Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 71 Metascore
    • 70 Critic Score
    Devil's Daughter focuses more on story, with a larger plot taking over from the case work in satisfying ways. Some extended sequences of button mashing can become tiresome and the moral choice system doesn't add anything substantial, but the overall experience is great fun.
    • 71 Metascore
    • 80 Critic Score
    It’s brief, chaotic, and hard as nails, but this is a glorious throwback that every fan of 90s shooters should pick up. Brutal and loud, BUTCHER makes for a suitable companion to last year's excellent DOOM reboot.
    • 71 Metascore
    • 70 Critic Score
    Hoa
    The game is a looker too, with gorgeous green and blue tones brightening areas beyond the beaming sun. And while the adventure is over in just a few hours, a fair few different areas keep the brain engaged as the visuals mix things up. Our only real criticism would be the scene transitions, which cause the game to freeze in place for a second. It happens often enough to ruin the immersion somewhat. That aside, Hoa is a lovely little game that pretty much anyone of any age can enjoy. It's not trying to do something new, but rather whisk you off on a short, beautiful adventure full of positivity.
    • 71 Metascore
    • 70 Critic Score
    There's a generous amount of content, which at 20 hours is four times the completion size of the original. Since this retro remake is a game of three thirds, it'd be a disservice if followers of the original lost faith from initial impressions of the unsightly side-scrolling action, and an overly gabby god game. Yet, fans won't be on cloud nine if a lack of support towards Actraiser Renaissance discourages Square Enix from being devoted to ActRaiser as a promising series.
    • 70 Metascore
    • 70 Critic Score
    At over two hours, Batman: The Enemy Within – Episode 1: The Enigma is meaty instalment which picks up as strongly as the previous season left off. As a self-contained story, the Riddler’s unique brand of psychotic behaviour makes for a satisfying arc – but it’s the bigger picture involving Bruce and the deranged John Doe that promises plenty for the remainder of this series, and we’re excited to see where it goes.
    • 70 Metascore
    • 60 Critic Score
    Sheltered is a complex strategy and resource management game which gets a lot of things right. Its presentation creates a palpable atmosphere, while its many relatively simple systems interlock in ways that are both thematically appropriate and mechanically interesting. Unfortunately, those same clever systems sometimes rely too heavily on luck, which – when combined with the title's abysmal controls – often make the entire experience more frustrating than its worth.
    • 70 Metascore
    • 70 Critic Score
    Lords of the Fallen is an exciting kind of Sous-like. Whereas many others aim to perfect the formula, Lords of the Fallen’s goal is to innovate. It certainly has its own array of problems, like lacking audio, repetitive enemy types, and combat that could be tightened up a little. However, when the game sinks its claws into you with its thrilling dual world mechanic, you won’t be able to get enough of it.
    • 70 Metascore
    • 80 Critic Score
    Sonic Frontiers feels like a statement from Sonic Team after years of being treated like a joke. By no means is it perfect, but this is exactly the injection of life the franchise needed after the misstep of Forces, and it's the freshest Sonic has felt since Adventure first hit the shelves. While it is wrought with minor issues, the overall package of Sonic Frontiers mostly hits the mark, with its satisfying gameplay, a storyline that will please long-time fans, and an absolutely phenomenal soundtrack. It immediately places itself among the best Sonic games ever made.
    • 70 Metascore
    • 70 Critic Score
    It isn't offering much you haven't seen before in the genre, but Monster Jam Showdown is a really solid racer and by far the best the series has been in a long time.
    • 70 Metascore
    • 40 Critic Score
    Add to this the various bugs we encountered during play, and Lost Ember becomes a fairly hard sell. We got stuck on geometry a couple of times, and had to reset the game more than once. At one point, some animals failed to spawn, which meant we couldn't progress without reloading the checkpoint. These rough edges don't help a game that's already a little threadbare. Unless you're curious about the narrative, we'd beware of the dog in this case.
    • 70 Metascore
    • 70 Critic Score
    The only issue we had with Yurukill was that it never felt like it went far enough. It's a compelling tale and it moves at a brisk pace, but it lacks the malicious edge of a Danganronpa or the brain-breaking narrative of a Zero Escape. By the time it's all said and done, we'd enjoyed our time with it, but we were a mite disappointed that it didn't push us harder.
    • 70 Metascore
    • 60 Critic Score
    LEGO Horizon Adventures has left us feeling somewhat torn. On the one hand, this is a charming, kid-friendly take on Sony's popular series that successfully translates the story, characters, and combat into the LEGO realm — and with real visual polish to boot. On the other, once the novelty wears off, level design feels vacant and repetitive, almost never engaging you with the sort of platforming or puzzle solving you might expect. There's absolutely fun to be had here, especially the combat, but some fundamental design decisions let the side down.
    • 70 Metascore
    • 80 Critic Score
    While some of the gameplay ingredients don't necessarily work that well together – with the combat in particular leaving a bitter aftertaste – you'll at least be able to cleanse your palate with another draft of its fun base building and resource management, and that'll keep you coming back for more servings.
    • 70 Metascore
    • 60 Critic Score
    While it fulfils its promise of delivering a much needed edge to the saturated zombie horror scene, Deadlight: Director's Cut is sadly hampered by its clunky combat system and recycled puzzles.
    • 70 Metascore
    • 70 Critic Score
    But the soundtrack is excellent and perfectly complements your lonely swimming, the atmosphere is thick, and the occasionally wondrous moments are suitably awesome, in the literal sense. While you spend most of your time swimming alone in the grim dark of the sea, the moments where you find a sunken wreck or a friendly octopus act as a kind of catharsis, and always feel special.
    • 70 Metascore
    • 70 Critic Score
    Complemented by a beautiful watercolour and cel-shaded art style, and cloaked in an aura of innocence, this is an enjoyable adventure, but it's let down by some occassionally mundane gameplay, frame rate issues, and voice dub faults.
    • 70 Metascore
    • 60 Critic Score
    Sundered is a Metroidvania that's left us with mixed feelings. The gorgeous environments and enemy design help to make the title a visual treat. Unfortunately, the game doesn’t really offer enough downtime to actually enjoy that element. It instead serves up near-constant enemy encounters and frustrating hordes of enemies that end up irritating rather than exhilarating. While the game controls very well, and the upgrade tree is incredibly impressive, its light procedural elements still end up being the most unique feature.
    • 70 Metascore
    • 70 Critic Score
    In many ways, Assassin's Creed III: Liberation is suppressed by Ubisoft Sofia's own outrageous ambitions. The plot meanders between ingenious and incomprehensible, sadly settling on the latter for great chunks of the single-player campaign. The gameplay is recognisable and confidently recreated, and there are moments when Aveline's pocketable adventure threatens to outdo its console counterparts – but the experience is mired by a communicative murkiness that's not entirely unlike its depiction of the Louisiana bayou's bogs.
    • 70 Metascore
    • 70 Critic Score
    Expansions are rare when it comes to fighting games, but Road to Boruto manages to add a reasonable chunk of content to a brawler that's already stuffed with things to do. Most of what's on offer is nothing new, but if you've been looking for an excuse to leap back into CyberConnect 2's super polished title, then this additional adventure is as good a reason as any.
    • 70 Metascore
    • 50 Critic Score
    The PlayStation 4 version of Resident Evil: Revelations is the definitive version, but that doesn’t carry as much weight as it would have a few years ago. We do think the campaign is still worth a playthrough, but with clunky controls, a graphical presentation that’s showing its age, and an inferior raid mode, it’s hard to recommend a voyage on this ship to anyone but newcomers.
    • 70 Metascore
    • 60 Critic Score
    Starlink: Battle for Atlas can’t decide whether to take its toys-to-life concept seriously, or drop it completely. It has a good, if somewhat repetitive, open world experience to offer, but it’s held back by mistakes that aren’t entirely its own fault.
    • 70 Metascore
    • 60 Critic Score
    Despite its imperfections, an array of handy gameplay mechanics coupled with a colourful cast of characters provides just enough intrigue to justify the thirty-or-so hours that you'll spend level grinding your way through this adventure.
    • 70 Metascore
    • 60 Critic Score
    Senran Kagura Peach Beach Splash can be a romp in more ways than one. It’s a decent third-person shooter with fast-paced, vertical gameplay, and there are some quirks here and there that make it stand out in its market. However, its single-player content can get noticeably repetitive and one-note amid a lot of the fluff that you’ll unlock. If there’s one thing the game owns with style and confidence, it’s the overall presentation. We’re pretty sure it’s the most important part anyways.
    • 70 Metascore
    • 70 Critic Score
    In Too Deep is a stepping stone to introduce Michonne that detrimentally plays it safe. There
    • 70 Metascore
    • 70 Critic Score
    Code Vein is a stylish JRPG with an interesting combat system that just falls short in a few areas. Its inspirations are clearly worn on its sleeve, but it brings enough to the table to stand out on its own. This title has promise, and we think the developer could iron it out into a worthy franchise if it’s given the chance to make future instalments.
    • 70 Metascore
    • 50 Critic Score
    There's still some fun to be had in a spare 30 minute session alone, and it excels when played with friends – but on the whole it fails to provide enough depth and variation to keep the average player Obliteracing after the initial taster.
    • 70 Metascore
    • 80 Critic Score
    Yet, even without save states, progression in Cotton Reboot! is accessible to shmup newcomers due to approachable difficulty options, and once you've beaten the 35-minute main game, there's replay value in unlocking new characters, and practicing techniques in two or five minute Time Attack modes to strive for online rankings.
    • 70 Metascore
    • 70 Critic Score
    Samurai Warriors Chronicles 3 is a solid handheld Warriors title that's let down by a couple of questionable design choices, namely the tedious bonds system, and the initially overwhelming battle objectives.
    • 70 Metascore
    • 70 Critic Score
    With four games as a showcase of the exploratory level design of early 1990s European-style run-and-gun titles, Turrican Flashback's ex-Factor 5 games had an undeniable x-factor, and the first two Amiga Turrican releases are noteworthy as some of the best 16-bit computer games. Alongside the console bedazzlement of Super Turrican and Mega Turrican, there's plenty of platforming fun to be found, and the 2D visuals are well presented through varied display options. Yet, the gameplay becomes repetitive when bouncing between four titles, and Turrican Flashback feels incomplete as a collection representing the scope of the series. Still, retro gamers might not dwell on the modest number of games included, as soon as they hear Chris Huelsbeck's sublime soundtracks booming once again.
    • 70 Metascore
    • 60 Critic Score
    Despite its flaws, New Little King's Story is far from a bad game – but it certainly could have done with more polish before its coronation. If you can overlook its problems this is still a fun, often addictive, real-time strategy game that doesn't take itself too seriously and is pretty unique in the marketplace, but every issue is a gentle nudge that reminds you that this could have been a far more royal affair.

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