Playstation Official Magazine Australia's Scores
- Games
For 1,202 reviews, this publication has graded:
-
47% higher than the average critic
-
7% same as the average critic
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46% lower than the average critic
On average, this publication grades 3 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | LittleBigPlanet | |
|---|---|---|
| Lowest review score: | Leisure Suit Larry: Box Office Bust |
Score distribution:
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Positive: 595 out of 1202
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Mixed: 529 out of 1202
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Negative: 78 out of 1202
1202
game
reviews
- By Date
- By Critic Score
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- Critic Score
This third game in the Ninja Storm series is going to feel like a small step backwards from the previous title for longtime fans. Conversely for newcomers it's perhaps the easiest game ever to get into despite the manic on-screen action – if you have a sense of timing. [May 2012, p77]- Playstation Official Magazine Australia
Posted May 7, 2012 -
- Critic Score
Essentially, the most entertainment here comes from (finally) tweaking your 'AC' to a preferred fighting style, applying tactics to infiltrate enemy lines and using the rocket boots to skate about and scale buildings. Frustration creeps right back in again when you realise how counterintuitive the menus are. [May 2012, p77]- Playstation Official Magazine Australia
Posted May 7, 2012 -
- Critic Score
We could have forgiven the ugly presentation of this collection if more was packed in. Given the second game is a dud, two rushed re-releases of DMC and DMC3 make for an expensive trip down memory lane. Where's DMC4? Where's the demo of the upcoming Devil May Cry reboot? Where's the value? [May 2012, p76]- Playstation Official Magazine Australia
Posted May 7, 2012 -
- Critic Score
True evil never dies. It gets a decent facelift. [May 2012, p76]- Playstation Official Magazine Australia
Posted May 7, 2012 -
- Critic Score
It has a lengthy runtime for the asking price, but it's basically a trap laced with nostalgia, and is only fun in very, very short bursts. To paraphrase Maverick's commander, we think many of you would rather fly a cargo plane full of rubber dogshit out of Hong Kong than finish this. [May 2012, p74]- Playstation Official Magazine Australia
Posted May 7, 2012 -
- Critic Score
Ridge Racer Unbounded has pace, looks amazing, and when you're flat-chat and in the zone it can bring a smile to your face. Unfortunately, that buzz is too often killed by archaic game design and a host of frustrations that scuff this pretty ride up, badly. [May 2012, p72]- Playstation Official Magazine Australia
Posted May 7, 2012 -
- Critic Score
The Tekken draftees are the new Street Fighter characters you don't want to go home. Apart from integrating them visually into Ryu and co's saturated universe, each has had their exhaustive move set refocused to align with Capcom's different play style. It doesn't just work, it's brilliant. [May 2012, p70]- Playstation Official Magazine Australia
Posted May 7, 2012 -
- Critic Score
You're still mindlessly hacking 'n' slashing your way through clones, but now you'll also engage in mini-games that use the gyro and touchscreen in very inelegant ways. [April 2012, p80]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
Heavily recycled from the PS3 version, but still one of the most rewarding 2D fighters around. [April 2012, p80]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
For the skim readers out there; there are two ninja launch titles for Vita. This one cuts the other one a new butt crack. [April 2012, p80]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
You can easily lose a few hours stabbing your Vita to Smooth Criminal, Thriller and Beat It. It sucks then, that those hours (two of them) represent the entire runtime of this. [April 2012, p79]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
Great value despite its brevity and funny too. More charming than Michael Parkinson. [April 2012, p79]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
The solo content is phenomenal value for money and the cross-play with PS3 works insanely well. One price gets you both versions and they share players and results. Couple that with an seamless Autolog-style challenge system and this is a must-buy. [April 2012, p79]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
The only way this Vita version differentiates itself from the umpteenth Ridge Racers out there is the way it feels like a demo. You only get three cars and five tracks and no solo career. Want more content? Start paying, sucker. [April 2012, p79]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
The integration of tilt steering and rear touchpad gear shifting is nice, but beyond that, this is a wafer-thin, learner burner experience best left to racing rookies. [April 2012, p78]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
There are 14 different rule sets to check out, but all of them fall victim to repetition. Gameplay revolves around dragging your finger across the front display to choose the area where you wish to hit, before pulling it down and then flicking. Rinse. Repeat. Woo. Pass. [April 2012, p78]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
Surprisingly polished and great value for money. Touch controls work rather well, too. [April 2012, p78]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
Super Stardust Delta represents phenomenal value for the pittance asking price. You'd need space rocks in your head to pass this up. [April 2012, p78]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
[I]t's the Vita-specific features that may well entice new players to the otherwise hardcore fighting series. The lower difficulty settings actually let you dominate in fights on the easy setting (and there's 'very easy', too), unlike easy on Street Fighter IV, while a wholly touchscreen fighting mode lets you finger your enemies to death. It's not the best way to play the game, but it means that even the greenest newbie can win a fight without having to remember increasingly complex combat commands. [April 2012, p77]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
Trite, boring and not at all compelling. Don't even bother waiting for it to hit the bargain bin, just leave it to rot. [April 2012, p77]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
Very few games have the capacity to go from frustrating and infuriating to magical and sublime in the space of a few heartbeats (particularly when you get into a Zen state of mind and everything literally falls into place) but Lumines: Electronic Symphony walks that tightrope beautifully. [April 2012, p76]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
In many ways, Touch my Katamari feels more like game for your phone than a Vita title: incredibly accessible, yet designed for small bursts only. [April 2012, p76]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
When a well-planned incursion comes to fruition, the game is rewarding; the rest of the time, it's plagued with camera weirdness, clipping errors and a clunky combat system. [April 2012, p75]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
The omission of four-player cooperative play (as seen in its PS3 counterpart) hurts and seems a bit of an oversight but that doesn't stop it from being a damned fine platformer. Rayman Origins looks a treat, plays pretty sweet and walks its own beat. [April 2012, p75]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
In the end the experience of piloting an F1 car around the world's premiere race tracks isn't here. This is one racer that gets the black and white flag for bad behavior. [April 2012, p74]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
Escape Plan feels way too barebones an experience. There aren't many gamers out there who'll want to revisit and three star puzzles they barely fumbled through the first time due to iffy controls. [April 2012, p74]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
All those lonely train rides will never be the same. EA has successfully shrunk FIFA into a rich, technically brilliant version for your pocket. Not only is it visually comparable to its PS3 papa, but it plays brilliantly. To sum it up, FIFA Football is FIFA 12 with a few smart design modifications and apt throwbacks to FIFA 11. [April 2012, p73]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
The problem is the level design in the game is absurdly old hat. While there are a handful of mission types, like Direct Action, Covert, and High Value Target, the levels they take place in and the related objectives are painfully bland. "Move to this point and activate this switch. Now go down the stairs and activate this other switch." Blah, blah, blah… [April 2012, p73]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
At its core this is Konami's Ninja Turtles beat 'em up re-skinned for Matt Groening's cash. But whereas everybody gets a rad turtle in TMNT, one poor bastard in every four player posse gets stuck with Marge and a vacuum. [April 2012, p80]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
[G]ripes aside, Gotham City Impostors is a surprisingly solid shooter and with the sizeable first DLC drop, Warner Bros. is promising improvements across the board. If they deliver on that, consider upgrading this score to must-buy status, rather than a nice-to-have. [April 2012, p72]- Playstation Official Magazine Australia
Posted Apr 11, 2012