Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 71 Metascore
    • 80 Critic Score
    Well worth its weight in gold, One Piece: Pirate Warriors 2 continues the recent trend of great Warriors titles.
    • 71 Metascore
    • 60 Critic Score
    As with its competitor Skylanders, it’ll cost you a fortune to get the most out of the game – but if you’ve already invested in this franchise, there’s no reason to hesitate over assembling those Avengers.
    • 71 Metascore
    • 60 Critic Score
    While the game may have benefitted from enhancing some of its mechanics, it's by no means a bad RPG experience – just one that we feel like we've had many times before.
    • 71 Metascore
    • 50 Critic Score
    Clementine is The Walking Dead, and by showing her transition into womanhood A New Frontier is just about a must for fans. But while it lays the foundations for new regulars in Javi and Kate, the fact is that all of the season’s other story threads come to an abrupt and unsatisfying end in Episode 5: From the Gallows. There have been many good moments over the course of the season, but the finale does little with them, and the journey feels like a waste of time as a consequence.
    • 71 Metascore
    • 60 Critic Score
    Pato Box attempts to do something different with the Punch-Out!! formula, and succeeds in weaving a story through the boxing matches and light puzzle solving. With a unique visual style and silly tone, this entertaining oddity certainly stands out from the crowd. However, some fights can feel a touch unfair, especially with poor checkpointing, and with very limited content, this probably won't last you too long.
    • 71 Metascore
    • 60 Critic Score
    Episode Aigis is one for the super fans. Its worthwhile story beats are rare and buried beneath a lot of all-too-familiar dungeon crawling, and it's undeniably expensive in terms of asking price. At best, it's an intriguing but flawed epilogue; at worst, it's a completely unnecessary addition to a fantastic game.
    • 71 Metascore
    • 60 Critic Score
    Bethesda’s really tried to make DOOM work in virtual reality, but despite supporting all three of PlayStation VR’s control options, it doesn’t really feel like the title was designed with any of them in mind. That said, if you can ignore the flaws with whichever peripheral you choose, then the over-the-top action of id Software’s series transfers well, and this is arguably one of the better looking virtual reality titles to date. It’s a little on the short side, but the price point reflects that, and the gunplay is still as intense as it’s ever been.
    • 71 Metascore
    • 50 Critic Score
    It’s staggering how little has been done with NHL 23 to differentiate it from last year’s edition. Bugs that should have long ago been quashed remain, Be A Pro continues to be littered with spelling errors and conversations that make no sense, retirement and championship banners in arenas are as far behind as half a decade, and the list goes on. Despite all that, women being integrated into HUT and desperation plays are welcome improvements, as is the overhaul of rink atmosphere. Ultimately, while NHL 23 isn’t a step backward per se, the move forward is so small, so minuscule, that it may as well not have moved at all.
    • 71 Metascore
    • 60 Critic Score
    If you flash back to a concern exacerbated from our Turrican Flashback review, Wonder Boy Collection's paltry four titles puts pressure on retro gamers to question its value for money, because it omits series defining titles and key console ports when compared to the more expensive Wonder Boy Anniversary Collection from Strictly Limited Games — which has sold out of its 2,000 PS4 retail copies. It's also worse value than retro compilations that released within weeks of the Wonder Boy Collection, when set side-by-side against the cheaper and more complete Pac-Man Museum+ and the superior extras in Sonic Origins.
    • 71 Metascore
    • 60 Critic Score
    It's hard to dislike Blackwood Crossing. It makes a valiant attempt at telling a tender story in an unconventional way, and for that its developers absolutely deserve credit. Unfortunately, its attempts largely fall flat. There are some striking visual and auditory moments to be sure but they don't make up for the predictable narrative and spotty voice acting.
    • 71 Metascore
    • 90 Critic Score
    This is a game that is massively enhanced by drop-in/drop-out co-operative play offline, with a future patch promising to bring the same experience to online players as well. Average players will probably complete the first difficulty level in 2-3 hours and disappointingly, the only real replayability here involves beating the game again on a harder difficulty setting. But even with that in mind, Double Dragon Neon is easily one of the most polished PSN titles available to date, and if you don't at least give it a spin (kick), then the joke is on you.
    • 71 Metascore
    • 80 Critic Score
    Woah Dave! Is a stellar example of how simple systems can combine to create incredibly tense and satisfying gameplay. While the package doesn't contain oodles of content, high score hounds are likely to find hours of fun exploring this utterly elegant experience.
    • 71 Metascore
    • 60 Critic Score
    Far Cry: New Dawn can quite easily provide a weekend of fun, but when it comes to recalling your favourite games of 2019, don't expect to remember this post-apocalyptic adventure. Its streamlined RPG elements do add some welcome structure, but this trek through Hope County may seem familiar to a fault. It's almost a shame that Ubisoft didn't go all-in on making New Dawn a totally over-the-top spin-off, rather than a sequel that struggles to tell an all-too-serious story.
    • 71 Metascore
    • 70 Critic Score
    Days Gone’s survival horror underbelly gives it just enough identity to set it apart from the dozens of other open worlders already available. A dense selection of overlapping gameplay mechanics make for entertaining action, even if the title’s unremarkable mission design doesn’t always make the best of them. The story can drift, and the overall package isn’t quite as polished as its PS4 exclusive counterparts – but as far as gaming comfort food goes, you could feast on worse snacks than this.
    • 71 Metascore
    • 70 Critic Score
    Hitman: Episode 4 - Bangkok may be weaker than Sapienza, but by no means is it a bad addition. While the setting does feel a missed opportunity, the Himmapan Hotel is ripe with plenty of different kills, and the clandestine nature and harder difficulty makes it all the more interesting.
    • 71 Metascore
    • 60 Critic Score
    Once it gets going and the tricks begin to unlock, Mad Riders is extremely fast and quite fun. There are several niggles that drag this racer down, though, such as the slow introduction of stunts and the harsh quickness of some respawns which directly opposes the multi-pathed style of the courses, and it never really does enough out of the ordinary to live up to its title.
    • 71 Metascore
    • 60 Critic Score
    While the overarching story in KONA will no doubt leave you cold, the tense atmosphere at the centre of its snowstorm setting will warm your desire to see it all the way through to the end. It should also be applauded for trying to add a surprising number of mechanics to what's ostensibly an adventure game, and while the survival gameplay ultimately feels superfluous, it at least works well in service of developer Parabole's presentational aspirations – which is more than can be said for the pointless combat and distinctly average collection of puzzles.
    • 71 Metascore
    • 60 Critic Score
    This is a game made to be played many times, with you building your skill with the controls and your knowledge of the stages, but both these things feel slightly clumsy. Still, there's absolutely fun to be had here, with some sequences that truly do feel great to play, and collectable gameplay modifiers that let you go totally bananas.
    • 71 Metascore
    • 70 Critic Score
    Leisure Suit Larry: Wet Dreams Don’t Dry plots the return of a filthy anti-hero that’s often enjoyable and sometimes cringe-worthy. An interestingly non-linear story format breaks from the usual adventure template, but this is still the same old Larry – for better or worse.
    • 71 Metascore
    • 80 Critic Score
    Broken down into individual pieces, Sand Land doesn't do anything particularly amazing, but when taken as a whole, this is one of the best anime-based games that we've played in a long time. It's got plenty of great story moments, its open world structure is moreish, and combat is satisfyingly solid. A robust and lovingly crafted adventure that charms from start to finish.
    • 71 Metascore
    • 70 Critic Score
    Asura's Wrath is uncompromising, testing the limits of what a game is, and in taking this approach it's a compelling, often invigorating, piece of software. However, at just six hours long - a couple of hours longer if you want to unlock absolutely everything by gaining S ranks on each episode and choose to watch every cut scene again - with gameplay that amounts to far less than that time might suggest, it's a tough sell as a full price title.
    • 71 Metascore
    • 70 Critic Score
    Outside of its gripping boss battles, Toukiden: The Age of Demons doesn't do much to get you excited.
    • 71 Metascore
    • 60 Critic Score
    The Escapists is excellent at what it does, there's no doubt about that, and it's cornered a market that nobody else dares to touch. It's generous with content, it's deep, and, at times, it's extremely satisfying. Still, it can be very tedious, and as such, unless you're actually in prison and have time to kill, there are probably better ways to spend your limited gaming hours.
    • 71 Metascore
    • 60 Critic Score
    The fundamentals here are spot on. The racing itself is fun and fast-paced, and the upgrading system works well to keep you coming back for a good few hours. It's just unfortunate that pretty much everything else doesn't quite measure up. The music, the environments, and the presentation all fall behind.
    • 71 Metascore
    • 70 Critic Score
    LEGO Marvel's Avengers assembles the building blocks of a good LEGO game adequately, delivering decent puzzles, comical cut-scenes, and some feel-good fiction for the whole family. However, the formula's definitely starting to wear thin, and it has some niggles that could do with being Iron Man-ed out.
    • 71 Metascore
    • 70 Critic Score
    There's also a social element to the game as you can level up social ranks between characters once they’ve been on enough missions together, leading to unlocking new skills which can be used in battle or more bonuses for those characters. Fairy Tail carries on going even when the storyline is done; there's plenty to upgrade in the guild, and a multitude of characters to rank up, unlocking new content and cutscenes. That, combined with an enjoyable battle system, makes Gust's latest a solid experience for anime fans.
    • 71 Metascore
    • 70 Critic Score
    The patient, cunning mindset Aragami puts you in with its strictly stealth gameplay is something we long for with more titles. With simple yet smart level design and mechanics, it proves to be a focused title with heart and soul that has learned much from its old masters. But the game does lack polish in its performance and appearance, and the AI can be irritating at times. Fortunately, the release's story, visuals, and sound design ultimately help lift it out of the darkness.
    • 71 Metascore
    • 60 Critic Score
    GRIP has great racing mechanics, but they’re marred by inconsistent implementation. As a spiritual successor to a turn of the century combat racing IP that only a select few would recognise – Rollcage – it’s best enjoyed in short bursts. Its familiar simplicity is inherently appealing, and its well-polished mechanics make racing fun for an hour or two. As you get your fill of the main mode and begin to delve deeper beneath the surface, however, it becomes apparent that there isn’t much to keep you coming back for more. GRIP has an incredibly solid framework, but it still feels like it’s missing something.
    • 71 Metascore
    • 70 Critic Score
    Unit 13 showcases the strengths of the PlayStation Vita fairly well, with the quality of its core gameplay complemented by the accessibility of its mission design. Some of the objectives let the format down, but for the most part the game is perfectly suited to its parent platform.
    • 71 Metascore
    • 50 Critic Score
    Life is Strange: Reunion could have been a full Double Exposure sequel, and it could have been a full Max and Chloe entry. Instead, both narratives are squeezed into a bloated finale with dull pacing and a lacklustre resolution. There are sparks of brilliance in there and fantastic chemistry between its two leads, but it's never given the love and care to blossom into something beautiful.

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