Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
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55% higher than the average critic
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3% same as the average critic
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42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
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| Lowest review score: | Operation Armored Liberty |
Score distribution:
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Positive: 124 out of 238
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Mixed: 76 out of 238
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Negative: 38 out of 238
238
game
reviews
- By Date
- By Critic Score
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- Critic Score
There isn't as much depth as Konami's classic series, but there are enough secret levels and items to find to keep you entertained for quite a while. [Fall 2003, p.47]- Pocket Games
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Very different from the PS2 games, but still a fast-paced and somewhat fun dogfighting sim. [Spring 2005, p.68]- Pocket Games
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Though production values aren't what we'd expect from EA, FIFA 2005 is a solid title all the same. [Spring 2005, p.75]- Pocket Games
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A platform-puzzle game gone mad. There's a freak-ton of collecting and backtracking. The wacky story and friendly controls make it worthwhile. [Summer 2004, p.40]- Pocket Games
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Pure, unadulterated, giggle yourself senseless fun. [Summer 2004, p.15]- Pocket Games
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Skip this one and pick-up the compilation instead. [Summer 2004, p.15]- Pocket Games
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If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28]- Pocket Games
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Mildly intriguing, this action-adventure - based on the motion picture of the same name - offers thrills and chills in limited amounts. [Summer 2004, p.43]- Pocket Games
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Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37]- Pocket Games
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As engrossing as it is nerve-wracking, the game could've been great. Instead, it'll just have you sweating - and dodging - bullets. [Summer 2004, p.32]- Pocket Games
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It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter. [Summer 2004, p.55]- Pocket Games
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Good for a generic game but disappointing for Pitfall. Harry deserves better. [Summer 2004, p.38]- Pocket Games
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It would be nice to see the developers expand on this and either make an original action/RPG for the GBA or bring over "BG: DA II." [Summer 2004, p.35]- Pocket Games
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Contains an impressive amount of depth, although graphical issues are severe enough to subtract from the overall experience. [Summer 2004, p.37]- Pocket Games
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It's full of blood and gore, but like most of Rockstar's efforts, this game is very smartly designed. [Spring 2004, p.31]- Pocket Games
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The main problem with this game is that it's too easy and repetitive. Enemy A.I. offers almost no resistance, aside from instances where they physically block a corridor. [Spring 2004, p.44]- Pocket Games
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A short game that's fun while it lasts. Fans will appreciate the Brosnan and Dench-inspired character portraits. [Spring 2004, p.42]- Pocket Games
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The graphics are ridiculously tiny, even close up. Oh well, at least it's playable. [Summer 2004, p.42]- Pocket Games
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The game is never very exciting. Moments of tension are few and far between, and the action never really heats up enough to draw the player into the world of Middle-earth. [Spring 2004, p.49]- Pocket Games
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What's here is good, but you might be better off waiting for "Mario Golf: Advance Tour." [Spring 2004, p.49]- Pocket Games
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A good melding of old Frogger gameplay with newer platform sensibilities. Might be too frustrating for some. [Spring 2004, p.41]- Pocket Games
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If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]- Pocket Games
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Even with 24 missions and six other play modes, this is strictly a two-day play thorugh at best. [Summer 2004, p.42]- Pocket Games
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To quote Kent Brockman: "Forgive us if we don't shed a tear when this puppy is put to sleep." [Fall 2003, p.55]- Pocket Games
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For portable action it works, but this isn't the type of game that should get a GBA makeover. Try before you buy. [Fall 2003, p.49]- Pocket Games
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Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]- Pocket Games
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A competent, challenging platformer that fans of the character will get the most out of, thanks to Wolverine's coolness. [Summer 2003, p.37]- Pocket Games
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Handling isn't exceptional, nor is replay value, but it'll pass muster. [Summer 2003, p.39]- Pocket Games
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This racer needs more speed and extra helpings of Disney style. [Fall 2003, p.44]- Pocket Games
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The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]- Pocket Games
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One of the best single-player puzzle games, but there's no excuse for the absence of a time trial or multiplayer option. [Summer 2003, p.43]- Pocket Games
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Despite the decent visuals, the repetitive action drags this one down. Thankfully the game can be completed in about two hours. [Summer 2003, p.49]- Pocket Games
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Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]- Pocket Games
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A so-so system that doesn't offer enough action to counter the lack of depth. [Summer 2003, p.49]- Pocket Games
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If you have a youngster in the house and would like to see him play something other than Pokemon, you could do a lot worse. But it's for children only. [Fall 2003, p.50]- Pocket Games
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The cars are more like self-driving robots than dangerous vehicles. [Summer 2003, p.38]- Pocket Games
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One of the game's best traits is its open-ended nature. [Summer 2003, p.70]- Pocket Games
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Blasting apart robots and thrashing pirates is awesome, but the game is wicked short at just eight levels. [Summer 2003, p.50]- Pocket Games
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If you can look past the ugly visuals, grab a friend and tacked this revamped classic in Cooperative mode (but skip the dull four-man face-off). [Spring 2003, p.29]- Pocket Games
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It doesn't stay exciting for long, but the puzzles are tough to pry yourself away from. [Summer 2003, p.50]- Pocket Games
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A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]- Pocket Games
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If it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark. [Spring 2003, p.34]- Pocket Games
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Decent for casual players or die-hard fans of "Star Wars," but not for someone looking for deep gameplay. [Spring 2003, p.39]- Pocket Games
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Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]- Pocket Games
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It may be too simple for some, but rubber monster fans will eat it up. [Spring 2003, p.33]- Pocket Games
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A good entry point into the tactical espionage genre, but it isn't as detailed as it ought to be. [Summer 2003, p.51]- Pocket Games
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The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31]- Pocket Games
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A little more shallow than its console counterparts, yet totally gorgeous and simply entertaining. [Spring 2003, p.38]- Pocket Games
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The perfect solution for gamers who play for half-an-hour at a crack. Just don't come looking for a lot of depth here. [Spring 2003, p.32]- Pocket Games
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Sure to satisfy hardcore WWF fans, but it can't beat the GBA's real wrestling champ, Fire Pro Wrestling. [Spring 2002, p.39]- Pocket Games
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THe game's just too darn basic. You can literally run right through each stage and arraive at the boss without firing a single shot. [Spring 2003, p.37]- Pocket Games
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While LOTR hits a lot of highs, the overall quest and gameplay are just a little better than average. It's a strong rental. [Spring 2003, p.40]- Pocket Games
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Great in many ways, but the difficulty is too tough. Simply not refined enough for a smooth move toe the GBA. [Winter 2002, p.45]- Pocket Games
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If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]- Pocket Games
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There's a lot of replay value, but GTA 2 is somewhat marred by its control and some wacky physics. [Winter 2002, p.48]- Pocket Games
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Even fans of old-school RPGs will find themselves with a nagging sense of deja-vu. Disappointing. [Summer 2002, p.22]- Pocket Games
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The levels have too few checkpoints - die mid-way through, and you'll usually go all the way bck to the beginning. [Winter 2002, p.46]- Pocket Games
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For all those who have ever yearned to toss pies and slap faces with reckless abandon, this is the game for you. [Winter 2002, p.46]- Pocket Games
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Like it or not, this is an old game, and the play mechanics are archaic by today's standards. [Winter 2002, p.36]- Pocket Games
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A decent effort, but Crash needs to break new ground if he hopes to compete. [Spring 2002, p.28]- Pocket Games
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Although the control and level designs are excellent, the game suffers from a lack of originality. [Spring 2002, p.40]- Pocket Games
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The GBA version is less than enchanting. [Spring 2002, p.34]- Pocket Games
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As sharp-looking as it is entertaining... Has enough innovation to merit trying. [Spring 2002, p.40]- Pocket Games
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The gameplay is repetitive, but with a save game feature there's no reason to complain. [Winter 2001, p.54]- Pocket Games
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Great multiplayer support gives it a long lifespan, though little ingenuity is here. [Winter 2001, p.52]- Pocket Games
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Many play aspects suffer from minor quirks, hence its average marks. [Winter 2001, p.51]- Pocket Games
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Fun in spurts, but there's no way you'll play it for months on end. [Winter 2001, p.51]- Pocket Games
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While Sheep is good for some sadistic fun, it gets suprisingly old after a while. A very short while, actually. [Summer 2002, p.33]- Pocket Games