PSNStores' Scores

  • Games
For 236 reviews, this publication has graded:
  • 66% higher than the average critic
  • 5% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 ABZU
Lowest review score: 20 WE ARE DOOMED
Score distribution:
  1. Negative: 20 out of 236
236 game reviews
    • 68 Metascore
    • 60 Critic Score
    Dear Esther isn’t a groundbreaking experience, but it did help pioneer more games in its genre. It will take you a little under 2 hours to complete the game’s four main areas, but it is a game that you might want to play again upon completing it to further understand its plot. The Director’s Commentary will add another playthrough for those looking for an interesting background on how the game was created and its inspirations.
    • 61 Metascore
    • 60 Critic Score
    PaRappa the Rapper Remastered doesn’t take long to get through, if the fourth stage goes smoothly for you. Songs only take a few minutes to complete and sometimes the cutscenes seem longer than the gameplay. After you complete the game and finish each stage with a “Cool” rating, there isn’t much else to keep you around other than a few miscellaneous trophies if that interests you. PaRappa the Rapper Remastered is beautiful to look at, and the soundtrack is catchy enough that I’ll be listening to these tunes for some time.
    • 60 Metascore
    • 60 Critic Score
    Touhou Double Focus shows a decent amount of promise with its reliance on character swapping and willingness to just be weird. That said, stiff controls and frustrating hitboxes certainly bring the overall game down quite a bit. Still, Double Focus has a lot of personality and I had a good time seeing it through to the end. It’s not as strong as Touhou Genso Wanderer, but still a decent enough adventure, if a bit rough around the edges.
    • 71 Metascore
    • 60 Critic Score
    It should of course be noted that the original cast has returned to reprise their roles and, considering how long it’s been, they all deliver great performances. The same level of quality is true for the writing and jokes throughout the game. It’s clear Double Fine still has a firm grasp of the world of Psychonauts and its characters. So, while Rhombus of Ruin isn’t the most mind-bending VR adventure out there, it’s still good to be back with these characters. I still laughed and appreciated some of the smaller details present throughout the game, it’s just hard to not want a little more out of it by the end.
    • tbd Metascore
    • 70 Critic Score
    I may not feel as strongly about Enigmatis as I’d hoped, but it still presents much of what I was hoping to find when I started it up. There’s plenty of hidden object scenes, the unique context specific puzzles are still generally pretty fun to solve, and the evidence wall is a neat inclusion. It should also be stated that the game just looks really nice, it’s clear that a good deal of effort went into the detail of every scene. Unfortunately, the story and characters weren’t quite what I was hoping for.
    • 54 Metascore
    • 50 Critic Score
    Feist isn’t a bad game, but it wasn’t all that enjoyable at the same time. Most times I just wanted to get through the level as quickly as possible, which I suppose is the goal if you are trying to beat the speedrun times. There are occasional framerate drops in the game, but they don’t really show their true colors until the end of the game. The game is pretty short, so don’t expect a long journey. The game’s longevity can be increased if you care about clearing the levels with the fastest time and without dying.
    • 61 Metascore
    • 60 Critic Score
    Overall, Demetrios is a well-crafted game with a good deal of content. If you’re into Adventure games and/or toilet humor, you’ll find something well worth playing in Demetrios. It’s not quite as crude as, say, Leisure Suit Larry, but it’s certainly not as lighthearted as other Adventure games on the market. If you’re not into Adventure games, I don’t see this as being the game to change your opinion. While it is well written and chock-full of humorous quips, its core systems do little to separate it from or elevate within the dated genre.
    • 77 Metascore
    • 70 Critic Score
    Shu
    In general, the game is pretty good about introducing new characters/abilities at a steady pace to keep things interesting. That said, the moments where it’s just Shu can get pretty dull once you’ve had new abilities given and taken away in each world. What’s here is enjoyable enough, though, and the collectibles and time trials make for a decent incentive to spend just a bit more time with Shu, even after the credits.
    • 64 Metascore
    • 50 Critic Score
    The game instead features a linear journey with some not-all-that-exciting tasks, a bit of repetition, a clunky climbing system, and a pet dinosaur that isn’t nearly as cool as it could be.
    • tbd Metascore
    • 60 Critic Score
    Overally, Type: Rider felt like a relatively basic platformer. The educational aspect of the game falls just short of being meaningfully employed; instead feeling more like wrapping paper. I’d recommend it if you or someone you know is into fonts and/or history, but otherwise it doesn’t truly standout.
    • 67 Metascore
    • 70 Critic Score
    Lichtspeer has a pretty great sense of humor and sticks proudly to its weird concoction of Germanic x Futuristic x LSD influence. It makes a strong first impression that unfortunately doesn’t carry through to the end. Aside from boss fights, things get pretty repetitive about midway through and, for me, never really picked up. I still had a decent time with the game, and I absolutely love its presentation, it just doesn’t really do enough to keep me wanting to come back.
    • 53 Metascore
    • 60 Critic Score
    The game is a decent racer and is meant to be played locally with friends. It won’t take long to complete all the game has to offer, so your mileage with the game really depends on how much you play with friends. Track design is confusing and isn’t very straight forward, but after some trial and error, you’ll be on the right path.
    • tbd Metascore
    • 70 Critic Score
    Ultratron isn’t anything that will blow your mind, but it does work for those wanting to achieve high scores and chase leaderboards with the community. It only offers one mode, but there is enough variety in the weapons and upgrades that should keep players intrigued for a while. The addition of Cross-Save support doesn’t hurt either.
    • 63 Metascore
    • 60 Critic Score
    In theory, I love what Moon Hunters is going for. The art, the music, and the overall style of the game are all superb. As a narrative experiment, it works decently. My friends and I used to gather around the lunch table and talk about our epic Everquest adventures or even the crazy Starcraft matches we had the nights before. Real stories do arise from playing games. Moon Hunters writes those stories down for the player. The problem is, they seem a bit blown out of proportion relative to the actual experiences I had with the game. Running around sections of nothing is fine in theory – a barren wasteland peppered with scared, lost souls – but dull in practice.
    • 60 Metascore
    • 60 Critic Score
    Lifeless Planet isn’t necessarily an experience that is needed to be had, but if you do journey to the planet, there is some good to be found.
    • 61 Metascore
    • 60 Critic Score
    The ending isn’t completely satisfying, but as a pilot episode of an ongoing series I’m totally on-board to see what comes next.
    • 59 Metascore
    • 70 Critic Score
    Overall, Lost Sea is a good amount of fun. It would likely be great for players who don’t take kindly to constant barrages of enemies, branching skill trees, and other relatively complex gameplay hurdles.
    • 52 Metascore
    • 60 Critic Score
    On the gameplay side, the camera can be tough to maneuver, and platforming sections can be frustrating. However, the game works as a third-person action RPG with the skill trees, items and secrets.
    • 55 Metascore
    • 60 Critic Score
    In the end, Table Top Racing: World Tour is a serviceable combat racing game.
    • 36 Metascore
    • 50 Critic Score
    Coffin Dodgers is no more than a stop-gap in your daily gaming routine.
    • 52 Metascore
    • 60 Critic Score
    Depending on how you feel about the ability to simulate games, it is a tough sell for players of last year’s game to upgrade, but if this is your first R.B.I. Baseball game, this is the one to get.
    • 73 Metascore
    • 70 Critic Score
    That said I absolutely recommend setting aside the five hours it’ll take to unlock the four truths and to seek out the true ending. The narrative and how it’s told is really interesting and is absolutely worth seeing.
    • 64 Metascore
    • 70 Critic Score
    The UI doesn’t look nearly as polished as the rest of the game. The game stalled on my a couple of times; once during a boss fight where I had to wait until the entire screen was engulfed in flames, and once in the Character Sheet screen where I had to close the game to get back to playing it. That being said, the game as a whole is a fun experience.
    • 87 Metascore
    • 70 Critic Score
    I found the experience about as thrilling as a sudoku book.
    • 65 Metascore
    • 70 Critic Score
    Each turn demands perfection, and if you are not refilling on food and repairing your hull, your ship just isn’t going to make it. Haven’t met such an unforgiving game in some time, things start out difficult and they only get worse (I lost by turn 3 sometimes). Watch some gameplay videos before jumping into this one.
    • 76 Metascore
    • 70 Critic Score
    I wasn’t really captivated by what I played in the end. The beautiful setting of the Wyoming forest and the dialogue between you and Delilah kept me wanting to progress the story, but it ended up falling flat at its conclusion.
    • 70 Metascore
    • 60 Critic Score
    Resident Evil 0 HD is good, but I fear its lasting impression will be one of annoyance. For as interesting as the character-swap mechanic is I just can’t get over how tedious the act of playing the game can be. The over abundance of backtracking makes this one of the only Resident Evil games that I likely won’t be playing again.
    • 76 Metascore
    • 70 Critic Score
    Klaus isn’t perfect by any means, but is a fun puzzle-platformer that challenges the player without making it feel too easy, and at the same time not making it too frustrating.
    • 80 Metascore
    • 50 Critic Score
    Overall, the segments in the games are lengthy besides for in Runner and it’s a pain to restart from the beginning if you die.
    • 73 Metascore
    • 70 Critic Score
    At this point, around 20-30 hours in, I might have spent more time watching Just Cause 3‘s loading screens than playing some of the smaller indie games that have released on the PlayStation Network.
    • 68 Metascore
    • 70 Critic Score
    It’s not as colorful or as big as the first entry, but Rubble Without a Cause still contains much of what I loved about A Knight to Remember. There’s great characters, puzzles, some cool fairy-tale references, and most importantly there’s just a lot of heart.
    • 66 Metascore
    • 60 Critic Score
    A horror game with a controllable toddler is a fantastic concept. Unfortunately Among the Sleep doesn’t quite go all the way with it. There’s a lot of promise early on with the first level, but things slowly fizzle out towards the end. Ultimately Among the Sleep didn’t leave the impact I was hoping for, but instead feels like a missed opportunity.
    • 81 Metascore
    • 70 Critic Score
    So if you are looking for good music/rhythm game with a wide range of songs and a bit of challenge, check out Superbeat: Xonic.
    • 63 Metascore
    • 60 Critic Score
    Poncho’s world is colorful, with visual depth and great music that help bring it to life. Unfortunately the platforming doesn’t live up to its potential.
    • 71 Metascore
    • 60 Critic Score
    It’s a sadistic thrill ride that dies down way too quickly, and unfortunately, I don’t see myself going back and playing it again anytime soon.
    • 66 Metascore
    • 60 Critic Score
    Overall, Dengeki Bunko feels like a fighting game port from the early 2000’s. It just doesn’t feel like a full package compared to other games in the genre that have come out in the last few years.
    • 66 Metascore
    • 60 Critic Score
    It’s not a bad game at all but it doesn’t do much to differentiate itself from countless other physics-platformers. Because of the visual style and tight controls, it’s a game that doesn’t overstay its welcome and acts as proof that there are mobile games worth your time.
    • 52 Metascore
    • 50 Critic Score
    Beyond Eyes may be worth playing if you can find the game on sale, but it doesn’t offer too much new to people who enjoy these types of games. On the other hand, if you have a young one or want to introduce games to someone, this may be the game.
    • 51 Metascore
    • 50 Critic Score
    I love the atmosphere within Knock-Knock, the art direction works really well, and the descent into madness idea has potential. I just found myself not wanting to play anymore about four cycles into the game.
    • 74 Metascore
    • 60 Critic Score
    As is, you should pick it up if you like hexagonal board games with outstanding artwork.
    • 62 Metascore
    • 70 Critic Score
    Excellent presentation, decent puzzling.
    • 75 Metascore
    • 70 Critic Score
    At $5, Actual Sunlight is affordable, but it takes only about an hour and a half to explore and see everything the game has to offer.
    • 56 Metascore
    • 70 Critic Score
    If you want a laid-back, relaxing experience full of discovery in a beautiful but haunting world, this game’s for you.
    • 62 Metascore
    • 70 Critic Score
    Kay seemed to be overlooked back in the day of 3D platforming mascots, but Legend of Kay Anniversary makes a case for Kay to be on a level with the likes of Sly Cooper and Jak and Daxter.
    • 76 Metascore
    • 70 Critic Score
    Q.U.B.E: Director’s Cut offers some unique puzzles with an intriguing story.
    • 65 Metascore
    • 60 Critic Score
    I can think of a handful of better puzzle games on the PSN, but if you’ve got a soft spot for cats or poorly translated Japanese games, you may want to give this one a go.
    • 72 Metascore
    • 60 Critic Score
    Lost Dimension doesn’t exactly live up to the high hopes that I had for it. The story and characters are lacking and combat begins to drag the further you get through the game.
    • 49 Metascore
    • 50 Critic Score
    Red Goddess: Inner World can be enjoyable, but the infuriating one hit kill platforming, long load times and difficulty spikes ruin the experience.
    • 50 Metascore
    • 50 Critic Score
    In the end, Syberia is old, but that’s not necessarily a bad thing. Some aspects like the writing, movement and direction have aged with time, but the style of the world, puzzles and story make up for the shortcomings.
    • 70 Metascore
    • 60 Critic Score
    The daily-ish galactic challenges are fun for a while (and help with pins), but they start to repeat after a week or so, losing their luster.
    • 66 Metascore
    • 70 Critic Score
    If you’re itching for an abstractly touching adventure game, spring for MonsterBag. There aren’t many other options for this genre on the Vita.
    • 56 Metascore
    • 60 Critic Score
    I didn’t like Toren as much as I was hoping to, but there’s still some pretty neat ideas that make it worth checking out.
    • tbd Metascore
    • 60 Critic Score
    Personally it’s still tough to justify the $20 price tag, but the new features make the price a little more reasonable. However, if you are looking for a game to play with others who normally don’t play games, but love baseball, give this a look.
    • 59 Metascore
    • 60 Critic Score
    Aaru’s Awakening can be beaten in just a few sittings and the experience isn’t memorable or overall exciting. It is worth somewhat of a playthrough to look at the gorgeous environments and characters, provided they don’t kill you first.
    • 71 Metascore
    • 60 Critic Score
    Soldner X-2 was an enjoyable experience, even if it was short. The gameplay is fun and the adaptive difficulty really makes the game great.
    • 60 Metascore
    • 60 Critic Score
    Slender to me always demonstrates why it’s so scary to feel like someone or something is watching you. I think Slenderman The Arrival succeeds in doing that. At the same time I think the gameplay and story could be more interesting.
    • 59 Metascore
    • 50 Critic Score
    This is an abstract game, especially up front. The only tutorials to be found are vague pictures in the background that hint at what actions you can perform.
    • 74 Metascore
    • 60 Critic Score
    Your enjoyment of Scram Kitty DX will likely come down to how you feel about the controls.
    • 58 Metascore
    • 50 Critic Score
    For as great as The Firefly Diary looks it’s really unfortunate that the gameplay can be so frustrating. Cheap deaths, unresponsive touch controls, and a number of other smaller annoyances really hurt my experience with the game by the time it was all said and done.
    • 76 Metascore
    • 70 Critic Score
    For a couple of hours (or about 240 minutes) of throwback scorechasing with an initially easy access point, buy Minutes.
    • 65 Metascore
    • 60 Critic Score
    Kick & Fennick is the kind of game that I was ready to put down about a chapter before things wrapped up. It’s not a bad game, I’m mostly positive on it, but it took too long to capture my attention.
    • 73 Metascore
    • 70 Critic Score
    The story kept me going and the overall fun of the puzzles made the game an amusing 3 hour treat which is well worth the money.
    • 73 Metascore
    • 60 Critic Score
    Futuridium EP Deluxe is an easily forgettable title that can only be recommended to people who want an extreme challenge or die-hard fans of space shooters and/or puzzle games. If that’s not you, then I’d take a pass.
    • 63 Metascore
    • 60 Critic Score
    While the core gameplay is enjoyable and the amount of content is impressive, Table Top Racing is missing too much to become a standout.
    • 54 Metascore
    • 60 Critic Score
    The Legend of Korra doesn’t have the budget of a full retail release and it shows. The levels feel empty, there’s very little variation in enemies, you’ll fight the same ‘boss’ multiple times, and everything just feels scaled down.

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