PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 71 Metascore
    • 70 Critic Score
    A brilliantly absurd arcade brawler that’s brimming with personality, but suffers from repetition and a glaring lack of online multiplayer.
    • 71 Metascore
    • 70 Critic Score
    As far as cool new shooter innovations go, playing with time ranks up their with portal guns. It just hasn't quite reached its full potential. [Jan 2008, p.78]
    • PC Gamer
    • 71 Metascore
    • 79 Critic Score
    It also takes tremendous patience to grow your commercial space empire to a healthy payoff stage, but for many, that's part of this franchise's allure. [Feb 2006, p.90]
    • PC Gamer
    • 71 Metascore
    • 70 Critic Score
    Not too shabby for fans of the comics, but there are better FPS games out there. [Oct 2000, p.114]
    • PC Gamer
    • 71 Metascore
    • 75 Critic Score
    Undoubtedly fun for the run-and-shoot fans, but a low-impact port all the same.
    • 71 Metascore
    • 70 Critic Score
    AI flaws and a limp campaign let down an otherwise-accomplished RTS revival.
    • 71 Metascore
    • 70 Critic Score
    Legends of Eisenwald is a slightly rough-hewn romp through Germanic legend that's engaging and entertaining despite its lack of depth.
    • 71 Metascore
    • 67 Critic Score
    The freedom, and the constant sense that I’d be surprised when I turned the next corner, somewhat smoothed over the frustrations of Death’s Gambit, but it’d be a stretch to say I enjoyed it as a whole. Figuring out the best strategy for each boss fight is satisfying, but actually beating them isn’t fun enough to justify the pain of battling the stingy stamina system. Throwing myself at the same boss 29 times in a row just wasn’t quite worth the hassle.
    • 71 Metascore
    • 67 Critic Score
    It's a good place for casual shooter fans who don't feel like dropping $20 to get the crap kicked out of them in CS. [Nov 2008, p.66]
    • PC Gamer
    • 71 Metascore
    • 73 Critic Score
    A battle royale game that's fun to play in a loose, aggressive style, with melee combat that's trickier than it may first appear.
    • 71 Metascore
    • 75 Critic Score
    Two groups of players should consider buying Notum Wars: High-level diehard clan members, and those who have never played Anarchy Online before but would like to try it. [Mar 2003, p.109]
    • PC Gamer
    • 71 Metascore
    • 79 Critic Score
    The single-player campaign alone is inspiring enough to warrant picking up this space shooter. [Apr 2002, p.84]
    • PC Gamer
    • 71 Metascore
    • 85 Critic Score
    A dark, engrossing, and challenging narrative card and crafting game.
    • 71 Metascore
    • 71 Critic Score
    Social commentary delivered with baseball bat subtlety, Not Tonight owes a huge debt to Papers, Please, but finds its own voice in the bit-parts of post-Brexit Britain.
    • 71 Metascore
    • 87 Critic Score
    A superbly crafted game that serves as storyteller, teacher, and concerned friend.
    • 71 Metascore
    • 66 Critic Score
    An occasionally entertaining detective game blighted by poor writing, rote combat, and a dreary open world.
    • 71 Metascore
    • 58 Critic Score
    VR can’t elevate Edge of Nowhere’s mediocre climbing, shallow combat, and contrived story. [Tested with Oculus Rift]
    • 71 Metascore
    • 81 Critic Score
    A surprisingly fun genre-bending pirate game, equal parts RPG and strategy. [July 2001, p.70]
    • PC Gamer
    • 71 Metascore
    • 59 Critic Score
    If you're dying for an RTS game set in China, here's one. So there. [June 2001, p.80]
    • PC Gamer
    • 71 Metascore
    • 40 Critic Score
    A directionless excercise in solving incomprehensible puzzles. [May 2003, p.70]
    • PC Gamer
    • 71 Metascore
    • 60 Critic Score
    A formidable simulation, but landlubbers are likely to run aground on its steep learning curve. [Oct 2004, p.90]
    • PC Gamer
    • 71 Metascore
    • 65 Critic Score
    Great music, delivered in frustratingly bitty form. A clever rhythm game that doesn't mesh with its prominent story.
    • 71 Metascore
    • 58 Critic Score
    The final insult is the atrocious console save-system. The game saves automatically between each level and a couple of times during each level, but if you stop playing, you have to restart teh entire level. [Jan 2005, p.86]
    • PC Gamer
    • 71 Metascore
    • 88 Critic Score
    Wild! is a must-buy for critter lovers and coaster-builders alike. [Apr 2006, p.100]
    • PC Gamer
    • 71 Metascore
    • 65 Critic Score
    Half enjoyable adventure, half clunky mess, Beat Cop is a talented rookie in need of a long talk with HR.
    • 71 Metascore
    • 70 Critic Score
    Fun sniping and great mission design just barely eclipse bugs, exploitable AI, and other issues that would make a lesser game impossible to recommend.
    • 71 Metascore
    • 55 Critic Score
    It's still better than the first episode, but its weaknesses will leave you wishing you could go back in time to stop yourself from playing it--space time continuum be damned. [Sept 2011, p.73]
    • PC Gamer
    • 71 Metascore
    • 54 Critic Score
    Combine the inability to skip cut scenes with a checkpoint save system, and you have the straw that broke the panda's back. [Oct 2008, p.67]
    • PC Gamer
    • 71 Metascore
    • 70 Critic Score
    A "Jurassic Park" spin on an otherwise old-school RTS. [Holiday 2006, p.70]
    • PC Gamer
    • 71 Metascore
    • 84 Critic Score
    A deep, surprisingly sticky, truly free-to-play mashup of what you like from a bunch of other survival MMOs.

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