gameplay issues of the original game. Nonetheless, it still remains a wholly enjoyable online experience, just don't expect much from the singleplayer experience.
    • 79 Metascore
    • 85 Critic Score
    An easy recommendation for those looking to munch on some popcorn while you get the crap scared out of you.
    • 79 Metascore
    • 72 Critic Score
    Dungeons of Dredmor isn't without problems, but the good humour and addictive gameplay make it an amiable purchase. It might not be to everyone's tastes, and the random generation can be frustrating, but for only a few dollars it's pretty easy to recommend.
    • 79 Metascore
    • 95 Critic Score
    New Pokémon Snap is the perfect blend of nostalgic and modern, accommodating for the fact that Pokémon is so much more now than what it was over 20 years ago. Just as the series has developed a life all its own, New Pokémon Snap gives the Pokémon, region, and cast the polish they need to truly shine. They say a picture is worth a thousand words, and New Pokémon Snap proves it, as it captures everything there is to love about Pokémon into one package.
    • 79 Metascore
    • 75 Critic Score
    For as messy as Kingdom Hearts is, for all of its flaws, the series has a lot of heart and emotion that’s been beautifully conveyed through the music over the years. With Melody of Memory, I got the chance to re-experience many of the tumultuous emotions that I’d felt since the beginning and reconcile them. This was a series I once adored and recently began to feel disenchanted with, but this game reminded me of joy I’d felt hearing each song for the first time over the years. And while the package could be better, and I wish I enjoyed playing it more, this feels like the only way to cap off the Dark Seeker Saga. Whether I’ll be back for the next Saga, I’m not sure, but Melody of Memory captures my journey with the series perfectly: we’ve had our ups and downs, but ultimately, Kingdom Hearts has been influential in my life, and I don’t regret seeing the series through.
    • 79 Metascore
    • 83 Critic Score
    For my part, Steins;Gate 0 probably will not be joining that list of all-time greats. But I am glad to have played it. I’ll speak fondly about many parts in the years to come, even if the completed puzzle isn’t the picture I was hoping it would be. Maybe check it out sometime.
    • 79 Metascore
    • 83 Critic Score
    A casual speedrun to just get to the end will run about two hours, but if TOEM is played how it’s “intended,” then expect to get a few hours out of it, while completionists might hit five or more. If content’s your concern, there it is, but if a high-quality, easygoing experience to escape the anxiety of these pandemic times—or whatever ails you—then TOEM works wonders. The world needs more TOEM, and it’s been a pleasure to get to live in this meditative place, even if only for a short while.
    • 79 Metascore
    • 90 Critic Score
    Take an idea from someone who's designed multiple amazing games, add in a team who makes games they'd want to play and loves what they do, avoid the red tape of the retail distribution process, and what do you get? A great game like Deathspank, which provides a $60 experience for just $15.
    • 79 Metascore
    • 90 Critic Score
    Get through the boring intro, and then enjoy 30 solid hours of what is easily Falcom's most ambitious title to date. Cheers to XSEED for the solid localization and for taking a chance on the series.
    • 79 Metascore
    • 80 Critic Score
    As a long time Pokémon fan, Let's Go has warmed my cockles and brought me the same joy I experienced when I first picked up Yellow all those years ago. With Generation 8 on the horizon, there are many lessons these upcoming entries can take from Let's Go, although the entire format should always remain separate. I'll always want the mainline games, and I don't see myself continually coming back to Let's Go like I have done the standard entries, but as a gateway for newer, younger players, I can't think of anything more perfect that Let's Go.
    • 79 Metascore
    • 89 Critic Score
    Speedrunners will likely delight in ripping through this game, while others will enjoy a leisurely adventure as they poke into every inch of the world plumbing for secrets. A magical adventure tinged with nostalgia can be hard to find these days, but Ocean’s Heart delivers a stellar, fun experience that may leave you craving more.
    • 79 Metascore
    • 75 Critic Score
    Stella Glow is a game that makes a terrible first impression: The story is a hodgepodge of several other JRPGs that telegraphs its twists from a mile away, its villains' motivations fall apart under any scrutiny, and the game's attitude towards its female cast is abhorrent at the best of times. And yet, something happened as I spent time with it: I started having fun.
    • 79 Metascore
    • 78 Critic Score
    Afterimage is a valiant effort in the Metroidvania genre by the developers over at Aurogon Shanghai. Built upon a solid foundation for combat and world design, unfortunately, it is still noticeably rough around the edges. It sorely needed a couple more passes in the editing board for overall level flow and story presentation, but in the grand scheme of things, it’s still an enjoyable experience.
    • 79 Metascore
    • 88 Critic Score
    Sequels typically either make only slight improvements or worsen the series, but Atlus went the extra mile to make a major overhaul, and ultimately succeeded on improving the series.
    • 79 Metascore
    • 90 Critic Score
    Like a great album, People of Note is all killer, no filler. It’s an excellent antidote for RPGFans who may be tired of repetitive, overly long experiences. Don’t be fooled by its puns and Disney-ish charms—People of Note is thoroughly challenging and thought-provoking with its gameplay. I truly hope that when talk comes about for great turn-based combat, this game is in heavy rotation.
    • 79 Metascore
    • 80 Critic Score
    I find myself oddly pleased with my playtime of Final Fantasy XIII-2. The game isn't long for those who want to just take down the story - perhaps 25 hours at most - but it was a mostly enjoyable experience.
    • 79 Metascore
    • 83 Critic Score
    Ultimately though, Gladius is an ambitious game that attempts to breathe new life into the genre. It's not entirely successful, but it is the best gladiator game I've played.
    • 79 Metascore
    • 85 Critic Score
    Despite lackluster music, Hakuoki is an enjoyable visual novel that could actually make gamers rethink their perception of Idea Factory.
    • 79 Metascore
    • 85 Critic Score
    Nobody Saves the World provides a large toybox and an enjoyable world in which to play with it. The Forms at the center of its gameplay feel significantly different from one another and are all exciting to use once you get a handle on them. Thanks to the shareable abilities, you can also experiment with endless combinations of moves. The main story makes for a satisfying and entertaining 20-ish hours with some challenges still left over to complete. At the end of the day, everybody is somebody, even if you’re Nobody.
    • 79 Metascore
    • 90 Critic Score
    It’s a testament to Birushana’s quality that one of the few gripes I have is that I want more of it. Although the game has a few hiccups, they’re safely surface-level, and don’t remarkably hinder the story or its compelling cast of characters. Although it’s appreciated when an otome title tries to add complexity to the progression through the use of stats or other features, the main reason why one plays otome games isn’t for their mechanics but for their love interests and the world they inhabit—and Birushana delivers both with flying colors. While it’s already a must-play for fans of historical fantasy and samurai warfare, Birushana will no doubt appeal to anyone interested in exciting battles, intriguing mysteries, memorable characters, and a few unique twists on the usual otome tropes.
    • 79 Metascore
    • 90 Critic Score
    I appreciate how the story so succinctly ties up its loose ends, and the epilogue makes the journey worth it. However, I did feel that the game’s pacing could drag on at specific points with several “fake out” endings, which are a storytelling mechanic I dislike. Honestly though? I forgot all about that minor frustration when I finally reached the proper conclusion because it was such an entertaining journey overall. Much heart and soul went into creating Path of the Midnight Sun, and that effort shows time and time again throughout the game. It’s worth tracking down and one I’ll fondly remember playing for a while yet.
    • 79 Metascore
    • 90 Critic Score
    Maybe the most important thing a developer can do when remastering a game is choosing not to fix what isn’t broken. For the most part, that’s exactly what GungHo did here; they kept the remaster simple, but not because this is a cheap port. Adding a bunch of fancy bells and whistles would diminish the purity of these games. Simple is the point. And if simple is what you need right now, then spin up the Lunar Remastered Collection. You’ll be in for a good time.
    • 79 Metascore
    • 86 Critic Score
    An average playthrough of Arcadia Fallen II takes roughly eleven to twelve hours. I genuinely had a blast with mine. Despite a slow start, I find Arcadia Fallen II to be even stronger than its predecessor. It brings us back into an evolving fantasy world where your choices feel impactful. The ending is satisfyingly conclusive and sets the stage for future adventures in a colorful landscape full of memorable characters and heartfelt bonds. Arcadia Fallen II is sure to delight both visual novel and RPG fans.
    • 79 Metascore
    • 88 Critic Score
    All of this said, is this a $60 experience? I loved it. I intend to come back to it. But I also got this game for free for review, and that matters. I might have felt burned at a $60 price point because it is pretty short if you only have one go at it, and movie tickets aren’t $60 here in the US (not yet, anyway). If someone isn’t as into the game as me, that’s going to feel like a high entry price. That said, this is a phenomenal-looking game with fantastic acting. If price is no object, then I definitely recommend The Quarry, as it’s worth the ten hours of your life, but for those who have to make discerning decisions with their wallets, maybe wait until this one’s on sale.
    • 79 Metascore
    • 62 Critic Score
    Play this if you love the setting and are prepared to sift through repetition for what looks like a diamond. But I’ll warn you now: when you finally dig it up, you’ll realize it’s just a rock. That’s the feeling this game leaves you with. The Outer Worlds 2 is not Obsidian at their best; it might be the worst Obsidian game I’ve ever played. For now, it is a sprawling failure of focus and pacing, a game that is often interesting by accident rather than by design.
    • 79 Metascore
    • 81 Critic Score
    If you’re looking for something to scratch that Ace Attorney itch, Murder by Numbers will do the job nicely! The music and effects will sound instantly familiar, and the basic mechanics are great as well. The game brings a lot of its own style to the table, with more mature themes and a ridiculously catchy animated theme song. If you’ve ever found yourself passing away the hours playing Picross or Ace Attorney on your Nintendo DS, there is a lot here for you to enjoy. If not, I might try out a few sample Picross puzzles before purchasing.
    • 79 Metascore
    • 80 Critic Score
    Blyts' first graphic adventure holds immense promise for the future.
    • 79 Metascore
    • 91 Critic Score
    The wait was worth it: Ghost Story is a compelling, challenging, and joyously fun game whose craftsmanship shows itself at every turn. The meta-story of this game is that, like a lost civilization, we’re collectively unearthing something ancient, something forgotten, a story that could’ve been lost as so many others were in the early days of crowdfunding indie games. Given its ubiquity across current platforms, there are many options for the seasoned gamer to try out Ghost Song. I look forward to the weeks and months ahead, wherein players will no doubt begin theorizing about the game’s story. Like many in its subgenre, I also think this game will be an optimal space for the speedrunning community to flex their skills. I look forward to it, and hope that this isn’t the last we see of Ghost Song and the Deadsuit.
    • 79 Metascore
    • 86 Critic Score
    An accessible RPG with fantastic dungeon design and charming graphics, but light on story.
    • 79 Metascore
    • 90 Critic Score
    Take an idea from someone who's designed multiple amazing games, add in a team who makes games they'd want to play and loves what they do, avoid the red tape of the retail distribution process, and what do you get? A great game like Deathspank, which provides a $60 experience for just $15.

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