Post Arcade (National Post)'s Scores

  • Games
For 624 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Alien Creeps TD
Score distribution:
  1. Negative: 20 out of 624
628 game reviews
    • 60 Metascore
    • 55 Critic Score
    None of it is essential, nor is it inspired.
    • 61 Metascore
    • 55 Critic Score
    If you’ve yet to try Forza Horizon 2, this standalone expansion might prove a good way to figure out whether you want to – especially since it’s free through this Friday, April 10th. I’m not sure, though, what existing players will get out of it that they didn’t get playing Forza Horizon 2.
    • 74 Metascore
    • 55 Critic Score
    Unless you have better luck acclimating to the traversal mechanics than I did, Dying Light is hard to recommend.
    • 61 Metascore
    • 55 Critic Score
    As is, it’s hard to recommend spending $80 on this quirky but erratic crime saga. There’s fun to be had, but best wait for Saints Row to make its way to your subscription service — and maybe receive a few much needed patches in the process.
    • 65 Metascore
    • 55 Critic Score
    Any kid who can play this has the chops to play a Mario game, and I’d be shocked if they ended up preferring this substandard adventure to just about any Mario platformer released on any recent Nintendo system.
    • 48 Metascore
    • 55 Critic Score
    I really wanted to like Daylight, and at a basic level it works; it’s just the execution that bogs it down. What the game sort of feels like is an early beta with a lot of small tweaks yet to be made to the gameplay, environments, UI and engine performance.
    • 51 Metascore
    • 55 Critic Score
    Airtight Games’ supernatural gumshoe adventure manages to deliver an interesting enough tale, but most of the systems meant to make it engaging on an interactive level fall flat. As a game it just doesn’t work.
    • 65 Metascore
    • 55 Critic Score
    A pretty big disappointment.
    • 59 Metascore
    • 55 Critic Score
    Despite being instantly engaged by Aaru’s Awakening‘s artistry and intrigued by its innovative teleportation mechanic, I came away frustrated. I had no desire to keep playing, no need to better my times or scores. Each completed level led to a sense of relief rather than satisfaction, and if all I was after was a sense of relief I could achieve that by taking an Aspirin rather than subjecting myself to scores of irritating virtual deaths.
    • 78 Metascore
    • 55 Critic Score
    An inventive game with plenty of potential and some truly original concepts that somehow failed materialize into something that can be fairly described as entertaining.
    • 83 Metascore
    • 55 Critic Score
    There’s a very human pleasure in the mysterious. It encourages thought and excites our imaginations. But people are smart. We can tell the difference between legitimate mystery and something that is left unexplained simply for the sake of being unexplained in a vain attempt to fabricate depth and hidden meaning...The initially promising Transistor is, unfortunately, a case of the latter.
    • 61 Metascore
    • 55 Critic Score
    Somewhere along the line, Nintendo Co. Ltd. reckoned there was enough to Intelligent Systems’ collection of 16 mini-games to turn it into its own full-blown and nearly full-priced ($39.99) retail game...As it turns out, this may have been a questionable decision.
    • tbd Metascore
    • 50 Critic Score
    With four maps that only vary in looks, two characters who are without character, no online multiplayer, and four traps out of twelve that are actually fun, Knight & Damsel makes for a fun diversion, but little more.
    • 57 Metascore
    • 50 Critic Score
    It’s not a bad game so much as a small one hardly worth the price. Unless you (or, more likely, your kids) are diehard Kirby fans who feel compelled to own every game in which Nintendo’s pink puffball appears, there’s really not much reason to invest.
    • 56 Metascore
    • 50 Critic Score
    With the storytelling of Mass Effect, the fighting system of the Witcher, and environments taken right from Dragon Age and the Elder Scrolls, Bound By Flame is perhaps the least original game ever made.
    • 60 Metascore
    • 50 Critic Score
    Problem is, even the spectacular action grows tedious in short order thanks to lazy mission design. It seems nearly everything we do is based on simple math. Kill X number of bad guys to make them retreat. Blow up Y number of power sources to unlock a door. Destroy Z number of this type of facility in order to draw out the next boss. It’s about as basic as it gets.
    • 65 Metascore
    • 50 Critic Score
    I can say, though, is that it feels very similar to the Dynasty Warriors games I remember playing a decade or so ago. I don’t feel like I’ve missed a lot. I’m not blind to the fact that there is an outrageous amount of content here, including a huge array of playable characters, multiple campaigns to work through, and even a camp-building mode that gives some creative purpose to your killing. I suspect the right player could invest scores of hours in this game and still find more to do. But I’m pretty certain that player isn’t me.
    • 62 Metascore
    • 50 Critic Score
    The best I can say of it is that it’s left me curious as to what might come next. If nothing else, it illustrates how the unparalleled immersive properties of virtual reality make possible some truly unsettling interactive horror experiences...Now someone needs to create a horror game that’s not just scary, but also fun to play and has a good story.
    • 61 Metascore
    • 50 Critic Score
    Traverser is a game with a few alluring elements that never manage to fuse into the sort of smart and memorable 3D physics puzzler Gatling Goat Studios intended.
    • 55 Metascore
    • 50 Critic Score
    The controls are too tricky, the action too dull, and the time spent preparing and waiting to actually play is too long.
    • 62 Metascore
    • 50 Critic Score
    In buying a game like this we’re rewarding Techland for maintaining their own status quo and, worse, encouraging what might be a talented studio to just keep making the same mistakes.
    • 88 Metascore
    • 50 Critic Score
    Loads of interesting ideas and plenty of good intentions, but nothing sticks. It’s like it was made by a team of people with super short attention spans. They’d come up with a good idea, carry it half way, then get distracted by another thought, and do it all over again until ending up with an unfocused, unsatisfying, incomplete product.
    • 65 Metascore
    • 50 Critic Score
    Serious golf fans looking for a game capable of scratching their itch to hit the links through Canada’s long, cold winters aren’t going to find it here.
    • 59 Metascore
    • 50 Critic Score
    Sadly, Entwined never manages to deliver much beyond art and beauty.
    • 58 Metascore
    • 50 Critic Score
    Tennis fans should wait for Mario Tennis: Ultra Smash to hit the bargain bins. Everyone else can safely skip it, and hope Nintendo takes our collective refusal to purchase as a message to fatten up future versions of its Mario sports games.
    • 24 Metascore
    • 50 Critic Score
    Fellowship of Evil is a mediocre stopgap between now and whenever Codemasters gets around to releasing Overlord III.
    • 55 Metascore
    • 50 Critic Score
    About 60 per cent of Trials of the Blood Dragon is wicked barmy brilliance...Alas, the less said about the remaining 40 per cent the better.
    • 55 Metascore
    • 50 Critic Score
    The Drowning is free to play, but the unrelenting focus on upgrades aggressively pushes players to buy virtual currency so they can upgrade faster...Kudos to the new controls, but the overall experience left a bitter taste in my mouth.
    • 54 Metascore
    • 50 Critic Score
    But the real problem is that – as with most free-to-play games – the developers don’t really want you to stop playing. If you did, you’d stop making microtransactions. So there’s not really an end. And progression – as already noted – is painfully slow.
    • 42 Metascore
    • 50 Critic Score
    The sad truth is that Digital Extremes’ has given story-starved Trekkies a good little narrative wrapped tightly within a not very good game.

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