PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 72 Metascore
    • 60 Critic Score
    CoD's multiplayer is as dependable as ever, but Vanguard's campaign and Zombies mode fail to capitalise on what could be interesting ideas.
    • 72 Metascore
    • 85 Critic Score
    A beautiful, fascinating exploration of a world that may soon be nothing more than fantasy.
    • 72 Metascore
    • 77 Critic Score
    Even stranger than its premise and scarier than it looks, The Station is a short ride to a great ending.
    • 72 Metascore
    • 79 Critic Score
    Auto Assault's biggest issue mmaay be its lower-than-normal player population at launch. If the world doesn't attract more players, its post-apocalyptic setting may be more appropriate than the developers intended. [July 2006, p.77]
    • PC Gamer
    • 72 Metascore
    • 56 Critic Score
    Despite all the ongoing updates and patches, the most critical element is missing: The game hasn't received a fun patch. [May 2004, p.68]
    • PC Gamer
    • 72 Metascore
    • 85 Critic Score
    XIII is rounded out by a tantalizing multiplayer component. [Feb 2004, p.62]
    • PC Gamer
    • 72 Metascore
    • 81 Critic Score
    Flotilla is a charmingly crafted bite-size portion of tactical fun. [Jun 2010, p.81]
    • PC Gamer
    • 72 Metascore
    • 68 Critic Score
    There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
    • 72 Metascore
    • 60 Critic Score
    Arcade offroad racing of the like we’ve played four times previously.
    • 72 Metascore
    • 80 Critic Score
    Watch Dogs Legion's play-as-anyone gamble just about pays off. Most of London's citizens are way too ordinary to be much fun, but the few I grew to care about wound up feeling more important to me than most videogame protagonists ever do. Not bad for a group of randomly generated misfits. And I even wound up loving all those drones.
    • 72 Metascore
    • 72 Critic Score
    A cool idea with a well-realised theme, but this game would've benefitted from longer in Early Access.
    • 72 Metascore
    • 74 Critic Score
    Less assured and sorely missing story mode, this feels like a downgrade over F1 23.
    • 72 Metascore
    • 67 Critic Score
    GreedFall's combat, dialogue, and romance are overshadowed by better RPGs, but it's competent enough to recommend with caveats.
    • 72 Metascore
    • 75 Critic Score
    Thrilling night races make Heat the best Need for Speed in years, even if I want to batter every one of its racers.
    • 72 Metascore
    • 68 Critic Score
    Rail Simulator only offers a handful of structured scenarios in its four routes, and once these are complete, there's little else to do but muck around the sandbox mode or develop your own routes and content. [May 2008, p.58]
    • PC Gamer
    • 72 Metascore
    • 83 Critic Score
    With more pronounced effects than the first expansion, Snowfall adds new challenges and complexity.
    • 72 Metascore
    • 74 Critic Score
    Blades of Fire can be great fun, but it definitely overstays its welcome.
    • 72 Metascore
    • 68 Critic Score
    The Great War: Western Front is a bleak, conservative attempt to capture the brutal battles of World War I.
    • 72 Metascore
    • 70 Critic Score
    Genesis' gameplay would really benefit from more depth: once you get the basic structures in place and the cash starts to roll in, there's little challenge left. [Apr 2003, p.104]
    • PC Gamer
    • 72 Metascore
    • 60 Critic Score
    Solving The Path of the Shell without a walkthrough will require endless patience and the ability to brainstorm in four dimensions. [Nov 2004, p.88]
    • PC Gamer
    • 72 Metascore
    • 65 Critic Score
    Swords of Legends Online's endgame is great, but you're going to have to put up with a lot of crap to get to it.
    • 72 Metascore
    • 71 Critic Score
    At $10, Shank 2's hardly a regrettable purchase. Just a largely forgettable one. [May 2012, p.71]
    • PC Gamer
    • 72 Metascore
    • 77 Critic Score
    Bloody playable. [Aug 2009, p.77]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    It's a great way to spend your casual hours, if a little pricey--but its still cheaper than a trip to the casino. [Aug 2011, p.73]
    • PC Gamer
    • 72 Metascore
    • 64 Critic Score
    The once proud sim-racing marque splutters across the finishing line and slowly rolls to a halt. Time for a new model.
    • 72 Metascore
    • 60 Critic Score
    Empire of the Ants features a lavish rendering of the world from a few millimeters high, but fails at the basics of interesting RTS play.
    • 72 Metascore
    • 75 Critic Score
    Technical issues and lack of a substantial upgrade aside, Until Dawn remains the perfect interactive horror movie.
    • 72 Metascore
    • 75 Critic Score
    An all-time favorite takes a forward step in its second life as a 3D series. [Jan 2001, p.153]
    • PC Gamer
    • 72 Metascore
    • 77 Critic Score
    Gets bogged down in a few of the traps created by its ambitious, free-form design, but an invigorating game emerges anyway. It's certainly in the same constellation as "Freelancer," if a lot more challenging. [Mar 2004, p.66]
    • PC Gamer
    • 72 Metascore
    • 82 Critic Score
    A fresh, fearsome realisation of a classic Warhammer race that revitalises the core game.

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