Post Arcade (National Post)'s Scores

  • Games
For 624 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Alien Creeps TD
Score distribution:
  1. Negative: 20 out of 624
628 game reviews
    • 66 Metascore
    • 65 Critic Score
    Ultimately, Liberation features a fantastic premise with an evocative heroine that sadly doesn’t measure up to any of the games in the main series. If you are an Assassin’s Creed nut who really wants to see the fictional universe from another perspective, give Liberation a whirl. If you are just looking for some more Assassin’s Creed action, the other six games are better than this one.
    • 77 Metascore
    • 65 Critic Score
    Maybe it’s just because I lack the nostalgia necessary to make the plodding pace and trial-and-error puzzles click, but if I’m to be convinced to continue investing my time the next chapter will need to pick things up a little.
    • 52 Metascore
    • 65 Critic Score
    Alien Rage suffers from its lack of world building and its inability to go beyond genre conventions, but it’s backed up by competent design, great use of the Unreal Engine, and a story that keeps players driven until the end. The gameplay is frantic and varied, but slowly becomes repetitive and monotonous.
    • 78 Metascore
    • 65 Critic Score
    This is another app that will hound you to spend real money in order to buy things like better punching bags and balls to play with, but you can have a lot of fun with the basics and not spend a penny. So it’s worth a download, even if you never get serious about levelling up your blundering ninja.
    • 70 Metascore
    • 65 Critic Score
    Avid Halo fans who already have a Windows 8 device may want to give it a try, but Halo: Spartan Assault isn’t likely to draw many iOS or Android gamers into the Microsoft fold.
    • 73 Metascore
    • 65 Critic Score
    If all you’re after is a lot of shooting and exploding and collecting set within a stunning tropical milieu, you’ll find it here. Have at it. If, on the other hand, you’d like a little more in the way of innovative play and nuanced commentary, best keep hunting.
    • 76 Metascore
    • 65 Critic Score
    I’ve been a die-hard Star Wars guy for decades, so I’m always happy to get a new movie, book, or game. I just wish this one turned out a tad better.
    • 60 Metascore
    • 65 Critic Score
    Kinect Sports Rivals isn’t quite the revolution in motion-controlled sports gaming that we might have hoped for.
    • 61 Metascore
    • 65 Critic Score
    It’s a busy game that’s a failure in many ways, but its art direction and story perfect the eerie atmosphere of the genre, and make the experience tolerable, even when the writing and game design let it down. Like the crack of moon through a black-cloud storm, White Night is a game as fragile as the light.
    • 77 Metascore
    • 65 Critic Score
    Hitman feels like a typical big-budget game that’s been fragmented solely to more easily fund its middle and end bits. Whether this is in fact the case matters little. That’s the way it comes off. Even if the rest of the episodes deliver levels on par with the excellent Paris mansion mission, separating them by weeks or months dilutes the experience and diminishes the already spotty narrative.
    • 76 Metascore
    • 65 Critic Score
    Dragon Quest Heroes 2 adds a substantial amount of traditional JRPG-ing to the Musou formula, Overworld-like areas allow you to explore more freely than the in-story battle missions. Equipment and skills customization rival anything seen in a mainline DQ game. It’s a passable, mostly mindless foray into the DQ universe, which is never a bad place to visit thanks to the colourful, buoyant art and character design from Dragon Ball creator Akira Toriyama. But more than anything, its best features made me want to play a regular Dragon Quest game instead.
    • 77 Metascore
    • 65 Critic Score
    The problem is that in the few hours I spent online with the PlayStation 3 edition about a week after release the number of people playing at any one time seemed to hover around 700-800, with the bulk of them engaged in death matches rather than any of the more interesting, innovative game types (such as the new Hunter mode, which pits a minority of nanosuit-wearing, permanently cloaked hunters against plain old human troopers).
    • 71 Metascore
    • 65 Critic Score
    This is a rare case of a game better played on phone than tablet, since the smaller screen lets one alter the beam line much more quickly.
    • 67 Metascore
    • 65 Critic Score
    Much as I hate to admit it, strong storytelling – which is so rare in big games – is often only half the battle. It’s a shame to see it tarnished by mediocre action.
    • 66 Metascore
    • 65 Critic Score
    It might be the closest the game industry has yet come to imagining the mix of tension and monotony of routine life in a world of undead.
    • 81 Metascore
    • 65 Critic Score
    Terraria may be flawed and unapproachable by mainstream standards. However, it challenges you to become the master and director of your fate rather than a simple pawn moving along a preset path. Interactive entertainment would be better off if more games aspired to such grand ambitions.
    • 78 Metascore
    • 65 Critic Score
    Disney Infinity 3.0 could end up being a lot of fun for Star Wars fans willing and able to shell out for all the content and figures that will eventually be released over the next several months, but budget-conscious players – especially those who aren’t all that interested in diving into the Toy Box – would be wise to wait until the starter pack can be grabbed at a discount.
    • 79 Metascore
    • 65 Critic Score
    I even occasionally found myself skipping through the all-important court dialogue without reading, then using hint coins to solve the case just so I could get back to Layton’s puzzles.
    • 63 Metascore
    • 60 Critic Score
    It feels a bit like a Metroid Prime game – no surprise, since Armature employs some of the same people – but with better controls and a (slightly) more intelligible story. It’s not exactly bursting with new ideas, but it does a good job breathing fresh life into old ones...At least when it’s not making you want to pull your hair out with its technical issues.
    • 66 Metascore
    • 60 Critic Score
    NaissancE is a beautiful game, but without much direction it can feel like a never ending mire of running, jumping, and falling. That being said, is the game worth spending $20 on? Certainly.
    • 74 Metascore
    • 60 Critic Score
    Amplitude is destined for most people to become that slightly off record from their favourite band. You spun it a few times the day you bought it, and you really did try to love it. But now it just sits there, rarely played, a reminder that even those you admire most are capable of mistakes.
    • 69 Metascore
    • 60 Critic Score
    This short series ought to be all about its mesmerizing heroine and her struggle to harness her regrets. Instead, it seems to be shaping up as a short-form version of a story we’ve already seen plenty of times over.
    • 73 Metascore
    • 60 Critic Score
    It’s also small and sometimes frustrating, has little personality and no real ambition. There are better ways to kick up some digital dirt.
    • 54 Metascore
    • 60 Critic Score
    BioWare has created a sufficient foundation of story and play mechanics. Now it just needs to figure out a way to properly meld and symbiotically grow both elements.
    • 67 Metascore
    • 60 Critic Score
    I had fun with it for maybe a dozen sessions spanning a total of a couple of hours.
    • 71 Metascore
    • 60 Critic Score
    It makes me wish for the return of the good old days of game rentals. Because yes, Farpoint is worth a try if for no other reason than that it shows that a traditional first-person shooter can work in virtual reality – especially if you’re lucky enough to play with a purpose-built gun peripheral. But I doubt many people will get more than a night or two of fun out of it. And they’ll likely become pretty bored by the repetitive level design and unimaginative selection of enemies faced along the way. And frustrated by the wonky cover system. It’s hard to convince myself that might be worth $100.
    • 72 Metascore
    • 60 Critic Score
    I want to love Mirror’s Edge Catalyst, but the best I can manage is to appreciate its aspirations and intentions.
    • 70 Metascore
    • 60 Critic Score
    After a tantalizing serving of polygonal freshness in its predecessor, it’s disappointing to see Mario vs. Donkey Kong: Tipping Stars not just tread water but actually move the series backward.
    • 64 Metascore
    • 60 Critic Score
    Saints Row IV: Gat Out of Hell is basically a sandbox with only a couple toys. It’s fun to drive a yellow dump truck into castles you made with a pail a couple of times, but it wears thin – and quicker than you’d like.
    • 63 Metascore
    • 60 Critic Score
    Pneuma: Breath of Life wants to wedge its way into this lofty club, but it’s simply not as elegant or consistent as the best games of its ilk. The observer theme makes for some memorable puzzles the likes of which I’ve never quite seen before, but others are either frustrating, unfair, or both.

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