Playstation Official Magazine Australia's Scores
- Games
For 1,202 reviews, this publication has graded:
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47% higher than the average critic
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7% same as the average critic
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46% lower than the average critic
On average, this publication grades 3 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | LittleBigPlanet | |
|---|---|---|
| Lowest review score: | Leisure Suit Larry: Box Office Bust |
Score distribution:
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Positive: 595 out of 1202
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Mixed: 529 out of 1202
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Negative: 78 out of 1202
1202
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you're looking for an ethereal, Limboesque puzzler that will challenge your intellect, this isn't it. What's required of you is always obvious, thanks to a predictable mish-mash of platforming and box puzzles. [October 2012, p76]- Playstation Official Magazine Australia
Posted Sep 25, 2012 -
- Critic Score
Risen 2 gets worse when you lash that hideous combat to a graphics engine from five years ago, complete with a lurching framerate and sloppy interfaces. If you're charting a course for Risen 2 because you've heard the phrase 'pirate RPG' and figured nobody could screw that up, your hopes are about to swan-dive from the crow's nest to the poop deck. [October 2012, p75]- Playstation Official Magazine Australia
Posted Sep 25, 2012 -
- Critic Score
Persevere past the tail-happy nightmares from Ferrari's silver age and there's a wealth of content here to play with. To the average gamer, looking for something to tide them over until DiRT 4 arrives, this will be seen as a barebones experience that only gives up the goods after a very long courtship period. This is more geared towards the people who remember Richard [Ball Busting] Burns' Rally on the PS2, or the diehards who will do anything to have a sado-masochistic relationship with all things Ferrari. [October 2012, p75]- Playstation Official Magazine Australia
Posted Sep 25, 2012 -
- Critic Score
Sound Shapes' ready-made content is refreshing, creative and fun – but it's also in very short supply. That said, there's a more than capable platformer waiting for you here, and it's backed up by a versatile level editor that's pregnant with possibilities. Queasy has laid one heck of a good egg, and we honestly can't wait to see how many ways the community will cook this up. [October 2012, p74]- Playstation Official Magazine Australia
Posted Sep 25, 2012 -
- Critic Score
Transformers newcomers will be sated by the solid shooting and platforming on offer, provided they don't expect anything revolutionary. But if you are a fan, the many fan favourite cameos conspire to make the stock-standard feel special. [October 2012, p.72]- Playstation Official Magazine Australia
Posted Sep 25, 2012 -
- Critic Score
Ugly to look at and tiring to play. The real thing is much better. [September 2012, p75]- Playstation Official Magazine Australia
Posted Aug 16, 2012 -
- Critic Score
Clever, colourful and enchanting. You'll be hypnotised from the start. [September 2012, p75]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
The camera work is tight on this rollercoaster, and the generous unlockable content makes this feel like much more of a love letter to fans. [September 2012, p75]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
Shaky camera work is the mortal enemy of the on-rails shooter, and it raises its ugly head far too often here. [September 2012, p75]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
London 2012 is not a pretty game. In fact, it's rather horrid in most respects: athletes are modelled competently, but move with all the poise and grace of a stop-motion Terminator. Menus and other interface elements are all rendered in that garish, angular style that has sadly come to define the London games. [September 2012, p74]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
Once you earn and understand how to flick between the dimensions (on all four shoulder buttons) Conundrum will have you calling people over to the TV to boast how "S-M-R-T" you are. That joy is offset, however, by Airtight Games' insistence on pinpoint first-person platforming, something that's a source of intermittent frustration. [September 2012, p74]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
There is no story. There is no characterisation; just bland characters and blander NPCs with stupid names like "Ed Orable" who speech-bubble the same banal crap over and over again. What this game ultimately boils down to is playing a ton of repetitive and often laborious turn based battles in a bid to do nothing much at all. It's an RPG without the "RP," and the "G" that's left doesn't really have much to say for itself. [September 2012, p73]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
The robust character progression is your first clue that Disney isn't dumbing down the formula, the second arrives with the puzzle sections. Some of them are fairly taxing, as they require a lot of doo-dad flicking and switching between the three 'solver' bears at your disposal. Kids may get annoyed. [September 2012, p72]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
After a slow start it builds to a thundering crescendo and slaps on the action thick and fast, and you'll find a city that's yours for a good time, but not necessarily a long time. Dodgy vehicles aside, this has a belter of a combat system and is a lot of fun while it lasts. Get it. [Sept 2012, p.66]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
The overwhelming feeling that shines through in Darksiders II is that this is an all-or-nothing bet that's been painstakingly crafted by a team who's all too well aware of the price of failure. Clearly there's been a lot of love put into this. So, should you cross over to the dark side of this underworld, one more time? Grinding nether-regions for 20 hours straight has never been this satisfying. [Issue#72, p.70]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
Along with an overreliance on stick waggling, Sixaxis tilting features frequently and it's shoehorned in at crucial points in the proceedings. As you can imagine, it's frustrating, inaccurate stuff and can only be avoided if you set the game to the easiest difficulty 'Instant Fun'. Which is a lie. [August 2012, p80]- Playstation Official Magazine Australia
Posted Jul 17, 2012 -
- Critic Score
Superb concept, poor execution. Needed more balancing. [August 2012, p81]- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Critic Score
Short and puzzling in more ways than one. A clunky oddity. [August 2012, p81]- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Critic Score
While the controls are a bit too sensitive making some levels torturous (especially the bonus stages where touching the environment means instant death), Velocity ends up being one of the most addictive and rewarding games ever made. We honestly can't get enough. [August 2012, p81]- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Critic Score
With rewarding physics and plenty of content, our main complaint is the tech used to render the game. To be blunt, it looks damn average. Racers are known for pushing the PS3 to its graphical limits, but SBK looks like it's running on two cylinders. While the frame rate and anti-aliasing is tight, the tracks are utterly devoid of detail. The world also appears to be lit by fluorescent tubes, giving it a stark, artificial feel. [August 2012, p80]- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Critic Score
The fact is that having flawless portable versions of Sons of Liberty and Snake Eater (plus the two MSX originals) in a box is worth an exclamation point and a purchase if you're patrolling past it in your local games shop. [August 2012, p79]- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Critic Score
The sad reality, though, is that most will probably dismiss LEGO Batman 2: DC Super Heroes as just another block-based kids' game. Don't be one of those chumps, because it's a valiant shot at the stars, built upon a solid brick foundation, which should be applauded. Is it simple? Yes, but often devilishly so, and that doesn't stop it from simultaneously becoming one of the best superhero outings and the definitive LEGO game thus far. [August 2012, p77]- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Critic Score
Three undeniable classics made even classier. A nut-worthy purchase. [August 2012, p74]- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Critic Score
Arkham City is arguably the best superhero game ever made, so it makes sense that Beenox would look to it for inspiration. And while The Amazing Spider-Man seldom succeeds entirely in emulating the accomplishments of its illustrious antecedent, it makes a pretty decent fist of it, for the most part. [August 2012, p72]- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Critic Score
Where Spec Ops succeeds – just – is with its themes of the end justifying the means, the ravages of war on a man's psyche and its portrayal of extreme violence. This is simultaneously its downfall as the team haven't quite nailed the execution until the final moments, where the full extent of what's happened over the last eight or so hours dawns on the protagonists. We wish Yager had teased and fleshed out the concepts sooner than leaving it to the beguiling endings; we doubt many players will bother reaching the credits. A year and half ago we might have been more impressed with The Line, but its poor presentation and boring shootouts completely let it down. [August 2012, p70]- Playstation Official Magazine Australia
Posted Jul 16, 2012 -
- Critic Score
Despite its age, VF5 is still as solid as a palmfist to the midsection from a karateka. This is fast, technical and bereft of 'super technique bollocks' seen in other fighters. If you've never ventured beyond DOA or Tekken try this. [July 2012, p83]- Playstation Official Magazine Australia
Posted Jul 4, 2012 -
- Critic Score
A riveting cerebral experience. Has that 'one more episode hook'. [July 2012, p83]- Playstation Official Magazine Australia
Posted Jul 4, 2012 -
- Critic Score
Think: a cheaper, slightly nastier version of 2008's Pure, and you're not too far off the track. [July 2012, p83]- Playstation Official Magazine Australia
Posted Jul 4, 2012