Rock, Paper, Shotgun's Scores
- Games
For 0 reviews, this publication has graded:
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0% higher than the average critic
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0% same as the average critic
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0% lower than the average critic
On average, this publication grades 0 points higher than other critics.
(0-100 point scale)
Average Game review score: 0
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- Critic Score
I'd probably enjoy it more on PC than console. But the thing is, it's not just that the game runs badly. There are a bunch of smaller annoyances I noted on both platforms. Enemies might grow tentacles as a prelude to mutating into something worse, and you're supposed to shoot or smash them to stop it - except I could never tell when I actually managed it. The different varieties of enemies don't make substantially different noises, so you can't quickly read a situation as you can in, e.g., Left 4 Dead. If you start inputting your dodge too early, the game defaults back to movement controls and you start to strafe, which is annoying. The quick-kill prompt just flat out doesn't appear if you have your gun out, but your gun is also your torch so you have it out almost all the time. I was looking forward to The Callisto Protocol, and I want this dog to hunt. I don't think it can right now.- Rock, Paper, Shotgun
- Posted Dec 1, 2022
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The Vive floodgates opened up today: I’m hoping that, somewhere in the sprawl of new titles, I’ll find something that answers the lingering question: what kind of games am I going to play in VR in the longer term? The witty and inventive Job Simulator is an excellent shopfront display for Valve and HTC’s technology, but it is not by any means an answer to that question.- Rock, Paper, Shotgun
- Posted Apr 5, 2016
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As for Exoprimal's dreaded live service elements, they are exactly what you'd expect: a battle pass filled with coins and dangly bits for your guns and zebra skins and dance emotes. A cash shop. All aggressively vanilla, but at least it's not pay-to-win, I suppose. Otherwise, there isn't all that much to chase aside from a couple of new mech suits or some fairly dull upgrades. If you're after a team based shooter where you zone out for a bit and don't care for much else, then you'll have a lot of fun here. Anyone else who's after a serious new hero shooter? Eh, it's not going to inspire anything other than mostly frustration. Here's hoping the devs at least remove the early story grind, then maybe, just maybe, it might be a path to something better... if it hasn't gone extinct by then.- Rock, Paper, Shotgun
- Posted Jul 17, 2023
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I really wanted to like it, but right now I see Battlefield 2042's little logo and I simply don't trust it. This game needs time. Time to untangle those performance issues and perhaps tweak Hazard Zone’s economy. Portal needs time to save it from the maw of XP farming servers. Whether I’ve got the patience is another matter, entirely. Simply put: this is a game that doesn't seem ready yet.- Rock, Paper, Shotgun
- Posted Nov 19, 2021
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There’s not quite enough here to win me over completely, but there’s more than enough to make the numerous trips I’ve made worthwhile, and part of the charm is in never knowing if there’s anything left to discover. The stars are strange and home to many mysteries and it’s tempting to stick around until I’ve seen them all. But keep in mind that there’s lots of work to do along the way.- Rock, Paper, Shotgun
- Posted May 30, 2017
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There are some potholes, sure. That story is borderline insufferable, tutorials don't do a great job of explaining things, and there's some bugginess. I only got a fraction of the cash I was supposed to earn from some missions, for example, which made it difficult to progress up that ladder of nice vehicles. But even so, I'm left with the impression of a racing game punching far above its weight and landing an impressive number of blows. If I knew more about drifting as a motorhobby, I might say something big and powerful like "this is the definitive game of a racing subculture!" But I'll let some other bumpernerd put that label on it. I wouldn't want to upset all the fans of Night-Runners or Togue Shakai. Regardless of where it fits in its racing niche, JDM may not yet be fully tuned, but it has rolled out of the garage in fine form.- Rock, Paper, Shotgun
- Posted May 30, 2025
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The nicest layer of the flawed lasagne: being a sneakf.ck and listening to voicemails that don’t belong to you. And then, presumably, getting a chat show in America and a job on morning TV.- Rock, Paper, Shotgun
- Posted Mar 7, 2019
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The Falconeer’s limitations kept it from fully winning me over. But it’s bloody impressive when its stars align.- Rock, Paper, Shotgun
- Posted Nov 16, 2020
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All in all, I haven't been blown away by Mythforce. I was expecting something a little funnier and self-deprecatingly daft. But it isn't a badly crafted boney boy basher. A single solo run often left me murderizing for a happily thoughtless 30-45 minutes. That's likely to be shorter if you play with the friends I don't have, and embrace the hectic "kill stuff, get buff" attitude that comes from any reliable multiplayer game that is secretly just an excuse to chat. In this sense, Mythforce is less "Saturday morning cartoon" and more "Sunday evening co-op". It might not have the staying power or variety of others in the genre, but if greedy goblins and low stakes are enough to goad you into a weekend or two of battering baddies with buds, then go for it. I believe in you!- Rock, Paper, Shotgun
- Posted Sep 12, 2023
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Full Void has just enough peaks and troughs to keep your interest, well, piqued. Its eye-catching pixel art and moody soundtrack set the perfect tone for this dystopian adventure, and its keen sense of challenge gives it the bite that so many other cinematic platformers often lack. Considering the developers' previous work has been limited to mobile and arcade game compilations, this is an impressive debut in a new genre for the team at OutOfTheBit, and I hope we get to see more from them in the future (albeit one that's hopefully not overrun by Vortigaunt AI monsters).- Rock, Paper, Shotgun
- Posted Jul 18, 2023
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I’m just at a loss as to how this has happened. Just Causes have been buggy, sure. But they’ve never felt at least six months from finished. I cannot fathom how this wasn’t lengthily delayed, because it’s in such a dismal state. Although that said, even if the bugs and AI were fixed, it would still leave behind a version of Just Cause that barely changes anything you actually do since the third edition, yet has made every aspect of doing it so astronomically more annoying. What went wrong? How did such an established and entertaining series end up in such a quagmire?- Rock, Paper, Shotgun
- Posted Dec 4, 2018
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If you’re jonesing for a new game in the field, then this isn’t a disaster by any means. If you put up with its clumsiness, there’s a tough-as-nails isometric twin-stick action-me-do (that’s the one!) here to play. Just one that doesn’t really stand out from the crowd.- Rock, Paper, Shotgun
- Posted Jul 27, 2017
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It’s not the deepest game, but it’s smart, ridiculously pretty, and has me completely hooked. [RPS Recommended]- Rock, Paper, Shotgun
- Posted Sep 1, 2017
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How To Say Goodbye doesn’t try to make grand statements about life and death. You get out of it what you like. It’s a short, cozy adventure about how death sucks, and how losing people sucks, and how grief sucks. And I appreciate that simple sentiment.- Rock, Paper, Shotgun
- Posted Nov 8, 2022
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I don’t feel good giving Blanc a hard time like this. It feels like the equivalent of accidentally stepping on your dog's tail and then your heart breaking as they whimper because they don’t know what they’ve done wrong. The first half is genuinely brilliant. It completely understands where the fun's to be found in a co-op game, and I will never get tired of gawking at its gorgeous hand-crafted art style. It’s just a shame that it becomes such a slog in the second half, ending as a hard snowball to the face instead of a warm, melted heart.- Rock, Paper, Shotgun
- Posted Feb 14, 2023
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But alas, bugs only exacerbate the sense of freedom curtailed. One prevented essential resin from spawning that made a sequence unfinishable until I rebooted the game; another saw Isao pause in uncharacteristic, eternal silence during a mandatory conversation. It’s testament to Jett’s great strengths that, in the language of the scouts, I adapted and persevered through its severe lows. Once the story finished, I hoped an endgame would open up and allow me to play freely in its world. That I’d have more opportunities to watch great Ghoke, the red sun, rise in real time, and to ponder the Far Shore’s fascinating mysteries at length. Instead, I could only replay previous chapters. If only Jett had embraced a rhythm as organic as its inspired ecosystem.- Rock, Paper, Shotgun
- Posted Oct 4, 2021
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Despite my frustrations with the puzzles, there’s an engaging story at the core of Encodya. If you’re prepared to accept those flaws, you’d do well to take a look.- Rock, Paper, Shotgun
- Posted Feb 9, 2021
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The Thing stays interesting in its foibles even when it’s nowhere close to entertaining. And, on balance, I don’t regret my time with it. It’s a worthwhile bit of in-amber preservation, even if I don’t necessarily want to touch the insect inside if I can help it.- Rock, Paper, Shotgun
- Posted Dec 5, 2024
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It's a very short adventure, clocking in at three or four hours. Precisely the right call for a story like this. It's smartly written as well (or maybe I just assume it is from the dozen references to Russian history and culture that went over my head…) I just wish the game's slumberous design was as enthusiastic with its verbs as Ivan is with his adjectives. For parents, or maybe anyone burnt out at the end of the day, or anyone seeking the cinematic beauty of Another World without the accompanying teeth-gnashing, this tall tale of a tiny terranaut could work as a pre-sleep chill-out game (psst, it's also out on Nintendo Switch, but you didn't hear it from me). But for someone who likes their platformers with more oomph, with trials of dexterity or twisty puzzle-thinking, then its straightforward tale might make you a little snoozy for entirely different reasons.- Rock, Paper, Shotgun
- Posted Feb 28, 2022
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It's the sort of game where, from one point of view, not a lot really happens, and it's almost surprisingly short (wrapping up in the region of two or three hours). But by the end, something has shifted between Tess and Opal in a way that lets you imagine the story continuing. The real open roads was, unironically, the friend we made along the way.- Rock, Paper, Shotgun
- Posted Mar 27, 2024
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Gwent: Rogue Mage is a great evolution of an already-satisfying foundation. The roguelike trappings of travelling across an ever-changing board full of shifting events and encounters meld wonderfully into the action of Gwent battles. Some redundant events and bothersome bugs aside, this is a real treat.- Rock, Paper, Shotgun
- Posted Jul 13, 2022
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On the one hand, Sea of Thieves is a game so empty that recommending it feels like a dereliction of duty. On the other hand, I just chased down a man who killed me and threw a bucket of my own grog-induced vomit over him by way of revenge...It’s the small things like that that can make Sea of Thieves triumphant, which is just as well, seeing as there’s just an empty mass of very pretty water where the big things should be.- Rock, Paper, Shotgun
- Posted Mar 20, 2018
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Generally though, this is just Fallout at its flattest, with Ada a completely forgettable companion and another, Jezebel, nowhere near as much fun as her snarky introduction suggests she’s going to be. The final fight is particularly tedious, coming down to how fast you can kill robots, and more pressingly, whether you can kill them fast enough., in a series of waves at the end of an entirely too long dungeon with only the occasional point of creepy interest in underground labs and on monitors.- Rock, Paper, Shotgun
- Posted Mar 26, 2016
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Progress feels so gradual as to be nonexistent, and can be instantly wiped out — but not in a calculated way like the difficulty of Dark Souls. In a sort of hopeless way. Each warrior is a tiny Sisyphus.- Rock, Paper, Shotgun
- Posted Jan 4, 2019
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But that travel, maaaaan. It absolutely nails it. If you’ve ever sold nearly everything you own and bought a plane ticket to somewhere that sounds cool, if you’ve ever read ‘On the Road’ and ‘The Beach’ on an airport bench because you’re that much of a walking cliché, it’ll resonate with you immediately. It understands that a heavy bag can make you feel lighter, for all the cut tethers it signifies.- Rock, Paper, Shotgun
- Posted Mar 28, 2019
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Once I was hooked however, I wanted to see Ezra’s story through, even if it was just to see if I could afford him a little rest after everything he’s been through.- Rock, Paper, Shotgun
- Posted May 18, 2018
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I’m not entirely sure the mystery’s resolution tracked, but it’s telling how minor a part of the whole experience this became. I dearly wish it were less annoying to play, not requiring mouse/keyboard controls, and then taking advantage of neither. But overall the story made the annoyance worthwhile.- Rock, Paper, Shotgun
- Posted Feb 15, 2019
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I tried my damnedest to like Source Of Madness... but it all comes back to The Itch. The game has its moments and the world's beautifully horrid, but when everything's churned out of a machine-learning bot it makes for a roguelite that's too random. Yes, you've got to think on your feet, but a lack of defined margins means your life's often snuffed out by mess. And mess leads to frustration. And frustration leads to excuses. When you're pinning your demise on the game itself, it's hard to summon the willpower to push on.- Rock, Paper, Shotgun
- Posted May 11, 2022
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Listen, if you like crawling around in the dark in an asylum, play Outlast. If you like detective games with weird facial animation, play L.A. Noire. If you like the Call of Cthulhu TRPG, keep playing that.- Rock, Paper, Shotgun
- Posted Oct 29, 2018
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As much as I enjoyed learning the rules and rhythms of bus driving – thanks in part to the warm words of Mira Tannhauser – once that was done, I just couldn’t find waters deep enough to swim in for long.- Rock, Paper, Shotgun
- Posted Jun 20, 2018
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