Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
-
55% higher than the average critic
-
3% same as the average critic
-
42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
|---|---|---|
| Lowest review score: | Operation Armored Liberty |
Score distribution:
-
Positive: 124 out of 238
-
Mixed: 76 out of 238
-
Negative: 38 out of 238
238
game
reviews
- By Date
- By Critic Score
-
- Critic Score
There isn't as much depth as Konami's classic series, but there are enough secret levels and items to find to keep you entertained for quite a while. [Fall 2003, p.47]- Pocket Games
-
- Pocket Games
-
- Critic Score
Fun, though somewhat mind-boggling in the later areas. [Spring 2005, p.72]- Pocket Games
-
- Critic Score
Very different from the PS2 games, but still a fast-paced and somewhat fun dogfighting sim. [Spring 2005, p.68]- Pocket Games
-
- Critic Score
If they would have included multiplayer mode, it would be perfect. [Spring 2005, p.85]- Pocket Games
-
- Critic Score
A reminder that good things are still being done in 2D. [Spring 2005, p.74]- Pocket Games
-
- Pocket Games
-
- Pocket Games
-
- Critic Score
Lots of fresh and tasty new gameplay added to the Zelda mix. [Spring 2005, p.73]- Pocket Games
-
- Critic Score
EA tries to innovate with their first DS golf game, the end result is double bogey with a penalty shot. [Spring 2005, p.63]- Pocket Games
-
- Critic Score
A very solid, fun package that should please both hardcore card-game players and casual RPGers alike. [Spring 2005, p.71]- Pocket Games
-
- Critic Score
This is how to do a rerelease of a classic, with tons of extras and enhancements. [Spring 2005, p.70]- Pocket Games
-
- Pocket Games
-
- Critic Score
Though production values aren't what we'd expect from EA, FIFA 2005 is a solid title all the same. [Spring 2005, p.75]- Pocket Games
-
- Critic Score
Exactly what a sequel should be - the original done bigger and better. [Summer 2004, p.36]- Pocket Games
-
- Critic Score
A platform-puzzle game gone mad. There's a freak-ton of collecting and backtracking. The wacky story and friendly controls make it worthwhile. [Summer 2004, p.40]- Pocket Games
-
- Critic Score
The level design is fantastic, with large imaginative interactive environments. [Summer 2004, p.33]- Pocket Games
-
- Critic Score
When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]- Pocket Games
-
- Critic Score
When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]- Pocket Games
-
- Critic Score
A game many will be surprised to be on this list, but it happens to be one of the best. [Summer 2004, p.15]- Pocket Games
-
- Critic Score
Pure, unadulterated, giggle yourself senseless fun. [Summer 2004, p.15]- Pocket Games
-
- Critic Score
This is it, the game that brought video games in America back from the dead. [Summer 2004, p.15]- Pocket Games
-
- Critic Score
Not only is this the best game of the classic series, it's arguably the best game in the history of the NES. [Summer 2004, p.14]- Pocket Games
-
- Critic Score
Skip this one and pick-up the compilation instead. [Summer 2004, p.15]- Pocket Games
-
- Critic Score
If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28]- Pocket Games
-
- Critic Score
A tremendous port of one of the most unsung games of all time, and a must-have for any serious collector. [Summer 2004, p.39]- Pocket Games
-
- Critic Score
Less mindless than a typical Mario game, but still full of action. May be too challenging for young players. [Summer 2004, p.29]- Pocket Games
-
- Critic Score
Mildly intriguing, this action-adventure - based on the motion picture of the same name - offers thrills and chills in limited amounts. [Summer 2004, p.43]- Pocket Games
-
- Critic Score
Comfortable controls and a refined presentation see featured switch-flipping, mushroom-hopping, pumpkin and peasant-bopping antics delight, despite the fact that they're hardly original. [Summer 2004, p.41]- Pocket Games
-
- Critic Score
Single-player mode has you spending more time trying to avoid getting hit than aiming for the hoop, which gets annoying real quick. [Fall 2003, p.54]- Pocket Games
-
- Critic Score
With eight character classes the possibilities for multiplayer and replay are endless. [Summer 2004, p.41]- Pocket Games
-
- Critic Score
Serious Sam isn't a terrible game, but it's one that's better left to more advanced hardware than the Game Boy Advance. [Summer 2004, p.40]- Pocket Games
-
- Critic Score
Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37]- Pocket Games
-
- Critic Score
As engrossing as it is nerve-wracking, the game could've been great. Instead, it'll just have you sweating - and dodging - bullets. [Summer 2004, p.32]- Pocket Games
-
- Critic Score
One of the worst port jobs in history. Just playable enough to make you wish that it weren't so broken. [Summer 2004, p.39]- Pocket Games
-
- Critic Score
Has just the right balance of easy controls, tough opponents, and hilarious visuals. It's also bargain-priced, which is a plus. [Summer 2004, p.44]- Pocket Games
-
- Critic Score
It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter. [Summer 2004, p.55]- Pocket Games
-
- Critic Score
Good for a generic game but disappointing for Pitfall. Harry deserves better. [Summer 2004, p.38]- Pocket Games
-
- Critic Score
It would be nice to see the developers expand on this and either make an original action/RPG for the GBA or bring over "BG: DA II." [Summer 2004, p.35]- Pocket Games
-
- Critic Score
One of the all-time great GBA games. Don't miss it. [Summer 2004, p.30]- Pocket Games
-
- Critic Score
Stuffed with enough game modes and options to make many console fighting games jealous. [Spring 2004, p.46]- Pocket Games
-
- Pocket Games
-
- Critic Score
Contains an impressive amount of depth, although graphical issues are severe enough to subtract from the overall experience. [Summer 2004, p.37]- Pocket Games
-
- Critic Score
Midway's GBA effort falls flatter than a microbe run down by a rampant cartoon steamroller. [Spring 2004, p.46]- Pocket Games
-
- Critic Score
It's full of blood and gore, but like most of Rockstar's efforts, this game is very smartly designed. [Spring 2004, p.31]- Pocket Games
-
- Critic Score
EX2 takes all of the characters, attacks, and special moves you'd find in an arcade KOF game and crams them into the GBA. [Spring 2004, p.43]- Pocket Games
-
- Critic Score
Aspyr did a great job of cramming nearly the entire Activision library for the Atari 2600 into a single GBA cartridge. [Spring 2004, p.38]- Pocket Games
-
- Critic Score
The main problem with this game is that it's too easy and repetitive. Enemy A.I. offers almost no resistance, aside from instances where they physically block a corridor. [Spring 2004, p.44]- Pocket Games
-
- Critic Score
Despite a wealth of material to draw from, it's a poorly-executed game that lets down anime fans and gamers alike. [Summer 2004, p.44]- Pocket Games
-
- Critic Score
There are better portable RPGs on the market, but this stroll down memory lane will keep you busy. [Spring 2004, p.34]- Pocket Games
-
- Critic Score
If you're craving a good fighter, you can't go wrong here. Gekido is the most visually impressive GBA game yet. [Fall 2003, p.46]- Pocket Games
-
- Critic Score
There are better fighting games out there for GBA, even for hardcore fans of Dragon Ball Z. [Spring 2004, p.40]- Pocket Games
-
- Critic Score
Abysmal. The graphics are terrible, the control is loose, and the gameplay is incredibly repetitive. [Spring 2004, p.48]- Pocket Games
-
- Critic Score
Not even the most hardcore Star Wars fans should go anywhere near this game. [Spring 2004, p.47]- Pocket Games
-
- Critic Score
I'd be embarrassed to gift it to a drooling infant - Lucha is irresponsibly bad. [Spring 2004, p.44]- Pocket Games
-
- Critic Score
Visiting hot springs, betting on the horses, and sweet-talking the locals, this is much more than just a farming game. [Spring 2004, p.29]- Pocket Games
-
- Critic Score
A short game that's fun while it lasts. Fans will appreciate the Brosnan and Dench-inspired character portraits. [Spring 2004, p.42]- Pocket Games
-
- Critic Score
One of the most imaginative, compelling, and outright fun RPGs to grace any system in years. [Spring 2004, p.30]- Pocket Games
-
- Critic Score
A great action game with multiplayer modes and a great connectivity bonus for those the GC version of "Rising Sun." [Spring 2004, p.32]- Pocket Games
-
- Critic Score
The graphics are ridiculously tiny, even close up. Oh well, at least it's playable. [Summer 2004, p.42]- Pocket Games
-
- Critic Score
Not only the best brawler on the GBA, but one of the best brawlers period. Ther's no reason not to add this game to your collection. [Spring 2004, p.39]- Pocket Games
-
- Critic Score
The game is never very exciting. Moments of tension are few and far between, and the action never really heats up enough to draw the player into the world of Middle-earth. [Spring 2004, p.49]- Pocket Games
-
- Critic Score
A basic strategy-RPG that is great for beginners or veterans looking for a quick fix with a good story. [Spring 2004, p.45]- Pocket Games
-
- Critic Score
Anyone who ever loved Looney Tunes cartoons will be disappointed at this poor representation of the timeless characters. [Spring 2004, p.43]- Pocket Games
-
- Critic Score
A decent but extremely easy sequel to a classic. [Spring 2004, p.39]- Pocket Games
-
- Critic Score
The controls work well even with the GBA's four-button layout, and most tricks come out smoothly onscreen. [Spring 2004, p.47]- Pocket Games
-
- Critic Score
Good graphics, sound and spot-on control makes this game perfect for racing fans on any ilk. [Fall 2003, p.43]- Pocket Games
-
- Critic Score
There is no reason for such a simplistic, thrown-together game. It doesn't even have any excerpts from the original story! [Spring 2004, p.40]- Pocket Games
-
- Critic Score
One of the coolest aspects of the game is the inclusion of the crebains, the crows that Sauron uses as spies. [Spring 2004, p.35]- Pocket Games
-
- Critic Score
What's here is good, but you might be better off waiting for "Mario Golf: Advance Tour." [Spring 2004, p.49]- Pocket Games
-
- Critic Score
One of the most well-crafted RPGs we've seen. If you are into RPGs at all, run out and pick Fire Emblem up right now! [Spring 2004, p.28]- Pocket Games
-
- Critic Score
Everywhere you look, this game screams cheap. The weak A.I., the stale graphics, the password-save system, the fact that you can complete the entire thing in under an hour... It's no wonder this game hit the bargain bin the day it came out. [Spring 2004, p.45]- Pocket Games
-
- Critic Score
Potter fans may like the game because it lets them experience Quidditch first hand, but this isn't the kind of sport you play for hours on end. [Spring 2004, p.42]- Pocket Games
-
- Critic Score
A good melding of old Frogger gameplay with newer platform sensibilities. Might be too frustrating for some. [Spring 2004, p.41]- Pocket Games
-
- Critic Score
Has something for everyone, from hardcore gamers to players picking up their first GBA. [Spring 2004, p.33]- Pocket Games
-
- Critic Score
Great controls, graphics, sound and side characters - some of whom you can play in a variety of mini-game - round out a well-designed package. [Fall 2003, p.54]- Pocket Games
-
- Critic Score
The ability to step off the board and walk around is great. [Spring 2004, p.37]- Pocket Games
-
- Critic Score
The bottom line is that this is Mario hop-n-bop action at its finest, with a goodly amount of minigames thrown into the mix for good measure... As great as it ever was. [Fall 2003, p.38]- Pocket Games
-
- Critic Score
This is a love-it-or-hate-it game, but fans of the original or anyone looking for a leisurely paced game where death is impossible can't go wrong. [Spring 2004, p.36]- Pocket Games
-
- Critic Score
If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]- Pocket Games
-
- Critic Score
Everything controls well, the graphics are of the highest GBA quality, and the story is engaging. [Fall 2003, p.39]- Pocket Games
-
- Critic Score
Even with 24 missions and six other play modes, this is strictly a two-day play thorugh at best. [Summer 2004, p.42]- Pocket Games
-
- Critic Score
As a beat-'em-up, The Two Towers fails to impress. As an RPG, it's fairly engaging and maysuck you in to extended play sessions. [Winter 2002, p.52]- Pocket Games
-
- Critic Score
A great followup to the original "Final Fantasy Tactics," though somoe design decisions are questionable. [Fall 2003, p.36]- Pocket Games
-
- Critic Score
All of the new multi-player options are the best reason to pick this one up. If you have one or more friends to link-up with, you're in for a great time. [Fall 2003, p.49]- Pocket Games
-
- Critic Score
Fans of the bigger versions of Monster Truck Madness will find almost everything they need in this impressive handheld version. [Fall 2003, p.48]- Pocket Games
-
- Critic Score
To quote Kent Brockman: "Forgive us if we don't shed a tear when this puppy is put to sleep." [Fall 2003, p.55]- Pocket Games
-
- Critic Score
Add in the poorly executed control scheme, muddy graphics, tinny sound and less than five hours of gameplay, and you're looking at a game that simply doesn't justify the price of admission. [Fall 2003, p.43]- Pocket Games
-
- Critic Score
If this is your typeof game, be sure to pick it up. It deepens as you progress, always keeping players wanting more. [Fall 2003, p.48]- Pocket Games
-
- Critic Score
Strategy and suspense play a greater role this time around, not just because the CPU is more intelligent, but also because each new cast member brings different abilities to the battlefield. [Fall 2003, p.34]- Pocket Games
-
- Critic Score
Though it is an exeptional translation for the GBA, the difficulty level and required repetition keep this from being great. [Fall 2003, p.55]- Pocket Games
-
- Critic Score
Great handling, great tunes, and really tough challenges. What more can you ask for from a driving title? Not much. [Fall 2003, p.52]- Pocket Games
-
- Critic Score
This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]- Pocket Games
-
- Critic Score
Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]- Pocket Games
-
- Critic Score
Though the action portions could still use some tweaking, Legacy of Goku II is a better effort all around that is bolstered by colorful graphics and catchy music taken straight from the TV show. DBZ fans can buy this with confidence. [Fall 2003, p.45]- Pocket Games
-
- Critic Score
DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44]- Pocket Games
-
- Critic Score
If you know what a Kinniku Driver is, you'll enjoy beating the daylights out of people in this game. [Fall 2003, p.56]- Pocket Games
-
- Critic Score
For portable action it works, but this isn't the type of game that should get a GBA makeover. Try before you buy. [Fall 2003, p.49]- Pocket Games
-
- Critic Score
Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52]- Pocket Games
-
- Critic Score
Looks great and borrows play elements from a number of classic arcade shooters. [Fall 2003, p.46]- Pocket Games