PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 74 Metascore
    • 70 Critic Score
    A welcoming visual novel for genre fans and newbies alike. While it retreads a similar path to its predecessor, the heartfelt writing is worth the price of admission. [Issue#16, p.148]
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    • 71 Metascore
    • 70 Critic Score
    While the action and UI hinder some enjoyment, this is a well-crafted mystery that aspiring detectives and FMV connoisseurs alike will enjoy. [Issue#16, p.140]
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    • 74 Metascore
    • 70 Critic Score
    A stylish sequel that strikes out on its own and wobbles along in its fashionable shoes. 7 Approachable for devil summoners new to Shin Megami Tensei. [Issue#19, p.84]
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    • 60 Metascore
    • 70 Critic Score
    Soulslike veterans will whizz through most of this; but anybody wanting to test the waters will find a game that’s demanding, varied… and just a little wobbly. [Issue#16, p.137]
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    • 73 Metascore
    • 70 Critic Score
    Despite some glaring issues, Sword And Fairy: Together Forever’s likeable cast and fun story makes this action RPG a good entry point into Chinese wuxia fantasy. [Issue#19, p.78]
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    • tbd Metascore
    • 70 Critic Score
    Truly a monster puzzle game with hundreds of compact stages boasting nuanced design. But the relaxed tone and limited variation might cause you to drift away. [Issue#16, p.146]
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    • 76 Metascore
    • 70 Critic Score
    A short, sweet season of story let down by the choice of form. We respect the experimental interpolation, though perhaps they should’ve played this piece straight. [Issue#19, p.87]
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    • 73 Metascore
    • 70 Critic Score
    Almost ten years on from its original release, All-Star Battle may well be the definitive JJBA game to play if you want to feast on all the series has to offer. From tweaking taunt animations to an in-depth glossary and illustration archive, it’s as much a fan package as a fighter. Though that’s almost a shame, as we yearn for something truly new to challenge this upgraded enemy Stand user from our past. [Issue#20, p.75]
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    • 70 Metascore
    • 70 Critic Score
    A short but sweet dive with interesting fishy hooks. Even so, with limited choice and story it all ends up a bit too surface-level to be truly great. [Issue#16, p.150]
    • PLAY
    • 77 Metascore
    • 70 Critic Score
    It’s not quite a reshuffle, then, but The Beasts Of Burden deals a good hand. [Issue#20, p.88]
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    • tbd Metascore
    • 70 Critic Score
    Mechanically engaging, and with stylish visuals and a catchy soundtrack, Hermitage: Strange Case Files is an enjoyable dose of mystery that’ll appeal if you’re looking for a visual novel with a little extra. [Issue#9, p.86]
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    • tbd Metascore
    • 70 Critic Score
    Although its combat can be finicky and it’s not the smoothest execution of VR, RuinsMagus’ charming characters and story makes the dungeoning not so dreary. [Issue#33, p.76]
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    • 68 Metascore
    • 70 Critic Score
    The platforming leaves more to be desired, but Little Orpheus is a vibrant adventure through dazzlingly dangerous worlds. Ivan is keeping true to his namesake. [Issue#20, p.71]
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    • 64 Metascore
    • 70 Critic Score
    While its limited presentation is a let-down, its narrative ambitions largely make up for it. Worth taking out for a drink and seeing where things lead. [Issue#16, p.120]
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    • 78 Metascore
    • 70 Critic Score
    Borrows liberally to form a farming and town management sim that’s enjoyable and easygoing, if not entirely original or surprising in its concepts or activity. [Issue#9, p.87]
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    • 71 Metascore
    • 70 Critic Score
    This doesn’t include all the classics, and aside from Monster World IV they’re not must-plays. If you’re not into that, the rest won’t sell you on this overlooked series. [Issue#16, p. 130]
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    • 83 Metascore
    • 70 Critic Score
    The Kampaign is the one of the best we’ve seen in years but stripped-back side-content and a barebones online mode hold this reboot back from greatness. [Issue#33, p.82]
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    • 75 Metascore
    • 70 Critic Score
    More fantastical situations are a plus, but its lofty ambitions get in the way, feeling less tight than the first game. Worth playing, but you’ll have a tougher time. [Issue#20, p.79]
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    • 78 Metascore
    • 70 Critic Score
    A park management game that makes keeping all the plates spinning on a controller feel natural. Unfortunately, the dinosaurs too often feel sidelined. [Issue#9, p.88]
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    • 80 Metascore
    • 70 Critic Score
    Squint a little and you could be playing Bloodborne. So why not just play Bloodborne with your eyes open? Nevertheless, a solid B-tier soulslike. [Issue#33, p.86]
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    • 87 Metascore
    • 70 Critic Score
    Great set-pieces and acting carry an uneven yet inventive campaign, and new skills complement 2.0’s combat tweaks – though it’s not quite a revelation. [Issue#33, p.88]
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    • 80 Metascore
    • 70 Critic Score
    A delight for Warhammer 40,000 fans, and strong enough to give everybody else a good time too. How long it’ll last depends on your tolerance for repetition. [Issue#46, p.86]
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    • tbd Metascore
    • 70 Critic Score
    Winning by deceit, not simply pointing and shooting, takes real skill. If you’ve got the patience to master it for yourself, First Class Trouble is for you. [Issue#9, p.92]
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    • 71 Metascore
    • 70 Critic Score
    Adds more activity to a great game at a steep price, but doesn’t do much to justify another go-around. Ultimately left living in the base game’s shadow. [Issue#46, p.90]
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    • 78 Metascore
    • 70 Critic Score
    Great writing meets interesting characters, but less interactivity and a more sedate pace than even the wordiest of visual novels make this a bit of a slog. [Issue#34, p.68]
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    • 73 Metascore
    • 70 Critic Score
    The performance upgrades make this a fantastic way to experience Skyrim for the first time, but slim content additions won’t enamour returning players. [Issue#9, p.76]
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    • 64 Metascore
    • 70 Critic Score
    Fur-miliar ideas are rarely evolved but the world is an inventive place. Fur what it’s worth, it’s not enough to overcome a furssy script and confused tone. [Issue#2, p.74]
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    • 73 Metascore
    • 70 Critic Score
    What we saw as we sailed by was delightful, but not quite enough to make us want to drop anchor for long. Chart for exploration at your own discretion. [Issue#2, p.82]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    It doesn’t completely derail the gothic vibes. You use a special lantern to reveal hidden clues or images beneath the paintings hanging on the walls, for instance. The game’s most impressive trick is the use of real actors captured with an impressive 3D volumetric technique, lending a fun, campy theatricality to proceedings, the ghostly visions of these past guests unlocking as you complete each puzzle. We could have done with more this aspect, rather than the usual lore collectathons and audio logs, but this isn’t a bad way to reimagine a classic ’90s FMV puzzler for VR. [Issue#34, p.82]
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    • 75 Metascore
    • 70 Critic Score
    While you can appreciate Boundless Trails’ handheld roots, this is a fun action romp that transcends the platform it was originally created for and delivers an adventure worth undertaking. [Issue#34, p.82]
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