Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
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37% higher than the average critic
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7% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | Xenoblade Chronicles | |
|---|---|---|
| Lowest review score: | Toy Soldiers: War Chest |
Score distribution:
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Positive: 192 out of 391
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Mixed: 69 out of 391
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Negative: 130 out of 391
391
game
reviews
- By Date
- By Critic Score
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- Critic Score
Even without the Aegean sparkle of Odyssey, this is an idyllic tapestry for Ubisoft’s artists. This sunlight streaming through the clouds, bathing rich greed fields and vine-covered ruins and burgeoning cathedrals in its golden benediction! Ubisoft’s artists are to open world games what Richard II is to words, and their talent shines throughout Valhalla’s England: this sceptered isle, this earth of majesty, this other Eden, demi-paradise, this little world, this precious stone set in the silver sea, this blessed plot, this earth, this realm, this England. So what if it’s not as good as Odyssey? I’ll take it!- Quarter to Three
- Posted Nov 25, 2020
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It can be tedious and exhausting. Its faux angst and exuberance and hellstory can be grating. It’s probably a level or two too long. But in the end, there’s something so lovable about Doom Eternal, so endearingly goofy about the gory glory kills, so affectionate in the way a monster looks at me cross-eyed as I shove a blade up through its chin and out of the top of its skull. The conventional wisdom is that the monsters in this rebooted Doom gameplay are resources, and what I call shortage is just the necessary harvesting of a monster crop. But more to the point, they’re my playmates in this hopped-up jungle gym with its trampolines and swing bars and tunnels. We’re all in this together to make a colorful over-the-top playground with blaring metal music and blazing quick movement and splatter gunplay and chainsawyering. It’s enough to win over even the coldest critical heart.- Quarter to Three
- Posted Apr 1, 2020
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A nice, boring, middle-of-the-road review score just to ensure no one will ever read this.- Quarter to Three
- Posted Jul 28, 2012
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Bioshock Infinite attempts an Uncharted style relationship between two characters. It doesn’t work as well as it needs to. Booker DeWitt, ably if not unremarkably acted by Troy Baker, would be a fine figure in a novel or a movie. But in a game driven by his relationship with Elizabeth, Bioshock Infinite snags on the issue of a third-person protagonist in a first-person game. What does Booker look like? How does he feel? How is he reacting to what Elizabeth tells him? What does he do when I press X to “comfort Elizabeth”? Is there any subtext when he makes a choice? How do they look at each other? An actor’s face belongs here. There isn’t one.- Quarter to Three
- Posted Mar 26, 2013
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These tables aren't a very good fit for the 3DS. Instead, they're a good fit for sales. Paranormal Activity, Mars, Secrets of the Deep, and Epic Quest? What? Who? What movies were they in? But Iron Man and Captain America? Who can blame Zen Studios for making the most out of their licensing deals?- Quarter to Three
- Posted Jun 28, 2012
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It can be prohibitively tedious on the harder levels, or when you want to optimize your score. Furthermore, if you play too much, you can exhaust your stock of undos. Oh, look, QatQi will sell you more thanks to the miracle of Apple's in-app purchasing feature. Et tu, QatQi?- Quarter to Three
- Posted Nov 27, 2012
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But Inside can’t resist padding its story with what passes for gameplay. Who knows whether it’s because Playdead didn’t have the confidence in their story or because videogamers need to push crates onto pressure plates in order to call something a videogame. Whatever the case, Inside is a provocatively outside-the-box story in a disappointingly inside the box game.- Quarter to Three
- Posted Aug 2, 2016
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If you’ve sampled a wider range of platformers, and if you don’t have an inherent predilection for Mario worlds, Super Mario 3D World will proceed like a pleasant enough curiosity. It’s a bit like hearing oldies on a radio station. It’s familiar and safe. Then it’s over and out of your head entirely, leaving you room to discover new and better music.- Quarter to Three
- Posted Jan 1, 2014
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Battle it out in virtually any engagement on the Western/Eastern/Mediterranean Front using detailed American, German, Russian and British armies.- Quarter to Three
- Posted Apr 8, 2016
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The unfortunate fact of Horizon is that most of what it does well, other games have done better, and they did it with a compelling who and where. This is the game you play after you’ve finished The Witcher 3, Assassin’s Creed: Syndicate, and Far Cry: Primal. It is the greatest hits compilation of open-world games. Yeah, sure, you might want to own it, but the real connoisseur has the original albums.- Quarter to Three
- Posted May 22, 2017
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But there's something mildly sadistic about Crusader Kings II's complexity and reach. Maybe even passively aggressively sadistic. I'm not saying it's not accessible, becuase it is, to an extent.- Quarter to Three
- Posted Mar 1, 2012
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When it tries to be something beyond an aquarium, Abzu is as inscrutably intricate as a black light poster from your neighborhood head shop. That’s not necessarily a criticism. Besides, sharks really are misunderstood.- Quarter to Three
- Posted Aug 7, 2016
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It's no Tomb Raider, but with the new expedition mode, maybe it doesn't really need to be.- Quarter to Three
- Posted Feb 16, 2016
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I'd say that literally more than half of the game's systems are entirely unexplained, if not completely hidden from anyone who doesn't accidentally stumble onto them. All downloadable games have a "How to Play" section, but few are as devoid of useful information at Fusion: Genesis'.- Quarter to Three
- Posted Jan 6, 2012
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But the more you play, the more you try different game types, the more you experiment with different races and paths along the skill tree, the more you develop favorite combos and hated opponents, the more crushingly disappointing it is that it doesn’t know how to end. A game this good deserves a good finale. It deserves anything other than the long tedious slog to finish a game that was over 100 turns ago.- Quarter to Three
- Posted Apr 8, 2014
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Painkiller's nutso violence meets Titanfall's nutso nimbleness meets Doom's nutso pacing, all in a grimfuture Warhammer world cobbled together by a nutso French studio.- Quarter to Three
- Posted Jun 10, 2021
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It feels disappointingly slight, partly for the writing, partly for all the repetition, partly for the weirdly useless local multiplayer, and mostly for the smallness of it, hemmed in as it is by doors for the inevitable DLC. Suddenly it's over and you're left to grind if you're so inclined.- Quarter to Three
- Posted Jan 11, 2012
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Oh, and my sweet Lord, this game does wonders in the space battles department. You’ll fly around Star Destroyers and through Death Star debris, zipping between laser blasts and missiles. Eventually, just as in Galactic Assault, in Starfighter Assault games, you’ll spawn in hero ships like the Millenium Falcon and Slave I. Or that one green ship that looks like a bathtub turned upside down. Is it Bossk’s ship? Regardless, you can fly in it, if the cool ships are taken.- Quarter to Three
- Posted Nov 23, 2017
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These are mostly the same guns, monsters, and combat sandboxes you already played, just arranged differently. Same gameplay, new framework. But given that this is currently my preferred way to get my Gears on, I can’t complain too loudly when I’m so busy trying to three-star each of the levels.- Quarter to Three
- Posted Mar 21, 2013
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There is no gameplay incentive to push the number of enemies up and play this gloriously unfair exercise in managing swarms and randomness. When I can get past a level by playing the display settings instead of the actual game, 10tons hasn’t done their job. I love the game I thought Tesla vs Lovecraft was, but I don’t love how the graphics dictate the gameplay.- Quarter to Three
- Posted Jan 30, 2018
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Dynasty Feud is a game that demands local friends, who must furthermore be willing to learn how to play a set of characters with unique abilities. But if you’ve got any such friends — Dynasty Feud will support four players at a time for maximal intricate insanity — this is the Starcraft of people running around punching each other.- Quarter to Three
- Posted Jul 11, 2017
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All the blood and gore and screaming and gnashing of teeth turn into an aggravating set of puzzles. The chaos grinds to a halt, waiting for you to parse some this-then-that-next puzzle logic. Do you even know where to go next? This tunnel looks like every other tunnel. There’s nothing left to eat. The roiling protoplasm is restless and impatient. It’s tempted to grow a foot just so it can tap it peevishly, but that would be too cheeky. It’s beneath a shoggoth’s dignity. So it waits while you lead it around and try to figure out how to open that door. Such an amazing monster, trapped in such a middling game.- Quarter to Three
- Posted Aug 17, 2020
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It's a bit like a fighting game that offers distinct player characters, but no information about what the characters can do, or how you should play them, or their relative strengths and weaknesses. That's all for you to figure out because, apparently, the developers were too busy making the game to teach you anything. You have to take the initiative and set up solo games against the AI bots.- Quarter to Three
- Posted Feb 16, 2012
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Ascension isn’t as tactically gratifying as the latest Devil May Cry. The fighting has more of a splashy throwaway quality, often because it’s swallowed up by special effects or flailing character models or vast settings.- Quarter to Three
- Posted Apr 2, 2013
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Rearranging ingredients is a viable way to make a different meal. And the Last Roman campaign is an edifying alternative to all that tasty Warhammer junk food.- Quarter to Three
- Posted Jan 17, 2017
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The premise is cyberpunk, the parameters are thoughtful, and the payoff is worth the bother.- Quarter to Three
- Posted Nov 25, 2019
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And that's about all Prototype 2 has to offer in terms of storytelling: insultingly obvious, overintentionally gritty, childish, churlish. Just shut up, already, Prototype 2. You're not impressing anyone. I have never skipped so many cutscenes so quickly and so willingly.- Quarter to Three
- Posted Apr 27, 2012
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for a throwaway tower defense game, Alien Shooter TD does what it needs to do: pass the time by slathering a map in alien gore.- Quarter to Three
- Posted Jan 20, 2017
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As a shooter, Loadout has a lot to recommend it. It’s fast, fluid, gratifying, varied, slick, and largely unsullied by its free-to-play business model. In other words, no, this isn’t Team Fortress. And, frankly, it doesn’t need to be.- Quarter to Three
- Posted Feb 18, 2014
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Ponder the lushly informative and sexily Sumerian visuals as you bake bread and make beer for a cooing fertility goddess who peers in from above like someone’s mom asking who’s winning. It’s going to be close.- Quarter to Three
- Posted Jul 13, 2017
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