Post Arcade (National Post)'s Scores

  • Games
For 624 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Alien Creeps TD
Score distribution:
  1. Negative: 20 out of 624
628 game reviews
    • 77 Metascore
    • 70 Critic Score
    As for me, my little family had a pretty good time playing a chapter each night over the course of a week. And while I doubt I’ll play again — I’m fine with how the story turned out for us — I’m pretty sure my mildly OCD daughter is already plotting to go back and fix all the things I made go wrong with my overrides. Who knows? Maybe she’ll find a way to get everyone through this chaotic criminal saga in one piece. But I doubt it.
    • 81 Metascore
    • 70 Critic Score
    I can’t deny that I had plenty of fun taking in this authentic new Star Wars story, but I get the sense that an extra six or twelve months of development could have given us a more polished and less derivative experience.
    • 73 Metascore
    • 70 Critic Score
    It will dazzle players with its next-generation visuals and give them fun things to do with Sony’s newfangled controller...But when the launch hubbub dies down and you’ve played through your day one bundle of games, this probably isn’t the game you’re going to come back to for seconds.
    • 74 Metascore
    • 70 Critic Score
    Whether you should pick up Automatron might end up coming down to how much you dig robots. If you can live without them, you can probably just skip it. If, on the other hand, you want to build your own lethal automaton companion to take with you out into Far Harbor’s irradiated sea a couple of months from now (as I know I do), then Automatron becomes significantly more compelling.
    • 77 Metascore
    • 70 Critic Score
    Half excellent adaptation of a classic game, half hamfisted promotional product, Magic 2014 is as notable as much for what it purposefully leaves on the table versus what it achieves.
    • 77 Metascore
    • 70 Critic Score
    Rovio has done well with the hand they’ve had to work with.
    • 89 Metascore
    • 70 Critic Score
    Xenoblade Chronicles 3 earns a modest thumbs up. It’s undeniably huge, delivering good bang for your RPG dollar, and has some interesting ideas on its mind. It’s no Final Fantasy or Zelda, but fans of sophisticated combat and Japanese storytelling should be well served.
    • 71 Metascore
    • 70 Critic Score
    Tomodachi Life might not have the lasting appeal of a title like Animal Crossing: New Leaf, but the game certainly offers up an interesting experience — one that will probably appeal for a longer period of time to a much younger audience.
    • 80 Metascore
    • 70 Critic Score
    The game is dirt cheap, easy on the eyes, and fun to pull out for 10 or 15 minutes at a time. At that pace, it’ll take weeks to play through the 50 or so puzzles initially available.
    • 70 Metascore
    • 70 Critic Score
    The Cave is a game worth experiencing at least once. Truly funny games are rare, much less funny games that cover themes as diverse as sin, murder, redemption and desire. The fact that it covers these topics with a sense of style and ease (and without feeling like you’re being bludgeoned with a philosophy textbook) is praiseworthy.
    • 78 Metascore
    • 70 Critic Score
    The focus on intense action comes at the expense of legitimate alarm, anxiety, and dread. That’s just not a trade-off I’m overly interested in.
    • 61 Metascore
    • 70 Critic Score
    It delivers a cleaner, breezier simulated golf experience that runs more quickly and looks lovely – especially during those morning rounds – without losing the series’ robust core mechanics...However, the overhaul has come at the cost of significantly reduced content and some missing features.
    • 83 Metascore
    • 70 Critic Score
    There’s no question that Might and Magic: Clash of Heroes, bugs and all, remains one of the best puzzle/tactical fantasy RPGs around.
    • 72 Metascore
    • 70 Critic Score
    That’s also part of the problem: It’s merely reminiscent of greater works. It doesn’t have a voice of its own. Its hesitant, wavering tale of a boy and girl struggling together to dispel the dark doesn’t carry the weight of other poetic adventures. Like a frivolous pop ballad filled with vague notions of love and heartbreak, Rain left me in want of clarity, resolution, and a more distinct message.
    • 84 Metascore
    • 70 Critic Score
    This carefully designed, constantly evolving, and weirdly dynamic army of Orcs – especially those strong enough to repeatedly defeat me (more on that in a bit) — is what made me keep playing Shadow of Mordor through to the end, even as I felt growing dissatisfaction with the game’s stillborn and often threadbare narrative.
    • 84 Metascore
    • 70 Critic Score
    In the end, though, Hitman‘s second episode and the limited Elusive Target mode simply confirm my original impression of the franchise’s new episodic format: It hinders rather than helps the experience.
    • 59 Metascore
    • 70 Critic Score
    Mars: War Logs is an ambitious game with a lot of good ideas, and the execution is decent even if the story is a little contrived. For all the time I spent with the game, I felt like it was a good diversion away from the other typical Mars-based games like Red Faction: Guerilla.
    • 71 Metascore
    • 70 Critic Score
    Chambara is a fantastic idea in need of elaboration.
    • 78 Metascore
    • 70 Critic Score
    It’s not attractive or even very welcoming, but get past this deceptively off-putting veneer and you might just find a game of turn-based tactics worth getting lost in for a few days or a few weeks.
    • 72 Metascore
    • 70 Critic Score
    It’s a party game more than anything else, and one that warmly welcomes just about anyone who can swing an arm. And while the Wii was rife with this sort of casual fare, the Switch could use a few more. That’s why Nintendo Switch Sports earns an easy recommendation for families looking for some straightforward multiplayer fun.
    • 61 Metascore
    • 65 Critic Score
    It grows repetitive, but the dodging, blocking, parrying, slashing combat — while a bit overly complicated at times — should prove challenging and gratifying enough to keep fans of this sort of game moving forward. The slightly gaudy next-gen visual spectacle is just gravy.
    • 68 Metascore
    • 65 Critic Score
    If killing the undead in a Russian oven heated by fire’s breath sounds appealing, you might give this DLC some consideration. Otherwise, feel free to take a pass.
    • 67 Metascore
    • 65 Critic Score
    So there’s definitely no shortage of stuff to do. The campaigns alone will fill at minimum a few weeks of nightly play...The question is whether it’s any fun.
    • 63 Metascore
    • 65 Critic Score
    I can’t help but think, though, that Sacred Citadel would have failed to maintain my interest had it not managed to induce such strong Golden Axe nostalgia.
    • 66 Metascore
    • 65 Critic Score
    Sunset is that rare game that endeavours to challenge players to be entertained by something other than action.
    • 71 Metascore
    • 65 Critic Score
    So while I can’t really recommend Minecraft: Story Mode to adults casually acquainted with Mojang’s hit game (like me), or even those who generally tend to enjoy most Telltale adventures (also me), I suspect just about any tween with a passion for Minecraft will have a fine time (like my kid).
    • 75 Metascore
    • 65 Critic Score
    Mario Kart Live: Home Circuit is, in other words, an entertaining toy that can spark the imaginations of Mario fans young and old, but it’s not necessarily a great game. Proceed accordingly.
    • 78 Metascore
    • 65 Critic Score
    If you happen to have fond memories of mid-aught nights spent exploring green fields and fighting whimsical fantasy creatures – and you don’t mind learning to cope with a crappy camera and frustrating navigation – then by all means, spend away. There’s still a good, lengthy, old-school RPG buried under all the problems introduced by this iOS edition.
    • 70 Metascore
    • 65 Critic Score
    Ronin is fun, innovative, and worth a go – especially if your tastes lean toward both strategy and cool ninja high jinks – but there is untapped potential here that could have resulted in a serious Steam standout.
    • 72 Metascore
    • 65 Critic Score
    It might not be my first pick if I were in the mood for something to put my grey matter to the test, but I don’t regret the time I’ve spent with it.

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