PC Gamer's Scores

  • Games
For 3,861 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3875 game reviews
    • 48 Metascore
    • 41 Critic Score
    Just another tiresome and unimaginative RTS. It’s a real shame. [Holiday 2001, p.72]
    • PC Gamer
    • 68 Metascore
    • 78 Critic Score
    It ain’t "Diablo II," but it’s in the ballpark, and frankly, that’s a pretty sweet deal.
    • 57 Metascore
    • 32 Critic Score
    Unspectacular graphics only serve to accentuate the game’s myriad physical and visual shortcomings.
    • 75 Metascore
    • 69 Critic Score
    Genuinely fun – for the first 10 minutes or so, before it gets repetive. [Holiday 2001, p.68]
    • PC Gamer
    • 41 Metascore
    • 36 Critic Score
    It’s exactly the kind of cookie-cutter movie spin-off we could easily survive without. [Holiday 2001, p.88]
    • PC Gamer
    • 69 Metascore
    • 56 Critic Score
    Trade Empires simply isn’t much fun. It’ll appeal only to fans of maddeningly dense economics sims "with a twist."
    • 87 Metascore
    • 83 Critic Score
    Undoubtedly an excellent game, with its strengths far outweighing its weaknesses. My central frustration, though, is that it doesn’t allow you to play a deliberate, defense-oriented, puck-control style of NHL hockey.
    • 68 Metascore
    • 78 Critic Score
    Any Spidey freak will have a blast, and comics fans will delight in Spider-Man’s right-off-the-page super-powered antics. If you want the PC’s best superhero game, this is it.
    • 78 Metascore
    • 85 Critic Score
    As far as looks go, Red Faction is more like the cute girl next door than a hot fashion model from the Upper West Side: It’s pretty, but it won’t make a man drop to his knees and thank God for giving him sight.
    • 61 Metascore
    • 67 Critic Score
    A pleasant five-hour distraction, but nothing more.
    • 84 Metascore
    • 88 Critic Score
    No quarter has been spared in delivering one of the most detailed and complex representations of modern sub warfare ever for the PC. [Holiday 2001, p.88]
    • PC Gamer
    • 66 Metascore
    • 70 Critic Score
    A good value-priced game saddled with a clumsy interface. [Mar 2002, p.72]
    • PC Gamer
    • 85 Metascore
    • 70 Critic Score
    True, few games let you play as a soldier, tank commander, and pilot in the same sitting, but in order to enjoy yourself you must be able to feel comfortable with your controls and navigate the in-game menus intuitively.
    • 83 Metascore
    • 80 Critic Score
    My problem with I-War 2 is its vertical learning curve...Combat is brutal and fleeting — some dogfights ended in my destruction just scant seconds after the first shot was fired.
    • 81 Metascore
    • 90 Critic Score
    If you can’t find something to love about this game, dump your computer in the garbage right now. Arcanum epitomizes what people like you and me love most about PC gaming.
    • 79 Metascore
    • 64 Critic Score
    Battles are almost always won by veteran troops – which means it all comes down to who’s willing to log in epic amounts of playtime. [Holiday 2001, p. 82]
    • PC Gamer
    • 71 Metascore
    • 75 Critic Score
    Undoubtedly fun for the run-and-shoot fans, but a low-impact port all the same.
    • 80 Metascore
    • 76 Critic Score
    Mixing a mostly tried-and-true formula with some interesting new ideas, Conquest succeeds as a competent new entry in the genre.
    • 48 Metascore
    • 50 Critic Score
    Now this part’s whack. Carson isn’t even in the game! Ohmigod, they so totally got this other MTV himbo, Brian McFayden, to do the talking. And you don’t even see him. What is up with that, y’all?
    • 44 Metascore
    • 44 Critic Score
    A tiny bit of truly awful combat has been thrown in when it should have been thrown out, and this may be the last third-person game in existence that doesn’t support the mouse in any way.
    • tbd Metascore
    • 90 Critic Score
    This may well be John Tiller’s masterpiece. For dynamic, white-knuckled intensity and fine-grained realism, it comes closer than any previous PC game to replicating the spirit of that legendary boardgame classic "Advanced Squad Leader."
    • 66 Metascore
    • 50 Critic Score
    Unfortunately, this ambitious new step for gaming turns out to be dead on arrival. [Feb 2002, p.60]
    • PC Gamer
    • 62 Metascore
    • 71 Critic Score
    Much deeper and more complex than it looks to be on first acquaintance; it could be a real sleeper in the wargaming community.
    • 71 Metascore
    • 77 Critic Score
    All you get is a well-polished strategic wargame that offers a ton of depth, unique scenarios, and historical accuracy.
    • 59 Metascore
    • 33 Critic Score
    After just a few of the 10 missions, it becomes painfully evident that the Myth II engine was simply not designed for the task of modeling modern combat.
    • 89 Metascore
    • 90 Critic Score
    If you’re looking for a great thrill ride, an interesting story, and bleeding-edge technology, Max Payne delivers all of them.
    • 75 Metascore
    • 75 Critic Score
    A must-own for Worms virgins, less important for all but the most devoted Worms fans. [June 2001, p.74]
    • PC Gamer
    • 78 Metascore
    • 87 Critic Score
    This game has it all: Newtonian mechanics, intricate programmable logic, applied physics, and every other reason I decided to drop out of electrical engineering to become a film major.
    • 83 Metascore
    • 85 Critic Score
    New life for the Myst franchise, but the non-believers won't be convinced. [July 2001, p.62]
    • PC Gamer
    • 65 Metascore
    • 57 Critic Score
    If you can turn off your brain, Enforcer can be fun for 20-minute sessions. [July 2001, p.73]
    • PC Gamer

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