Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 62 Metascore
    • 45 Critic Score
    Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.
    • Play Magazine
    • 61 Metascore
    • 45 Critic Score
    Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.
    • Play Magazine
    • 43 Metascore
    • 25 Critic Score
    What potential it still may hold is then nearly erased by a slipshod port to the DS and the realization that, on a screen this physically small, solving puzzles that rely so heavily on visual clues is an exercise in frustration. [May 2008, p.65]
    • Play Magazine
    • 41 Metascore
    • 20 Critic Score
    The levels are unorganized, ugly, and totally unsatisfying. [Apr 2008, p.60]
    • Play Magazine
    • 35 Metascore
    • 5 Critic Score
    If you're ever wondering how high shit can be stacked, take a look at Jackass the Game, a bleary, depressing, craptastic "adventure" based on a bleary, depressing, craptastic TV show. [Mar 2008, p.64]
    • Play Magazine
    • 41 Metascore
    • 45 Critic Score
    Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]
    • Play Magazine
    • 40 Metascore
    • 45 Critic Score
    Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]
    • Play Magazine
    • 63 Metascore
    • 45 Critic Score
    Bladestorm: The Hundred Years' War allows players to win most, if not all, of its battles solely by holding down the right bumper button on the Xbox 360 controller. [Nov 2007, p.73]
    • Play Magazine
    • 77 Metascore
    • 30 Critic Score
    I buy games to explore other worlds, and the Wii seems satisfied with merely distracting me from this one. [Oct 2007, p.90]
    • Play Magazine
    • 67 Metascore
    • 45 Critic Score
    My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]
    • Play Magazine
    • 47 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 45 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 34 Metascore
    • 45 Critic Score
    Man, what a stinker. [Nov 2007, p.114]
    • Play Magazine
    • 57 Metascore
    • 45 Critic Score
    The Lethal Alliance of uninspired third-person shooting and dull platforming elements pretty much dooms the newest Star Wars game. [Feb 2007, p.44]
    • Play Magazine
    • 33 Metascore
    • 40 Critic Score
    There are a few minor twists in the Anniversary Mode, such as the ability to use the Spin Dash that was introduced later in the series, but none of it matters when the fundamentals are so thoroughly screwed. [Dec. 2006, p.92]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    Mundane battle exercises. [Aug 2006, p.64]
    • Play Magazine
    • 52 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 52 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 52 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 53 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 73 Metascore
    • 35 Critic Score
    Although the game holds an intriguing and extremely likable protagonist in the plucky slacker Zoe Castillo, the rest of the game in the gritty parlance of the streets, blows enormous monkey chunks. [Jun 2006, p.49]
    • Play Magazine
    • 75 Metascore
    • 35 Critic Score
    Although the game holds an intriguing and extremely likable protagonist in the plucky slacker Zoe Castillo, the rest of the game in the gritty parlance of the streets, blows enormous monkey chunks. [Jun 2006, p.49]
    • Play Magazine
    • 43 Metascore
    • 40 Critic Score
    Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]
    • Play Magazine
    • 42 Metascore
    • 40 Critic Score
    Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]
    • Play Magazine
    • 58 Metascore
    • 45 Critic Score
    Drakengard 2 picks up where its predecessor left off, warts and all. [Apr 2006, p.63]
    • Play Magazine
    • 64 Metascore
    • 45 Critic Score
    The game, however, also gleefully stomps over its source material when it allows these same tiny hobbits to impede the path of a huge and insanely powerful Balrog. [Jan 2006, p.53]
    • Play Magazine
    • 64 Metascore
    • 40 Critic Score
    An extended session with Misters Been There Done That. [Dec 2005, p.66]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Testosterone carries Warning. It does not carry it very far, nor very fast. [Nov p.88]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 52 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 51 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 48 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 50 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 35 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 47 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 43 Metascore
    • 45 Critic Score
    Comes close to hitting the mark, but misses by the fine details that separate the good from the mediocre. [May 2005, p.69]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]
    • Play Magazine
    • 54 Metascore
    • 45 Critic Score
    Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]
    • Play Magazine
    • tbd Metascore
    • 35 Critic Score
    It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]
    • Play Magazine
    • 54 Metascore
    • 30 Critic Score
    Worse still are the "Gaddgets" that are your rewards - completely boring and devoid of any enjoyment. [May 2005, p.73]
    • Play Magazine
    • 49 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine
    • 48 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine
    • 57 Metascore
    • 40 Critic Score
    NBA
    Lay-ups and dunks are also extremely frustrating to execute. [May 2005, p.71]
    • Play Magazine
    • 44 Metascore
    • 35 Critic Score
    It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]
    • Play Magazine
    • 43 Metascore
    • 35 Critic Score
    It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    I hadn't played an all-stylus game until now, but having done so, I can officially state tht I find it utterly joyless. [May 2005, p.72]
    • Play Magazine
    • 56 Metascore
    • 38 Critic Score
    The thrill of the series has always resulted from engaging in semi-realistic dogfights amidst some of the most gorgeous visuals ever seen - features that are sorely lacking in the GBA version. [Feb 2005, p.81]
    • Play Magazine
    • 67 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 68 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 69 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 57 Metascore
    • 38 Critic Score
    It's almost like they picked parts of the first that worked really well, and then broke them. [Feb 2005, p.67]
    • Play Magazine
    • 65 Metascore
    • 42 Critic Score
    We're treated to slow-paced gameplay hindered by arbitrary rules - having to start every stage without your weapon, and being forced to sneak around the level to find it, is a huge contrivance. [Nov 2004, p.90]
    • Play Magazine
    • 60 Metascore
    • 0 Critic Score
    There's hardly a semblance of gameplay here, and the game rarely even offers a laugh. Smut isn't what gaming should be about. [Nov 2004, p.75]
    • Play Magazine
    • 64 Metascore
    • 42 Critic Score
    Though the doggie animation is realistic, the graphics are sub-first-gen quality, the first-person "Smellovision" view is misguided and the platforming always stays pretty basic. [Oct 2004, p.76]
    • Play Magazine
    • 58 Metascore
    • 25 Critic Score
    What I'm opposed to is a crude, unattractive, senseless war game like Shellshock: Nam '67. [Oct 2004, p.76]
    • Play Magazine
    • 51 Metascore
    • 42 Critic Score
    Far too many key elements are poorly executed. [Nov 2004, p.87]
    • Play Magazine
    • 59 Metascore
    • 42 Critic Score
    I kept waiting for a real adventure to unfold, but it never materialized. [Sept 2004, p.73]
    • Play Magazine
    • 60 Metascore
    • 42 Critic Score
    Setting a game on the moon is a great idea, but even this setting is wasted. [Oct 2004, p.77]
    • Play Magazine
    • 56 Metascore
    • 33 Critic Score
    Utterly deflated. [Aug 2004, p.58]
    • Play Magazine
    • 34 Metascore
    • 16 Critic Score
    It's hard to believe this is a Konami game, as it looks and feels more like the type of crap that put 3DO six feed under. The character design, models, and animation are painfully bad, and teh gameplay is so arduous it's almost insulting. [Aug 2004, p.57]
    • Play Magazine
    • 60 Metascore
    • 42 Critic Score
    Instead of proceeding to that final stage, I was told to backtrack through the entire game, beat every minigame two more times, and then trudge all the way back. Sorry, but that's not fun - that's lazy desing and artifical lengthening through tedious repetition. [June 2004, p.72]
    • Play Magazine
    • 57 Metascore
    • 42 Critic Score
    Just like in real life, the Corvettes on display possess wicked oversteer and, adding insult to injury, grace some of the most lackluster course designs I've ever traversed while good-'ol-boy rock and swanky sax music crackles in the background. [June 2004, p.61]
    • Play Magazine
    • 54 Metascore
    • 42 Critic Score
    I suppose MMBCC pulls off the light strategy it's attempting well enough, but I'm afraid that doesn't make it any more fun to play. [Jan 2004, p.76]
    • Play Magazine
    • 66 Metascore
    • 42 Critic Score
    Takes the shallow one-on-one fighting action of its predecessor and repackages it with essentially no noteworthy enhancements to the fighting engine or visuals... Disappointing. [Dec 2003, p.82]
    • Play Magazine
    • 33 Metascore
    • 25 Critic Score
    Both the fighting and exploration are poorly executed, and the visuals look like they leapt right out of a medium-quality NES title. [Jan 2004, p.76]
    • Play Magazine
    • 40 Metascore
    • 0 Critic Score
    Virtually every aspect of this sorry excuse for a fighting game fails painfully. The problems start with unresponsive controls and poor animation. [Dec 2003, p.97]
    • Play Magazine
    • 38 Metascore
    • 16 Critic Score
    Anemic character animation and poor modeling, which really don't get much worse in modern game design. [Jan 2004, p.66]
    • Play Magazine
    • 45 Metascore
    • 42 Critic Score
    Inconsistent AI, weak defense, lame freestyle moves - bottom line is the game is incredibly sloppy. [Dec 2003, p.98]
    • Play Magazine
    • 35 Metascore
    • 16 Critic Score
    Anemic character animation and poor modeling, which really don't get much worse in modern game design. [Jan 2004, p.66]
    • Play Magazine
    • 65 Metascore
    • 42 Critic Score
    Budokai has style, but the substance is almost non-existent. [Nov 2003, p.92]
    • Play Magazine
    • 50 Metascore
    • 33 Critic Score
    There are many reasons to be appalled by this game, but it all starts with a poorly designed game engine that's spazzy to the point of near unplayability. [Dec 2003, p.100]
    • Play Magazine
    • 51 Metascore
    • 33 Critic Score
    There are many reasons to be appalled by this game, but it all starts with a poorly designed game engine that's spazzy to the point of near unplayability. [Dec 2003, p.100]
    • Play Magazine
    • 26 Metascore
    • 25 Critic Score
    Aquaman is to underwater action what the man of steel is to airborne antics - crappy - and on Xbox nonetheless. [Oct 2003, p.73]
    • Play Magazine
    • 23 Metascore
    • 25 Critic Score
    An exercise in repetition and costume changes that's part ragged arcade fighter and part "oh God, why am I playing this?" [Sept 2003, p.80]
    • Play Magazine
    • 64 Metascore
    • 42 Critic Score
    This isn't an awful game, just so average, rough and predictable at everything it does that you find yourself quickly ready to call it quits. [Sept 2003, p.81]
    • Play Magazine
    • 69 Metascore
    • 30 Critic Score
    The game part of the game has you snapping pictures and keeping stray dinos under control, which couldn't be a more miscalcualted idea in modern game design. [Apr 2003, p.62]
    • Play Magazine
    • 25 Metascore
    • 10 Critic Score
    I'm not joking when I say the people who purchase this game would be better off if the case was empty... The worst game I have ever played. [May 2003, p.62]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    The antiseptic chill of the game eventually takes its toll as well, finally sending this monotonous five hour experience into the deep freeze. [Mar 2003, p.65]
    • Play Magazine
    • 72 Metascore
    • 40 Critic Score
    In a game that is billed as a "true filmic crossover," neither the story nor the play provide any pull, and their inability to work in tandem reveals the cracks even deeper. [Mar 2003, p.44]
    • Play Magazine
    • 37 Metascore
    • 40 Critic Score
    The play is slow, rubbery, and uneventful. [May 2003, p.62]
    • Play Magazine
    • 67 Metascore
    • 40 Critic Score
    Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
    • Play Magazine
    • 60 Metascore
    • 30 Critic Score
    Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]
    • Play Magazine
    • 50 Metascore
    • 30 Critic Score
    As boring and mundane a steering exercise as you will ever find. [Feb 2003, p.91]
    • Play Magazine
    • tbd Metascore
    • 40 Critic Score
    Levels so sparse they should run at 30, the models are bad, and there's loading where there should be none. [Feb 2003, p.90]
    • Play Magazine
    • 65 Metascore
    • 40 Critic Score
    Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Every task is spelled out. Superman's world is flat and lifeless, and the arthritic man of steel does indeed move as if he were indeed made of the substance. [Jan 2003, p.80]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    Uneventful level desigin and poor AI. [Feb 2003, p.91]
    • Play Magazine
    • 48 Metascore
    • 30 Critic Score
    Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]
    • Play Magazine

Top Trailers