PC Gamer's Scores
- Games
For 3,861 reviews, this publication has graded:
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50% higher than the average critic
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5% same as the average critic
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45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Crysis | |
|---|---|---|
| Lowest review score: | NRA Varmint Hunter |
Score distribution:
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Positive: 2,077 out of 3861
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Mixed: 1,412 out of 3861
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Negative: 372 out of 3861
3875
game
reviews
- By Date
- By Critic Score
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- Critic Score
The biggest problem in Conflict Zone is map design...It results in tiresome strategies and predictable battles. [Holiday 2001, p.76]- PC Gamer
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- Critic Score
The main problem is, there isn't enough new here to maintain interest. [Mar 2002, p.64]- PC Gamer
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- PC Gamer
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Someone, please think of the children and put an end to this crap. [Mar 2002, p.72]- PC Gamer
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- Critic Score
Better than the original one in just about every respect. [Holiday 2001, p.79]- PC Gamer
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- Critic Score
This series is beginning to look less like a unique PC off-road racer and more like a console-port knockoff with each incarnation. [Mar 2002, p.74]- PC Gamer
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- PC Gamer
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Just like "Civ II," it blends a simple start with a vast array of options and pulls them together into a detailed, compelling, and seamless gaming experience. [Holiday 2001, p.65]- PC Gamer
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- PC Gamer
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- PC Gamer
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A terrific concept that isn’t terribly far away from realizing its full potential. [Feb 2002, p.72]- PC Gamer
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Aside from the move to 3D graphics and the requisite new spells and characters, changes or enhancement are surprisingly lacking in this sequel. [Feb 2002, p.67]- PC Gamer
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- PC Gamer
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- Critic Score
Adding to the frustration is that too often you’ll crash when landing, even though you’re lined up perfectly with the ramp. [Holiday 2001, p.62]- PC Gamer
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- Critic Score
It’s so damn fast and pretty that it’s more fun watching than actually playing it. [Mar 2002, p.68]- PC Gamer
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It borrows from the proven models of other successful games, and puts them in a new venue. It’s fun, deep, and bug-free. [Jan 2002, p.70]- PC Gamer
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Delivers everything that a dedicated flight-simmer could ask for. This game will be a very hard act to follow for a long time to come. [Jan 2002, p.58]- PC Gamer
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This game has the imaginative spark of a wet napkin. [Jan 2002, p.76]- PC Gamer
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As empty-headed a treatment of modern conflict as you’re likely to find on store shelves. [Feb 2002, p.80]- PC Gamer
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- Critic Score
These single-player campaigns are really the only part of this whole pack that came close to disappointing me. [Holiday 2001, p.84]- PC Gamer
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Zax is good fun, though it suffers from too much déjà vu. [Feb 2002, p.65]- PC Gamer
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It’s impressively well thought-out, and a highly engaging MMORPG that’s kept me captivated for the last few weeks solid. [Jan 2002, p.80]- PC Gamer
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- Critic Score
This gameworld is essentially a bad parody of a David Lynch production. Every scene is draped in “weirdness wallpaper.” It’s weird, all right, but not exactly engaging.- PC Gamer
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- Critic Score
One of the best strategy titles of the year…an out-and-out classic. [Feb 2002, p.65]- PC Gamer
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- Critic Score
So I just finished playing through “Project Tedium”…wait, make that Project Eden. [Feb 2002, p.69]- PC Gamer
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Delivers one of the most convincing sensations of raw ground speed that I’ve ever seen in a PC racing game. [Jan 2002, p.72]- PC Gamer
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It has more questions than "Millionaire," a faster pace, and an entertaining blend of team sentiment and selfish strategy. [Holiday 2001, p. 68]- PC Gamer
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Designing a coaster has never been easier, and the circuit-closing auto-finish feature is a stroke of genius. [Holiday 2001, p.76]- PC Gamer
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Be prepared to watch hours of repetitive combat animation. [Holiday 2001, p.92]- PC Gamer
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Just another tiresome and unimaginative RTS. It’s a real shame. [Holiday 2001, p.72]- PC Gamer