PCWorld's Scores

  • Games
For 169 reviews, this publication has graded:
  • 35% higher than the average critic
  • 5% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 SOMA
Lowest review score: 30 Bombshell (2016)
Score distribution:
  1. Positive: 89 out of 169
  2. Negative: 4 out of 169
196 game reviews
    • 91 Metascore
    • 90 Critic Score
    Clair Obscur: Expedition 33 is a magical, gripping, and technically impressive RPG that delivers a rich story, clever gameplay, and enchanting atmosphere—despite a few rough edges from its small-studio origins. Fans of complex fantasy and mystery-laden role-playing games will find much to love.
    • 83 Metascore
    • 100 Critic Score
    Call of Duty: Black Ops 6 is a genuine epic-action single-player experience with a campaign that’s not only the longest in the series’ history at 10 hours, but also full of Constant surprises. In addition to its thrilling action, the strong acting and the sometimes truly congenial mission designs are also impressive. Ultimately, Black Ops 6 delivers what we’ve been missing in recent years, complete with intelligent, emotional, and smart storytelling, well-written characters, and truly epic action that could well be a Game of the Year candidate.
    • 81 Metascore
    • 80 Critic Score
    Senua’s Saga: Hellblade II is an atmospheric, intimate saga wrapped in a stunning setting, all at the expense of free and varied gameplay. If you don’t mind that playability takes a backseat, Hellblade II is a must-play for its exciting story and beautiful environments.
    • 89 Metascore
    • 90 Critic Score
    Like a Dragon: Infinite Wealth builds on what made its predecessor so good — which is a long and exciting story, accompanied by hysterical side quests. The latter stands out even more this time, with deep side adventures inspired by Pokémon and Animal Crossing, among others. Don’t be put off by the fact that Infinite Wealth is the eighth instalment in the series; this is a must-have for all fans of story-driven action games.
    • 63 Metascore
    • 60 Critic Score
    At its core, Suicide Squad: Kill the Justice League does a lot of things right with finely tuned controls, great shooting and a stable online system. Add to that great cutscenes and charming protagonists. Unfortunately, a boring game world, strangely unimaginative missions and messy combat make it difficult for the game to stand out in a crowded genre.
    • 91 Metascore
    • 90 Critic Score
    With Tekken 8, Bandai Namco takes everything that was good about its predecessor and ups the ante on most things. While it’s not a revolutionary sequel, all the improvements make Tekken 8 a must-have for fighting fans – whether you play to be the best or just for fun.
    • 80 Metascore
    • 70 Critic Score
    EA Sports WRC is not for those who want an easy-to-digest rally race. But for anyone who wants a rally game that ranks realism and challenge a few notches higher than accessibility and flashy racing, EA Sports WRC is the best thing to happen to the genre since Dirt Rally 2.0.
    • 75 Metascore
    • 80 Critic Score
    With better track design, more balanced difficulty, and a couple of new game mechanics, this follow-up does enough to make the first feel limited. There’s certainly no shortage of good arcade racing games, but Hot Wheels Unleashed 2 stands out amongst the crowded field.
    • 89 Metascore
    • 100 Critic Score
    Narrative is the most sophisticated video game of recent years, blurring the genres of horror, psychological thriller and art house in an artistic way and never playing it safe, but always taking full creative risks. A masterpiece.
    • 89 Metascore
    • 100 Critic Score
    Phantom Liberty is CD Projekt RED’s masterpiece. Not only is Cyberpunk 2077 Phantom Liberty graphically easily three generations ahead of the entire industry and redefines how we experience video games with pathtracing, it’s also written even more thrillingly and staged even more explosively. Anyone who doesn’t enjoy this several times in different play styles has never loved video games. A clear must-play.
    • 83 Metascore
    • 70 Critic Score
    The Forza Motorsport series finally makes a comeback, with completely new physics and graphics – a setup that is immediately noticeable with wonderful driving feel and control. Otherwise, the game feels, unexpectedly, content poor and unpolished. Forza Motorsport will get better and better over time, but here and now there is a lot to be desired.
    • 85 Metascore
    • 100 Critic Score
    Bethesda has finally landed another hit. Starfield is the space RPG epic we’ve been wanting for so long. It has the incredible expansiveness and variance in design of No Man’s Sky mixed with the dialogue depth and creative quests of Fallout or even Mass Effect. The only thing that might bother some people is the heavy reliance on fast travel and that many planets only make sense when you build bases and production facilities there...Bethesda took its time, and rightly so: Starfield is currently the hottest Game of the Year candidate in 2023.
    • 90 Metascore
    • Critic Score
    Hi-Fi Rush is a pop-rock breath of fresh air, a rhythm-based beat-em-up with all the color and attitude of a post-Pokemon kid’s anime...I should also point out that the game runs great, much more so than you might expect from a title that launches on PC and Xbox at the same time. It animates smooth as butter on my RTX 3070 desktop, and supports my ultrawide monitor’s 21:9 resolution without complaint. After playing several iffy cross-platform releases — looking at you, Elden Ring — it’s a nice change of pace. [Review-in-Progress]
    • 75 Metascore
    • Critic Score
    If you dig base management sims or simply want to fulfill your wildest Bond villain fantasies, Evil Genius 2 is worth picking up. It’s clearly a labor of love from developers who hold the original cult classic deep in their hearts—and I could spend hours setting up diabolical corridors stuffed with traps.
    • 86 Metascore
    • Critic Score
    CD Projekt Red had the weight of the world on its shoulders, but Cyberpunk 2077 delivers. I can’t think of a single significant complaint. The game looks gorgeous, sounds luscious, and hits you in the feels just as hard as Witcher 3. The deep and incredibly flexible character customization options should provide ample replayability—something you couldn’t say about Witcher—especially when paired with the wide array of meaningful story decisions you can make. [Impressions]
    • 82 Metascore
    • Critic Score
    This one’s for the fans, and the fans deserve it. Just don’t be surprised if you find yourself wishing for more from Command & Conquer Remastered. The RTS genre’s come a long way since 1995—and now that it’s finally showing signs of life again, maybe there’s more road to travel.
    • tbd Metascore
    • Critic Score
    There’s an economy of storytelling in Mortal Kombat 11: Aftermath, a sense of pacing, that you almost never get from video games because they’re too worried about taking up 100 hours of your time with busywork. Aftermath starts with the pedal to the floor and ends with the pedal through the floor. It’s one hell of a ride.
    • 80 Metascore
    • Critic Score
    It’s a little less thoughtful than its peers, but the action is smooth and satisfying, and I love turning my squad into unstoppable death machines by chaining execution after execution. At one point I got five in the same turn, meaning each of my soldiers took seven actions. Relentless. As I said, I’m enjoying it more than any mainline Gears game this past decade.
    • 69 Metascore
    • 70 Critic Score
    I’m having a surprising amount of fun with Wastelanders. This is precisely the pivot I hoped Bethesda would make—and one I feared they couldn’t (or wouldn’t).
    • 77 Metascore
    • Critic Score
    Are my expectations tainted by Resident Evil 2? Absolutely, and I’m sure there are people who didn’t get on with that brand of survival horror, and who might fall in love with Resident Evil 3 and its more action-oriented pacing—or fell in love with it 20 years ago, and are looking to rediscover that feeling. It’s just not hooking me though. The linear level design, the combat focus, the cheap one-shot deaths (and annoying checkpoints), the omnipresent and omnipotent Nemesis—it’s like they made a game from all my least favorite aspects of Resident Evil 2. Turns out I was a fan of the classic Resident Evil formula this whole time, and only impeded by the tank controls. Now I too can join the legions of forum dwellers arguing about where Resident Evil lost its way, and how much action is “too much.”
    • 93 Metascore
    • 90 Critic Score
    Half-Life: Alyx isn't quite as revolutionary as you might hope, particularly if you're already well-versed in virtual reality, but it's undoubtedly one of the best games on the platform and hopefully the start of a resurgence for both the series and the hardware.
    • 88 Metascore
    • 90 Critic Score
    Doom Eternal kicks ass. It's smarter than it looks, faster than it looks, and somehow even more fun than it looks. A triumph—except for the platforming.
    • 80 Metascore
    • Critic Score
    A tense one-on-one respawn mechanic and excellent level design make for the best battle royale since Apex Legends. Now all it needs is a solo mode. [Impressions]
    • 88 Metascore
    • 80 Critic Score
    Ori and the Will of the Wisps is more than the sum of its parts. Is it just another Metroid homage, one among many? Absolutely. I think it’s one of the best-playing, sure, but it’s still well-trod territory of late. I found myself gripped by it though. As I said earlier, I wish it was longer. That’s usually the sign (or at least one sign) of a good game, in my experience.
    • 79 Metascore
    • 80 Critic Score
    Murder by Numbers isn’t perfect, but I thoroughly enjoyed my time with it and hope there’s a sequel. Honor, Scout, Detective Cross, and the gang deserve a second outing, ideally with more of a focus on the detective work—and perhaps a few headache-inducing 25x25 Picross puzzles as well.
    • 86 Metascore
    • 100 Critic Score
    A magical adventure almost a decade in the making, Kentucky Route Zero is every bit as good as you've heard—and maybe more.
    • 81 Metascore
    • Critic Score
    Nostalgia will probably carry Halo: Reach and the rest of The Master Chief Collection even if the ports aren’t great. That’s the short of it. I’m hoping 343 can fix some of my issues, especially with the controls, but it’s a faint hope. As I said, 343 ran a multitude of beta tests this year, enough to delay the release by six months or so. The fact that these problems weren’t ironed out makes me worried they can’t be.
    • 81 Metascore
    • 80 Critic Score
    Jedi: Fallen Order borrows liberally from other games, but a strong supporting cast, clever level design, and a cute little droid companion make Respawn's Star Wars story more than the sum of its parts.
    • 72 Metascore
    • 70 Critic Score
    Need for Speed: Heat is far from the tire-fire I expected though given its unceremonious release. I’m having a good time with it, in a mindless sort of way. I’ve disabled the far-too-limited soundtrack and gritted my teeth through the story moments, but the race layouts are solid and I’m enjoying throwing my usual ‘69 Charger around turns and barreling down rain-soaked highways. Forza Horizon continues to be the better series, but this is the closest Need for Speed has been to parity since probably 2012.
    • 81 Metascore
    • 80 Critic Score
    For all its problems—and there are many—Planet Zoo is one of the most satisfying builders I’ve ever played. Maybe not on the management side, which is still a thin and easily manipulated veneer. Guest opinions are weirdly arbitrary, as is cash flow. If you’re looking for a “difficult” builder, Planet Zoo ain’t it. I’m here to build my dream zoo though, and for that there’s no better option. After 30 hours I’ve yet to acquire some of the rarer animals—lions, orangutans, gorillas, rhinos. I’m also far from exhausting the themes, having barely touched the “New World” and “Indian” sets. There’s a lot here.
    • 81 Metascore
    • 80 Critic Score
    Call of Duty: Modern Warfare tries to be a serious commentary on present-day conflicts, but is mostly just another Call of Duty game by nature of the series's longstanding blind spots.
    • 82 Metascore
    • 80 Critic Score
    While it bears surface-level similarities to Fallout: New Vegas, Obsidian's created a deeper and more meaningful role-playing experience in The Outer Worlds, though it can still be frustratingly old-fashioned in regards to combat and exploration.
    • 91 Metascore
    • Critic Score
    I also wish Disco Elysium were shorter, if only because I’d love to play through it as a completely different character on a completely different trajectory. Pick up a smoking habit! Tell everyone I lost my memory! Beat people up! I rarely get to replay games, especially ones that are 50-plus hours long. It’s hard to imagine seeing everything Disco Elysium has in store. Maybe that’s a good thing though. After all, what I’m getting is mine—something Jon Ingold told me when I first demoed Heaven’s Vault, the idea being that you can only have such a unique and personal connection to a game if it’s also possible to miss out on other parts. And hey, I have a loooooooong way to go in this first playthrough. That’s worth celebrating as well. I can’t wait to see what’s still in store. I think I might even find my gun soon. If I’m lucky.
    • 65 Metascore
    • 60 Critic Score
    It’s got an interesting world, and a creative puzzle mechanic hook that could be very interesting if expanded upon. I should mention I never got tired of looking at it either. The Bradwell Foundation’s Brutalist and Bauhaus influences are a gorgeous low-poly complement to what we saw in Control earlier this year, and I love the effort that went into the various posters and props. But even those elements are mostly front-loaded. I rarely say “I wish this game were longer,” but in the case of The Bradwell Conspiracy I think it could’ve used probably twice as long to tell its story, and twice as many puzzles to take advantage of the SMP.
    • 74 Metascore
    • 80 Critic Score
    Power through, and John Wick Hex can be incredibly satisfying though. That’s the flip side of the perennial difficulty argument. I’ve rarely felt more relieved than completing a segment of John Wick Hex on my last bullet and Wick’s last legs.
    • 81 Metascore
    • 60 Critic Score
    Yooka-Laylee and the Impossible Lair is one of those games that’s uniquely difficult to score. Is it bad? No. But did I enjoy it? Not really, and I don’t feel any draw to return.The Impossible Lair isn’t actually impossible, but it’s impossible for me, at this stage in my life. It could take a hundred more tries. It could take one. It doesn’t matter, because I’m just not feeling any draw to complete it. Maybe it’s just not my style of game. I definitely have more nostalgia for Banjo-Kazooie than I do Donkey Kong Country, and nostalgia’s seemingly what drives this series. Perhaps they’ll doYooka-Laylee-cross-GoldenEye next. Or Yooka-Laylee-cross-Myst. Then I’ll be right back on-board. But not this time.
    • 58 Metascore
    • Critic Score
    For now, as I said, I’m (mostly) enjoying Ghost Recon Breakpoint. It’s mindless, and I’ve definitely listened to a handful of podcasts already while tooling around Auroa. But I’m at least pausing them whenever major story beats occur, because Bernthal really is that damn good. He’s carrying this entire game on his back, as far as I’m concerned. Whether I finish it? And whether we ever write a proper review? That remains to be seen. Destiny 2’s new Shadowkeep expansion released today, so it’s a big week for thousand-hour shooters—and quite frankly, I’d rather play Destiny.
    • 78 Metascore
    • Critic Score
    Shadowkeep feels a bit thin at the moment I think, but that’s because Bungie no longer treats expansions like one-and-done releases. Sure, there’s a new campaign, but really Shadowkeep is just the appetizer for another year of Destiny 2.
    • 82 Metascore
    • 70 Critic Score
    It's just another Gears game, but a more charismatic protagonist and a few experimental mechanics at least give the series a more firm footing going forward.
    • 75 Metascore
    • 70 Critic Score
    Man of Medan doesn’t tell the most unique story, and indeed you’ll probably unravel it long before the characters do. It’s unique in the telling though, and often that’s what counts more.
    • 85 Metascore
    • 90 Critic Score
    Control is the culmination of Remedy's entire oeuvre to-date, pairing a top-tier action game with a dizzyingly dense and layered story about the Federal Bureau of Control, and the everyday horrors within. It's so good, you might even stop asking for Alan Wake 2.
    • 64 Metascore
    • 80 Critic Score
    Ancestors: The Humankind Odyssey is an impossibly ambitious game, attempting to summarize the whole of human evolution into the span of a few hours—and succeeding to a surprising degree.
    • 81 Metascore
    • 80 Critic Score
    Age of Wonders: Planetfall has its issues. I confess I haven’t cared very much though. The jank is usually a result of over-ambition, of Planetfall trying to let the player do too damn much where another game would’ve gone for a simpler (or “more elegant”) solution. I can’t fault Triumph for that, even if the holes are obvious when listed out.
    • 90 Metascore
    • 90 Critic Score
    Tetris Effect is more than a Tetris game. It's a work of art that you just happen to interact with by stacking blocks and clearing rows.
    • 69 Metascore
    • Critic Score
    Youngblood might not become your favorite, but a lot of what I like about Wolfenstein remains intact. The environments are beautifully detailed, with tons of bastardized (Nazified) nods to ‘80s pop culture, including a hilarious knockoff of Prince that makes me laugh every time I see it. The story’s entertaining as well, and I plan to see it through to the end despite the bits I don’t love.
    • 90 Metascore
    • 90 Critic Score
    Full of emotion and high adventure, Final Fantasy XIV's Shadowbringers expansion brings MMORPG storytelling out of the shadows. Two great new combat classes, two cool new races, and a nifty system for running dungeons solo round out the experience of FFXIV's best expansion to date.
    • 80 Metascore
    • 80 Critic Score
    Elsweyr is full of all kinds of wonderful things from the Elder Scrolls series—ranging from dragons and necromancers to Khajiit and assassins—but the main story doesn't pack as much of a punch as what we saw in ESO's previous two expansions. Fortunately, there's still plenty to love about the memorable side quests and the fantastic new Necromancer class.
    • 70 Metascore
    • 90 Critic Score
    The jump scares are a bit overdone, same as the original Layers of Fear, and there’s an abysmal chase sequence in the second act that could’ve been cut completely. Still, Bloober Team’s rapidly proved itself as a master of psychological horror, using symbolism in ways most games don’t even attempt, let alone achieve. So what if it’s not very scary? There’s more important work to be done. Great work.
    • 79 Metascore
    • 90 Critic Score
    Observation is grander than Stories Untold, more ambitious by half, but equally fascinating and inventive. It’s a pastiche of science fiction new and old but knows when to lean into expectations and when to subvert them, and its approach to mechanical realism is so uncompromising it becomes an artistic statement instead of mere mimicry. I’m already curious what’s next.
    • 81 Metascore
    • 80 Critic Score
    A Plague Tale: Innocence would benefit from less busywork, but the grisly scenery and the sibling relationship at its core help make up for any shortcomings.
    • 73 Metascore
    • Critic Score
    I hoped for better. I’m still plugging away at it, and I’m not willing to slap a score onto Rage 2 this early. That said, it’s not doing much for me at this point in time. I’ve found myself wanting to reinstall Doom and replay that instead. It’ll take half the time, and I think I’d probably have twice as much fun.
    • 78 Metascore
    • 80 Critic Score
    Forager simply does away with any pretense. It’s incredibly successful at what it does, and by that judgment I’d recommend it. That said, I was relieved when I finally hit max level and the bonds broke. I Alt-F4ed and uninstalled it.
    • 82 Metascore
    • 80 Critic Score
    It’s a smooth, modern-feeling experience—more even than 0 and Kiwami, which already felt eminently playable, especially given the latter was a remake of a decade-old game.
    • 76 Metascore
    • Critic Score
    It has potential. Imperator: Rome attempts to wrangle Paradox’s entire legacy into a single all-encompassing game. It hasn’t got there, not yet, but I know it can get there—and probably will, given Paradox’s track record. It’s just a matter of when.
    • 82 Metascore
    • 70 Critic Score
    Mortal Kombat 11 is excellent if you’re in it for the story, and a solid fighting game underneath as well, but the experience is marred by rough edges. Given the state of NetherRealm’s last few games on PC, I’m not sure we could’ve expected much more. If anything, this is an improvement.
    • 76 Metascore
    • 90 Critic Score
    Heaven's Vault is rough around the edges, but its sense of discovery and self-fulfillment are unparalleled thanks to its commitment to player agency and its unique language-translation mechanic.
    • 81 Metascore
    • 70 Critic Score
    Anno 1800 will do for now. It’s nothing we haven’t seen before, and it’s a bit rough around the edges, but Anno’s still the most fun you can have with a glorified spreadsheet. Just be sure to build lots of bakeries.
    • 82 Metascore
    • 90 Critic Score
    Metro Exodus abandons the cramped corridors of the Moscow subway for wide-open expanses of Russian countryside, but Artyom's journey is still as bleak as ever—and as janky, though that should come as no surprise.
    • 89 Metascore
    • 90 Critic Score
    Resident Evil 2 isn’t terrifying per se, but it oozes atmosphere and there’s a thrill to slowly discovering its setting even 20 years later. Ironic, that a very old game might breathe new life into a series, but it’s made a fan out of me at least.
    • 73 Metascore
    • 70 Critic Score
    New Dawn oscillates between wink-nod silliness and dead seriousness in a way that’s disorienting and even unsettling at times, and I came away feeling the same as I did last time: Ubisoft needs to choose. It either needs to go full Blood Dragon or full Far Cry 2 realism again, but this uncomfortable gray area between earnest and flippant is (at least for me) unsustainable.
    • tbd Metascore
    • 80 Critic Score
    Globesweeper is a great package. Sure, a modernized take on Minesweeper isn’t going to change the games industry, nor is it likely to show up on our end-of-year accolades. But I can’t stop playing it, and that’s enough to (in my opinion) make it worthy of a write-up. Like Pictopix in 2017, it’s just a well-built take on a tried-and-true puzzle game, and sometimes that’s all you need.
    • 89 Metascore
    • 90 Critic Score
    Like Asura’s Wrath, like Revengeance, Devil May Cry 5 is a game that delights in setting the bar high up front and then continually one-upping itself until, 10 hours later, you can finally catch your breath.
    • 59 Metascore
    • 50 Critic Score
    All I can do is review the game I was given though, and the game I was given is mediocre. Functional? Sure. Flashy? Absolutely. But it’s a puddle disguised as a lake, a universe with so much potential that makes good on almost none of it. To make matters worse, I don’t think the core loop is interesting enough to keep me playing. The tougher end-game enemies are so damn spongy, and the shooting isn’t nearly as tight or as punchy as Destiny, a game that kept me playing long past the point I’d exhausted its similarly dreadful story.
    • 54 Metascore
    • 50 Critic Score
    A confusing end to a confusing era for Microsoft. We can hope, at least.
    • 68 Metascore
    • Critic Score
    Between the technical issues, the drab story, and the baffling mission structure though I’m feeling pretty disappointed so far. I didn’t necessarily want Just Cause 4 to be more of the same, but I don’t think this new direction works very well either—not to mention it feels like the game needed another few months of development. We’ll keep you updated if anything significant changes between now and release, but at the moment this one’s hard to recommend. [Impressions]
    • 67 Metascore
    • 50 Critic Score
    It’s not so much that Call of Cthulhu is irredeemable as much as it feels flawed. Less than the sum of its parts, I’d say. Any one aspect of Call of Cthulhu sounds intriguing in isolation, but put them all together and it’s a mess of disparate elements, all fighting for control.
    • tbd Metascore
    • Critic Score
    The story and the zone together represent one of those rare moments when ESO distinguishes itself by bringing something genuinely new to the Elder Scrolls universe. It’s one big reminder that there’s often beauty and rich variety in things we too quickly dismiss as ugly. Murkmire may look bland in comparison to a wonderland like Summerset, but that’s only when you’re drinking in the big picture.
    • 89 Metascore
    • 90 Critic Score
    A unique art style and a fantastic puzzle hook make Return of the Obra Dinn a detective story worth experiencing, especially if you can do it all in one go.
    • 83 Metascore
    • Critic Score
    Blackout is the best part of this year’s Call of Duty package, and might even justify the cost of entry even with no singleplayer campaign. It hews very close to PUBG’s mold, maybe a bit too close for those who already have battle royale fatigue, but it repackages those ideas in the most polished form I’ve seen so far.
    • 77 Metascore
    • 60 Critic Score
    It’s unsatisfying, is all. Shadow of the Tomb Raider, as I said up top, isn’t a bad game—at least by traditional metrics. It’s just not a good game either. It falls in that weird gray area of okay, like Mad Max or a Shadow of War. There’s not much of substance here, certainly not on the story side and, after two predecessors that play almost exactly the same, not really on the moment-to-moment gameplay side either.
    • 79 Metascore
    • 80 Critic Score
    Battle for Azeroth follows many of the same patterns we saw in Legion, but in some respects it feels like a minor reboot. It reminds us that Azeroth alone is a powerful reason to visit, much as it was in earlier years, when WoW wasn’t quite as focused on a major endgame baddy. The complications with the Azerite gear and the occasional tedious dungeons prove it’s not perfect, but there’s such a wealth of things to do here that the rough spots never detract from the whole.
    • 76 Metascore
    • Critic Score
    As always, it’s a bit hard to recommend an episodic release off the strengths of the first episode. I have high hopes though. The Final Season managed to surprise me multiple times already, and if anyone deserves a satisfying finale it’s Clementine. Six years of build-up desperately need some sort of catharsis, even if it’s a tearjerker.
    • 83 Metascore
    • 80 Critic Score
    The Elder Scrolls Online will never feel like a proper Elder Scrolls game for many people who flock to it, but while we wait for whatever comes after Skyrim, it’s a damn fine way of passing the time.
    • 78 Metascore
    • 70 Critic Score
    What remains is just your standard blockbuster fare, empty and ultimately forgettable. That’s a fine backdrop for traditional Far Cry shenanigans (and there are many) but it certainly doesn’t live up to its potential.
    • 76 Metascore
    • 70 Critic Score
    Surviving Mars has a lot of interface annoyances and other small issues, but its blend of optimism and dread makes a compelling foundation for a city/colony builder.
    • 76 Metascore
    • 70 Critic Score
    There really is an element of nostalgia, launching blocks across the level and busting open doors, et cetera. And hey, at least this one has a story to pick up the pace when the puzzles drag. Sometimes literally.
    • 90 Metascore
    • 90 Critic Score
    It’s very good. Addictive, too.
    • 74 Metascore
    • 80 Critic Score
    Where the Water Tastes Like Wine's slow pace may grate on some, but those who can acclimatize are in for a fascinating deconstruction of America, as seen through the myths, folklore, and scraps of history we tell each other.
    • 69 Metascore
    • 80 Critic Score
    But Age of Empires II HD is still probably the game I’ll go back to most. It’s more interesting, more expansive, better balanced—all the things you’d want from a sequel, basically. And that wouldn’t normally be an issue, except for the fact that Age of Empires: Definitive Edition arrived after its sequel this time around.
    • 76 Metascore
    • Critic Score
    Jank aside, I think it’s a pretty incredible undertaking though. Kingdom Come’s flaws arise from its depth, from ambition, from its unique aesthetic and ideas, and I’d rather deal with its problems than play an ultra-polished experience that simply retreads old ground.
    • 88 Metascore
    • 100 Critic Score
    Celeste’s optimism is refreshing, especially since it comes from within. It’s a call-and-response, a game that says Keep going! and waits for your next button press as confirmation, I will! You’re learning! and with every death, every obstacle stumbled against and overcome, you say I am! It’s a marriage of theme and mechanics so pure, so confident. And one hell of a platformer, too.
    • tbd Metascore
    • 80 Critic Score
    Rusty Lake is as bizarre as it is brilliant, and while Paradise is probably my least favorite of the three paid entries, it’s still unique enough to earn a wholehearted recommendation from me.
    • 77 Metascore
    • 80 Critic Score
    Life is Strange: Before the Storm isn’t as groundbreaking as its predecessor, but it is a refinement of those ideas. Chloe and Rachel’s relationship is heartwarming, and a solid core for the rest to wrap itself around. Excellent character writing makes up for the moments when the overarching story drags, or when it gets too hamfisted. That’s really the lesson, here: Write good characters, and the stakes can be as small as you’d like. Before the Storm maybe doesn’t take this to heart enough, with its more melodramatic plot beats actually detracting from the parts I enjoyed—and yet I’m inclined to forgive those sins, because the moments where it does stumble on some seemingly universal truth? They shine bright.
    • 78 Metascore
    • 70 Critic Score
    If VR survives I don’t think Fallout 4 VR is a game we look back on in 10 years and herald as an essential breakthrough, as a game that added to our understanding of the medium. It’s not. Those experiments are happening along the periphery in studios and engines and games that are much more flexible than Bethesda and the Creation Engine and Fallout 4. But as something for existing owners to pad out their libraries with, and as a demonstration of how expansive our worlds can get, and lastly as an ambassador from the world of bigger-budget projects? Let’s just say I expect quite a few of you will have those “Oh damn, it’s already 4 A.M.?” moments.
    • 83 Metascore
    • 70 Critic Score
    Destiny 2 is mechanically a fantastic shooter, but a threadbare plot and some odd choices after the campaign wraps up make it more of a foundation to build on. Expect it to take a year for Bungie to polish this one up again.
    • 84 Metascore
    • 70 Critic Score
    Assassin’s Creed: Origins grew on me. That’s worth noting up top, as I upgrade this review-in-progress to full review status—it grew on me, and it’s the first entry in the series to do so. Assassin’s Creed is mostly a what-you-see-is-what-you-get type of series, and generally within a few hours you’ve seen it all. AC II, Brotherhood and Black Flag were good early on. AC III not so much. The rest somewhere in between. But Origins starts slow and finishes pretty strong. Not that I’ve radically changed my mind about the game. Much of my original review-in-progress remains as accurate 40 hours in as it did at 15. Side quests vary wildly in quality, the RPG systems need some work, the map is overlarge for the amount of content, and the combat system is better but still no real challenge. The good stuff remains true too though. It’s a technological marvel, especially on PC. The setting is incredible, spanning ancient tombs and somber Hellenic temples, verdant oases and arid deserts, thriving cities and abandoned villages, and everything in between.
    • 86 Metascore
    • 100 Critic Score
    It’s not perfect. As I mentioned earlier, Blazkowicz could really use a bit more indication he’s being shot. Sometimes you’re dead before you even realize you’re in danger. And hey, Machine Games is great at disguising corridors, but that’s all there is here—endless corridors full of Nazis. I don’t want an open world game, but a bit more room to breathe would go a long way. But Wolfenstein II belies its dumb corridor shooter roots.The New Order was a silly game that occasionally got serious. The New Colossus is a serious game that sometimes cracks a smile. You’ll come off a heartfelt speech about the hidden dangers of America’s militarism, then seconds later you’re riding an enormous robot-dog through the streets of New Orleans lighting Nazis on fire, and you laugh because it’s all so gloriously stupid again. No other game could pull this off. No other game has.
    • 81 Metascore
    • 70 Critic Score
    Bugs aside, The Fractured But Whole is another successful translation of South Park to video games. Conceptually I still think Stick of Truth was stronger—it managed to mock fantasy video games as much as the fantasy genre itself. Fractured But Whole is undoubtedly a better experience though, with deeper combat, the same engaging exploration, and a more cogent story.
    • 80 Metascore
    • Critic Score
    The Evil Within II is just a smoother experience all around, though. Better pacing, better mechanics, better design, and just some of the craziest psychological trickery I’ve seen a game attempt. It’s so good I’m again tempted to go back and finally finish The Evil Within—but, well, maybe I’ll just stick with the sequel for my own sanity.
    • 87 Metascore
    • 70 Critic Score
    I’d like to see more of what worked in the first Total Warhammer, though. Less world-spanning disaster, more localized enmities and backroom politicking. I don’t just want factions to play differently in pursuit of the same goal—I want them to be different. That’s undoubtedly a hard trick to pull off, especially when it comes to balancing strengths and weaknesses, but I think it made Total Warhammer a much stronger game than this more traditional sequel.
    • 82 Metascore
    • 60 Critic Score
    It just never hooked me. I’m not sure why Pyre feels padded while so many other games can use a similar structure and get away with it. Maybe—to add to the litany of reasons I mentioned earlier—maybe it’s the curse of being avant garde. Maybe we’re conditioned to accept the monotony of shooting hordes of faceless enemies, of swinging our sword at the same ten creatures for days on end. Maybe familiarity breeds contempt, but over-familiarity breeds acceptance.
    • 77 Metascore
    • Critic Score
    Morrowind's a bit worse for wear in 2017. It's hard to capture that same magic, to get back into the headspace of 2002 and forget everything that's come since. It's not just that it's ugly, it's also clumsy in many ways. That clumsiness endeared it to me way back when, but nowadays it's an obstacle.
    • 80 Metascore
    • 80 Critic Score
    Endless Space 2 is the rare 4X game where the writing is better than the strategy—though the strategy is still pretty decent.
    • 82 Metascore
    • 80 Critic Score
    Sure, it doesn’t add much to the ol’ audiolog/email/locked room paradigm pioneered by its predecessors, nor does it reinvent the space station, but Prey and Talos I are so well-constructed I honestly don’t care. You’re given systems, you’re given spaces, you’re given a goal, and how you exploit the former to accomplish the latter is a source of so many surprises in Prey it makes up for the overfamiliar setting and story.
    • 78 Metascore
    • 80 Critic Score
    Everything is not for everyone. It’s one part art-house film, one part nature documentary, one part guided meditation. While easily approached and casually consumed, it’s a game that nevertheless wants more from you, a game that asks you to quietly reflect on yourself and your place in the Cosmos. Engage and you may discover one of your favorite games of 2017. If not? Well, it’s at least unique, and uniquely ambitious.
    • 75 Metascore
    • 60 Critic Score
    The horror genre is one of slim pickings, and few horror games are done on the level of Outlast 2. Fog-filled streets, moonlit nights, and the shreds of the apocalypse—there’s some amount of fun to be had here maybe, and genre die-hards may find themselves playing through it regardless. But Outlast 2 isn’t the solution to the genre’s issues.
    • 67 Metascore
    • 60 Critic Score
    It’s a weird experiment—and, again, one I think will utterly baffle anyone who comes to it because they see it’s by “the Prison Architect Developers.” This is considerably less mainstream, more likely to appeal to those interested in what’s being done on the fringes of the medium. Even for a so-called “walking simulator,” Scanner Sombre is austere.
    • 79 Metascore
    • 80 Critic Score
    With its unique 1940's monster movie aesthetic and excellent voice casting, Wilson's Heart feels like the first "can't-miss" VR game. Too bad it's a Rift exclusive.
    • 77 Metascore
    • 70 Critic Score
    The end result: It’s rough, playing it today. Does that mean you should skip it? Absolutely not. It still packs some solid laughs, excellent music, and a setting that deserves to be revisited. It’s three hours well-spent, and those who played it in the past will find the same game they loved all those years ago...Just realize this remaster isn’t as smooth or seamless as what Double Fine’s done before. Nothing from that era could be.
    • 76 Metascore
    • Critic Score
    Bulletstorm's a very fun, very stupid game—I’m just not sure about paying $50 for it a second time. Especially because it’s not the most extensive remaster I’ve seen.

Top Trailers