PC Gamer's Scores

  • Games
For 3,861 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3875 game reviews
    • 29 Metascore
    • 25 Critic Score
    The really smart thing is to quit out early, uninstall it and play damn near anything else instead. [Mar 2010, p.85]
    • PC Gamer
    • 59 Metascore
    • 42 Critic Score
    There's little to recommend. Bad combat, horrible vehicles/animals, a miserably boring missions--yup, it's a game based on a film. [Jan 2010, p.84]
    • PC Gamer
    • tbd Metascore
    • 78 Critic Score
    Though it's short for the money, Rocketbirds is a visually delightful and fun romp. [Jun 2010, p.81]
    • PC Gamer
    • 68 Metascore
    • 76 Critic Score
    SSHD is just a touched up portrait of a lesser-known, much-loved ancestor. [Jan 2010, p.80]
    • PC Gamer
    • 79 Metascore
    • 86 Critic Score
    A supreme strategy game, rich with incident and detail. Finally some worthy competition for the Total War series. [Mar 2010, p.76]
    • PC Gamer
    • 82 Metascore
    • 86 Critic Score
    If you're not a fan, buy the original, become a fan, then buy this. [Jan 2010, p.85]
    • PC Gamer
    • 71 Metascore
    • 71 Critic Score
    A brave effort with interesting puzzles, but boring RPG elements really make you want to see how PopCap alone would have handled the same concept. [Mar 2010, p.84]
    • PC Gamer
    • 66 Metascore
    • 71 Critic Score
    The series desperately needs a bigger leap forward, but this sequel fills the obvious Indy gap with no small style. [Mar 2010, p.82]
    • PC Gamer
    • 66 Metascore
    • 49 Critic Score
    Many great games have been built on the concept of expanding your space empire through diplomacy, trade and war. Armada 2526 is not one of them. [Nov 2010, p.83]
    • PC Gamer
    • 86 Metascore
    • 80 Critic Score
    Modern Warfare 2's convincing weapons, evil enemies, shock-and-awe set-pieces and beautiful-but-unrelated locales suit nothing so well as co-op. [Jan 2010, p.72]
    • PC Gamer
    • 72 Metascore
    • 62 Critic Score
    Never has the vast expanse of outer space felt quite so limited. [Jan 2010, p.76]
    • PC Gamer
    • 47 Metascore
    • 44 Critic Score
    Repetitive gameplay and an inability to communicate with your co-op teammates will keep Guns of Icarus grounded. [Sept 2010, p.82]
    • PC Gamer
    • 91 Metascore
    • 92 Critic Score
    An outstanding story-driven RPG with fantastic writing, RPG depth and tough tactical combat. It's BioWare's best RPG since Baldur's Gate 2. [Holiday 2009, p.38]
    • PC Gamer
    • 65 Metascore
    • 60 Critic Score
    Mediocre. [Jan 2010, p.80]
    • PC Gamer
    • 55 Metascore
    • 45 Critic Score
    Saw
    Jigsaw's game are meant to be cruel, barbaric, horrific and pedantic, but this game is just plain tedious. [Jan 2010, p.79]
    • PC Gamer
    • 80 Metascore
    • 80 Critic Score
    This episode suffers a little from puzzle bloat, but they're strong puzzles with only a couple of weak moments, and some great story bits make up for the padding. [Jan 2010, p.79]
    • PC Gamer
    • 78 Metascore
    • 86 Critic Score
    The most accessible, rewarding and endearing of DotA's offspring yet. [Jan 2010, p.72]
    • PC Gamer
    • 81 Metascore
    • 81 Critic Score
    Addictive action and loot collection make it worth putting up with constant irritation from nearly all other aspects of this uniquely beautiful shooter. [Holiday 2009, p.61]
    • PC Gamer
    • 85 Metascore
    • 86 Critic Score
    A graphically bland, but ultimately satisfying re-creation of the front office number-crunching in the halls of MLB's finest.
    • PC Gamer
    • 85 Metascore
    • 79 Critic Score
    A delightful adventure with clever puzzles, a great atmospheric soundtrack and superbly stylized art. [Jan 2010, p.75]
    • PC Gamer
    • 65 Metascore
    • 65 Critic Score
    Kids might enjoy Dragonica as a starter MMO, but once they get started they'll want something more. [Jun 2010, p.84]
    • PC Gamer
    • 46 Metascore
    • 43 Critic Score
    Awful enough. [Jan 2010, p.80]
    • PC Gamer
    • 76 Metascore
    • 70 Critic Score
    Rewards long-term play with interesting PvP combat. [Jan 2010, p.82]
    • PC Gamer
    • 91 Metascore
    • 93 Critic Score
    An amazingly polished, finely crafted piece of action gaming excellence that's worthy of the name Batman. [Dec 2009, p.70]
    • PC Gamer
    • 86 Metascore
    • 93 Critic Score
    A wildly entertaining third-person shooter that fully realizes its potential on the PC with vastly superior graphics, better controls and an epic co-op experience. [Nov 2009, p.66]
    • PC Gamer
    • 78 Metascore
    • 63 Critic Score
    Hey may look a lot nicer, but this terrifying toad is still breaking balls in the same old way. [Nov 2009, p.82]
    • PC Gamer
    • 39 Metascore
    • 36 Critic Score
    The worst part is the voice acting. [Dec 2009, p.77]
    • PC Gamer
    • 80 Metascore
    • 80 Critic Score
    Another charming indie. [Dec 2009, p.83]
    • PC Gamer
    • 80 Metascore
    • 77 Critic Score
    A tactile, inventive and lovely platform adventure.
    • PC Gamer
    • 58 Metascore
    • 38 Critic Score
    Weak. [Oct 2009, p.79]
    • PC Gamer
    • 79 Metascore
    • 73 Critic Score
    Only the Microwave Emitter energy weapon is likely to stay in my inventory. [Sept 2009, p.81]
    • PC Gamer
    • 70 Metascore
    • 65 Critic Score
    Lovers of real-world ballistics, cautious tactics and persistent stats will be eager recruits. [Nov 2009, p.80]
    • PC Gamer
    • 68 Metascore
    • 86 Critic Score
    A short but exceedingly sweet indie project that's less about innovation, more about crafting an unforgettable experience. [Sept 2009, p.76]
    • PC Gamer
    • 86 Metascore
    • 92 Critic Score
    The best Sims game yet. It's still about playing with virtual dolls, but it's never been this big, beautiful and eager to please. [July 2009, p.69]
    • PC Gamer
    • 83 Metascore
    • 81 Critic Score
    It's truly rewarding to see your tactical decisions pay off (and devastating to see a tight lead blown). [Dec 2009, p.77]
    • PC Gamer
    • 73 Metascore
    • 53 Critic Score
    The game starts explicitly telling you the answers to questions mere moments before asking the questions. [Oct 2009, p.79]
    • PC Gamer
    • 72 Metascore
    • 77 Critic Score
    Bloody playable. [Aug 2009, p.77]
    • PC Gamer
    • 69 Metascore
    • 49 Critic Score
    Dull combat, countless boring gray rooms and an abandoned story make Cryostasis as appealing as frozen dog droppings. [Aug 2009, p.76]
    • PC Gamer
    • 63 Metascore
    • 66 Critic Score
    The Theatre of War series might well be one to watch, but for now there are better options available. [Jun 2010, p.81]
    • PC Gamer
    • 77 Metascore
    • 84 Critic Score
    A completely welcome contrast to anything you've ever played, supported by the most intense first-person fisticuffs we've seen in a game. [July 2009, p.78]
    • PC Gamer
    • 63 Metascore
    • 79 Critic Score
    The Godfather II doesn't trip over the ambition of its design - it balances the different genre aspects extremely well - but nagging graphics issues weigh it down, causing quest characters and family members to disappear or distort in-game and in cutscenes, sometimes requiring me to load old saved games to progress. [Apr 2009, p.82]
    • PC Gamer
    • 80 Metascore
    • 80 Critic Score
    A brutally enjoyable stealth shooter that revisits and builds on the success of the original Escape from Butcher Bay. [May 2009, p.84]
    • PC Gamer
    • 58 Metascore
    • 67 Critic Score
    Wheelman executes its core mechanics well, but not much else. [June 2009, p.76]
    • PC Gamer
    • 78 Metascore
    • 82 Critic Score
    A fresh infusion of high-quality role-playing quests and new gear to Fallout 3, but The Pitt isn't an entirely glitch-free experience. [June 2009, p.80]
    • PC Gamer
    • 62 Metascore
    • 68 Critic Score
    A pretty but simple action game that makes the right decision to not attempt to be something more than it is and concentrates on a well-executed bullet-curving gimmick. It just happens to be overpriced at $50. [May 2009, p.76]
    • PC Gamer
    • 35 Metascore
    • 31 Critic Score
    MoB's terrific art style and wanton dismemberment are completely wasted on this overwhelmingly inadequate shooter. [July 2009, p.82]
    • PC Gamer
    • 72 Metascore
    • 62 Critic Score
    Soviet Assault doesn't expand on World in Conflict enough to make it an automatic purchase. New players will get the best experience here. [Apr 2009, p.84]
    • PC Gamer
    • 61 Metascore
    • 71 Critic Score
    It doesn't do enough to raise itself beyond being just a solid (albeit fun) brawler. [May 2009, p.70]
    • PC Gamer
    • 80 Metascore
    • 87 Critic Score
    Entrenchment is an excellent micro-add-on that will suck you back into multi-hour games of Sins of a Solar Empire and introduce tons of new strategic options. [June 2009, p.86]
    • PC Gamer
    • tbd Metascore
    • 88 Critic Score
    Quake Live may be a 10-year-old shooter, but it's still a rush. [Nov 2010, p.85]
    • PC Gamer
    • 85 Metascore
    • 86 Critic Score
    Although it lacks in mission variety, Dawn of War II skips the pleasantries of base-building and gets right to the point: action-packed, bloody warfare (with loot!) [Mar 2009, p.62]
    • PC Gamer
    • 79 Metascore
    • 72 Critic Score
    F.E.A.R. 2 fails to innovate, which would make it merely a respectable but forgettable shooter if not for some good scares. [Apr 2009, p.80]
    • PC Gamer
    • 72 Metascore
    • 75 Critic Score
    Though not particularly memorable, Saints Row 2's huge volume of quests and goofy side missions make it one of the better open-world crime games available, but the PC port's technical scars drag it down. [Mar 2009, p.70]
    • PC Gamer
    • 59 Metascore
    • 67 Critic Score
    Just another half-assed console port. [Mar 2009, p.74]
    • PC Gamer
    • 82 Metascore
    • 78 Critic Score
    It's not the lack of death that drains the game of its urgency and suspense; it's the lack of purpose in each level, other than to show off the lovely design of virtual monkey bars topped off with some fireworks at the end. [Feb 2009, p.66]
    • PC Gamer
    • 81 Metascore
    • 90 Critic Score
    Defense Grid's excellent personality and gameplay make it both a great game for experienced tower defense fans and an excellent starting point for new players. [Apr 2009, p.86]
    • PC Gamer
    • 90 Metascore
    • 92 Critic Score
    GTAIV works well as a multiplayer game. [Feb 2009, p.70]
    • PC Gamer
    • 80 Metascore
    • 90 Critic Score
    But it's the puzzles that elevate Underworld to new heights. [Jan 2009, p.54]
    • PC Gamer
    • 89 Metascore
    • 94 Critic Score
    Left 4 Dead's emphasis on teamwork and vague hints of story may not appeal to gamers who demand a focused single-player experience, but for the millions out there who have ever imagined their role in the inevitable Zombie Apocalypse, it simply cannot be missed. [Jan 2009, p.30]
    • PC Gamer
    • 83 Metascore
    • 73 Critic Score
    In fact, World at War is a deeply symmetrical reapplication of CoD4's brilliant design, though executed with noticeably less polish. [Jan 2009, p.44]
    • PC Gamer
    • 82 Metascore
    • 92 Critic Score
    Any game in which a giant laser cannon pops out of Teddy Roosevelt's head on Mt. Rushmore is a winner in my book...Red Alert 3 is a highly polished game that doesn't take itself the least bit seriously, and co-op play might jus be the next big thing in RTS. [Holiday 2008, p.62]
    • PC Gamer
    • 91 Metascore
    • 91 Critic Score
    But Fallout 3 has fidelity to its predecessors in more important ways, such as offering an incredible depth of role-playing opportunities. [Holiday 2008, p.54]
    • PC Gamer
    • 52 Metascore
    • 48 Critic Score
    The saddest part about Spider-Man: Web of Shadows is that the only people willing to endure such a sloppy port are hard-core Spider-Man fans--the same group to whom the plot will make the least sense. [Jan 2009, p.59]
    • PC Gamer
    • 85 Metascore
    • 94 Critic Score
    I'm unable to go back to straight and simple first-person shooters. Far Cry 2 hasn’t just exceeded my expectations, it’s blown them away. [Holiday 2008, p.58]
    • PC Gamer
    • 65 Metascore
    • 71 Critic Score
    For $25, the value proposition of this time-sink is impressive if you consider yourself more managerial material than on-field talent. [Sept 2008, p.67]
    • PC Gamer
    • 86 Metascore
    • 81 Critic Score
    This would have been a much more compelling horror game if not for the bizarrely sluggish mouse movement, which feels strangely slow and floaty. [Holiday 2008, p.68]
    • PC Gamer
    • 69 Metascore
    • 67 Critic Score
    All details are overridden by your answer to this very simple question: Just how much do you like Aerosmith? [Feb 2009, p.74]
    • PC Gamer
    • 79 Metascore
    • 93 Critic Score
    Easily one of the most engrossing shooters ever made. [Holiday 2008, p.70]
    • PC Gamer
    • 80 Metascore
    • 88 Critic Score
    Combat, while simplistic, captures some of the campy charm of the '60s Batman TV show. [Holiday 2008, p.72]
    • PC Gamer
    • 83 Metascore
    • 84 Critic Score
    If you missed Col the first time around (and most of you probably did), now is an excellent chance to pick it up and dive into the colonial era. [Nov 2008, p.62]
    • PC Gamer
    • 76 Metascore
    • 79 Critic Score
    This hectic, multiplayer-focused Darwinia spin-off is as full of glee and spectacle as any RTS I know. [Holiday 2008, p.73]
    • PC Gamer
    • 86 Metascore
    • 86 Critic Score
    But when things do come together, it can be a near-perfect storm that balances questing, instanced scenarios, and open world RvR that makes it feel like you're gliding through leveling rather than grinding. [Holiday 2008, p.64]
    • PC Gamer
    • 80 Metascore
    • 82 Critic Score
    Pure is exciting fun that long-time racing fans and those looking to get their feet wet in the genre can enjoy. [Feb 2009, p.69]
    • PC Gamer
    • 84 Metascore
    • 73 Critic Score
    No FPS diehard should miss it, but I say that more for the Team Instant Action multiplayer than the enjoyable but forgettable single-player campaign. [Dec 2008, p.54]
    • PC Gamer
    • 75 Metascore
    • 78 Critic Score
    The game stability improvements and faction system certainly make this a technological step up from the original, but they don't add up to a compelling reason to replay the same game. [Dec 2008, p.62]
    • PC Gamer
    • 84 Metascore
    • 91 Critic Score
    It may not be my perfect PC game, but I think it's well on its way to becoming one of my favorite toys. And if there's one thing we could all use more of, it's time to just...play. [Nov 2008, p.33]
    • PC Gamer
    • 70 Metascore
    • 69 Critic Score
    Luckily, there are no real game-ending bugs, so you can satisfy your appetite for destruction if you're willing to pay for an unpolished game. [Dec 2008, p.64]
    • PC Gamer
    • 83 Metascore
    • 87 Critic Score
    You can race as many as 24 human opponents online, and apart from some sporadic large-field stuttering issues, the action proved largely seamless. [Holiday 2008, p.70]
    • PC Gamer
    • 65 Metascore
    • 76 Critic Score
    Some of these brainteasers--including a tricky Enigma decoding machine segment and a complex darkroom sequence--are brilliant additions, while others will strain your patience and gray matter to the breaking point. [Dec 2008, p.59]
    • PC Gamer
    • 41 Metascore
    • 38 Critic Score
    Considering that combat is as dull as the ship graphics, and that you can't even share the experience due to lack of multiplayer, Shattered Suns' $40 asking price is seriously overambitious. [Dec 2008, p.57]
    • PC Gamer
    • 86 Metascore
    • 70 Critic Score
    Still, Bionic Commando is packed with enough challenges and modes to woo even the most suicidal Spencer back into battle. [Dec 2008, p.58]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    Space Siege isn't a bad game; it's just a very ordinary one with an inordinately large amount of squandered potential. [Oct 2008, p.58]
    • PC Gamer
    • 73 Metascore
    • 80 Critic Score
    Developer Telltale has built a sterling reputation on making smart, creative episodic games based on existing intellectual properties (see exhibit "Sam & Max), and Homestar Ruiner is no exception. [Nov 2008, p.75]
    • PC Gamer
    • 57 Metascore
    • 41 Critic Score
    For a title like Legend, it's a first class ticket to the recycle bin. [Nov 2008, p.68]
    • PC Gamer
    • 50 Metascore
    • 57 Critic Score
    Art of Murder gets most of the fundamentals right, but after spending an hour or so with its grating characters, banal dialogue, and inept plot, you probably won't care. [Oct 2008, p.63]
    • PC Gamer
    • 32 Metascore
    • 36 Critic Score
    It's short, it's bland, and it's got all the ingredients to be PC Gamer's most generic shooter of '08. [Dec 2008, p.66]
    • PC Gamer
    • 62 Metascore
    • 47 Critic Score
    If the rest of this Nazi shooting galllery had as much flair as its between-level vignettes, UberSoldier II could have secured an uber-spot at the top of the bargain bin. As is, it's much closer to the bottom. [Dec 2008, p.58]
    • PC Gamer
    • 71 Metascore
    • 67 Critic Score
    It's a good place for casual shooter fans who don't feel like dropping $20 to get the crap kicked out of them in CS. [Nov 2008, p.66]
    • PC Gamer
    • 78 Metascore
    • 70 Critic Score
    Not too shabby, for a console port. [Oct 2008, p.64]
    • PC Gamer
    • 63 Metascore
    • 67 Critic Score
    With the set pieces all working this well, it's a shame Immortals features such a forgettable plot with so few appealing characters. [Nov 2008, p.73]
    • PC Gamer
    • 74 Metascore
    • 89 Critic Score
    It's not often that a free MMO shares shares space with World of Warcraft on my desktop, but Duneon Runners changed all that with a splash of Diablo-inspired gameplay that lets you roam randomly generated dungeons as one of three classes. [Sept 2007, p.64]
    • PC Gamer
    • 65 Metascore
    • 50 Critic Score
    You'll need a great deal of patience to have fun with this one, though. [Sept 2008, p.73]
    • PC Gamer
    • 58 Metascore
    • 22 Critic Score
    Walle-E may be rated E for Everyone, but no one should be forced to play it. [Nov 2008, p.71]
    • PC Gamer
    • 73 Metascore
    • 81 Critic Score
    PM08's sense of humor, topical subject matter, and discount price ($19.99) make it a candidate I'd happily endorse. [Sept 2008, p.75]
    • PC Gamer
    • 55 Metascore
    • 28 Critic Score
    Think about it: the developer built in a level skip. I recommend a cheaper alternative: the game skip. [Oct 2008, p.66]
    • PC Gamer
    • tbd Metascore
    • 70 Critic Score
    Despite being free to download and play, Requiem is fully featured, and arguably better than many subscription-based MMOs out there. [Oct 2008, p.60]
    • PC Gamer
    • 33 Metascore
    • 43 Critic Score
    For what it is, The Incredible Hulk isn't too bad. The problem is, it's still bad. [Oct 2008, p.68]
    • PC Gamer
    • 87 Metascore
    • 86 Critic Score
    The game entices you with its beauty before hooking you with its effects and finally landing you with its enormous gameplay depth. [Sept 2008, p.66]
    • PC Gamer
    • 71 Metascore
    • 54 Critic Score
    Combine the inability to skip cut scenes with a checkpoint save system, and you have the straw that broke the panda's back. [Oct 2008, p.67]
    • PC Gamer
    • 78 Metascore
    • 75 Critic Score
    I'm somewhat begrudgingly throwing this Indy the whip. [Sept 2008, p.68]
    • PC Gamer

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