RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 70 Metascore
    • 76 Critic Score
    Although still intended for kids, the beginning promises more creativity.
    • 84 Metascore
    • 76 Critic Score
    I have such mixed feelings about Eliza. With regard to what it does well, it stands head and shoulders above the competition. In terms of the concepts explored, exemplifying how directionless adulthood can be, and its presentation, Eliza is exceptional. Regarding the actual narrative, pace, and flow of the writing, Eliza can be a slog to get through that frequently left me wondering, "Why am I doing this in the game right now?"
    • 68 Metascore
    • 76 Critic Score
    Ultimately, Astria Ascending is as flawed as it is fascinating. It has its moments, but the story is uneven, the dialogue is rough, and the combat is fine, but it doesn’t do enough to stand out in a crowded genre. It hurts to say that, as at some points, the story feels like one that needs to be heard, and there are some parts that I won’t soon forget. As the satellite falls to Earth, it mostly burns up on re-entry, but there is a painful beauty to it all while it lasts.
    • 77 Metascore
    • 76 Critic Score
    While by no means the pinnacle of the series, it’s a more than worthy successor to Vigil Games’ legacy and a very enjoyable action-adventure title that fans will get a kick out of. I can only hope that Airship Syndicate will one day be able to finally give us the conclusion to this epic saga of Heaven, Hell, and the Balance between them.
    • tbd Metascore
    • 76 Critic Score
    Great for strategy roguelite fans.
    • 74 Metascore
    • 76 Critic Score
    It's starting to feel stale.
    • 63 Metascore
    • 76 Critic Score
    Innocent Life would be more of a game for a casual gamer or, because of the ease of difficulty, maybe someone just starting out in the series.
    • 76 Metascore
    • 76 Critic Score
    Sure, it's nice to have, but it's also pointless and limp, and you can't cook pancakes with it. But hey, if you missed the party back in 2005, it's definitely a worthy pick up.
    • 73 Metascore
    • 76 Critic Score
    While Summon Night: Twin Age does not push the envelopes in any area, it has a certain charm to it that can't be denied.
    • 75 Metascore
    • 76 Critic Score
    The Surge 2 is a decent Souls-like title that has solid gameplay but lacks much to call its own.
    • 75 Metascore
    • 76 Critic Score
    Fae Farm can flip-flop from feeling new, fresh, and polished to an Early Access title that needs some refining, but if Phoenix Labs has the resources to follow up with post-release patches, they could address every qualm I have. None of these things would require a total overhaul, or to be thrown out and started again from scratch. It’s things like balancing enemy damage, capping the number of times an animal can be interacted with per day, and reconsidering the relationship between potion ingredients. Despite its teething issues, Fae Farm is a worthwhile game with a lot to offer. With the correct follow-up tweaks, it could become the next go-to game in the farming sim genre.
    • 78 Metascore
    • 76 Critic Score
    It’s difficult for me to say this, especially with so many positive elements in the game, but I found Crowns and Pawns: Kingdom of Deceit to be mediocre. It doesn’t do anything inherently wrong, but there is nothing very memorable about it either. My lasting impression is that the game played it too safe and colored too neatly inside the lines. Clearly, a lot of love, effort, and resources went into creating this game. I wanted to adore it, but I have no interest in playing any future games in a hypothetical Crowns and Pawns series. I suppose players looking for a classically-styled point-and-click game will definitely get something out of it, but it’s not a game I would recommend buying unless it’s on sale.
    • 67 Metascore
    • 76 Critic Score
    It's an interesting start, but Dead Patient has a long way to go if it aims to impress fans internationally.
    • 61 Metascore
    • 76 Critic Score
    Overall, the ways Broken Roads challenged me were fascinating and frustrating, sometimes simultaneously. It definitely won’t be everyone’s cup of tea, though I suspect some will adore it. If you’re the reflective type, it’s sure to get the gears turning. If nothing else, it’s much cheaper than taking Philosophy 101 at a university.
    • 81 Metascore
    • 76 Critic Score
    Needless to say, Reckoning is a repetitive experience. If you've played the first five hours, you've seen everything the game has to offer except a few bosses and superficially different environments.
    • 73 Metascore
    • 75 Critic Score
    There's a lot I really like about Digimon Story: Cyber Sleuth — Hacker's Memory. The core game is still as solid as the previous entry, and the extra Digimon sometimes make all the extra grinding worth it, but this is another 60 hours of what is essentially the same game. Die-hard fans will love it, and it's still way better than most other Digimon games out there, but as a sequel it only just hits the mark, and that's mostly down to the great foundations laid by the first game. Hacker's Memory is more of a remix than a brand new release, and there's nothing wrong than that.
    • 72 Metascore
    • 75 Critic Score
    By sanitizing the romantic aspects inherent to queer dating, Dream Daddy succeeds in being a feel-good story but not a feel-good story, if you catch my drift. It is, at the very least, wonderfully inclusive, with avatar customization options that allow for significant flexibility in defining your dad's identity. The entirely hunky cast of supporting dads is also quite diverse, though some of their sound bites are unusually low-quality and compressed. Maybe that's something the developers can address down the line. As it stands, Dream Daddy is still a worthwhile endeavor thanks to the quality of its moment-to-moment writing. It's just a shame the romance feels so sterile.
    • 75 Metascore
    • 75 Critic Score
    Forgettable, but certainly not the worst option for JRPG'ing on 3DS.
    • 72 Metascore
    • 75 Critic Score
    Chasm's procedural dungeon, though a technical marvel, ends up woefully underutilised and results in a title that does little to set itself apart from its peers.
    • 79 Metascore
    • 75 Critic Score
    Persona 5 Tactica wasn’t the mechanically satisfying nor thematically engaging tactics game I hoped it might be. However, if you want to spend more time with the Phantom Thieves, you will find a fun diversion in the turn-based tactics and an emotionally affecting narrative during this 25-30 hour journey. I commend Atlus for trying something more serious and impactful with this Persona spin-off, even if it doesn’t quite stick the landing.
    • 70 Metascore
    • 75 Critic Score
    Overall, Pokémon UNITE is a MOBA with a lot of potential. It’s already great as a casual game with friends, but I believe with some tweaking to Zapdos and removal of the “pay for held item upgrades” option, a strong competitive MOBA lives in Pokémon UNITE. Until then, it’s hard to call it much more than an above-average entry in the crowded MOBA space.
    • 79 Metascore
    • 75 Critic Score
    Mark Leung: Revenge of the Bitch is a good game, but not an amazing one. It looks good and controls well, and although its humor can be juvenile, it is both creative and clever.
    • 74 Metascore
    • 75 Critic Score
    It wouldn't be much of a review, but I could describe Saturday Morning RPG to you in just six words: "a love letter to the '80s." If you watched cartoons and movies back then, this game is aimed squarely at you.
    • 68 Metascore
    • 75 Critic Score
    The problem with the DS incarnation of Orcs & Elves is that it doesn't give enough incentive to buy it over, say, a $5 download for your cell phone.
    • 80 Metascore
    • 75 Critic Score
    A documentary in game form that allows the player to experience historical events authentically in a way no film could.
    • 78 Metascore
    • 75 Critic Score
    If you're a Dragon Quest fan, you'll pick this up regardless of my review, especially if you've never played the game in any other form before. If you're new to the series, start with IV, as it is a far superior game in terms of storytelling and overall enjoyment. Bottom Line: you won't find anything new in Realms of Revelation, but hey, that's Dragon Quest.
    • 72 Metascore
    • 75 Critic Score
    Although the latest episode doesn't pull the series down in any significant way, there's been little to no improvement in GotG's gameplay, and it has become clear that this is of no concern to Telltale. Beyond the inclusion of what appears to be a critical plot point and player decision, More Than a Feeling displays all the symptoms of a mid-series lull. Poor pacing, lack of interactivity, and only the slightest advancement of the overarching story lead to the least impressive installment of the series to date.
    • 72 Metascore
    • 75 Critic Score
    Minecraft Dungeons isn't the deepest, most complex game ever, but it definitely keeps you busy and invested long enough to get to the end a few times as the developers intended. And if you're looking for some company, you can bring in local or online friends to play with you. The game was released as a budget title, and it's worth the price. If you enjoy the action of games like Diablo and are down for a simpler version of that same fun, Minecraft Dungeons is a good choice.
    • 75 Metascore
    • 75 Critic Score
    If you enjoy retro games on iOS, Dragon Fantasy is definitely worth your time. It has great music, good gameplay, and its only real issue is control.
    • 70 Metascore
    • 75 Critic Score
    In the end, Penny Arcade Episode 4 is similar to the final chapter in many things. If you've gotten this far, you should probably buy it and finish the thing. As of this writing, it's only $5, and while it's short, you will get your money's worth as well as closure on a story that we weren't sure would get any kind of ending at all. If you enjoyed Episode 3, you're likely to feel the same way about Episode 4, but the reverse is equally true.
    • 86 Metascore
    • 75 Critic Score
    A story that will move some and alienate others.
    • 76 Metascore
    • 75 Critic Score
    A good game that retreads a lot of old ground and uses its last few hours to squander the good will it's earned up until then.
    • 82 Metascore
    • 75 Critic Score
    At the end of the day, I clearly have some complaints about Day of the Tentacle Remastered, but please don't take them as a damning indictment of the game as a whole. It was fun in 1993, and it's fun in 2016, even if you do have to deal with a few frustrating puzzles and controls that aren't the best they could be.
    • 74 Metascore
    • 75 Critic Score
    An intriguing protagonist and art style can't save you from long battles and artificial content.
    • 76 Metascore
    • 75 Critic Score
    Twelve Minutes is an exercise in patience and the thrill of discovery. Many will tap out before discovering all of the endings or the true ending, whatever that is. I tossed in the towel after about six hours because I passed a point-of-no-return that the game alluded to but didn’t make it explicitly clear to me. The idea of having to redo everything I had already done was unthinkable, so I quit. I had gotten a couple of endings at that point, so I was satisfied enough. I imagine this will be a title that enthusiasts will speculate on and theorize over for a long while, while others will pass on it in frustration as it leaves a bad taste in their mouths. Although not totally satisfying, I’m glad I played it, and I think for the right person, this is a rewarding and thought-provoking adventure.
    • 77 Metascore
    • 75 Critic Score
    Maybe more than any previous Soulsborne title, Elden Ring Nightreign is a game of learning, of trial and error. You run through Limveld again and again, and you figure out which methods work best for you, which places are worth going, and which approach is going to help you be most powerful for the final test. Long before you roll credits, though, you are almost certain to learn these lessons, go through the same tired routines over the same tired plains and landscapes while fighting the same tired enemies just to get wrecked by the final test if the RNG gods don’t favor you. It feels like you’re being forced to learn on someone else’s schedule, and while that works for a little while, eventually you want them to get on with the lesson and deliver some excellent boss fights without the long, repetitive road beforehand.
    • 69 Metascore
    • 75 Critic Score
    New Tales from the Borderlands is clearly about the jokes and little else. A plot exists, but the story here isn’t anything to gab to your friends about. I tend to go in for the higher-brow stuff. I like my heavy fantasy epics and clever humor that is both dry and insightful. That said, I can appreciate what the developers were going for here. If you can tolerate some deeply flawed characters and the frequently crass, sometimes utterly distasteful jokes, NTB is entertaining. If that isn’t your thing, then definitely steer clear.
    • tbd Metascore
    • 75 Critic Score
    A new direction for Aveyond that could divide fans.
    • 55 Metascore
    • 75 Critic Score
    It's a good game, but not an amazing one, mostly because it's more complicated than it needs to be.
    • 79 Metascore
    • 75 Critic Score
    The Hungry Lamb: Traveling in the Late Ming Dynasty is a VN with great potential. It has all the foundations of an engaging story about the darker side of the human condition during times of pure and utter desperation. But it struggles to deliver on the promise of its characters, leading to a relatively flat reading experience overall. For its price point, I think it’s worth a shot if the aesthetic or setting piques your interest, but those seeking a deeper, more fleshed-out roster of characters might find themselves disappointed.
    • 75 Metascore
    • 75 Critic Score
    Playing Shenmue I & II is a treat for die-hard fans as well as an accessible way for newcomers to experience these renowned titles, though they won't be for everyone. Even though I enjoyed both games, I really struggled to look past the clunky dialogue or even fully invest in Ryu's story, and the controls sometimes made walking around a nightmare. They're seminal products of their time that deserve to be celebrated, and this port does a great job of delivering that authentic Shenmue experience.
    • tbd Metascore
    • 75 Critic Score
    Overall, when Farmagia succeeds, it does so in spite of itself. The story has its moments, though you have to do some digging to discover the best ones. Whatever the deal with combat is, it’s at least functional. It’s disappointing that farming, of all things, is treated as an afterthought. But the concept is a weird one. Marvelous may have been better off leaving sleeping monsters where they lie (in the ground, where they were grown).
    • 65 Metascore
    • 75 Critic Score
    Another nail in the coffin of the Seiken Densetsu series.
    • 83 Metascore
    • 75 Critic Score
    Zero Time Dilemma is the weakest entry in the series but still worth a gander to find out how it all ends/begins/continues.
    • 70 Metascore
    • 75 Critic Score
    The best parts of The Council, namely the skill and Social Influence systems, are still strong. The slower pace and mediocre puzzles of Episode Two degrade the experience a bit, though.
    • 67 Metascore
    • 75 Critic Score
    An opaque, minimalist RPG that demands much but will strike the right chords with a particular audience.
    • 81 Metascore
    • 75 Critic Score
    Assassin's Creed: Origins is the best game in the series, but it's a mediocre action RPG at its core. In this sense, it both succeeds and fails at being a much-needed franchise shakeup.
    • 71 Metascore
    • 75 Critic Score
    My initial reaction was that the series may have just gone off the rails, but I've come to accept that The Council requires a healthy suspension of disbelief to extract maximum enjoyment. Beyond the myriad of revelations and confrontations, Ripples forces the player to make what may be the most important choice of the series to date. I really don't know what to expect next from The Council, and that just may be its most alluring quality.
    • 64 Metascore
    • 75 Critic Score
    It definitely has problems, but Borderlands 2 is still mighty fun on Vita.
    • 73 Metascore
    • 75 Critic Score
    Overall, I found Attack of the Saiyans to be a short but admirable attempt at bringing structure and story-driven action to the series in its video game adaptations.
    • 76 Metascore
    • 75 Critic Score
    Minoria is a game I’d certainly recommend to anyone looking for a somewhat dark action platformer. The story, art, and music stand out the most in a sea of nearly endless Metroidvanias. It’s a melancholic journey that is sure to leave a lasting impression despite faults with the gameplay and design. The excellent story and atmosphere is a considerable feat for a genre where gameplay is the primary focus. As Bombservice continues to experiment and improve on their minute-to-minute gameplay, I’m very excited to see what the next project is.
    • tbd Metascore
    • 75 Critic Score
    It may be short, but Cherry Tree High Comedy Club is a nice change of pace from other games and offers something unique.
    • 65 Metascore
    • 75 Critic Score
    Great mysteries are hard to write, and there are many more failures in the genre than there are successes. Despite some stumbles in the final chapter, I still consider The Raven to be a success.
    • 73 Metascore
    • 75 Critic Score
    Despite the gameplay not being the best, the game is charming enough with its music and music videos to still be a fun time.
    • 77 Metascore
    • 75 Critic Score
    Vultures – Scavengers of Death proves that strategy and horror can coexist and even thrive when paired together. The uncertainty derived from hit percentages and fog of war complements the tense exploration and foreboding atmosphere of the carefully crafted horror locations. I’d love to give a firm recommendation to survival horror fans and turn-based strategy veterans alike, but only under the condition that you wait for the technical issues to be ironed out. There is a real diamond in the rough here, but only if you wait for the cleanup crew to wipe away the blood and viscera first.
    • 72 Metascore
    • 75 Critic Score
    Despite the gameplay not being the best, the game is charming enough with its music and music videos to still be a fun time.
    • 71 Metascore
    • 75 Critic Score
    With stunning pixel-art graphics, solid combat, and a considerable amount of character customization, you can easily sink a few hours into Foregone, maybe more if you delve into more challenging difficulty levels. However, if you’re looking for a complex Metroidvania full of backtracking and deep lore, I would look elsewhere. Foregone may have left me feeling a bit cold, but if you’re looking for some straightforward side-scrolling action, I suspect it will nicely scratch that itch!
    • 77 Metascore
    • 75 Critic Score
    If you want something fast and full of action, this probably isn't the game for you. However, if you like turn-based games that reward you for putting a lot of thought into your skill choices and are willing to put up with a significant amount of (game-assisted) level grinding, it's likely that you'll appreciate Etrian Odyssey III.
    • 79 Metascore
    • 75 Critic Score
    It’s an accessibly short, easygoing title that newcomers might find challenging to enter because they lack prior knowledge of the ecosystem Roadwarden established, but it’s also perhaps too casual and different in atmosphere for die-hard Roadwarden fans. I enjoyed my time with it because it’s a well-written tale that could have used more meat, but a relaxed jaunt through the woods and farm life is sometimes what we need between adventures to save the world. If Roadwarden fans can compromise their need for a Roadwarden sequel and newcomers can accept they might not get all of the references, Windy Meadow may be the chill, rural escape some of us need.
    • 60 Metascore
    • 75 Critic Score
    Those who liked the first installment will enjoy this one as well, and will appreciate the improvements brought about by the second screen, but weighing in at only 30-40 hours of mediocrity, it's probably a better rental than purchase.
    • 77 Metascore
    • 75 Critic Score
    Fae Tactics definitely has its flaws, and the glitches I encountered were about as hard to overcome as the many daunting challenges it presents. However, the fact that I rated it so highly in spite of these limitations is a testament to just how nuanced its gameplay mechanics are and how absolutely thrilling the game can be when the right strategy comes together and everything falls into place. If the game can be successfully patched so that the glitches aren’t an issue anymore, then I would easily recommend this title to SRPG fans looking for an undeniable challenge, since Fae Tactics certainly delivers that.
    • 75 Metascore
    • 75 Critic Score
    If you're a fan of the genre and appreciate the ability to challenge others in battles, you'll do well with Dragon Quest Monsters: Joker. Otherwise, you'll just find a mediocre game with silly dialogue.
    • 78 Metascore
    • 75 Critic Score
    To say that Lost Odyssey is a bad game is to do it an injustice. It's not a fun game, though, and maybe that's the same thing.
    • tbd Metascore
    • 75 Critic Score
    I genuinely liked Covenant of Solitude, but have a hard time recommending it when other (arguably better) games like it exist that offer a better value for the money. That this 2025 re-release of Covenant of Solitude remains relatively unchanged from its 2013 iteration is disappointing. The potential for a good game is there, but it needs a remodel to compete in a supersaturated and highly competitive market. Regardless, Covenant of Solitude always has the wonderful Wicca; she absolutely makes the game.
    • 74 Metascore
    • 75 Critic Score
    Neon Hearts City is a tightly-designed adventure noir, with well-written dialogue and surprisingly heartfelt voice-overs. However, it struggles to make its voice heard in the vast continuum of cyberpunk futurism, and its systems are too familiar and simple to add any unique complexity to offset this. For those with a love of the subgenre, the honest graphics, thoughtful soundtrack, and nostalgic plot will grant a few sweet hours in a different reality. In the end, although all these moments will be lost in time, like tears in rain, it might be worth a visit to the City. Just remember to bring your raincoat, ramen noodles, and a healthy dash of cynicism.
    • 69 Metascore
    • 75 Critic Score
    A much more realistic take on the Elder Scrolls formula which will delight some fans of that series while frustrating others.
    • 76 Metascore
    • 75 Critic Score
    Overall, Rise of the Ronin is assuredly a case of the pros outweighing the cons, but the cons can be tough to brush aside when they arise. For its first major open-world action game, Team Ninja has done a fantastic job here, and the amount of quality-of-life additions present that many similar games add after launch with patches is truly commendable. Having an abundance of fast-travel points and the ability to sprint in and out of combat without draining your stamina, for instance, may seem trivial but they make all the difference.
    • tbd Metascore
    • 75 Critic Score
    While both games feature a rather banal save-the-world plot, there's an underlying sense of mythology that remains just clouded enough to suggest a grander scheme. Although the characters are somewhat lifeless, the games themselves bear a strong sense of personality heightened by the music, the frenetic action, and the very sound of their name.
    • 82 Metascore
    • 75 Critic Score
    Ys VIII's smooth combat, amazing music, and fun-to-explore environments make for a memorable and rewarding experience. Unfortunately, you may want to steer clear of a Switch port that mars that experience with technical and localization issues.
    • 76 Metascore
    • 75 Critic Score
    Worth it for Persona 4 fans, but misses the mark in regards to its rhythm gameplay.
    • 65 Metascore
    • 75 Critic Score
    Those who want a good strategy RPG will appreciate the battle system, but may find themselves growing weary of the lengthy story scenes. Still, fans of both genres will find something to like in this game. Maybe they'll even grow to appreciate a genre they weren't looking for.
    • 72 Metascore
    • 75 Critic Score
    Book of Demons certainly lacks in variability, and it's easy to fall into a habit. For those looking for a greater challenge, the roguelike mode can add spice as players enter a leaderboard on first death and can permanently die if they're short on funds, but this doesn't entirely solve the issue of repetition. The first of seven planned titles, Thing Trunk has a lifetime of work ahead of them, and I'm eager to see what other unique treasures they create.
    • 72 Metascore
    • 75 Critic Score
    Fire Emblem Heroes succeeds by relying on tried and tested formulas, but it's held back by the money-hungry nature of its underlying mechanics.
    • 59 Metascore
    • 75 Critic Score
    Those who liked the first installment will enjoy this one as well, and will appreciate the improvements brought about by the second screen, but weighing in at only 30-40 hours of mediocrity, it's probably a better rental than purchase.
    • 70 Metascore
    • 75 Critic Score
    Not a bad game, just one that fails to grab you and keep your attention.
    • 61 Metascore
    • 75 Critic Score
    Evoland has to be appreciated for what it is, which is less "game" and more "journey traveled." Nostalgia's a hot selling piece these past few years.
    • 73 Metascore
    • 75 Critic Score
    Fairy Fencer F: Refrain Chord, despite being a different animal than Fairy Fencer F: Advent Dark Force, is not the standalone game it wants to be. Refrain Chord is for existing Fairy Fencer F fans only, because it does nothing to ease newcomers into the Fairy Fencer F universe. My overall feelings about Refrain Chord echo my thoughts about Advent Dark Force. The visual-novel-style cutscenes were great, but the game’s progression often dragged. Fairy Fencer F: Refrain Chord is worth a look, but only if you’re patient and already invested in the Fairy Fencer F mythos.
    • 77 Metascore
    • 75 Critic Score
    Digimon Survive should have a lot of depth, with partner Digimon evolving and devolving, free-roaming Digimon to recruit, and a vibrant cast of characters who, on the surface, are generally enjoyable. Looking at the game from afar, it truly captures a feeling of desolation and nostalgia. But it comes up just short when it comes to gameplay and story—the two most important things for an SRPG and visual novel hybrid. A “Truthful” path awaits as a New Game+ option, but the gameplay shortcomings, unfortunately, aren’t alleviated with repeat playthroughs. Digimon Survive‘s charms aren’t fleeting by any means, but neither are its disappointments.
    • 77 Metascore
    • 75 Critic Score
    A fairly brief game that's worth the time to play, but only if you can find answers for when you get stuck.
    • 85 Metascore
    • 75 Critic Score
    While building is a joy, the hiccups in between make this an adequate experience for fans of the series.
    • 68 Metascore
    • 75 Critic Score
    Give this one a chance, especially if you're into this unique brand of games. If you were surprised by the quality of the new Pokémon games, or if you're a long-time Digimon fan, this might be a game worth playing.
    • 69 Metascore
    • 75 Critic Score
    Lost in Blue has its appeal, especially to those folks who enjoy the Harvest Moon series, or those who enjoyed Survival Kids on the GBC. There is comfort in repetition, and it's really not all that bad once you get the story rolling.
    • 60 Metascore
    • 75 Critic Score
    At the end of each character’s storyline is an “Inevitable Dialogue” between the character and someone involved in their traumatic past. As you select the right answers to the questions asked, the characters talk through their experiences and steel their newfound resolve to move forward. The importance placed here on communication only serves to drive the point home: it’s not just what you say but how you say it that determines if the message lands or not. Unfortunately, not all of Type-NOISE: Shonen Shojo‘s interesting ideas always land.
    • 63 Metascore
    • 75 Critic Score
    For undying JRPG fans, SoD might be another great experience, but overall, it is another meal for Mediocrity.
    • 80 Metascore
    • 75 Critic Score
    Goodbye Deponia succeeds as the weakest entry in the franchise, with moments that rival the best. In many ways, this third entry has taken some tumbles, with neither puzzles nor characters as imaginative and challenging as the watermark left by its predecessor.
    • 73 Metascore
    • 75 Critic Score
    As the cold nights draw in, playing Ikenfell is like huddling round a little cauldron of warmth. It makes important steps in queer representation that I wish more games would do, and discusses mental health in worthwhile ways. It does all of this under a pleasant, charming veneer with fun combat and cute visuals, and while the game never does anything spectacular, the tone and addictive gameplay will definitely cast a spell on you.
    • 86 Metascore
    • 75 Critic Score
    Does Mages have me back with Anonymous;Code? I think so. That might be a surprising answer given everything I’ve said above, but I can see the bones of what the developer wanted to pull off here. There are some fun moments, and I enjoyed my time with it, but that outline of something better makes it clear that this game doesn’t live up to what it could have been. So, I once again live in hope, hope that the next time I load into a Science Adventure game, I can see their full ambitions realized.
    • 67 Metascore
    • 75 Critic Score
    Give this one a chance, especially if you're into this unique brand of games. If you were surprised by the quality of the new Pokémon games, or if you're a long-time Digimon fan, this might be a game worth playing.
    • 72 Metascore
    • 75 Critic Score
    After just one chapter, I'm not sure I'd put The Journey Down in the realm of classics like Grim Fandango, or with the best of its episodic contemporaries like The Walking Dead and Back to the Future. But it's worth the purchase price, and I will definitely keep an eye out for the next episode's release.
    • 67 Metascore
    • 75 Critic Score
    For anyone after a great little throwback to the glory days of point-and-click games, The Little Acre might just be your thing. I enjoyed my time with the game but came out disappointed due to its short playtime. I would've been happier had this game been a little bit longer, but this doesn't affect the quality of what's already present. If anything, The Little Acre is a fantastic starting point for Pewter Games Studios. If this is what they can do with a 60-minute game, then I can't wait to see what they can do with more.
    • 52 Metascore
    • 75 Critic Score
    I would love to say that Game of Thrones is a great introduction to George R. R. Martin's world, but that simply isn't the truth. There are quite a few references to A Song of Ice and Fire and only those who are already fans of the series will get a significant amount of joy out of this title. Solid combat and interesting gameplay systems prevent it from being a licensed throwaway, but don't expect a gaming masterpiece if you're not already rooting for one of the lords of the Seven Kingdoms.
    • 71 Metascore
    • 75 Critic Score
    Despite Pioneers of Olive Town’s blemishes, simply farming is as fun and rewarding as it’s always been. There’s no question as to why Story of Seasons has seen 25 years of success, and there’s no doubt that the series is making positive strides forward in allowing players the freedom such simulation games should offer. With the most robust customization system the series has seen to date, the freedom to marry whomever of the marriage candidates you like, and countless crops and animals to care for, Pioneers of Olive Town is a solid entry in the series. But I’m also left wondering why Pioneers of Olive Town excludes features from previous entries that could have alleviated some of its most glaring issues, such as Trio of Towns allowing you to pause time when reorganizing your farm and letting you move barns with the animals inside.
    • 76 Metascore
    • 75 Critic Score
    A competent, if unspectacular, RPG for your Vita.
    • 80 Metascore
    • 75 Critic Score
    It improves in some ways on things that were already good without really remedying the things that weren't working, but at its heart, there's plenty of fun to be found in this game, and as long as you find the fun, Fable III's flaws aren't too big to be forgiven.
    • 59 Metascore
    • 75 Critic Score
    It’s too bad the journey can feel so aimless and disjointed at times with the mixed storytelling and the cumbersome mechanics that stick each component of gameplay together. It can be occasionally exhausting to navigate through the menus, swapping in different spells and items constantly as you beat on your foe for a good 30 minutes. I really wish Square Enix would give it the fair shake it deserves with modern conveniences, instead of dredging up dated gameplay mechanics that overshadow a wonderful, mystical little world. Still, getting to play a family-friendly tale with my daughter does make up for a lot of this, and if you can get some friends together, it could be the same for you.
    • 76 Metascore
    • 75 Critic Score
    Final Chapter Prologue is a great game for series veterans, but it's severely lacking in content compared to previous collections.
    • tbd Metascore
    • 75 Critic Score
    Kingdom of Night is a dark tale, steeped in nostalgia for its setting and story inspirations, as well as its action-oriented combat. While it won’t earn accolades for originality or deep character stories, the combat remains satisfying, capturing that “git gud” feeling of progress and mastery—especially when you combine abilities or play a class in ways its progression encourages. Kingdom of Night can be frustrating at times, particularly with inventory management and quest tracking, as the UI struggles to keep up with growing loot piles and multiple active quests. If you enjoy wandering through nightmare-infested small-town Americana at night, this is a realm worth visiting. If not, there are certainly stranger things to explore elsewhere.
    • tbd Metascore
    • 75 Critic Score
    The core of Roll Player is beautiful in its accessibility, but like any well-designed game, the nuance and player interaction make it a cozy experience to chew on. Rest assured, this is not a complex or deep game by any stretch of the imagination, but if you have twenty or so minutes to burn while socializing with friends, this fits the mold exceptionally well. Unfortunately, this being an online game of little repute, finding a game can be a bit of a challenge, but that’s where apps like Discord come in handy (there’s even an official Roll Player Discord server). The game’s online features allow for active games and play-by-mail sorts of ventures, though I wish there was a notification system baked in so that I know when someone has taken their turn; otherwise, I’m just opening the app to guess when it’s my turn. If you have a friend to play with, local multiplayer is always an option. I can see myself returning to Roll Player for years to come when the urge to roll some dice strikes.
    • 72 Metascore
    • 75 Critic Score
    Death Come True won't blow anybody away, but it's a solid, short FMV game that can easily be completed in a single evening. It doesn't take any major risks, but a strong cast and good production values show that a lot of love has gone into this title. It's also refreshing to see Kodaka step away from the themes and style that made Danganronpa so great, and even though the results aren't groundbreaking, this can happily sit amongst the other games that have been released during this FMV renaissance.
    • 67 Metascore
    • 75 Critic Score
    There's nothing special about Ash II. It has no glaring flaws – just a few foibles that are somewhat annoying – but by that same token, there is nothing really special about it, either.

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