PlaySense's Scores

  • Games
For 1,598 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 DayZ
Score distribution:
1598 game reviews
    • 53 Metascore
    • 50 Critic Score
    As relaxing on the Vita as it is on the PS4, but lacking in basic features and disappointing in the graphics department; Farming Simulator 16 is a bit of a wasted opportunity.
    • 54 Metascore
    • 50 Critic Score
    Quite a challenge, as much because of its difficulty as because of its repetitive gameplay and the annoying lack of a health bar.
    • 81 Metascore
    • 50 Critic Score
    It's good to see Ni no Kuni II follow its predecessor and make an appearance on the Nintendo Switch. Technically, however, this port is a mess. The framerate's all-over-the-place and the same can be said about the game's resolution. The gameplay's fine, but this title's shortcomings cannot be ignored.
    • 64 Metascore
    • 50 Critic Score
    Biomutant tries to do a lot of interesting things. It offers a potentially captivating world and unique crafting mechanics. Even the combat's fine, on the surface. The game, however, doesn't exactly play well, with clumsy controls, repetitive missions and an overemphasis on drawn-out dialogue that bores instead of inspires. This really could (and should) have been a lot better than it is.
    • 58 Metascore
    • 50 Critic Score
    Though the fast teleporting action is what ultimately makes this VR-game worth your while, the title is still too limited and too awkward to recommend. Frankly, the desolated online community doesn't help either.
    • 53 Metascore
    • 50 Critic Score
    Fun to play with friends, not so much on your own. There's potential here, though a huge load of bugs manages to annoy and frustrate the player, leaving him or her with the impression that this full-priced game is far from a finished product. Shame.
    • 37 Metascore
    • 50 Critic Score
    An interesting story isn't enough to save Past Cure. The main culprits? Lacklustre controls and an absolute overdose of bugs. Shame.
    • 42 Metascore
    • 50 Critic Score
    We had high hopes for Time and Eternity, but the game was ultimately a disappointing experience. The pros: the soundtrack's great, the gameplay's pretty elaborate, the story s interesting and the 2D-sprites are beautiful. The cons: the combat's rather stupid, the 3D-world is mediocre, the voice-acting's awful and the environments keep repeating themselves. It's a nice attempt at a JRPG, but there are a lot of better alternatives out there.
    • tbd Metascore
    • 50 Critic Score
    The kite flying works fine thanks to a great implementation of the PlayStation Move. The repetitive and uninteresting environments will bore you, however, and the cutting of other people's wires simply doesn't work, which makes for a lot of frustration. Don't spend your hard-earned money on this; it's not worth it.
    • 55 Metascore
    • 50 Critic Score
    There's a lot of variation in the singleplayer, but innovation in and of itself isn't enough to make or break a game. In the end, mediocre visuals, a difficult story and a severe lack of innovation turn The Seven Deadly Sins into a severe disappointment.
    • 40 Metascore
    • 50 Critic Score
    Fans of farming might enjoy this, but if you're not particularly fond of agriculture, we wouldn't recommend this game. To be sure, it's an incredibly deep experience, but sheer depth does not prevent a title like this from growing stale within a couple of hours. Repetitive gameplay, outright bizarre physics and mediocre visuals don't help either.
    • 61 Metascore
    • 50 Critic Score
    They try every year and fail every year. Unfortunately, the latest attempt doesn't break that streak. It's boring and repetitive, with the Pro Team modus serving as the only saving grace... which just isn't enough.
    • 69 Metascore
    • 50 Critic Score
    Clash: Artifacts of Chaos is a somewhat unique game. Especially thanks to its visual style, which gives it its own identity. The voice-acting is also very strong and the combat can be called interesting, but it stops there. Indeed, the elaboration of this is not good and the interface is a disaster. Then you have the poorly mixed-up music and the artefact based combat gameplay leans a little too much on luck, which starts to annoy pretty quickly. Bottom line: the concept is cool, the execution leaves much to be desired.
    • 56 Metascore
    • 50 Critic Score
    There's quite a lot of content here, though just one out of four Grand Slam titles is hard to swallow. As you start playing, however, you'll find that there's a lot more wrong with this game. The clunky controls never give you the feeling that you're actually in control of what you're doing, while the severely mediocre graphics are only passable from a distance. Shame.
    • 56 Metascore
    • 50 Critic Score
    Jon Bernthal steals the show, though what's here truly isn't valuable enough to warrant stealing. The game's a technical mess, and displays stupid AI, repetitive missions and unnecessary looter shooter elements. All of these combine to turn Ghost Recon: Breakpoint into one of the most disappointing experiences of the year.
    • 31 Metascore
    • 50 Critic Score
    A nice attempt at a PlayStation Vita game that ultimately falls short of the mark. The well-implemented touch controls are interesting enough to keep you playing for a while, though the repetitive nature of the gameplay, lack of challenge and short length make it hard to recommend.
    • 51 Metascore
    • 50 Critic Score
    G.I. Joe is faithful to its source of inspiration, with a great cast of characters and locations, as well as an overall atmosphere worthy of the brand name. Everything else, though, breathes mediocrity, from the lacklustre AI to the overly simple level design. Shame, cause there's a lot of potential in this license.
    • tbd Metascore
    • 50 Critic Score
    Although the setting and approach are very interesting, which is accompanied by a good variety of missions, the game ultimately disappoints. It is a bit outdated graphically, the game has quite a few bugs, and most of all it lacks a good technical finish, making the game feel very rough.
    • 60 Metascore
    • 50 Critic Score
    Like previous games in the franchise, this one is also incredibly relaxing to play and even educational here and there. Still, we can't get around the fact that it is not too engaging, which is due to the long load times and because there is fairly little to do and unlock. It's all not that special and on top of that, audio-visually it can be a bit shaky.
    • 55 Metascore
    • 50 Critic Score
    Cleaning objects is generally not too fun to do, but in PowerWash Simulator that changes to a zen experience. It is incredibly relaxing to clean all kinds of objects and properties with the most powerful tools. The game is packed with levels, has a fun multiplayer and even has an addictive effect. There are some small bugs that can be a bit annoying, but it’s not something to really worry about. One of the most relaxing games you can play this year.
    • 61 Metascore
    • 50 Critic Score
    If you thought an incoherent story and lacklustre world weren't enough to keep people from enjoying a game, wait until you see the microtransactions EA managed to cram into this series. What a disappointment.
    • 49 Metascore
    • 50 Critic Score
    The world is beautiful and mysterious and the great music definitely contributes to this nice setting but the game itself somewhat disappoints. There's plenty of technical issues, the letterboxing format blocks your view and the game feels segmented due to being split up into levels. You don't always know where you're going either. A missed opportunity.
    • 59 Metascore
    • 50 Critic Score
    While Ferrari generally stands for great cars, it unfortunately does not stand for great games. Racing Legends suffers from repetitive gameplay, weak AI and surrealistic car behavior. Racegames have been done so much better before, don't bother buying this one.
    • 50 Metascore
    • 50 Critic Score
    Snowboarding is back... and this game made us wonder whether that's actually a good thing. Aren't some things meant to stay dead?
    • 61 Metascore
    • 50 Critic Score
    The amount of fan service is both admirable and astonishing, but the lack of local multiplayer modes is hard to forgive. On top of that, the graphics suck and the game doesn't do anything others haven't already done before it. Conclusion: a major disappointment.
    • 54 Metascore
    • 50 Critic Score
    Big environments make for superb hunting grounds, if you’re willing to overlook the repetitive nature and many unrealistic aspects of the game. We weren’t.
    • 66 Metascore
    • 50 Critic Score
    If not for the long waiting times - a remnant of the freemium model the game was initially based on - this would've been a fun experience. Besides that, the decorating of your own house is a fine element of the gameplay.
    • tbd Metascore
    • 50 Critic Score
    The book's story is told in a simple way, allowing Storm Boy to become an experience children may enjoy. However, the game doesn't last long and the controls don't always work, which ultimately turns Storm Boy into kind of a mess.
    • 59 Metascore
    • 50 Critic Score
    The Inpatient looks and sounds great, but it's also dreadfully slow and not all that interesting. The inconsistent control scheme is the final straw.
    • 37 Metascore
    • 50 Critic Score
    There are a few cute things in here, but overall it's more of Cluster F.ck than a Fluster Cluck... if that makes sense.

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