PC Gamer's Scores

  • Games
For 3,861 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3875 game reviews
    • 82 Metascore
    • 90 Critic Score
    But what separates Warlords Battlecry II from the horde are its scope and depth. You don't just have two or three races – you have 12. [June 2002, p.72]
    • PC Gamer
    • 67 Metascore
    • 70 Critic Score
    It's a shame to think that a great franchise could be tarnished by sheer carelessness. [June 2002, p.53]
    • PC Gamer
    • 70 Metascore
    • 54 Critic Score
    Hardcore D&D fans looking to fill the gap before the next Black Isle or BioWare release should avoid this one like a high-level beholder. [Apr 2002, p.72]
    • PC Gamer
    • tbd Metascore
    • 89 Critic Score
    Strictly for fans of turn-based space-strategy epics, but it's the Acme of the genre. [June 2002, p.60]
    • PC Gamer
    • 56 Metascore
    • 58 Critic Score
    Suffers from a case of getsboringquick-itis. [July 2002, p.74]
    • PC Gamer
    • 82 Metascore
    • 72 Critic Score
    The one design flaw I can't forgive is the lack of in-mission saves. [May 2002, p.65]
    • PC Gamer
    • 75 Metascore
    • 79 Critic Score
    Renegade's strongest asset...is the way it conveys the feeling of being at ground central in a huge, raging war. [Apr 2002, p.64]
    • PC Gamer
    • 83 Metascore
    • 79 Critic Score
    Not enough of a game to knock "Links" off my leader board. [May 2002, p.77]
    • PC Gamer
    • 65 Metascore
    • 58 Critic Score
    The effort made for new palyers is commendable. [August 2002, p.73]
    • PC Gamer
    • 61 Metascore
    • 81 Critic Score
    Once you learn the ins and outs of the complex menu-driven tactical situation, the battles are absolutely breathtaking. [Mar 2002, p.78]
    • PC Gamer
    • 51 Metascore
    • 79 Critic Score
    About as deep and immersive as naval combat sims come. [May 2002, p.68]
    • PC Gamer
    • 89 Metascore
    • 93 Critic Score
    It's the package that counts, and this one's simply as good as it gets. [May 2002, p.76]
    • PC Gamer
    • 79 Metascore
    • 71 Critic Score
    Trainz isn't really a game at all, but rather an intricate simulation of what is itself an intricate simulation. [May 2002, p.62]
    • PC Gamer
    • 85 Metascore
    • 82 Critic Score
    Better than the original in almost every respect; good, mindless fun. [Apr 2002, p.74]
    • PC Gamer
    • 41 Metascore
    • 42 Critic Score
    My biggest complaint is that you can't design your own stores: you have to use one of the four ultra-bland pre-fabricated designs. [May 2002, p.69]
    • PC Gamer
    • 66 Metascore
    • 52 Critic Score
    Shabby joystick support also contributes to a number of annoying control issues. [Apr 2002, p.71]
    • PC Gamer
    • 65 Metascore
    • 65 Critic Score
    Manages to pull of a surprising amount of chuckles with its well-written dialogue. [Apr 2002, p.80]
    • PC Gamer
    • 44 Metascore
    • 35 Critic Score
    After just a half-hour, SLC 2002 will be straight in the trash. It's a mathematical certainty. [May 2002, p.77]
    • PC Gamer
    • 84 Metascore
    • 76 Critic Score
    I never grew bored or frustrated with SimGolf, but I didn't lose countless hours of my life to it the way I did to "The Sims" or "RollerCoaster Tycoon." [Mar 2002, p.62]
    • PC Gamer
    • 84 Metascore
    • 82 Critic Score
    For well-crafted turn-based strategy with stunning artwork and powerful AI, Disciples II is the way to go. [Apr 2002, p.70]
    • PC Gamer
    • 72 Metascore
    • 68 Critic Score
    The immersiveness that made "Black & White" so appealing is distinctly absent. [Mar 2002, p.56]
    • PC Gamer
    • tbd Metascore
    • 66 Critic Score
    A lot more fun than I envisioned it to be. [Apr 2002, p.84]
    • PC Gamer
    • 91 Metascore
    • 91 Critic Score
    Actually playing the [D-Day amphibious-assault] mission was one of the most gripping experiences I've had on the PC in a long time...it's damn fun. [Feb 2002, p.58]
    • 71 Metascore
    • 79 Critic Score
    The single-player campaign alone is inspiring enough to warrant picking up this space shooter. [Apr 2002, p.84]
    • PC Gamer
    • 33 Metascore
    • 17 Critic Score
    What really condemns Demonworld, though, are its atrocious graphics and horrific AI and pathfinding. [Apr 2002, p.73]
    • PC Gamer
    • 46 Metascore
    • 38 Critic Score
    This little number's a shiny new lemon. [May 2002, p.69]
    • PC Gamer
    • tbd Metascore
    • 52 Critic Score
    Enjoy it while it lasts, because I doubt it'll last long. [Apr 2002, p.76]
    • PC Gamer
    • 67 Metascore
    • 54 Critic Score
    I had to grit my teeth to put in enough play time for a quality review. [June 2002, p.77]
    • PC Gamer
    • 82 Metascore
    • 80 Critic Score
    The most exciting new feature for many Capitalism II players is its multiplayer game. [Apr 2002, p.80]
    • PC Gamer
    • 48 Metascore
    • 25 Critic Score
    Hell, it's so bad, it makes David Lynch's ultra-tedious 1984 movie adaptation seem positively refreshing. [Apr 2002, p.76]
    • PC Gamer

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