Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 Europa Universalis IV
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • tbd Metascore
    • 40 Critic Score
    Limited Run Games generally releases the laziest new editions of classic games compared to Aspyr or Nightdive, but this time it’s even worse than usual.
    • 36 Metascore
    • 30 Critic Score
    Flashback 2 initially had no chance to stand next to its great ancestor — or even come close to it.
    • 65 Metascore
    • 45 Critic Score
    This is a game for hardcore Star Trek fans who are not afraid of grand strategies and don't know how to play Stellaris with mods.
    • 38 Metascore
    • 20 Critic Score
    There is no sense in pointing out any specific bad decisions — The Lord of the Rings: Gollum is awful on some basic level of a game design. Almost every task infuriates me in this game.
    • 68 Metascore
    • 45 Critic Score
    Stranger of Paradise is a parody of the Final Fantasy series. Problem is, it was not conceived that way, and the more you play, the less funny it gets. At the same time, it’s buggy, ugly and dull through and through.
    • tbd Metascore
    • 35 Critic Score
    Deadly Dozen Reloaded gives you the same bad experience as the original game did back in 2001.
    • 50 Metascore
    • 40 Critic Score
    An ugly-looking, tedious, monotonous, incredibly empty game. I see no reason to shell out for it, when you can get Dynasty Warriors 8: Empires or Samurai Warriors 4: Empires.
    • 68 Metascore
    • 40 Critic Score
    The weakest first-person shooter in the history of DICE. Even, by some miracle, the studio manages to fix the most glaring mistakes and reanimate the abysmal netcode, this game will not become Battlefield at its core.
    • 53 Metascore
    • 41 Critic Score
    Foreclosed is short, yet it still manages to outstay its welcome long before you run into one of the two abrupt endings and leave the game without an ounce of satisfaction.
    • 53 Metascore
    • 33 Critic Score
    You know that a cooperative game is stillborn when you spend several minutes looking for random players to team up with even on a launch week. Probably because it’s one of the worst D&D games in ages.
    • tbd Metascore
    • 41 Critic Score
    Even if you’re a huge fan of real-time tactics, don’t waste your time on this one.
    • 67 Metascore
    • 49 Critic Score
    In an attempt to recapture Studio Ghibli’s magic, the creators of Encodya put a lot of effort in amazing visuals, composed excellent music, hired great voiceover actors, and… botched narrative and game design. Without them, Encodya fails on both counts, as a fairytale and a game.
    • 48 Metascore
    • 45 Critic Score
    A half-baked game with an interesting concept.
    • 67 Metascore
    • 45 Critic Score
    A pointless new edition of a shoddy game. Even if you’re a fan of Remnant: From the Ashes, you’d be better off just watching the ending on YouTube.
    • 29 Metascore
    • 13 Critic Score
    It takes a special talent to create a remake which is much worse than a game released 17 years ago.
    • 66 Metascore
    • 40 Critic Score
    Different drawing style and monk-like garments of the main villain, which caused a stir among fans before the game’s release, are actually the least of its problems.
    • 70 Metascore
    • 44 Critic Score
    A primitive adventure in all regards, complete with bad writing, poor puzzle design, and 10 years old graphics. It’s absolutely helpless.
    • tbd Metascore
    • 43 Critic Score
    Even though Black Mist is pretty much bug-free, it feels and plays like a raw prototype that somehow was released as a commercial game.
    • 60 Metascore
    • 45 Critic Score
    Conglomerate 451 repeats itself ad nauseum: 75 missions will take you on a journey through 6 small maps filled with murderous women in kilts and goons in sweatpants. The developers did try to randomize levels, but could not hide the lack of variety.
    • 74 Metascore
    • 47 Critic Score
    A soulless Portal copycat built around a cool gameplay mechanic, which would have flourished in a game by Double Fine or Valve. Superliminal has more originality than other copycats (see The Bradwell Conspiracy), but it’s absolutely devoid of substance and leaves you indifferent.
    • 63 Metascore
    • 36 Critic Score
    A mediocre melodrama, awkwardly written into a shoddy walking simulator, its few bright ideas are poorly fleshed out and ultimately destroyed with a rubbish ending.
    • 45 Metascore
    • 40 Critic Score
    This anemic game is not worthy of the amazing TV show it is based on.
    • 65 Metascore
    • 47 Critic Score
    A good original concept turned into a surprisingly boring adventure with a paper-thin plot and simplistic puzzles.
    • 57 Metascore
    • 37 Critic Score
    Right now, Little Misfortune is at the top of my personal list of bitter disappointments of 2019. I would have overlooked many of its flaws, if it were just a pilot episode in a series. Alas, this is a finished product.
    • tbd Metascore
    • 40 Critic Score
    The Executioner plays like a dark comedy, but something tells me the developers did not have this in mind at all…
    • 68 Metascore
    • 45 Critic Score
    It does remind of Prey… if you remove mimics, compelling story, freedom of exploration, shrink the station to one module and cut the length to 1/6th. Archaic and primitive, Deliver Us the Moon fails to surprise, and it’s a death knell for any self-respecting sci-fi adventure.
    • 62 Metascore
    • 45 Critic Score
    Warsaw looks nice, but it’s the substance that matters. The developers lifted pretty much everything from Darkest Dungeon, but failed to adapt those mechanics to suit the needs of a completely different story.
    • 54 Metascore
    • 40 Critic Score
    Inspired by the great adventures and platformers of the last decade, The Great Perhaps doesn’t have even an ounce of their charm and magic.
    • 69 Metascore
    • 43 Critic Score
    In Warhammer: Chaosbane, there is only dull combat. Use two or three favorite abilities to kill hordes of same-looking enemies, marvel at bad animations and identical corridors, and try not to lose your mind. Even cooperative mode, which usually makes everything better, is a boring chore.
    • 54 Metascore
    • 30 Critic Score
    The only thing worthy of praise in Riot is the idea itself, but, as every sober-minded revolutionary knows, you won’t get far with just an idea.
    • 40 Metascore
    • 15 Critic Score
    Left Alive is a strong contender for the dubious title of The Worst Game Based on a Famous Universe released by a top-tier publisher in this decade.
    • 67 Metascore
    • 40 Critic Score
    The game quickly loses steam, even though at first it seems fun, and its retro-futuristic design is charming throwback to fan-favorite movies of the 70s and 80s. Unfortunately, the monotony inevitably leads to boredom as the game has nothing to challenge you with except to repeat the same few actions over and over.
    • 42 Metascore
    • 35 Critic Score
    This game is equally bad in all of its aspects. The developers should remove all the gameplay and turn Kursk into a free virtual tour of the submarine.
    • 59 Metascore
    • 49 Critic Score
    This Jagged Alliance is bad, but not to the point that it incites rage. Play, uninstall and forget. It’s not rage, more like… apathy.
    • 68 Metascore
    • 48 Critic Score
    The ending serves as a bridge to a possible 5th installment, but it’s going to be just as bad unless the developers reinvent the series. The "entertain yourself" approach to the open world ran out of steam a long time ago, campaign missions are going downhill fast, and the amount of bugs has skyrocketed.
    • 72 Metascore
    • 48 Critic Score
    A disgustingly average game not worthy of being a Leisure Suit Larry adventure. You have to get drunk if you want to squeeze any fun out of it.
    • 62 Metascore
    • 43 Critic Score
    Whenever developers turn to surrealism while making a video game, they sometimes forget that their goal is to produce an actual playable game rather than a bunch of psychedelic paintings. Dali Games fell into this trap while working on its debut adventure Lucid Dream.
    • 56 Metascore
    • 34 Critic Score
    Achtung! Cthulhu Tactics has the most primitive levels I have ever seen in a turn-based strategy game, coupled with an equally primitive AI. Combat system has quite a few fine ideas, though, but they're not worth it to suffer through 10 hours of identical gameplay situations.
    • 52 Metascore
    • 30 Critic Score
    It's sloppy and boring wherever you look. Fallout 76 feels like a mishmash of half-baked ideas rather than a proper MMORPG with a decent story and exciting challenges for both lone wolves and groups.
    • tbd Metascore
    • 43 Critic Score
    Cliched story and characters are the worst offenders in Thief of Thieves. The developers managed to nail down a comic book look, but what’s the point in it if everyone is ugly as hell and cannot utter even a single interesting line?
    • 69 Metascore
    • 47 Critic Score
    Amazing storms is probably the only feature of Jurassic World Evolution worthy of a praise — they are always a joy to behold. The rest of the game is a powerful sedative capable of knocking out a T-Rex.
    • 76 Metascore
    • 45 Critic Score
    Coldwood Interactive changed a lot of things in the sequel, but somehow failed to add more variety or make puzzles less trivial.
    • tbd Metascore
    • 44 Critic Score
    After a rushed release of AO Tennis in Australia, Big Ant Studio had six months to fix the game‘s numerous fatal flaws for the international version, but even with patches, it’s still not fun to play.
    • 54 Metascore
    • 39 Critic Score
    Using The Phantom Pain’s engine, its models, animations and other assets, Metal Gear Survive looks like a shoddy fan modification.
    • 57 Metascore
    • 46 Critic Score
    Neither Omega Force, nor the series were ready to handle so many changes at once. Dynasty Warriors 9 disappoints wherever you look, from performance issues and dumb stealth to ugly cinematics and boring open world.
    • 38 Metascore
    • 15 Critic Score
    An exemplary “YouTube shocker” of a game. Avoid at all costs.
    • 46 Metascore
    • 32 Critic Score
    Inmates probably seemed intriguing as a concept, but it’s just downright bad as a game.
    • 64 Metascore
    • 36 Critic Score
    Awful game design meets nonsensical story. Oh, and rivers of blood.
    • tbd Metascore
    • 14 Critic Score
    Awful placement of respawn points, guns that suck all the joy when you use them, dumb AI… and a loooong laundry list of bugs.
    • tbd Metascore
    • 37 Critic Score
    In Killers and Thieves, the night is dark and full of boring texts, crappy quests and copy/pasted content. Now that’s what I call true terrors.
    • 69 Metascore
    • 43 Critic Score
    A boring, dumb, predictable game. You can’t find worse qualities in a game that’s all about choices and consequences.
    • 73 Metascore
    • 42 Critic Score
    If you're lifting ideas from other games, you should at least try to hit their level of quality, otherwise it's a waste of time and resources. Regalia is a frustratingly simple exercise in micromanagement with colorful characters and passable writing which only seems like a serious strategy game.
    • 64 Metascore
    • 30 Critic Score
    Strafe is not even close to the real first-person shooters of the 90s. If it were released in 1996, it would've died a quick death at the hands of its more polished rivals.
    • 48 Metascore
    • 45 Critic Score
    Despite the lack of decent hockey sims on PC, there's little reason to buy Old Time Hockey right now as it's a bouquet of bad game design decisions and technical problems.
    • tbd Metascore
    • 30 Critic Score
    Don't expect to see something in the vein of Patrician 4 or Space Rangers in a Middle-Eastern setting. The developers of Caravan cut, simplified and sterilized pretty much everything that made those games fun.
    • 66 Metascore
    • 46 Critic Score
    A potato-based space odyssey with an ever-increasing degree of frustration.
    • 62 Metascore
    • 45 Critic Score
    To some extent, Urban Empire is a game that plays itself. Buildings grow higher and higher, factories crop up on empty plots, citizens open up new shops - all without your input. It could've been a fun zen experience, but everything is artificial and lifeless, and, despite milktoast graphics, the game at times is too sluggish.
    • tbd Metascore
    • 49 Critic Score
    The developers of Duke Grabowski want to rekindle their former glory, but, I'm afraid they still have no clue as to why people still love old LucasArts adventures.
    • tbd Metascore
    • 10 Critic Score
    Shadows of Kurgansk also features a handful of character stats, hallucinations and even angling, none of which are a reason to touch this game.
    • tbd Metascore
    • 40 Critic Score
    An overly difficult, monotonous shooter married with an equally primitive endless runner.
    • 56 Metascore
    • 40 Critic Score
    Space engineers are trending in horror games, but you'd be better off spending your time with Amanda Ripley from Alien: Isolation or Isaac Clarke from the Dead Space series.
    • 54 Metascore
    • 42 Critic Score
    The creators of Hybrid Wars claim that they were inspired by classic isometric twin-stick shooters from the 90s. I wonder what games they were inspired by, because Hybrid Wars is nothing like the good old games from that decade.
    • 76 Metascore
    • 40 Critic Score
    Obduction is a good-looking, mysterious, boring, annoying, sadistic adventure game that doesn't give a damn if you're having fun or not.
    • 60 Metascore
    • 40 Critic Score
    Even the cooperative mode can't smooth out the many bumps of Tempest.
    • tbd Metascore
    • 25 Critic Score
    If you a fan of the original Space Rangers, please avoid Space Rangers: Quest like the plague. This little ugly Frankenstein monster tugs at your nostalgia strings non-stop, but the more familiar parts you recognize in its body, the worse you feel.
    • 66 Metascore
    • 40 Critic Score
    An unfinished prototype of a game featuring lots of messed-up gameplay elements and too many ambitions.
    • tbd Metascore
    • 40 Critic Score
    Well-written text briefings between missions is the only saving grace of this otherwise boring, stuffy game.
    • 46 Metascore
    • 10 Critic Score
    A collection of horrendously bad mini-games, hastily glued together by an asinine story.
    • 81 Metascore
    • 35 Critic Score
    Compared to their previous creations, Blendo Games shows some promising progress. So far, they've mastered interactive introductions and tutorials. Still waiting for a full-fledged game, though.
    • 50 Metascore
    • 35 Critic Score
    Empty and lifeless - these two words describe everything that there is in Krai Mira.
    • 70 Metascore
    • 40 Critic Score
    A mindless, clunky, tedious, boring, and difficult for the sake of difficulty game.
    • 54 Metascore
    • 40 Critic Score
    Breached feels like a demo version rather than a full-fledged game.
    • 68 Metascore
    • 49 Critic Score
    A beautiful, unnecessarily protracted, empty shell of a game.
    • 53 Metascore
    • 48 Critic Score
    I wonder what horrors await me in Dead Effect 3, and I mean it not in a good way because this game fails as first-person shooter.
    • 53 Metascore
    • 42 Critic Score
    It will take you around 6 hours to beat Shadwen, but I suggest you avoid it altogether. This game is not worth your time.
    • 54 Metascore
    • 40 Critic Score
    No matter which side wins, Parsis or Forsaken, people who bought E.T. Armies will lose.
    • 75 Metascore
    • 40 Critic Score
    It feels like they conceived this game on a remote island or in a fallout shelter; it is absolutely devoid of any modern ideas, but offers many wild mutations of outdated ones.
    • 40 Metascore
    • 48 Critic Score
    It is hardly a spy thriller, but rather a madhouse with disguises and murders, so it’s best to avoid this chapter of Mr. Strogov’s life altogether.
    • 54 Metascore
    • 20 Critic Score
    A dumb addition to a dumb TV show.
    • 64 Metascore
    • 30 Critic Score
    In an attempt to please all kinds of strategy players by adding city building, trading and wars, Grand Ages: Medieval miserably fails on all accounts.
    • 64 Metascore
    • 39 Critic Score
    Telltale’s Game of Thrones is a bad-looking, dumb, predictable drama. It has some powerful moments, but compared to the show and the books, this is nothing more than a farce.
    • Riot Pixels
    • tbd Metascore
    • 35 Critic Score
    Lame attempts at jokes destroy any semblance of atmosphere, while monsters are just dumb and annoying, and not scary at all.
    • 67 Metascore
    • 40 Critic Score
    The Park feels like a typical soulless tie-in game, only it promotes a MMORPG instead of a summer movie.
    • 71 Metascore
    • 20 Critic Score
    Even though the developers use the word ‘communication’ three times when describing their game, it doesn’t require you to communicate much. If you want to really test your teamwork skills, try a board game called Hanabi or Left 4 Dead on maximum difficulty.
    • tbd Metascore
    • 45 Critic Score
    At some point, the mere thought about going back to those accursed labyrinths fills you with dread, and you want to never play Bloodlust again.
    • tbd Metascore
    • 15 Critic Score
    Gridberd is closer to being a game than the atrocious Lex Mortis, but it’s still a piece of utter trash.
    • 67 Metascore
    • 45 Critic Score
    There are two sides to one’s experience playing Skyshine’s Bedlam. You either feel bewildered when you lose another character in a seemingly unavoidable catastrophe, or grind away, repeating the same routing over and over again. And there is no gameplay between these sides.
    • 57 Metascore
    • 39 Critic Score
    Armikrog copies and pastes itself several times during the game. 25% of content is original, the rest is just repetitions. You will see identical rooms, chains of actions and even puzzles.
    • 43 Metascore
    • 20 Critic Score
    The Horrible Revelation that awaits you at the very end, is not worth the hassle.
    • tbd Metascore
    • 30 Critic Score
    Gunnheim is almost a torture to play because of its awful combat mechanics.
    • 75 Metascore
    • 45 Critic Score
    Random chance plays a huge role in Armello, and the players rarely interact with each other. It is interesting to discover new strategies at first, but soon, after you stumble upon the optimal winning strategy, you realize that there is nothing more to do. The multiplayer lacks variety (just one mode without any settings), and the single player is just same, only with AI bots.
    • 47 Metascore
    • 37 Critic Score
    Submerged is just not worth two hours of your life.
    • 62 Metascore
    • 45 Critic Score
    It all boils down to this: One Piece is just not a fun beat-‘em-up game.
    • 50 Metascore
    • 35 Critic Score
    For a game billed as “A Space Trading Adventure”, Cosmonautica is too darn easy. It took me just one hour to amass enough fortune to roll in the dough for the rest of the game. And it’s all thanks to a dumb, single-cell economic model.
    • 58 Metascore
    • 48 Critic Score
    Kyn
    Kyn seems colorful and promising at first, but in reality it’s unbalanced, derivative and downright boring.
    • tbd Metascore
    • 40 Critic Score
    There is a long laundry list of what’s wrong with Axis Football 2015: no injuries, teleporting players during kick-offs… And instead of struggling, players simply hug each other and just stand there.
    • 68 Metascore
    • 35 Critic Score
    Announce as many cool things as possible, then, while everyone is distracted by flashy trailers, swap the actual game with a hardly playable dummy. Looks like The Masterplan itself is a con.
    • 68 Metascore
    • 45 Critic Score
    Since the announcement, I was wondering how Frozenbyte would tackle a whole lot of problems that arise with the introduction of a third dimension, and adapt a previously one-plane gameplay to the new reality. The answer drove me into an abyss of desperation: they did nothing.
    • 58 Metascore
    • 40 Critic Score
    Aside from (mostly useless) experiments with weaponry, The Weaponographist has nothing going for it.
    • 36 Metascore
    • 30 Critic Score
    Drab, monotonous, predictable — these words come up even just after 5 minutes of playing the game. Vogelsap failed to walk the thin line between minimalistic and primitive.

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