PC Games' Scores

  • Games
For 1,538 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1542 game reviews
    • 68 Metascore
    • 70 Critic Score
    If you like retro-style brawlers, River City Girls Zero is the right game for you; if you can life with things like laggy controls and a rather short play time, that is.
    • 68 Metascore
    • 60 Critic Score
    Pathway is a through and through a run-of-the-mill experience. The story is pretty uneventful, battles are far too easy to win and the constant need to stock up on fuel for your car drags the game to a screeching halt. Pathway does have its own charm, but Robotality missed the chance to learn from their prior experiences with Halfway and repeats - as well as adds - many avoidable mistakes.
    • 68 Metascore
    • 75 Critic Score
    Ghost Games used those four months since the initial console release well: Need for Speed runs very slick on modern PCs and looks stunning. The low difficulty is a major flaw though.
    • 68 Metascore
    • 70 Critic Score
    Even though the setting and many gameplay elements in Thymesia aren’t new for Soulslike-enthusiasts, the game’s enjoyable combat and progression show that the developers understand the genre. The versatile plague weapons are fun to collect and use, while the compact skill system allows for useful fine-tuning when bosses get difficult. And while they rarely do that, most of them offer unique and varied encounters. But the particularly hard bosses do exhibit some of the game’s wonky difficulty balancing and sometimes imprecise gameplay mechanics. Also, Thymesia isn’t a very big or replayable game, though the fair asking price somewhat alleviates that.
    • 68 Metascore
    • 65 Critic Score
    It’s not the shortness of its campaign that makes Trine 3 a bad investment. It’s the abruptness of its ending and the distinct feeling, both plot-wise and in terms of glitches and bugs: this game is not finished.
    • 68 Metascore
    • 80 Critic Score
    Crystal Dynamics could have done a few things better, but an impressive campaign and a lot of fan love make the title a successful adventure in the world of Marvel that I don't want to do without.
    • 68 Metascore
    • 74 Critic Score
    It’s a solid traditional point&click adventure game with a convincing presentation especially in terms of the time period of the golden twenties and historical correctness. Some of the puzzles are very creative but mostly way to easy. A Golden Wake is fun to play, but can not really compete with other titles from Wadjet Eye Games like Resonance or Gemini Rue.
    • PC Games
    • 68 Metascore
    • 70 Critic Score
    Serious Sam 4 delivers dumb, fun action, but not much more. The humour doesn’t really work, the story is as stupid as it gets and there isn’t really any variety. However, to relax after a hard day at work, this might just be what some people need.
    • 68 Metascore
    • 70 Critic Score
    The interesting story and some clever ideas make Deliver Us The Moon quite recommendable, even when the gameplay falls flat most of the time.
    • PC Games
    • 68 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 70 Critic Score
    Battlefield 2042 had the Matchball against Call of Duty in 2021. When Fans were disappointed about the first look on Vanguard, Battlefield came as the Savior. But they dropped the Ball. Battlefield 2042 is a good game with great moments, but behind every new design decision is a big, fat “BUT”. The new Specialists are a great way to diversify the Gameplay and gives freedom to the players, BUT they kill the Teamplay with this new freedom. Hazard Zone has some great moments in it, BUT the devs forgot motivational systems for gamers to play it long time. The Gameplay is a good mix of the best Battlefields, BUT there are bugs all over the place. That’s all things that can be managed with patches and content updates in the future, but that should not be the standard for a release version. If DICE and EA would have delayed Battlefield 2042 maybe for six months, they could have made a masterpiece. Now it’s another blow in the buggy reputation of the franchise.
    • 68 Metascore
    • 75 Critic Score
    If you're looking for a "best of" from Star Control 2, Out There, Lunar Lander and FTL - The Long Journey Home could be the right choice. The procedurally generated universe, combined with handmade quests and alien stories can offer much fun - BUT - beware of many randomized situations, that can lead very fast into frustration. Controls are tricky to master and the planetary conditions can be very painful while harvesting for resources. Managing your crew and resources, trade, fight, interact with aliens - the gameplay offers great variety but also repetitive minigames like orbiting, landing, jumping, same dialogues all the time. Graphics and sound are ok, voice acting is missing and the menus are not well designed. Potential is great, but not good enough designed, to guarantee satisfying gameplay.
    • 68 Metascore
    • 70 Critic Score
    The PS5 version suffers from performance and tearing issues that can be hard to overlook. But if you do, there is a decent action adventure waiting to be explored. It looks nice and sounds even better, the story is solid and we really enjoyed many of its locations, characters and dialogues. The open world however feels bafflingly empty and combat plays like a relict from the past. Loyal fans of Outcast deserved a better game – but that doesn’t mean they won’t like it.
    • 68 Metascore
    • 70 Critic Score
    The open-world sandbox is so beautifully absurd, so funny, so broken that you just can't help but love this heap of dung that has become a game.
    • 68 Metascore
    • 68 Critic Score
    Just Cause 4 would have taken half a year of development to get the technology under control and would still be a small disappointment. The title gives you a huge game world as well as pretty cool gadgets and somehow makes nothing of it. The story is insignificant, the missions are annoyingly repetitive, the AI is unbelievably stupid and in addition there are technical problems like the constant pop-ups, strikingly late loading textures, broken shadow calculation and bugs, which lead to the fact that a running mission can't be completed. In addition, the storms that have been announced turn out to be pure farce without any playful benefit. Whatever went wrong during the development, despite good approaches, fun tools and a big game world, you can't get past the predecessor. Instead of a cool action orgy, Just Cause 4 has become a real nuisance.
    • 68 Metascore
    • 78 Critic Score
    The Italian studio Milestone has developed many bike racing simulations like SBK, MotoGP or MXGP in the last years, but Ride takes a different route and is based on amateur motorbike racing. So it is possible to race on closed traffic roads and some famous GP-courses with over one hundred street bikes. Ride is a good game with nice physics, but unfortunately the sound is weak and there are a lot of bugs.
    • 68 Metascore
    • 73 Critic Score
    At first I liked Smoke and Sacrifice very much. […] But the more I played the more I recognized that I'm doing only one thing: farming.
    • 68 Metascore
    • 60 Critic Score
    A mediocre simulation that only people interested in politics will enjoy.
    • 68 Metascore
    • 70 Critic Score
    It looks and feels like the original game, which is not necessarily a good thing. If you haven't ever played a Serious Sam game before and are looking for some crackbrained and wicked coop-action, you may give it a chance. But if you are more interested in a good story, great level design, lots of variety or at least some gameplay improvements over the original Serious Sam, you should definitely look somewhere else.
    • 68 Metascore
    • 63 Critic Score
    Neither bad nor great, Ancient Space offers mostly solid, sufficient space strategy on a small scale. Gameplay gets a little monotonous after a while and the story is never interesting enough to keep us hooked. On the plus side, mission design is pleasantly varied and the visuals are fine, too.
    • 68 Metascore
    • 73 Critic Score
    Developed by a small indie-studio, Pandora: First Contact lives the spirit of classic 4x-games, namely Sid Meier’s Alpha Centauri. The gameplay is fluid, the mechanics well done. Though it’s not that epic and complex like Civilization, it’s fun to play. Overall it’s solid, but not a real long-time-challenging game, because there is a lack of variety concerning the six factions and the small tactical possibilities during the battles.
    • 68 Metascore
    • 60 Critic Score
    It's charming, but absolutely nothing happens and you watch ships go around for hours.
    • PC Games
    • 68 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 50 Critic Score
    Wrestling-experts Yuke's put the focus on old-fashioned, tried and tested wrestling action with AEW Fight Forever. They however failed to add anything new or distinct to the genre.
    • 67 Metascore
    • 73 Critic Score
    A decent game with an original premise, good graphics, varied missions and solid multiplayer - it's a complete package for a low price, despite its strategic limitations. The shallow story and poor voice acting really hurt the experience, though.
    • 67 Metascore
    • 63 Critic Score
    Sea of Thieves runs great on PC, but the lack of HDR support is a shame for a game like this and there are only a few options to tweak the experience if you don't have a high end configuration.
    • 67 Metascore
    • 60 Critic Score
    If you expect Somerville to be as polished and gripping as the all-time favourite Inside, you are in for a disappointment. The game sure has its moments, even though it turns into a slog pretty fast.
    • 67 Metascore
    • 80 Critic Score
    Disjunction has motivating gameplay, an entertaining (albeit predictable) story and exciting characters. But by far the most impressive is the detailed and fascinating game world, about which I would like to see one or the other game or book. The few negative points are particularly quickly forgotten when we sneak from opponent to opponent with great concentration. Every Cyberpunk 2077 frustration is swept away.
    • 67 Metascore
    • 78 Critic Score
    A well done train-sim that offers quite good and traditional tycoon-gameplay like in Transport-Tycoon, Sid Meiers’ Railroads or Cities in Motion. The playable time period goes from 1850 through 2020 and gives you access to 45 nicely modelled trains and vehicles. The graphics are ok, but not that great for a modern PC game. Vehicles sounds good, but the music-tracks are awful. You can spend very long time in establishing and optimizing your handmade routes and lines, so the game can be satisfying for weeks, especially for its good mod-support.
    • 67 Metascore
    • 50 Critic Score
    A game you can say no to: Say No! More drives its otherwise creative concept against the wall with dull game mechanics, an absurd story and the lack of almost everything, especially content. Once you experienced the core idea, the game loses itself in repetition and overstays its welcome, despite the miniscule playtime.

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