Planet Xbox 360's Scores

  • Games
For 764 reviews, this publication has graded:
  • 77% higher than the average critic
  • 4% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Mass Effect 3
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 29 out of 764
764 game reviews
    • 72 Metascore
    • 83 Critic Score
    Whether you need to use your environment, lure an enemy to its demise, or choose a specific weapon, you’ll be satisfied with the experience.
    • 72 Metascore
    • 83 Critic Score
    Warriors of Rock satisfies with a mostly rousing list of songs, still-addictive-as-ever gameplay and plenty of options for both solo players and groups. The only question now is what's left to do for the next time around.
    • 72 Metascore
    • 81 Critic Score
    Fans of the series will appreciate the class system and the numerous characters, while newcomers will enjoy the approachable combat and beautiful worlds. It's a win-win across the board, and we'll take that any day of the week over a recycled Final Fantasy adventure.
    • 72 Metascore
    • 65 Critic Score
    Despite the games many problems it’s not all bad, and the game is better than the previous version (despite the annoyances like not being able to skip substitution scenes), and is still a half-decent football title to play over summer, especially with World Cup fever and a few friends.
    • 72 Metascore
    • 86 Critic Score
    The presentation, while slightly flawed, is amongst Eurocom's best work, and the gameplay delivers, both in single and multiplayer.
    • 72 Metascore
    • 61 Critic Score
    Hexic 2 feels more like a bad knock-off than a sequel. The excitement of playing the uber-addictive puzzler in head-to-head battle mode never quite makes up for the poor, drab graphics and frustratingly hard-to-see gem selector.
    • 72 Metascore
    • 85 Critic Score
    A solid shooter but nothing remotely close to a "Call of Duty 4" caliber game. It has its shining moments and any negative attributes are, for the most part, diminutive save the camera.
    • 72 Metascore
    • 75 Critic Score
    In the future, Digital Extremes needs to put the storyline through the ringer and give it a much better narrative for players to follow through.
    • 71 Metascore
    • 72 Critic Score
    Fans should enjoy it, but, for us, it just covers too much of the same territory we plowed through before. Give us Dead Rising 3 already…and not Dead Rising 2.5 or 2.7.
    • 71 Metascore
    • 81 Critic Score
    If you're a wrestling fan, this is a must.
    • 71 Metascore
    • 63 Critic Score
    It is not anywhere near the level of complexity of Little Big Planet, but the level creation could have definitely made up for a lot of the game's ills if opened to the Live community.
    • 71 Metascore
    • 91 Critic Score
    Dead Island joins the ranks of other zombie games like Dead Rising and Left 4 Dead as one of the best experiences in the genre. While the melee combat and first-person perspective will take some time to get used it, the experience is absolutely rewarding, especially if you can gather up a group of fine zombie killers to come with you for the ride in co-op.
    • 71 Metascore
    • 63 Critic Score
    Despite its flashy looks, Aces Of The Galaxy falls well short of the crown as XBLA's best shooter, by forgetting that shooter fans care more about a challenge than they do looks.
    • 71 Metascore
    • 77 Critic Score
    A perfect start to a franchise that looks to have a bright future. As it currently stands, the current game isn’t the most in-depth fighter on the market nor does it have a plethora of game modes to offer to wrestling game veterans. What it does well is recreating the history and recapturing the glory days of WWE when it was at the top of its game.
    • 71 Metascore
    • 82 Critic Score
    It may not have the full Live functionality, but those looking to play in-house with the family will not miss it. The new gig types, youth-oriented gameplay options, and ability to add the import the tracks here for use with Rock Band 2 (with an 800 MS Point fee) make this well worth the lower $50 price tag.
    • 71 Metascore
    • 82 Critic Score
    The character models, even with the lack of Matt Damon’s representation as Jason Bourne, are great in retrospective. The level environments are exquisite and full of interactive objects to use for satisfying takedowns.
    • 71 Metascore
    • 70 Critic Score
    A very poor second effort from THQ. There are three key features that provide the WWE’s appeal; the wrestling action, the story lines and the visual display. While the wrestling action is passable, the story lines via 24/7 mode, and the visual appeal do not deliver the goods or meet the minimum standards for a quality Xbox 360 game.
    • 71 Metascore
    • 76 Critic Score
    As it stands, Lips is a solid purchase for anyone looking for a karaoke title, but you will be hoping for a sequel next holiday season.
    • 71 Metascore
    • 69 Critic Score
    As with most retro titles offered on the Arcade, the nostalgia will pull you in for a game or two. Paperboy succeeds in holding your attention longer than most with more than the all-too-familiar graphics and sound, earning your respect with challenging achievements and gameplay.
    • 71 Metascore
    • 81 Critic Score
    Monolith has made the most out of this outlandish idea, making it throughout enjoyable to romp through stages and level up like a pro. Some online modifications would be nice, but for now, this game's good enough to drive you Bat-ty.
    • 71 Metascore
    • 78 Critic Score
    The hilarity is outstanding, and because every effort was made to ensure each episode stands on its own, the humor does not get stale.
    • 71 Metascore
    • 75 Critic Score
    The right analog stick controls make the game a joy to play, but everything else surrounding the gameplay doesn't have that same labor of love.
    • 71 Metascore
    • 77 Critic Score
    While the first Mech title for the 360 isn’t exactly incredible, it does set a standard for online play that will only better with age.
    • 71 Metascore
    • 60 Critic Score
    It's very clear that they wanted to make an anime, but somehow wounded up making a video game instead. It's a short game that you will watch more than you play, only taking about 6 to 7 hours to complete on the hardest difficulty setting. Replay value is laughable, with the only unlocks to be found are different looking health bars.
    • 71 Metascore
    • 87 Critic Score
    A bold new direction for the series, one that slightly remembers the drifting fundamentals while throwing in all sorts of new rules and tricks to liven things up. It's a lot of fun to play online and off, and the presentation really guns it in all directions.
    • 70 Metascore
    • 77 Critic Score
    In the end, the action is more than satisfactory and the storyline is paced well, so Bionic Commando isn’t to be overlooked by fans of the genre.
    • 70 Metascore
    • 89 Critic Score
    A worthwhile follow-up, a splendid sci-fi shooter with lots of destruction to go around and awesome supplementary modes, both solo and with friends.
    • 70 Metascore
    • 90 Critic Score
    It can be repetitious at times and the plot is not only ridiculous, but it feels far too forced. Complaints aside, Crackdown 2 is a joy to play. You'll find the best moments to be had are found when playing with three other people, but it's still a blast even when searching Pacific City on your own.
    • 70 Metascore
    • 78 Critic Score
    Silent Hill Homecoming delivers one of the few solid survival horror experiences on the system. The genre used to see a release a month, and gamers are lucky now to get two a year. Homecoming’s great story calls for a rebirth of the genre, even if the gameplay occasionally does not.
    • 70 Metascore
    • 82 Critic Score
    It's simple, it's fun, and it's got lots to do between quirky Kinect sessions, online matches, a worldwide Tour mode and plenty of unlockables. We'll take a "good enough" sports game any day that we can get it – as long as the fundamentals that inspired it in the first place are in play.

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