Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
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55% higher than the average critic
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3% same as the average critic
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42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
|---|---|---|
| Lowest review score: | Operation Armored Liberty |
Score distribution:
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Positive: 124 out of 238
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Mixed: 76 out of 238
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Negative: 38 out of 238
238
game
reviews
- By Date
- By Critic Score
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- Critic Score
THe game's just too darn basic. You can literally run right through each stage and arraive at the boss without firing a single shot. [Spring 2003, p.37]- Pocket Games
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- Critic Score
Although the control and level designs are excellent, the game suffers from a lack of originality. [Spring 2002, p.40]- Pocket Games
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Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]- Pocket Games
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Even fans of old-school RPGs will find themselves with a nagging sense of deja-vu. Disappointing. [Summer 2002, p.22]- Pocket Games
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- Critic Score
If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]- Pocket Games
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It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter. [Summer 2004, p.55]- Pocket Games
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Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37]- Pocket Games
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The main problem with this game is that it's too easy and repetitive. Enemy A.I. offers almost no resistance, aside from instances where they physically block a corridor. [Spring 2004, p.44]- Pocket Games
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- Critic Score
A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]- Pocket Games
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Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]- Pocket Games
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Skip this one and pick-up the compilation instead. [Summer 2004, p.15]- Pocket Games
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- Critic Score
If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]- Pocket Games
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The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31]- Pocket Games
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- Critic Score
While Sheep is good for some sadistic fun, it gets suprisingly old after a while. A very short while, actually. [Summer 2002, p.33]- Pocket Games
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Even with 24 missions and six other play modes, this is strictly a two-day play thorugh at best. [Summer 2004, p.42]- Pocket Games
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Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]- Pocket Games
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Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]- Pocket Games
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Has the feel of a hasty port, which is par for the course with Mortal Kombat games these days. But fun for a short while. [Summer 2003, p.30]- Pocket Games
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Little more than an endless procession of switches. [Spring 2003, p.40]- Pocket Games
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Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]- Pocket Games
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A sloppy and unimaginative attempt at turning Frogger into a platform hero. Uninspired and definitely tired. [Summer 2002, p.24]- Pocket Games
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With "Doom II" and "Nightfire" on the market, there's no reason whatsoever to go near this title. [Summer 2003, p.43]- Pocket Games
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There are better fighting games out there for GBA, even for hardcore fans of Dragon Ball Z. [Spring 2004, p.40]- Pocket Games
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Serious Sam isn't a terrible game, but it's one that's better left to more advanced hardware than the Game Boy Advance. [Summer 2004, p.40]- Pocket Games