Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
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55% higher than the average critic
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3% same as the average critic
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42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
|---|---|---|
| Lowest review score: | Operation Armored Liberty |
Score distribution:
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Positive: 124 out of 238
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Mixed: 76 out of 238
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Negative: 38 out of 238
238
game
reviews
- By Date
- By Critic Score
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- Critic Score
Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52]- Pocket Games
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- Critic Score
A fun, lighthearted romp that expands on an arcade classic instead of spoiling it. [Spring 2002, p.39]- Pocket Games
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- Critic Score
Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]- Pocket Games
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- Critic Score
One of the coolest aspects of the game is the inclusion of the crebains, the crows that Sauron uses as spies. [Spring 2004, p.35]- Pocket Games
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- Critic Score
If you're craving a good fighter, you can't go wrong here. Gekido is the most visually impressive GBA game yet. [Fall 2003, p.46]- Pocket Games
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- Critic Score
Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]- Pocket Games
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- Critic Score
This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]- Pocket Games
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- Critic Score
It's meant for the hardcore Yu-Gi-Oh! players. [Spring 2003, p.42]- Pocket Games
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- Critic Score
An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45]- Pocket Games
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- Critic Score
DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44]- Pocket Games
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- Critic Score
A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]- Pocket Games
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- Critic Score
Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53]- Pocket Games
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- Critic Score
If this is your typeof game, be sure to pick it up. It deepens as you progress, always keeping players wanting more. [Fall 2003, p.48]- Pocket Games
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- Critic Score
Less mindless than a typical Mario game, but still full of action. May be too challenging for young players. [Summer 2004, p.29]- Pocket Games
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- Critic Score
By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]- Pocket Games
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- Critic Score
Comfortable controls and a refined presentation see featured switch-flipping, mushroom-hopping, pumpkin and peasant-bopping antics delight, despite the fact that they're hardly original. [Summer 2004, p.41]- Pocket Games
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- Critic Score
A decent but extremely easy sequel to a classic. [Spring 2004, p.39]- Pocket Games
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- Critic Score
Even considering the mediocrity of Pac-Attack, the other three games included in Pac-Man Collection prove that stellar gameplay can (and does) transcend all issues of graphics, sound, and time. [Winter 2001, p.44]- Pocket Games
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- Critic Score
The formula is as old as the hills but it still works, thankfully, in this game. Good, solid stuff. [Winter 2001, p.50]- Pocket Games
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- Critic Score
Hitting and pitching are great, but it'd be nice if you could make players jump and dive. [Winter 2001, p.55]- Pocket Games
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- Pocket Games
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- Pocket Games
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- Critic Score
The levels are really fun - if you can get poast the slightly troublesome controls. Stick with it. [Winter 2001, p.54]- Pocket Games
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- Pocket Games
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- Critic Score
Though it is an exeptional translation for the GBA, the difficulty level and required repetition keep this from being great. [Fall 2003, p.55]- Pocket Games
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- Critic Score
Though the action portions could still use some tweaking, Legacy of Goku II is a better effort all around that is bolstered by colorful graphics and catchy music taken straight from the TV show. DBZ fans can buy this with confidence. [Fall 2003, p.45]- Pocket Games
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- Critic Score
As a beat-'em-up, The Two Towers fails to impress. As an RPG, it's fairly engaging and maysuck you in to extended play sessions. [Winter 2002, p.52]- Pocket Games
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- Critic Score
When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]- Pocket Games
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- Critic Score
There are better portable RPGs on the market, but this stroll down memory lane will keep you busy. [Spring 2004, p.34]- Pocket Games
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- Critic Score
When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]- Pocket Games