Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 Jagged Alliance 3
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 71 Metascore
    • 75 Critic Score
    Do not expect this to be a mobile Hearts of Iron. The entire game is a string of scenarios covering various operations. Commanding a limited number of units is fun nonetheless, just remember that S&T is not a grand strategy game.
    • tbd Metascore
    • 66 Critic Score
    If Eversim had not changed President Medvedev’s portrait with President Putin’s, I bet most people would not have noticed any differences between Geo-Political Simulator 2 and 3. Stability is a good thing, but the series is in a dire need of a radical reform. The developers have a lot of experience now, but, to enter next level, they have to make a new game from scratch.
    • 38 Metascore
    • 40 Critic Score
    This game is like a zombie itself – from afar, it seems like a normal person who just limps along for some reason… But up close the stench of dead meat is unbearable.
    • 64 Metascore
    • 60 Critic Score
    The best way to describe Pressure is “bland”. Aside from three entertaining boss encounters, it is monotonous and charmless.
    • 76 Metascore
    • 43 Critic Score
    The developers of Lost Chronicles of Zerzura have Mata Hari and two Black Mirror sequels under their belt already, but this game is an adventure in the same way as a blueprint is an airplane.
    • 73 Metascore
    • 75 Critic Score
    The Bridge is a great treat for fans of M.C. Escher-style labyrinths. It is not dry and repetitive as Echochrome, but at the same time, unlike the unpredictable Antichamber, follows a set of internal rules. Smart, stylish, exciting.
    • 64 Metascore
    • 59 Critic Score
    The worst thing about this SimCity that it is much more interesting to read about its woes rather than build cities in it.
    • 94 Metascore
    • 85 Critic Score
    However predictable the ending of BioShock Infinite is, it is the journey that counts, and you will not go away disappointed.
    • 79 Metascore
    • 70 Critic Score
    Judgment is a prequel that no one asked for. The story campaign is worth a go if you play it in co-op with friends and take declassified missions – although it adds nothing to the story of Sera. The new multiplayer modes are okay, but overall all these ‘changes’ are just a game of musical chairs.
    • 82 Metascore
    • 70 Critic Score
    The action in Metal Gear Revengeance is always spectacular, albeit it won’t be long before you notice some repetitive patterns. Unfortunately, the story that glues these battles together is weak.
    • 52 Metascore
    • 45 Critic Score
    Avoid Sniper: Ghost Warrior 2 at all costs – it will destroy your mental balance with a single shot.
    • 78 Metascore
    • 70 Critic Score
    Every previous expansion tried to change the concept of Battlefield 3’s multiplayer. Each enjoyed a different degree of success, but DICE always kept the game fresh. End Game feels like it was churned out by an Activision studio. The huge maps are a welcome addition, but there’s nothing else to write about.
    • 79 Metascore
    • 86 Critic Score
    Amazingly beautiful tracks where you race, swim and fly, sometimes changing the level as you progress through it, are what makes this game great.
    • 86 Metascore
    • 68 Critic Score
    Days when people considered StarCraft a gold standard of the RTS genre are long gone. Nowadays, Blizzard tries to mask the old formula by grafting superfluous gameplay elements and tugging at nostalgia strings. Unless you’re a huge fan of StarCraft’s multiplayer, better save your money for Company of Heroes 2 and Wargame: AirLand Battle.
    • 82 Metascore
    • 55 Critic Score
    Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.
    • tbd Metascore
    • 65 Critic Score
    Want to see the actual ending to the adventures of Clark and Carver on Tau Volantis? That’ll be $9,99, please.
    • 87 Metascore
    • 85 Critic Score
    This is probably the most original iOS game since Superbrothers: Sword & Sworcery EP.
    • 84 Metascore
    • 81 Critic Score
    Even though Citadel, like other Mass Effect 3 expansions, plugs into the final third of the campaign, this is probably the closest thing to a happy end that Shepard & Co. will ever have. And if you think that there is no place for fan service and inside jokes in the gloomy universe of Mass Effect, you’d better stay away from this DLC.
    • 86 Metascore
    • 73 Critic Score
    A bottomless chasm separating the story and the gameplay is the biggest problem of this Tomb Raider. Crystal Dynamics rebooted the series with an origin story. The developers wanted to show us how Lara learns to kill – first animals, then humans – in order to survive, how the hardships of the Yamatai island will make her into the tomb raider well know and love. But in reality, you can’t suspend your disbelief even for a minute. Though Lara sighs and whines a lot, her superhuman vitality would make Wolverine green with envy.
    • 45 Metascore
    • 40 Critic Score
    Impire got old even before it came out, and its dated visuals are not the only problem. As someone who played Dwarf Fortress a lot, I can get used to poor quality graphics, but drab gameplay, forced jokes, buggy multiplayer and complete lack of fresh ideas will be the downfall of Impire.
    • 62 Metascore
    • 48 Critic Score
    Yet again, Rebellion surprised me. I mean, you have to have a very special talent to turn team-based zombie killing into a chore.
    • 71 Metascore
    • 71 Critic Score
    March of the Eagles is very light on remarkable features – at least, in the single-player campaign. Multiplayer is more fun, provided you manage to find someone to play it with.
    • 80 Metascore
    • 63 Critic Score
    The concept of Stealth Bastard is ripe for a mind-bending puzzle adventure. Alas, instead of teasing our brains, Curve Studios made a tedious exercise for training finger strength.
    • 79 Metascore
    • 65 Critic Score
    Super House of Dead Ninjas is too predictable compared to its predecessor. A game that uses randomly generated levels could keep you entertained for a very long time, and House of Dead Ninjas did that by combining various obstacles. But now, only the order of rooms is random, and their contents are mostly the same all the time.
    • 76 Metascore
    • 68 Critic Score
    A “CryNET Systems 3.0” logo is plastered all over Crysis 3’s menus, but it should’ve said “2.5”. The final instalment in a story of a super soldier versus alien invaders feels like an expansion rather a full-blown sequel. A six-hour long campaign in a familiar setting, one and a half fresh ideas, slightly improved multiplayer. A few years ago studios were more honest when naming their products – take Crysis Warhead, for example.
    • 68 Metascore
    • 60 Critic Score
    Funny and pleasant at first, but ultimately a very tiring adventure. Play through the first third of the game and then just part with it amicably.
    • 65 Metascore
    • 35 Critic Score
    Forge is an orphan of a game, with lonely players stalking its empty servers. It is, in fact, not even a game, but just a prototype of one.
    • 83 Metascore
    • 75 Critic Score
    If you compare Dragonborn’s price on Steam to that of the original game, you’d think they’re offering you a third of Skyrim. Naturally, this isn’t the case – the island of Solstheim is not so action-packed. Yet a sandbox, even a small one, is way more enjoyable than a handful of new locations and random quests from Dawnguard.
    • 54 Metascore
    • 50 Critic Score
    Tidy, but styleless visuals are the final insult. This game looks just as bland as it plays. It is neither good or bad, it just exists. It is hard to believe that this was made by the people who brought us Tropico 3 and 4.
    • 81 Metascore
    • 70 Critic Score
    The iOS version of The Lords of Midnight is a good remake. It treats the original game with love and respect, although you have to be a big retro fan in order to fully enjoy it.

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