PlayStation Universe's Scores

  • Games
For 3,475 reviews, this publication has graded:
  • 64% higher than the average critic
  • 7% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Olija
Lowest review score: 5 Little Adventure on the Prairie
Score distribution:
3477 game reviews
    • 68 Metascore
    • 65 Critic Score
    The PS5 version of Gothic 1 Remake is held back by performance woes, but underneath this lies an iconic RPG with deeply immersive gameplay. For new players, it's hard to recommend the PS5 version in its current state, whereas fans who can look past the graphics and 30 FPS limit may find appreciation in this blast from the past.
    • 73 Metascore
    • 65 Critic Score
    Ultimately, at launch NTE just lacks sufficient content to keep it interesting past a few days of playing, especially the abrupt story end. What's there is decent quality for a free-to-play game, and you're not forced to spend any real money, as everything is doable through in-game progress. You can't go wrong with checking it out, but don't expect a huge RPG or an offering which meaningfully separates itself from the rest of the gacha pack beyond its city setting.
    • 72 Metascore
    • 70 Critic Score
    It's dingy and it's not without some mutations, but Directive 8020 is definitely worth exploring - just expect the mundane along the way.
    • 76 Metascore
    • 70 Critic Score
    If you're after an accessible and welcoming bus simulation title, Bus Bound fits the bill in a serviceable fashion. Riding buses, collecting passengers and managing routes are all well implemented, and the handling of each vehicle makes each journey slightly different. Hardcore sim fans may be displeased with the lack of esoteric manual features and the inability to walk outside of the buses, but ultimately Bus Bound is a welcome aboard for anybody who wants a sim offering without the torturous nitty gritty technical graft.
    • 64 Metascore
    • 65 Critic Score
    Aphelion is very much a compelling, though mechanically nuts and bolts narrative adventure that embraces linearity and spectacle above all else. Though its embedded dynamic of interpersonal relationships is engaging, the technical flaws, occasional clunkiness and aged-like-milk stealth sections sadly do much to undercut its otherwise impressive qualities.
    • 71 Metascore
    • 65 Critic Score
    Tides of Tomorrow boasts an interesting world, and has great foundational ideas, particularly with its approach to asynchronous multiplayer. However, it feels more inconsequential and disjointed than it should, and as a result doesn't fulfill its potential.
    • 72 Metascore
    • 70 Critic Score
    The Day I Became A Bird is a fun little game that gives you a chance to experience the whimsy of childhood, even for a little while. The game only runs 45 minutes or so, but it still tells a fun little tale. Pacing can be weird at times, particularly in the second half of the game, and the simplified controls make cutting paper in-game much more cumbersome. With that said, nothing gets in the way too much of The Day I Became A Bird putting a little smile on your face.
    • 71 Metascore
    • 55 Critic Score
    While the comfort and charm of the series can still be felt within Life Is Strange: Reunion, Deck Nine attempts to course correct the series, but in doing so, not only hurts the core experience, but previous titles in the franchise as well. As a long time fan of Life is Strange, I can't help but feel disappointed.
    • 78 Metascore
    • 50 Critic Score
    Starfield plays as you would expect an RPG to play in the sense that the inputs do what you want them to do. Performance also works well enough, particularly for a Bethesda game. Odds are, however, that you won't want to play for very long anyway. In this game, you get nothing but residual information about the world around you and humdrum experiences for you to play. Even in Dark Souls, you receive a challenge that faces you head on and you get rewards for surmounting that challenge. Whether it's the plot or the gameplay, Starfield puts any interest you may have on the back burner for something much more mundane to take its place.
    • 66 Metascore
    • 50 Critic Score
    There is something that really irks me when a horror game doesn't provide any scares or tension. The Occultist looked like it was going to be an entertaining experience, but it doesn't provide much entertainment. The puzzle-solving and exploration are passable, but everything else is a huge letdown.
    • 53 Metascore
    • 60 Critic Score
    Legacy of Kain: Ascendance is a decent new addition to the franchise after 23 years. It tries to breathe life into the franchise, but it makes only a bare minimum attempt. Though the voice work and soundtrack are the standouts here, the action and platforming suffer from bad level design and bad enemy AI. Even the game's story suffers from simple and mediocre writing, something that was once a standout for the franchise.
    • 72 Metascore
    • 65 Critic Score
    Despite the lack of any substantial extra materials and the as-is presentation of the various mixed quality games in the package, I can still confidently say that it's good to have playable versions of X-Men: The Arcade Game and Captain America and the Avengers in the here and now of the year 2026. Though this is an uneven package overall, older gamers who grew up with these superhero titles of yesteryear will still nonetheless find a rather potent and concentrated hit of nostalgia here. For everyone else, the Marvel MaXimum Collection provides a reasonable if uneven peek into the past of Marvel licensed video games.
    • 46 Metascore
    • 50 Critic Score
    Sadly a compelling setting, great performances and some occasionally stunning visuals aren't enough to overcome the horrendously uneven and frequently broken combat system which sits at the heart of 1348 Ex Voto and threatens to cast this otherwise intriguing and ambitious indie effort into the ninth circle of mediocrity.
    • 65 Metascore
    • 65 Critic Score
    A humdrum start to Greedfall 2: The Dying World brings down the experience quite drastically. However, once you scale the prologue, the rest of the game feels like you would expect a Spider Interactive RPG to play: likeable characters, political storylines, and straightforward exploration. Combat is its own thing, with the game giving you options to go elbows deep into a clunky but serviceable tactical system or toggle settings so that combat is mindless. The team took too big of a bite this time, and the overall quality paid for it. Still, there is a good Spider Interactive game here, but it might take you a while to find it.
    • 70 Metascore
    • 65 Critic Score
    Legacy of Kain: Defiance is an overall decent remaster that does a great job of upgrading the game for a modern audience, especially with its brand-new camera. Everything else, unfortunately, is hit-and-miss. The visual upgrades are great in some areas and worse in others, and the additions of the Lost Levels leave a lot to be desired. While a solid game upon its original release, this remaster was the perfect opportunity to update and fix some of the game's more glaring issues with its sound design and some frustrating combat sequences.
    • 77 Metascore
    • 65 Critic Score
    I'm a long time fan of the Tales of games, and I personally love that this release, along with the other recent remasters, received a physical version with some extra bells and whistles. That said, the urge to buy Tales of Berseria Remastered isn't really all that strong, as this experience essentially exists on modern hardware already.
    • 70 Metascore
    • 65 Critic Score
    When High On Life 2 is in its element it is good trashy fun, especially if you enjoy potty mouth humour. However, there are often too many issues plaguing the experience to fully enjoy, such as the bugs and the momentum-stopping puzzle platforming bits. In any case you'll likely enjoy what High On Life 2 offers, just ensure you aren't going to overdose on it.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II is fine, functional and can be fun-especially if you're able to get the A.I to do the dirty work for you. The Formae system is potent and definitely gives combat encounters a zesty sense of empowerment, and if you're invested you'll want to lap up Code Vein 2 with vigor-just go in expecting a largely safe soulslike and you'll be content with this one.
    • 68 Metascore
    • 65 Critic Score
    BrokenLore: Unfollow is a bit up-and-down with its delivery. It explores worthwhile themes of self-betterment but utilizes some conflicting messages to do so. Then, enemy scares are more jump scares than anything else, which get old quickly. The second half of the game proves more cohesive, and the experience only lasts a couple of hours. $30 isn't an unfair asking price for BrokenLore: Unfollow, but it will likely keep people on the fence if they already are.
    • 73 Metascore
    • 60 Critic Score
    When you put all of Total Chaos' myriad of gameplay elements together, a lot of the fear factor quickly disappears, giving way to something more akin to Doom than to survival horror. There's definitely an audience for this game, but it's more of a survival horror-adjacent experience. It has elements of the survival horror genre, but it leans too hard into the Doom formula. This combination creates a fun concept that needs editing to be a cohesive product. $25 is a fair price tag for what Total Chaos offers, but it may make some hesitate if they don't know what they're getting into.
    • 66 Metascore
    • 70 Critic Score
    Plenty of players feared Black Ops 7 might fall into the same expansion-like pattern that Modern Warfare 3 did after Modern Warfare 2, and for some that concern may feel justified once the campaign’s uneven execution becomes clear. The story has flashes of ambition, but its pacing and structure stop it from reaching the impact it aims for, leaving it feeling more serviceable than essential. Multiplayer steadies the ship with the sharpest and most rewarding action in the package, delivering the consistency and momentum the rest of the game struggles to match. Zombies offers a decent run with enjoyable pockets of tension, yet it also settles into familiar rhythms, creating an overall experience that lands solidly but never pushes the series forward in the way fans hoped.
    • 68 Metascore
    • 55 Critic Score
    Neon Inferno looks and sounds great, and while it plays well enough, its biggest flaw is leaving you for dead just for trying to take down a foe in the background. It would have been great to see some additional game modes, but as it stands the two-hour campaign and the hardcore difficulty, even played on the game's easiest setting, make it just too hard to recommend.
    • 74 Metascore
    • 70 Critic Score
    Where Winds Meet does a lot of great stuff that should be commended for its freedom of choice, characters interaction and fantastic combat. However, it also struggles with its Free-To-Play mechanics, resulting in a grindy and stalled progression system.
    • tbd Metascore
    • 70 Critic Score
    Much like its primary protagonist then, Rue Valley certainly has no shortage of faults or shortcomings and it's also practically impossible for Rue Valley to escape the vast, looming shadow of ZA/UM's epic adventure, Disco Elysium. Taking all of that into account however, Rue Valley's Disco Elysium meets Groundhog Day concept is a compelling one that finds itself ably anchored by a great art style, good writing and interesting characters and it's one that will surely tide over Disco Elysium fans looking for their next existential adventure fix.
    • 72 Metascore
    • 50 Critic Score
    Despite the pleasantries Titans of the Tide offers that makes it easy breezy and a fair old hoot for SpongeBob fans, you would expect this latest entry to improve on The Cosmic Shake, rather than behaving like a slippery sidestep. Unfortunately, Titans of the Tide is out of its depths because it comes across as an unfinished game that has some sparkling ideas, but the execution is hamstrung by its terrible camera and banal combat, platforming and puzzles. If you want to delve into another SpongeBob game this one might do just fine, but for everybody else Titans of the Tide is a titanic case of meh.
    • 64 Metascore
    • 60 Critic Score
    If you're craving the wholesale slaughtering of otherworldly beings, Painkiller has you covered despite a myriad of superior alternatives. You'll enjoy buddying up with co-operative pals and relish in the carnage of the game's meaty weaponry. However, if you're a veteran of the arena shooter or a learned observer, you'll find Painkiller is far too similar to the genre's juggernauts than can be comfortably accepted.
    • 62 Metascore
    • 70 Critic Score
    Wreckreation takes a very specific direction. For what it’s worth, it’s still a fun time. Regardless, it still feels more like a reimagining of Need for Speed Most Wanted with elements of Burnout and Hot Wheels rather than a full-on open-world Burnout game. The game includes its fair share of issues, such as pacing, rules around crashing, and general oddities when interacting with objects in the world. Having said that, there's definitely fun to be had here; it perhaps just needs some extra attention that a ten-person development team may not have the resources to apply. $40 is a bit of a hard sell for what's on display here unless you are craving another Burnout Paradise or Need for Speed: Most Wanted clone.
    • 60 Metascore
    • 50 Critic Score
    Though Streets of Rage 4 remains the bar to pass, Double Dragon Revive even feels markedly less satisfying than the excellent Double Dragon: Rise of the Dragons which was released a little over two years ago. That said, while Double Dragon Revive does implement some neat mechanics which would serve future games well, the lackluster 3D character models and dull worlds act to its ultimate detriment, resulting in plodding combat that rarely satisfies or compels. If this was intended to be a true revival of Double Dragon, then someone forgot to bring along the soul because what we’ve ended up with is a hollow facsimile of what Double Dragon should be, rather than an evolved celebration of everything we loved about it in the first place.
    • 79 Metascore
    • 65 Critic Score
    Maybe Ninja Gaiden 4 could be the weird transition game that helps the franchise find a new path in future entries. Like I said before, there is a good combat loop here. It just lacks the refinement and potency that fans have come to expect from this franchise. The Ninja Gaiden stories have never been complicated or over-the-top, but this one offers very little substantive content or drama to get its hooks in you. It's not perfect by any stretch of the word, but the right person can find a good time here.
    • 74 Metascore
    • 70 Critic Score
    Bye Sweet Carole delivers on the promise of a narrative-driven horror experience with the visual inspiration for classic Disney cartoons. Though it succeeds in this endeavor, it falls short of keeping you engaged with frustratingly unresponsive controls and easy stalker encounters.

Top Trailers