Rock, Paper, Shotgun's Scores

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Average Game review score: 0
Score distribution:
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  3. Negative: 0 out of
1 game reviews
    • 76 Metascore
    • Critic Score
    Though I sometimes grew weary of the donkey-work of cables and repairs, I definitely relish the new state of sustained fear Surviving Mars brings to city sims. It means that even small accomplishments feel so much bigger.
    • 81 Metascore
    • Critic Score
    Northgard is simple in all the right ways, challenging not because of complexity but complacency – it’s harsh, but rarely unfair.
    • tbd Metascore
    • Critic Score
    A solid, decent picross game, that unquestionably stands in the shadow of Pictopix, the one picross game to rule them all. If you’ve exhausted all Pictopix has, as I have, the Picrastination is a very welcome inclusion, and at less than a fiver, an easy decision to make.
    • 82 Metascore
    • Critic Score
    Vermintide 2 might be shameless about its inspiration, but, critically, it recreates it really, really well, at a spectacular scale. I can’t speak to whether I’ll still be showering the land with rat legs a few months from now, but I fully expect to happily spend the next few weeks, at least, knee-deep in the rodent dead.
    • 85 Metascore
    • Critic Score
    It’s by no means the best Final Fantasy game there’s ever been, especially once it forces you to bid farewell to your easy-going road trip and sit on a literal train for the rest of the story, providing tiny, tantalizing glimpses of other open worlds that might have been if only they’d had another ten years to actually finish the damn thing, but I’ll eat my chocobo hat if it isn’t the most interesting, experimental and important one the series has ever seen. [RPS Recommended]
    • 72 Metascore
    • Critic Score
    It’s still a bloody good time-troubling tactical shooter though, even if I wish it had more space to explore the world, and more variety in the tasks and locations.
    • 81 Metascore
    • Critic Score
    Chuchel is a creation of pure joy, an absolute masterclass in silliness, with pleasingly involved puzzles to boot. It’s a giant cuddle of a game, interesting to all ages, and with a manic edge that never slows down.
    • 79 Metascore
    • Critic Score
    It’s a game where old-school decisions too often trump good ones. A blast from a past I never lived through, where puerile humour and “area complete” screens tease you about not being a “real player”. Ion’s tongue might be in its cheek, but I’ve got little interest in what it’s saying.
    • 78 Metascore
    • Critic Score
    The fights can be plenty challenging, especially if you venture online or into the openly-described-as-unfair gladiator arena mode, but I was never able to shake the sensation that they’re just a delivery vehicle for a really great cartoon.
    • 54 Metascore
    • Critic Score
    Metal Gear Survive is the game I want it to be about…10% of the time. When there’s a rare section where stealth is the best approach. When I just manage to defeat the final wave on a protection mission, thanks to strategic placement of defences. When I’m thinking my way out of a tense situation, moments away from being overwhelmed – by zombies, rather than starvation or suffocation...Most of the time though, it’s a game that goes out of its way to be repetitive, frustrating and dull.
    • 74 Metascore
    • Critic Score
    There’s every chance you’ll have more patience for those half-minutes of nothing, or that the rules of the game won’t distract you from the delicacy of the stories, but for me it ended up being more water than wine.
    • 90 Metascore
    • Critic Score
    I cannot currently think of any reason why I would ever uninstall Into The Breach. [RPS Recommended]
    • 51 Metascore
    • Critic Score
    Yume Nikki thrives on its own obtuseness and obscurity, even now it has been dragged into the light somewhat. Dream Diary really does feel like a second-hand retelling of half-remembered and ill-understood nightmares, and I found my mind wandering on imaginings of its own to get as far as possible from these dreary dreams.
    • 74 Metascore
    • Critic Score
    I don’t understand the logic of breaking a small game up and then releasing it within the same 30 days. There’s a decent chance that the elements introduced in Chapters 2 and 3 (March 8th and 22nd) will elaborate this into something far more gripping and involved, and I’ll eventually look back at this first chapter as a slow start. But by using this peculiar release method, all the emphasis is on a fussy and ultimately not very interesting introduction.
    • 73 Metascore
    • Critic Score
    Every part of Stellaris is still here; the pieces have just been rearranged, neatly.
    • 73 Metascore
    • Critic Score
    Fe
    A truly beautiful game, uplifting, gorgeous and alive. [RPS Recommended]
    • 70 Metascore
    • Critic Score
    That it ultimately collapses into a string of unpleasant platforming sequences that the core design simply can’t sustain means I grew to loathe Crossing Souls, once it entirely abandoned its redeeming features for everything it couldn’t get right.
    • 74 Metascore
    • Critic Score
    Railway Empire should be so much better. There are some extra track types and junctions that I’d like to see, but it’s still one of the best when it comes to the actual creation of a railway line. And on the economic side of things, it boasts a huge list of resources and manufactured items, reactive cities that change their needs as they grow and buy goods. And, of course, there’s the stock market shadiness. On paper it’s my dream railway sim. The reality is considerably more disappointing.
    • 76 Metascore
    • Critic Score
    The measure of an open world is ultimately not the story it tells but whether you’re happy to kill time within it, and Kingdom Come: Deliverance offers plenty of ways to do that, even if a lot of them will, in fact, get you slaughtered. It isn’t the departure I was hoping for, thanks to a shortage of character to set against the nuance of its historical sandbox, but the grubby realism is a pleasant shock next to the tales of elves and dragons that are its nearest competition.
    • 69 Metascore
    • Critic Score
    I should also emphasise that for every memorable interaction you’ll have with another player, there’ll be many where you’re just killed. Rust is a strange, harsh game that’s worth exploring – but only certain parts of it, and only for so long. I’ll never commit to constructing my own fortress, but I’ll happily knock on the door of one belonging to another player.
    • 79 Metascore
    • Critic Score
    Rise and Fall adds, tweaks and expands, but it doesn’t address some of the underlying issues, particularly those related to the AI. We’re not quite in the new golden age yet.
    • 83 Metascore
    • Critic Score
    When a sale comes along I will be the first to invite all ye completionist trope-soakers to partake, to wade around in this sweet trash heap one more time, listening to the guttural Scots-Cornish-Caribbean of my old friends, the Bangaa.
    • 82 Metascore
    • Critic Score
    It is its own unique idea, that while not world-changing or particularly revolutionary, is quietly brilliant in its delivery. I only worry that it’s slightly too quiet.
    • 85 Metascore
    • Critic Score
    Problems with lobbies and repetitive modes aside, Dragon Ball FighterZ is everything I want out of a Dragon Ball fighting game. It’s colourful, kinetic and full of character. Struggling through the matchmaking noise has been worth it to actually fight as my main man Goku, and throwing a Kamehameha has never felt better, but there’s still work to be done to give the excellent core of the game the wider structure that it deserves.
    • 69 Metascore
    • Critic Score
    More than anything, Lost Sphear serves as a reminder that there’s a lot more to capturing the spirit of your idols than just miming them in your bathroom mirror, and I hope that Tokyo RPG Factory learns that lesson before they release yet another love letter to the exact same game.
    • 88 Metascore
    • Critic Score
    Celeste is a difficult game about overcoming difficulties. Come for the challenge, stay for the joy of Madeline’s company and the generosity of this wonderful game. [RPS Recommended]
    • 87 Metascore
    • Critic Score
    Subnautica is at the top of my mental list of the greatest survival games. [RPS Recommended]
    • 87 Metascore
    • Critic Score
    Unless you plan on speedrunning the game, Iconoclasts has relatively limited replay value. Still, in the end Iconoclasts wasn’t quite what I expected, but I greatly enjoyed my time with it, and would recommend it to any platformer fan.
    • 80 Metascore
    • Critic Score
    If you’ve any interest in transhumanist philosophy or even ethics in general, then you owe it to yourself to pick this one up. If you don’t, then The Red Strings Club should still hit the spot – and you might find you have more to say the next time someone asks you about the nature of happiness. [RPS Recommended]
    • 84 Metascore
    • Critic Score
    The Tomb Kings are ultimately a great addition to Warhammer’s perpetually pissed-off factions, but their poor integration into the Vortex campaign suggests that Creative Assembly haven’t quite figured out how to add factions who don’t share the core participants’ objectives. Consider this, then, a slightly more emphatic recommendation if you’ve got access to the Mortal Empires sandbox, where everyone is competing in the same race to conquer the world.
    • 74 Metascore
    • Critic Score
    It is, in fact, a perfect game to play in the background while listening to podcasts. Or perhaps while listening to the audiobook of Moby Dick, and add The North Water and Jamrach’s Menagerie to your whaling horror reading/listening lists as well, if you’ve got the stomach for them.
    • tbd Metascore
    • Critic Score
    Paradise is a very satisfying and deeply peculiar game.
    • 86 Metascore
    • Critic Score
    Plunkbat’s systems read as simplistic when compared to other modern multiplayer games. There aren’t dozens of character classes with hundreds of interlocking skills. There is no AI director monitoring players to dole out excitement in set portions. Safe zones and bombing zones are randomly placed. But its loose grip upon player’s experiences means you’re more free to decide the kind of excitement you get from it. Back on the menu, I immediately hit the button to join another game. [RPS Recommended]
    • tbd Metascore
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    The deaths are surprisingly grim, made more so by the arcadey point scoring ways, creating a macabre atmosphere that just keeps to the right levels of distaste. This could have been the Hidden Folks of murdering. And it’s all there, underneath the mess, waiting for someone to rescue. Sadly that has, so far, not been realised.
    • 69 Metascore
    • Critic Score
    Shadowhand, by contrast, is not for me. I’ll put Pip and Adam’s love of the previous game, which looks to be the same mix of cogs and odds, down to a monumental clash of tastes. Where they found that blend of petticoats and card-plucking soothing and thoughtful, I found this one boring in the extreme and stylistically overblown, floating through a brief few hours with it in a somnambulic state (I couldn’t bear to finish it) occasionally roused enough to tut at an uncooperative deck or the hackneyed dialogue.
    • 92 Metascore
    • Critic Score
    Okami is a delight from start to finish. [RPS Recommended]
    • 81 Metascore
    • Critic Score
    It, itself, is a lovely story well told, with great humour, moments of genuine pathos, and plenty of intrigue. It hasn’t made an impact on me like its predecessor did, it doesn’t have the same weight, but it remains a superb time. You absolutely should play it if you’ve played To The Moon. If you haven’t, you should blooming well go and play that, and then this.
    • 84 Metascore
    • Critic Score
    More than anything, the feeling that dominated throughout was one of magic. Its impossible logic made so much sense, its undimensional structure somehow coherent, so long as you allow yourself to float between the solving and the unsolving. It is that suspended place, between confusion and understanding, reality and impossibility, that makes Gorogoa so bewitching and enticing. [RPS Recommended]
    • 73 Metascore
    • Critic Score
    SpellForce 3 is a game that, when pulled apart, doesn’t always come out looking great, but that I’ve still really enjoyed. I get a sort of primal delight in seeing two of my favourite genres blended together competently, and that’s definitely SpellForce — competent. It probably seems like I’m damning it with faint praise, but it’s a cautious recommendation. So many RPGs give you positions of power and authority but then just throw a few arbitrary choices your way; SpellForce lets you actually wield that authority, both as a sword and a hammer.
    • 65 Metascore
    • Critic Score
    The most frustrating thing, when all is said and done, is that Hyakki Castle isn’t a bad game. It’s just a hollow imitation of a great one, and no matter how many monsters you dress up in traditional Japanese garb, it’s impossible to hide the fact that this is held back by a litany of individually tiny sins that collectively weigh the whole thing down.
    • tbd Metascore
    • Critic Score
    Megaton Rainfall is an awe-inspiring achievement.
    • 65 Metascore
    • Critic Score
    For those first few hours, Battlefront 2 struck me with gorgeous moment after gorgeous moment that’s made me reevaluate what’s possible with 2017’s technology. It’s a shame that the fighting frequently gets bogged down by chokepoints, and any long-term appeal is undermined by a progression system that can’t shake the pay to win shadow which continues to loom over the game. [Multiplayer review]
    • 85 Metascore
    • Critic Score
    I can point to one thing that will make me keep coming back to Battlerite, and that’s the way that after every death I say to myself: ‘I could have avoided that’. If I’d read my opponent better, if I’d timed that ability correctly, if my aim had been more accurate – then victory could have been mine. I’ll never anguish over it for long though, because a few minutes later I can be in the thick of another match. Battlerite takes the best part out of MOBAs, making the joy of teamfights accessible to anyone who’s only interested in that element of the genre. [RPS Recommended]
    • 82 Metascore
    • Critic Score
    In many ways, I feel the same way about Football Manager 2018 as I do about football in 2018. I love the sport, but I found so much of the talk around it and the personalities involved more than a little bit tiresome.
    • 84 Metascore
    • Critic Score
    The masses of loot initially seem like the biggest difference between this and a From Software game, and could kid you into thinking Nioh is a game about raising stats above all else, but it’s not. That’s a small part of it. Really, it’s a game about raising your own level and mastering one of the finest combat systems ever put on a screen. It might be standing on the shoulders of Souls, but it’s got its eyes on a very different destination. [RPS Recommended]
    • 80 Metascore
    • Critic Score
    A bigger, better game than its predecessor in almost every respect, and one with a sense of journey and surprise to its gambling, fighting and dying, which makes it feel rather like a card-based, fantasy FTL. However, it has thrown out its most beautiful, meanest-eyed baby with the bath water in order to achieve that variety. Hand of Fate 2 wisely switches away from Hand Of Fate’s purity, which saves it from repetition but discards its trump card in the process.
    • 73 Metascore
    • Critic Score
    Call of Duty: WW2 is a decent game with satisfying shooting at its core, but there are better playgrounds out there. [Multiplayer review]
    • 84 Metascore
    • Critic Score
    Origins handles its creative inheritance more elegantly than some open worlders, not least because unlike, say, the first game’s Altair, its protagonist actually feels like he is of this realm rather than merely in it. And if the levelling and to-do list grate, the series has never offered a society and a landscape so worthy of close attention. The next game needs to be transformative, but this is a fine place to spend time while it gestates. [RPS Recommended]
    • 86 Metascore
    • Critic Score
    Earlier, I said Wolfenstein 2 is a hair’s breadth away from being one of my favourite singleplayer action games of all time. The hair seems to have become much thicker as I think back, but the truth is that if there were even a handful of first-person shooters this strange and spectacular released in any given year, I’d barely find time to play anything else. In a week that has seen speculation about the future of this type of big budget singleplayer game, for all its flaws, this is a reminder of how powerful and vital they can be. [RPS Recommended]
    • 83 Metascore
    • Critic Score
    They show Destiny 2 game at both its best — as a frequently beautiful and consistently enjoyable shooter — and its worst, as a grinding loot box that ends up paying out in frustratingly small increments.
    • 79 Metascore
    • Critic Score
    This is a game that, despite its derivative nature, manages to delight in the details enough to make me remember why I loved the games that inspired it to begin with.
    • 80 Metascore
    • Critic Score
    The Evil Within 2 feels like something of a departure from the first game, but also an extremely fitting follow-up. Its structure, enemy design, immaculate audio production and constant tension make it one of my favourite survival horror experiences to date, and while it doesn’t push the envelope in terms of providing anything new, it focuses on what it is and attempts to provide a definitive, well-produced classic survival horror experience. [RPS Recommended]
    • 81 Metascore
    • Critic Score
    With the combat system and the way it’s actually trying to make a point with its exploration of social issues, The Fractured But Whole does improve on its predecessor in some ways, but it quickly starts to coast, relying too much on familiarity to get by. It’s still South Park, so we get to summon a drug-fueled Kyle’s dad to conduct a Heavy Metal bombing raid, and if you go into the back room of a church, yes, priests will try to have sex with you — it can be horrible and hilarious, just not as often as it needs to be to fill 15 hours.
    • 80 Metascore
    • Critic Score
    Byt gosh it’s fyn. It’s ytterly ridicyloys, bombarding yoy with new items like nothing else, jyst constantly asking yoy to go have some fyn. “How aboyt trying that level with this?!” Okay! “Now this!” Syre thing! And that’s enoygh.
    • 75 Metascore
    • Critic Score
    It’s the fast food of honored fantasy tradition, much as Middle-earth: Shadow of Mordor was, and this is the king-size upgrade...But by God, it’s delicious.
    • 88 Metascore
    • Critic Score
    I found myself punching the air in jubilation after difficult bosses. And they’re all bloody difficult – but I wouldn’t have it any other way. If that sounds enticing rather than off-putting to you, then I can unreservedly recommend Cuphead. If not, then simple mode might still make the game worth visiting for those who just want to enjoy the delightful aesthetic, though it’s far from the full experience. [RPS Recommended]
    • 76 Metascore
    • Critic Score
    Hob
    Hob is like a beautiful example of how to make a third-person action game. Like a filmmaker who has learned every detail of cinematography, direction, lighting and set dressing, but never thought to care about the script. In that, I found it impossible to escape the sense of lack that pervades its beauty, both in an overall motivation (beyond “because it’s there”), and in the “why?” of everything you do. It’s fun to play, it’s often extremely clever, but – well – it lacks at the same time too.
    • 79 Metascore
    • Critic Score
    Suspicious Developments have distilled that chaotic kinaesthesia into something much smaller, smarter and spacier, which is absolutely to be praised. Even if I found myself feeling like an aggravated villain as often as I felt like the fleet-footed hero. Even if I’m still sour about the man who killed my mum.
    • 87 Metascore
    • Critic Score
    There’s a confidence to this game. It doesn’t need a comfortingly familiar grand campaign or a traditional structure because it has an identity separate from that of Total War; an identity where a scripted narrative can work, or where starkly different factions are more important than balance. It’s an exceedingly strong beginning to this chapter of the Warhammer trilogy and is a strong contender for the best game in the series. [RPS Recommended]
    • 93 Metascore
    • Critic Score
    From its origin stories to its brief emergent narratives, few games let you take part in better tales than this one. [RPS Recommended]
    • 81 Metascore
    • Critic Score
    From here, the future of Dishonored isn’t clear, but if these were indeed my last days with the series, I’m glad and grateful they were spent playing a solid, focused stealth adventure set in a sometimes incomparably beautiful place. [RPS Recommended]
    • tbd Metascore
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    I also just really like being in the worlds. The Florid Vale is this pastoral idyll (plus killer skeletons and demon skulls), but it’s chill, it’s pretty and you get large land masses to navigate meaning less danger from the gnome-eating fish which live in the water. Later in the game you get desert worlds with sheer drops and mangroves with twisted roots that are easy to fall off and thus strafing is no longer your best friend.
    • 84 Metascore
    • Critic Score
    Project Cars 2 addresses most of the flaws of its predecessor while expanding its scope, and in doing so has carved out a new niche for the series. It’s not the absolute best sim for any given discipline – if you’re really into Rallycross, get Dirt 4, and if you’re really into open wheel cars, spring for iRacing (if it’s in the budget) – but if you just want to buy one game that allows you to keep coming back and mixing it up, the sheer variety of tracks, cars, race formats, and options means that this game will keep you happy.
    • 70 Metascore
    • Critic Score
    While ARK can be a lot of fun – grabbing another player off of a raptor with an Argentavis feels bloody brilliant – it’s rarely worth the hours of tedium. If you can spare the 100 or so hours it takes to get your teeth into it then I’d recommend you spend them elsewhere.
    • tbd Metascore
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    The result of all this is just magnificent. A super-tricky game with a wonderfully smooth difficulty curve, and a masterclass in design when managing to offer real depth and challenge despite limiting itself to just two buttons from start to finish. You’ll feel amazing when you succeed. [RPS Recommended]
    • 68 Metascore
    • Critic Score
    It’s not the deepest game, but it’s smart, ridiculously pretty, and has me completely hooked. [RPS Recommended]
    • tbd Metascore
    • Critic Score
    This was crying out for a new version, an evolution of Alphabear better suited for bigger screens. Something that might make sense of the newly added “Hardcover Edition” mantle. Instead we’ve got a slightly less good version of the two year old phone game. Which is still a top game, but, you know, not really something to write home about.
    • 75 Metascore
    • Critic Score
    I still like Absolver a lot, probably even more than I did before launch. Thanks to the myriad possible move and combo loadouts, along with the various weapons and classes, PvP is both challenging and full of unexpected comebacks and knife-edge duels, but it just doesn’t feel like a complete experience. Bugs, server issues, a small, dull open-world and the lack of modes is definitely holding it back.
    • 78 Metascore
    • Critic Score
    In terms of where this opening salvo of game leaves me, I’m interested to see how some of the characters progress and wary of others. The latter is because some of the jerks are so clearly going to take their douchebaggery too far and I don’t trust historical novels to give people their comeuppance! In terms of where I’m the most emotionally invested, though, I’d say it’s actually in the fate of the cathedral. They’re so complicated and prone to expense/disaster/overrunning/all of the above and I really want to know if this one is ever completed!
    • 88 Metascore
    • Critic Score
    This is XCOM writ so damn large, so wide and wild and all-consuming, that it gets the same intractable hooks into me that XCOM games always have while also taking me to new places, occupying even more parts of my obsessive brain. [RPS Recommended]
    • 78 Metascore
    • Critic Score
    Norsca is a brilliant last hurrah for Total War: Warhammer. It’s full of spectacle, monsters and thrilling wars, but where it really succeeds is in its campaign twists. Even with its final piece of DLC, Creative Assembly have been able to find more ways to make the grand campaign feel novel.
    • 78 Metascore
    • Critic Score
    It’s the Cronenbergian cyberpunk game I never knew I wanted, and it’s shot right into my top ten of the year so far. [RPS Recommended]
    • 76 Metascore
    • Critic Score
    LawBreakers is more than good enough to foster a large community. Its zero gravity segments offer something that no other FPS can, and everywhere else it’s a solid, polished shooter. If you like the sound of it then I’d jump in now and build up some experience. That way, when ranked play launches, you’re ready to blast off.
    • 80 Metascore
    • Critic Score
    If you’ve never Nidhogged before, this might be the best place to start since you’ll almost certainly be able to find a non-laggy game much more quickly, but it’s missing some of the original’s elegance, and not just in the visual department.
    • 68 Metascore
    • Critic Score
    Agents Of Mayhem is huge, and so incredibly ambitious, but more often than not, it misses the mark. The lack of combat feedback is a tragedy, and one that is ruinous, but for me it’s the disappointment of the writing that feels like the biggest letdown.
    • 83 Metascore
    • Critic Score
    Hellblade is brave for tackling psychosis so directly, and braver still for pouring so much of its efforts into its narrative. It’s unlike anything else I’ve played this year, and for that reason it deserves a slice of your time.
    • 87 Metascore
    • Critic Score
    WoL is most easily described as a comedy game, and though it is indeed a prime-cut ribtickler, that can be a backhanded compliment – as if jokes are all it has. WoL does something far more accomplished, far more rare, which is to be joyful. [RPS Recommended]
    • 77 Metascore
    • Critic Score
    This is a huge, deeply developed, beautifully crafted RPG, novel in all the right ways, and it’s not even finished.
    • 72 Metascore
    • Critic Score
    The result is a game that despite such lovely art, really splendid voice acting from the two leads, and an amazing score, just doesn’t hold together. It’s annoying more than it’s funny, it’s frustrating more than it’s clever, and it’s just so damned incohesive.
    • 77 Metascore
    • Critic Score
    The result is something that feels like the game I wish The Walking Dead could have been – a free-form, free-roaming tale of brutal survival, but with a story to experience too. The two conflict as you play, knowing that the game has deliberately supplied you with what you need to follow its threads, but then also let you wander off into the wilderness at your own discretion. And it handles this well, letting you hunt and forage to scrape by when stepping off the path. With a better, more involving path, this could have been really something. As it is, it’s the glorious The Long Dark with a reason for surviving, and that definitely proves enough.
    • 76 Metascore
    • Critic Score
    As with Fullbright’s previous game, Gone Home, Tacoma won’t be for everyone, but it’s a masterclass in environmental and gradual storytelling. It weaves an intriguing story against the backdrop of a believable near-future culture. I think its linearity combined with my extensive exploration means I won’t replay it unless I suddenly think of a question I want answered or until I’ve forgotten a sufficient amount that it feels like a new discovery. But that’s not a criticism. I got everything I wanted from that playthrough and I loved it. [RPS Recommended]
    • 77 Metascore
    • Critic Score
    It may be slight, but it’s delightful.
    • 68 Metascore
    • Critic Score
    If you’re jonesing for a new game in the field, then this isn’t a disaster by any means. If you put up with its clumsiness, there’s a tough-as-nails isometric twin-stick action-me-do (that’s the one!) here to play. Just one that doesn’t really stand out from the crowd.
    • tbd Metascore
    • Critic Score
    It’s this framework for what feels like should have been a much better, more entertaining game, and yet the ghost of that potential game leaks through in the charming way it presents the Whodos, and the always welcome environment of a creepy old mansion for setting puzzles. It’s too brief, ridiculously easy, and woefully insincere, which certainly renders any recommendable features moot. But I really did like the Whodos.
    • 65 Metascore
    • Critic Score
    The balance is all off, and its slog of a campaign and the attempts at streamlining make this a disappointing extraterrestrial outing.
    • 84 Metascore
    • Critic Score
    I can’t talk about The End Is Nigh without comparing it to Super Meat Boy because in so many ways it feels like a conscious alternative to some of the defining properties of that rapid, colourful, classic game. But measured on its own qualities, The End Is Nigh is a good game, but not a memorable one.
    • 80 Metascore
    • Critic Score
    Goodness me, Kingsway is clever. It’s clever in so, so many ways. It’s clever in its absolutely spectacular presentation, but it’s far too clever to let that just be a gimmick – its peculiar appearance as a mid-90s Windows desktop could so easily have been a cute idea that hid an ordinary roguelite RPG, but instead it so very brilliantly influences how you play, and indeed the foibles of such an interface become crucial to how you experience it. It’s also really bloody tough.
    • tbd Metascore
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    For a first commercial game by a developer who was 16 when he launched it into Early Access, and has constantly honed it ever since, Unturned is an extraordinary achievement. I guess what I’m wondering now is what, armed with all this experience and skill, Nelson Sexton will do next.
    • 70 Metascore
    • Critic Score
    I’ve had such a splendid time just mellowing and wallowing in Yonder: The Cloud Catcher Chronicles, not needing to care why it has such a terrible name, not being rushed along, or nagged to do anything. [RPS Recommended]
    • 64 Metascore
    • Critic Score
    Maybe Serial Killer is a great idea with appealing style, saddled with iffy design and insufficient flexibility. Walks the walk, but the talk’s another matter. For some, that’s going to be forgivable because of its conceptual novelty and stylistic verve (which includes unlocking wackier or film-inspired character outfits and maps). Me, though – I want to scrub all evidence of Serial Cleaner from my PC before its lovely look tempts me into having a tedious time all over again.
    • 81 Metascore
    • Critic Score
    The greedy part of me would appreciate a few more modes or units – the few faces do make it feel slightly small after a while – and, sure, I’d love to see what a four-player contest looks like. But by staying small it stays elegant, and that’s what makes Antihero such a pleasure.
    • 72 Metascore
    • Critic Score
    For me it felt far too derivative of Inside (it was of course in development before Inside’s release, but looked awfully different), which was itself derivative of Limbo, and without the precision of either. Utterly beautiful when it remembers to be, but more irritating than fun in execution.
    • 76 Metascore
    • Critic Score
    The Necromancer has turned out to be a fantastically gruesome expression of all Diablo III best qualities. With nice skills and good looks, it’s an enormous pleasure to tour all Sanctuary’s old haunts with a new special someone. [RPS Recommended]
    • 84 Metascore
    • Critic Score
    Housemarque and Eugene Jarvis have created something very special, and I suspect, enduring. [RPS Recommended]
    • 75 Metascore
    • Critic Score
    Get Even is a true original, of the kind we all too rarely see made with this degree of gloss, and I found it deeply interesting for all its stumbles.
    • 78 Metascore
    • Critic Score
    The characters all strongly stick with me after finishing, and I think that’s probably more important than anything else.
    • 82 Metascore
    • Critic Score
    I’m conflicted. Conceptually, The Crimson Court is very much my cup of blood, but the execution, particularly when it comes to the first mission and the curse, sometimes feels off. That said, Red Hook has clearly been taking feedback seriously, and changes have already been made to make things a little less punishing.
    • 79 Metascore
    • Critic Score
    If you want noise, combat, speed and the occasional hurried decision, developers Rockfish have you covered.
    • 81 Metascore
    • Critic Score
    It’s not the most polished shooter but it does shine in all the right places, and it builds on the huge potential of Red Orchestra, which I loved. There are very few games that can match the feeling you get when you watch an artillery strike destroy a treeline and push up with your squad mates under the cover of smoke and deafening explosions.
    • 78 Metascore
    • Critic Score
    Dirt 4 offers infinite replayability for stage rallies, and some good options in other disciplines. I’m hoping that in the future Codemasters is going to add some more courses for Land Rush and Rallycross (GRC, with its Red Bull addled, Vegas-XTREME antics and massive jumps would be a great addition), but for now I’ll be happily enjoying the bountiful content in the main game. Dirt 4 is right up there in the top tier with iRacing and Project Cars, and it has me loving low traction in a way I haven’t before.

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