PSX Extreme's Scores

  • Games
For 1,504 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Metal Gear Solid 4: Guns of the Patriots
Lowest review score: 18 World Championship Paintball
Score distribution:
1504 game reviews
    • 66 Metascore
    • 80 Critic Score
    It's simple, really- if you want a focused, in-depth flying simulator that puts most all emphasis on intricate gameplay, your game is right here.
    • 66 Metascore
    • 68 Critic Score
    Operation Abyss: New Tokyo Legacy could’ve been a really good game, but it ends up floundering beneath a pile of stats and character management.
    • 66 Metascore
    • 69 Critic Score
    This is an okay title, and maybe worth the twenty bucks if you're looking for a simple, fun, yet flawed old-school 2D fighter.
    • 66 Metascore
    • 69 Critic Score
    So, curse you Konami, for releasing "Frogger: Ancient Shadow" [PS2], which made me scream and throw my controller, and thank you Konami, for releasing Frogger: Helmet Chaos, which I had some fun with.
    • 66 Metascore
    • 68 Critic Score
    Role-playing enthusiasts will probably deem it too underdeveloped for their tastes, but Neopets fanatics and younger players should come away satisfied.
    • 66 Metascore
    • 70 Critic Score
    A decent puzzler that is humorous, relatively well written and presented, and plenty challenging. The spiking difficulty due to puzzles that simply seem bizarre and obscure can stop you in your tracks but hey, isn't that a common trait of the genre?
    • 66 Metascore
    • 68 Critic Score
    The Last Tinker: City of Colors is like the nicest kid in school. He’s not the best athlete or student; he’s just nice and because of that, you want to like him. To some extent, you do. But he still isn’t picked first in gym and he doesn’t ace all his tests.
    • 66 Metascore
    • 65 Critic Score
    Shing! is a beat ’em up with a few good ideas and facets to admire. While many of its ambitions aren’t executed in the best of ways, Shing! serves as a decent distraction with friends. Its four-player cooperation, competent if iffy combat, and polished art style make it an okay journey for its humble several hours of playtime.
    • 66 Metascore
    • 84 Critic Score
    This is one hell of a stress reliever.
    • 66 Metascore
    • 58 Critic Score
    The story is just a bunch of barely understandable gibberish, the characters feel tired and overdone, and the “streamlining” of the combat is only the equivalent of dumbing-down. Nothing more.
    • 66 Metascore
    • 72 Critic Score
    Too many times, it just feels as if you don’t have total control over what’s going on during a match, and the AI is questionable.
    • 66 Metascore
    • 90 Critic Score
    City of Brass is a beautiful, highly-polished and mostly successful attempt at turning the genre on its head by making it more accessible to everyone, from rogue-lite veterans to first time players. With a unique and intuitive new combat style and some innovative takes on genre conventions, you’ll find plenty to like about City of Brass no matter what your skill level.
    • 66 Metascore
    • 60 Critic Score
    Arena Football seems like a good idea on paper, but the execution of the idea is miserable.
    • 66 Metascore
    • 61 Critic Score
    The controls are slow and clunky, the technicals are passable but never really shine, the story and progression through the game is erratic, and we think the potion making part will prove frustrating for some of the title’s audience.
    • 66 Metascore
    • 77 Critic Score
    Magic Ball isn’t quite as innovative as other PSN games out there and it certainly won’t test your brain, but it’s a decent downloadable title that may deserve your attention.
    • 66 Metascore
    • 74 Critic Score
    Need for Speed is a fun, accessible racer that’s both aesthetically impressive and technically stable. The always-online requirement means server problems can affect your game and oh yeah, you can’t pause, either. I’m sorry but it just wasn’t necessary.
    • 66 Metascore
    • 61 Critic Score
    A lot of great concepts…too many great concepts, in fact, and the charming exterior and good control can't save it. And what's this about no online multiplayer? Really?
    • 66 Metascore
    • 63 Critic Score
    Does a lot of things well, even if the pacing, depth, and overall immersion isn't where it needs to be. The basic control for each event is mostly intuitive and solid, there are a ton of events, using Move adds a lot to the gameplay, and skill supersedes luck (as well it should, of course). The technical elements are pretty good, too. We just require more in the way of "oomph," more reasons to keep the player coming back for more.
    • 66 Metascore
    • 75 Critic Score
    There’s definitely a bit of lag when playing online but it’s also a big bonus and certainly the biggest addition to the franchise in question.
    • 66 Metascore
    • 70 Critic Score
    Despite the mechanical and control issues, the apparent cheapness of some of the many deaths, and a few poor decisions, the game does have at least some appeal.
    • 66 Metascore
    • 73 Critic Score
    Superstars V8 Racing works hard. It strives to be a true-blue simulator that sacrifices a few things here and there for the sake of its digital format and price tag. For the most part, it doesn't do a bad job.
    • 65 Metascore
    • 72 Critic Score
    Ultimately, the game's biggest flaw is its duration. Most players will only need two or three hours to complete the final level.
    • 65 Metascore
    • 62 Critic Score
    The mission structure is broken, and the missions can be very short. The online, while fun, is incomplete. And the visuals leave something to be desired.
    • 65 Metascore
    • 74 Critic Score
    Diner Dash is good…I think. It’ll tick you off but again, that’s good…I think. Maybe you’ll just have to play it to fully understand.
    • 65 Metascore
    • 82 Critic Score
    Atelier Rorona: Alchemist of Arland is a darn good RPG with an admitted emphasis on item creation, which won't be alien to those familiar with the Mana Khemia or past Atelier titles.
    • 65 Metascore
    • 72 Critic Score
    There are so many places that just scream out for more attention; I couldn’t play for more than 15 minutes without going, “oh come on; that could’ve been awesome!” There’s just always something that reared its ugly head and it’s absolutely unavoidable.
    • 65 Metascore
    • 68 Critic Score
    In the end, this title really isn’t half bad. If only beating Billy senseless during the end credits wasn’t the most fun we had with the game.
    • 65 Metascore
    • 37 Critic Score
    I decided to slug through about a dozen events before tossing in the towel on campaign, particularly because all the events are nearly identical.
    • 65 Metascore
    • 71 Critic Score
    Phantom Brave: The Hermuda Triangle has all the elements and aspects of a solid strategy/RPG, and despite the fact that it's more than a few years old, it delivers what it promises. Unfortunately, the whole thing feels a little more muddled than it should've been.
    • 65 Metascore
    • 62 Critic Score
    An amusing game that loses its appeal all too quickly. The adventure is mostly fluid, as is the combat and platforming elements, and the storyline isn't too bad, but the rest is just generic, cut-and-paste design.

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