Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Yasai Ninja
Score distribution:
3638 game reviews
    • 65 Metascore
    • 80 Critic Score
    Simply put, succumbing to the slash-'em-up's slaughter has never been easier.
    • 65 Metascore
    • 50 Critic Score
    We extend our sympathies toward Frozenbyte since Trine 3's weaknesses are due to unforeseen costs that exceeded its budget, but this doesn't alter the reality of the game's state. While it may surpass expectations as a picturesque fairy tale come to life with a lovely score and promising tale, your childlike wonder will fade and be cut short due to abrupt closure, trite puzzle-solving, and dumbed-down gameplay that spells a fumble for this middling entry.
    • 65 Metascore
    • 60 Critic Score
    Top Darts does a great job of replicating the feel of playing darts, but the campaign mode fails to encourage you to invest in its outstanding roster of modes.
    • 65 Metascore
    • 80 Critic Score
    Like a fiery feast, the experience can be punishing at times – but the overall feeling of reward when you succeed far outweighs the fleeting sting of a lost item or two.
    • 65 Metascore
    • 40 Critic Score
    Final Fantasy XV: Episode Prompto plugs another gap in the main game's still woefully disjointed story, but a seriously shoddy mix of gameplay mechanics makes it a difficult DLC to recommend.
    • 65 Metascore
    • 50 Critic Score
    Kick & Fennick is like the bass player in a band: dependable but never destined for centre stage.
    • 65 Metascore
    • 70 Critic Score
    Last Stop is all about the story, making its three storylines the centrepiece of the experience. Characters introduced by them quickly become staples as their personalities and unfortunate predicaments take hold, all the while the overall plot takes shape and builds to a crescendo. It's disappointing that the vast majority of your decisions have little to no impact, but the ride Last Stop takes you on is worthwhile regardless.
    • 65 Metascore
    • 50 Critic Score
    The game has a fairly short runtime (by RPG standards) of around 25-30 hours, but even then it soon begins to outstay its welcome. It’s a shame as the story really is intriguing to begin with, but after fighting your way through lots of tedious dungeons and doing the same attacks over and over again, you’ll find it hard to care about humanity’s fate.
    • 65 Metascore
    • 70 Critic Score
    Madden NFL 24 is a good sports game, a playoff contender even – but you just never really get a sense this game is going to win the Super Bowl. That’s the fundamental flaw here: it’s a good effort from EA Tiburon with a lot of strong under-the-hood gameplay and presentation improvements, but the annual development cycle is preventing this series from really taking meaningful strides forward. Superstar, the reskinned Face of the Franchise, is fine for a few hours – and even Ultimate Team has improved to be more accessible overall. But cumbersome menus and a general sense of familiarity drop the ball, and prevent the release from reaching its full potential.
    • 65 Metascore
    • 60 Critic Score
    Dino Frontier’s fun for the few hours you’ll wring out of it, but it could have been so much more. The game is bursting with brilliant ideas, but it never really evolves any of them, leaving an experience that expires long before the cold clutches of extinction have had an opportunity to arise. It’s a shame because with a bit more time in the saloon this could have been a classic – but you may want to wait until it's half-price before pulling the trigger on this release.
    • 65 Metascore
    • 50 Critic Score
    With each passing episode of Telltale's Guardians of the Galaxy, the chances that the series will evolve from a mildly entertaining diversion into an essential purchase grow dimmer. There's nothing here that's especially bad, and it's certainly not the worst series that Telltale has put together, but so far there's precious little beyond the easy Platinum Trophy to warrant a recommendation to anyone other than those enamoured with either the Telltale format or the Marvel characters. More Than a Feeling, quite simply, is more of the same.
    • 65 Metascore
    • 80 Critic Score
    A mental genre mash-up that fuses the best of idle clickers with actual gameplay mechanics, Vostok Inc probably should come with a health warning. This may not be the best twin-stick shooter you’ll play on the PlayStation 4, but by mixing and matching mechanics from different titles it unleashes a beast that’s greater than the sum of its parts. Play responsibly – but most importantly, play.
    • 65 Metascore
    • 70 Critic Score
    Baja: Edge of Control HD is a remaster that may be head-scratching at first, but once you get your hands on it, there’s plenty to enjoy. Outside of some mixed texture work, the game runs and plays silky smooth. Given the game’s accessible price tag, off-road racing fans certainly have a lot to enjoy. There’s just something blissful about racing out in the open terrain, overlooking the land.
    • 65 Metascore
    • 70 Critic Score
    de Blob holds up surprisingly well to modern standards. It’s not without its problems: a dodgy camera, floaty jumping, and repetitive tasks rear their heads throughout the game. However, the simple concept of bounding through large environments splashing colour onto every surface remains original, fun, and satisfying – especially when accompanied by a great soundtrack that’s impacted by your play as much as the levels. Somehow, de Blob still feels contemporary, and it’ll cheer you up if this year’s other 3D platformer efforts have left you feeling blue.
    • 65 Metascore
    • 50 Critic Score
    Sniper Elite V2 Remastered isn’t a terrible game, but it feels outdated and completely outclassed in 2019. While its x-ray exterminations are still appealing, it’s just about the only factor making up this package that could turn one’s head in today’s world. Simply put, there are just so many better experiences you could have through the scope of a sniper rifle, including those sequels that make up the very franchise in question.
    • 65 Metascore
    • 70 Critic Score
    As much as this engages as a sobering alternative to the likes of Two Point Hospital, a large chunk of it just sees you cycling through familiar motions. The rich atmosphere and worthy setting are compromised by a narrow vision.
    • 65 Metascore
    • 40 Critic Score
    Moonglow Bay has a lot of promise; it’s easy to spend hours with it when it’s working properly. But when it’s not, it turns into a nightmare you don’t want to revisit. The cosy vibes of the gameplay, fun characters, and enjoyable fishing and cooking mechanics don’t make up for fundamental errors with the game that really mar the rest of the experience.
    • 65 Metascore
    • 50 Critic Score
    It has a real lack of gameplay or mechanical depth, so while it is fun to experience the novelty of its settings, weapons, and enemies, once all that wears off, there isn’t much left to keep you around. The gameplay feels overly simplistic, the AI is incredibly dumb, and it's missing that energy found in most great shooters. We were won over by the charm of Hypercharge, but not by anything else.
    • 65 Metascore
    • 70 Critic Score
    While the presentation is mixed and the game does ultimately run out of ideas, we actually do recommend this to beat-’em-up fans. There’s more depth to the combat than we anticipated, and there’s an air of weirdness to the whole endeavour that helps it to stand out.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, F1 2015 feels pretty lightweight in terms of content, and if you place it side by side with F1 2014, it's clear as day that what we have is little more than the bare-bones basics.
    • 65 Metascore
    • 70 Critic Score
    Again, it’s the best Smash clone we’ve ever played – we just wish Nickelodeon had shown some confidence in it.
    • 65 Metascore
    • 40 Critic Score
    The Solus Project is poor survival game that plays far better as a walking simulator. The lack of any guidance in controls and direction will leave you feeling clueless on how to proceed throughout. The environments are bland and barren, and although the weather and day/night cycle offer some positives, they're all ultimately overshadowed by the game’s negatives. To top it all off a below par PlayStation VR option and a large number of bugs turn what could have been a good survival title into a disappointing one.
    • 65 Metascore
    • 60 Critic Score
    That said, there's still lots of fun to be had. The game is rough around the edges, but the core gameplay is solid and it shines in multiplayer. If you're looking for something different, this is worth a try -- just don't expect to be building masterpieces.
    • 65 Metascore
    • 80 Critic Score
    Sonic Adventure 2 offers the same thrills as its Dreamcast and GameCube predecessors without sacrificing too much. The online features from the Dreamcast title are unfortunately stripped, and the GameCube extras are only available as paid DLC – making this PSN download worth skipping if you already own either of the original titles. But for those who haven't yet experienced the fast paced adventure, this is a stellar port of an old classic.
    • 65 Metascore
    • 60 Critic Score
    Radial-G: Racing Revolved is one of a disappointingly small number of PlayStation VR racers thus far. Until there are more to pick from, this makes the game at least worth a cursory glance, especially thanks to a relatively reasonable price. Unfortunately down the road, when there are options in this field, there won’t be much to recommend. The title doesn’t necessarily do anything poorly, but it doesn’t do anything overwhelmingly well either.
    • 65 Metascore
    • 40 Critic Score
    London Studio's latest karaoke effort may have a decent Party mode and PlayLink functionality, but its one-note tracklist and lack of four-player functionality make it a poor choice for a party game. SingStar: Celebration certainly doesn't live up to its name, then – it's only marginally more fun than a Jehovah's Witness' birthday bash.
    • 65 Metascore
    • 50 Critic Score
    There’s a clear feeling of Martyr being spread way too thin across all the ideas at play, and pretty much every aspect of the game suffers as a result. If it could’ve trimmed some of the fat and instead focused on a select few features and mechanics, we might well have had a ground-breaking 40K release on our hands. Instead, what we’re left with is a half-baked example of what could’ve been. Buried under its own ambitions to be everything at once is a solid Warhammer 40K story and a slow-burning, serviceable ARPG experience whose shortcomings may be more easily excused by fans of the source material the developers so honorably follow.
    • 65 Metascore
    • 60 Critic Score
    Valkyrie Elysium is a game of two halves. The level design and objectives feel at least two generations old and the characters and storyline are more like placeholders than the finished article. There's no capital F feelings here or much in the way of narrative justification, but if you're okay with that and you just want fifteen to twenty hours of fast, frantic, fluid combat then we can just about recommend this one.
    • 65 Metascore
    • 60 Critic Score
    Just Cause 4's traversal system can be wonderfully entertaining, and the chaotic, explosion-sim physics in play are frequently exhilarating, but they're manacled to a game that has absolutely no idea how best to use them. What's the point in giving players an array of tools that lets them cause wanton destruction on a gargantuan scale, and then designing a campaign full of drab, copy-pasted missions that barely require you to use them? It's a bit like getting the coolest BMX on the market for Christmas, but then your Mum tells you you're only allowed to ride it around the garden where she can keep an eye on you. Cheers, Mum.
    • 65 Metascore
    • 60 Critic Score
    When the central gameplay loop of Daemon X Machina: Titanic Scion starts to click, this is an action RPG with serious potential. But all too often, the joys of customising your mech and the thrills of hectic battles are held back by tedious design. With its barren open world structure and constantly expanding progression systems, it feels like Titanic Scion stretches itself too thin — but if you can stomach the missteps, there is a deeply addictive quality at the game's core.

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