PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 71 Metascore
    • 70 Critic Score
    Adds more activity to a great game at a steep price, but doesn’t do much to justify another go-around. Ultimately left living in the base game’s shadow. [Issue#46, p.90]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    A delight for Warhammer 40,000 fans, and strong enough to give everybody else a good time too. How long it’ll last depends on your tolerance for repetition. [Issue#46, p.86]
    • PLAY
    • 62 Metascore
    • 70 Critic Score
    A lot of fun (and weird storytelling choices) at a reasonable price, with no sweaty jungle of microtransactions, Concord has respect for both your time and your wallet. [Issue#45, p.92]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    Time-freezing and self-cloning bring some power-fantasy to the soulslike structure, but invisible walls and overfamiliarity stop it reaching the big leagues. [Issue#45, p.84]
    • PLAY
    • 75 Metascore
    • 50 Critic Score
    Good Star Wars vibes quickly begin to feel wasted between stiff platforming, clunky insta-fail stealth, and a crew we just don’t learn to love. [Issue#45, p.76]
    • PLAY
    • 73 Metascore
    • 60 Critic Score
    Energetic and charming, the structure is spread too thinly and too repetitive as it stands, leaving us wishing for more of the more authored stages. [Issue#44, p.96]
    • PLAY
    • 64 Metascore
    • 70 Critic Score
    In a genre filled with top-tier competition, Sweep The Board’s use of Demon Slayer helps it stand out – series fans will, of course, enjoy it the most. [Issue#44, p.95]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    A frantic, chaotic, visually splendid shooter that plays like it came from the mid-’90s. It can be overwhelming, but when the bosses go down, you’ll feel immense. [Issue#44, p.94]
    • PLAY
    • 56 Metascore
    • 50 Critic Score
    A compelling gameplay loop is held together by glue sticks and masking tape, with a mix-and-match art style that barely conceals its fragile foundations. [Issue#44, p.90]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    Optional photo opps for your album keep you curious, and most puzzles are fun to work out while rarely being taxing. Combined with a gorgeous art style, these memories are worth revisiting. [Issue#44, p.89]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    With a tactile crafty art style, it’s fun to bumble around for an hour or two, but there’s not much variety or even additional missions. [Issue#44, p.89]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    For a puzzler like this, some sections are surprisingly freeform when it comes to the route you can take to progress (occasionally this confuses the button that shows your objective, though). At times it feels like this freedom chafes with the potential for great puzzle design, like a level where you’re navigating by sparse light and few shadows, while cracks of lightning shift them dramatically… though it’s almost a non-factor as a navigational challenge. Even at only a couple of hours long, it can feel overstretched, but it’s well worth jumping into even so. [Issue#44, p.89]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    This small-scale creature collector is a breezy flight of fancy offering infectious excitement about the natural world. Pass the binoculars; it’s time to touch some grass. [Issue#44, p.88]
    • PLAY
    • 76 Metascore
    • 50 Critic Score
    Though the battle system is refined, the lacklustre structure feels needlessly slow and repetitive. We’d rather play the first one – not a good omen. [Issue#44, p.86]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    A lighter take on the soulslike formula that’s generous with its toys – just don’t expect them to be crafted with the godlike precision of FromSoftware’s classics. [Issue#44, p.83]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    V Rising is flawed, and bits can drag, but in a world where great vampire games are more elusive than actual vampires, there’s a lot to like here. [Issue#43, p.101]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    The activities are pretty simple, but charming characters accentuated with manga techniques makes your brief time in this Japanese seaside town a memorable one. [Issue#43, p.100]
    • PLAY
    • 74 Metascore
    • 60 Critic Score
    The writing and the design butt heads a little too often, resulting in an expansion that keeps getting in its own way. There is gold; just not enough. [Issue#43, p.98]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    Matchmaking and communication could do with some work, but they’re can’t drag down what is undeniably a joyful experience… with the right people. [Issue#42, p.98]
    • PLAY
    • tbd Metascore
    • 50 Critic Score
    An interesting curio from Japan that’s too short and shallow to carry any real weight today, though it hasn’t aged at all badly considering it’s from 1992. [Issue#42, p.97]
    • PLAY
    • 70 Metascore
    • 50 Critic Score
    It’s not often that games are genuinely too short, but Neurodiver is over before any of its ideas or characters can develop, making it oddly dissatisfying. [Issue#42, p.96]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    It may feel like a weak alternative to a genuinely new action-based Monster Hunter game, but Wings Of Ruin still stands on its own merits as an RPG. [Issue#42, p.94]
    • PLAY
    • 76 Metascore
    • 60 Critic Score
    A gaming pill best swallowed with a heaped spoonful of nostalgia, this is good but not great. In space, no-one can hear you scream ‘Where do I go now?’ [Issue#42, p.92]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    Who knew a house in the north of England could make a great setting for science fiction? A smart twist on time travel that shines despite room for improvement. [Issue#42, p.91]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    This four-hour foray into faith is unlike anything else you’ll play this year. Both incredibly bleak and beautiful, put your hands together for Indika. [Issue#42, p.90]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A spectacular battle system that adapts to heroes you meet on your journey is trapped in a package that hasn’t been polished enough to make it shine. [Issue#42, p.88]
    • PLAY
    • 55 Metascore
    • 50 Critic Score
    Not since Silent Hill: Book Of Memories has a horror series spun-off in such a strange direction. Sadly, Sker Ritual is about as successful as that game too. [Issue#41, p.99]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A charming but flawed metroidvania that had the poor luck to be released in a year which has already seen two outstanding examples of the genre. [Issue#41, p.90]
    • PLAY
    • 75 Metascore
    • 50 Critic Score
    Adds so many ingredients to the proverbial pot that ultimately you can’t really taste any of them, resulting in a forgettable dish on an already crowded table. [Issue#41, p.88]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    You’ll want to get lost in the well-realised world. No single element is a revolution, and it’s sometimes a little thinly spread, but it’s still a successful adaptation. [Issue#41, p.86]
    • PLAY

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