Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 SnowRunner
Lowest review score: 20 X Rebirth
Score distribution:
391 game reviews
    • 88 Metascore
    • 100 Critic Score
    Starfighter Assault is all about the iconic sights and sounds of Star Wars space combat, translated into a very good pinball table. If this is how Zen Studios is going to milk a franchise, milk away!
    • 81 Metascore
    • 100 Critic Score
    I expected it to be a facile mishmash of Vietnam myths and shallow gameplay, and instead I got a coherent, original game system that reflects a certain understanding of the Vietnam War with mechanics that fit together as a whole yet are evocative in their own right. It’s far more than I expected, but more importantly, it’s an excellent treatment of something I’ve actually never seen. That doesn’t happen a lot for me these days.
    • 78 Metascore
    • 100 Critic Score
    It’s a wonderfully gratifying take on the idea of a collectible card game, on the concept of leveling up, on rewarding failure as well as success, on marking progress through defeat and victory.
    • 75 Metascore
    • 100 Critic Score
    Infested Planet is all about the flow of this dynamic give-and-take, back-and-forth, thrust-and-parry, feint-and-regroup, upgrade and counter upgrade. Other real time strategy games are battle lines smashing into each other, often won by sheer force or snowballing advantages, messy, fraught with loss. Infested Planet is a dance.
    • 87 Metascore
    • 100 Critic Score
    Tearaway is one of those rare games that gets exponentially better with its ending.
    • 92 Metascore
    • 100 Critic Score
    For the sake of the freedom of these 700 teensies; for all the content; for the sheer amount of joy and enthusiasm and butt poking; for the sea and sky and swamps and castles; for how well these worlds and their levels are imagined, adorned, and realized, this may very well be the last platformer you ever need.
    • 85 Metascore
    • 100 Critic Score
    If there’s such a thing as “too small to fail”, it applies to this wonderful gem.
    • 90 Metascore
    • 100 Critic Score
    I can count on two hands the games I've loved as much as I now love Guild Wars 2. This isn't just a great example of the genre and arguably the Second Coming of MMOs. It isn't even just one of the best games I've ever played. This is what happens when a group of talented, smart, dedicated, imaginative, bold, consumer-friendly creators get together and spend years solving problems and making something wonderful.
    • 84 Metascore
    • 100 Critic Score
    Waking Mars is just about the coolest new thing I've seen someone do with a side-scrolling Castlevania/Metroid exploration game.
    • tbd Metascore
    • 100 Critic Score
    The tutorial is great, the matchmaking system works nicely, and the game even knows enough only to send you an email reminder about your turn when you are not logged in. It’s like Playdek thought of everything...It’s not so much about whether the game is any good. It’s whether it’s any good for you. It’s more than just good for me.
    • 87 Metascore
    • 100 Critic Score
    Zen’s table lovingly captures the movie’s production design, a combination of timeless imagination and 80s sci-fi aesthetic. Of course the sound effects are there, snippet of familiar dialogue, and characters, usually without any of the silly dolls.
    • 82 Metascore
    • 100 Critic Score
    Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you.
    • 80 Metascore
    • 100 Critic Score
    Only the great RTSs do it with this much flavor. And none do it with modern warfare, give or take thirty years, as well as AirLand Battle.
    • 68 Metascore
    • 100 Critic Score
    Agents of Mayhem stands mightily on its own. This is not just an open-world Overwatch. This is not just Saints Row with superheroes. This is a masterpiece that’s been waiting for 30 years to bust out from the collection of talent at Volition. For a number of reasons, it demands a place among the best of the best.
    • 78 Metascore
    • 100 Critic Score
    It is every bit as thrilling as something with constant explosions. It’s the sort of game you’ll be thinking about at work. It’s the sort of game you just might want to try online. It’s the sort of game with a campaign you can play and replay and replay some more. It’s the sort of game with so many settings and options and variables that you might never need another RTS.
    • 82 Metascore
    • 100 Critic Score
    As far as I’m concerned, playing Age of Wonders III without Seals of Power is like watching a movie without the ending. Golden Realms, which provides Age of Wonders III with its ending, fulfills admirably the promise of a promising game.
    • 89 Metascore
    • 100 Critic Score
    What a horrible thing to do to pinball to make it relevant, compelling, and gratifying.
    • 83 Metascore
    • 100 Critic Score
    There’s never been a fighting game like this (One Finger Death Punch 1 excepted) and you’ll never be as Jackie Chan or John Wick as you are here.
    • 89 Metascore
    • 100 Critic Score
    I'm not terribly surprised that the studio that made the first Borderlands has created such a wildly good gunplay-based action RPG. But I'm surprised that the studio that stitched together Duke Nukem Forever and all those Brothers in Arms games has also made it such a joy to discover for reasons other than the awesome guns and gunplay. Bravo, Gearbox.
    • 83 Metascore
    • 100 Critic Score
    What most surprises me about Skylanders is the effectiveness of these little toys. I mean, dolls. I mean, uh, action figures. Whatever you call them, I can’t deny that picking up pieces and moving them onto the base is a surprisingly effective hook.
    • 80 Metascore
    • 100 Critic Score
    It even looks fantastic, with an emphasis on cel-shaded splatter horror. The Darkness II plays as if it were an homage to the EC Comics of the 40s and 50s. It has that same grimly colorful and colorfully grim vibe in its approach to crucifixion, torture, madness, hell, and a demon who pees on bodies and farts in their dead faces.
    • 97 Metascore
    • 100 Critic Score
    The primary accomplishment in Grand Theft Auto V isn’t gameplay. It’s character. Grand Theft Auto V believes so strongly in its characters that everything else — even gameplay — is secondary.
    • 73 Metascore
    • 100 Critic Score
    A brilliant and subversive take on tactical RPGs, is for the rest of us. Bravo, Double Fine. It’s easy enough to make a good game a lot of people will like. It’s not so easy to make a great game only some people will love.
    • 85 Metascore
    • 100 Critic Score
    For gamers out there like myself who cut their teeth on R.B.I. Baseball rather than Strat-O-Matic, I highly recommend this as a supplemental experience to today's console baseball titles. It may just supplant them in your imagination, as it's a platform to weave believable baseball tales of any stripe, at whatever speed or level of control you desire.
    • 80 Metascore
    • 100 Critic Score
    This is another rare game that’s far too good to be trapped on a Nintendo system.
    • 82 Metascore
    • 100 Critic Score
    I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.
    • 89 Metascore
    • 100 Critic Score
    At this point, I have learned to stop worrying and love the plastic.
    • tbd Metascore
    • 100 Critic Score
    A remarkable essay about history and game design. Also a damn fine game.
    • 79 Metascore
    • 100 Critic Score
    Something as imaginatively conceived and cunningly executed as Song-froid needs a longer lifespan than its 20 calendar days. Games this good don’t come around often enough, and this one could probably only come from a group of independent and inexperienced developers who don’t know enough to know that what they’re doing is, well, kind of unprecedented.
    • 84 Metascore
    • 100 Critic Score
    No multiplayer game so cannily captures a feeling of cat and mouse, and relies so completely on tension and suspense instead of yet more thrills. To call this multiplayer unique doesn't do it justice. If you care about new experiences in videogames, if you want to see how games can explore 3D spaces without resorting to shooting stuff or breaking things, you owe it to yourself to try Assassin's Creed multiplayer.

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