Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 74 Metascore
    • 80 Critic Score
    The definitive DOA for your PS4. Old content greatly outweighs the new. Still plays like a dream. [April 2015, p80]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    A modern masterpiece flanked by an okay sequel and a round-off that still delights. This isn’t the Big Daddy of PS3 trilogies, but it’s a circus of value. [December 2016, p83]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    While the world may be a tad derivative, Corvo's powers more than make up for it. Blink becomes second nature, and it's obviously informed the level design's go-anywhere approach. There's just enough inventiveness here to elevate Dishonored above its numerous competitors, and it's quite hard to imagine going back to games where you can't teleport to the rooftops, or possess fish to access buildings' cellars. [November 2012, p74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    A host of small refinements add up to create the best game in the series. [May 2014, p83]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Well built with minor flaws, this is definitely one to get hold of. [May 2009, p.70]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 80 Critic Score
    It probably could have been a bit longer. [Oct 2009, p.64]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    A riveting cerebral experience. Has that 'one more episode hook'. [July 2012, p83]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 80 Critic Score
    Okay in solo, but offers must-own 4-person multiplayer madness. [May 2014, p83]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    The bulk of Resident Evil 6 is highly polished, AAA blockbuster stuff. Capcom has bet big here and delivered a tonne of content that not only delivers extreme value for money, but also gameplay to suit every Resident Evil fan type. As impressive as that feat is, one can't help but feel that this sequel is more of a catch-up to other games, rather than a bold zombie into bold new territory. [November 2012, p66]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    It's a slow burning experience. Your first couple of hours feel a bit ho-hum but stick with it. Forgive the disappearing corpses and the occasional odd animation and you'll be hooked all over again. [July 2010 p72]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 80 Critic Score
    Any PlayStation gamer looking to broaden his horizons really ought to take a chance on this. If you're like us, and you figured 'turn-based' was longhand for 'boring', you'll be shocked when your 1000th (sissy) save reads: 40 hours played. [November 2012, p68]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    TTT2 succeeds on a number of levels. It innovates within the series itself, the genre as a whole, while simultaneously appealing to hardcore fans and those who have only casually played Tekken since it debuted in the mid '90s. The game you get on your PS3 is based on the 'Ultimate' version of the arcade game with a few added characters thrown in, making the already chunky roster even plumper with 50-odd fighters. [November 2012, p70]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    If you mooch for free off only one MMO this year, make it this one. [February 2014, p78]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    The presentation still bites. Players and stadiums look drab, and PES 2013's overall physics can't compete with EA's replication of momentum, but at least Konami's offering is doing some things differently than FIFA, and doing them bloody well. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    The game captures the excitement of the sport, forces you to concentrate for laps on end, and can be as much of a time-sink as you choose, either with a full career or bite-sized challenges, and a smart middle ground where you need to beat a roster of chosen rivals for their contracts. [November 2012, p72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    Truth is, Tokyo Jungle is addictive as hell, and there's a heap of pride to be felt from outwitting enemies like a Solid Snake gazelle. And you'll positively beam when you defy commonsense by using a beagle to tear the throat out of a sleeping lion. Throw in rad co-op multiplayer, and this simple-looking PSN title will have you shagging, mauling, or "graduating from bovine university" for ages to come. [November 2012, p76]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    Sure, the monsters are nothing new – we’ve seen more gruesome stuff elsewhere – but at moments throughout the game you’re suddenly in a psychologist’s office, answering questions about your fears and sexuality. Depending on your answers the game changes, though some changes are cosmetic (certain characters dress in a different way) but it pushes the emphasis firmly on the cerebral rather than twitch gunplay. [Apr 2010, p.77]
    • Playstation Official Magazine Australia
    • 61 Metascore
    • 80 Critic Score
    A technically troubled, budget production that tries to compensate with gore and 'edgy' characters that are ultimately obnoxious. [August 2014, p79]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 80 Critic Score
    A more than solid base to build a fuzzy franchise on. A bit thin on breeds, and the dog voices are rather annoying. [August 2014, p80]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    Smartphone owners may be familiar with the basic premise, but it's been remixed and added to, essentially making the PS3 release a different game that's worth buying. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    The rhythm genre isn't dead, it just got better with lasers. [November 2012, p79]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    With its improved controls, Escape Plan is now criminally good value for money. [February 2014, p81]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 80 Critic Score
    In 400 Days, no single character comes across as quite right. It’s often tough to choose which line of dialogue to say at times. It’s a perfect setup for the second season, presenting a broad glance at diverse situations and tying them together deftly with a small amount of overlap. [September 2013, p72]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    We love the fighting that is present in SoulCalibur V because it's fast, inventive and approachable; but those improvements are all but squandered on threadbare single-player that's basically a bootcamp for pushing players online. That transition is fine if you've got the mad skills. However, newcomers may find that SoulCalibur V will too soon limit them to either replaying quick battles ad infinitum (to unlock useless hairstyles and arse-less chaps), or going online to be thoroughly pantsed by the grandmasters. [February 2012, p.72]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Take away the (great) LEGO visuals and chuck a few extra songs in there and there’d be no reason you wouldn’t be able to pass this off as Rock Band 3. [Christmas 2009, p.76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 80 Critic Score
    Derivative and simple, but well-produced and very playable. Please, just go to Hell. [Mar 2010, p.68]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    Looks marginally better than the PS3 version. That's about it. [February 2014, p83]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 80 Critic Score
    Minor control updates and all the DLC included. Looks gorgeous, still plays great. [February 2014, p83]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 80 Critic Score
    We found Catherine to be fairly enthralling, both in the old school challenge of its block-based conundrums and the addictive downward spiral of Vincent's narrative. Likewise, the quasi-RPG sections offer just enough exploration, offer endearing characters that are beautifully animated and lead to a variety of wacky endings to replay for. [January 2012, p.74]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    A surprisingly deep and addictive golfing experience. [December 2008, p.82]
    • Playstation Official Magazine Australia

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