PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 66 Metascore
    • 46 Critic Score
    Even if the new features had been awesome, this would have been a pointless re-release. [Jan 2012, p.810]
    • PC Gamer
    • 76 Metascore
    • 72 Critic Score
    In the end, Clash of Heroes spends too much time trying to distract you from the one thing that makes it brilliant. [Jan 2012, p.80]
    • PC Gamer
    • 76 Metascore
    • 71 Critic Score
    Payday is the most exciting parts of your favorite movies cobbled together, swapping the brains for extra bullets. [Jan 2012, p.67]
    • PC Gamer
    • 84 Metascore
    • 83 Critic Score
    It's mad. In fact, it barely makes any sense at all. But for all its wonky bits, there's an odd charm to Volition's decision to leave nothing on the drawing board. It's not the largest sandbox, but it is packed full of brilliant toys. Saints Row: The Third's commitment to unrestricted, ridiculous fun is unflinching, and the product is a city full of glorious slapstick debauchery.
    • 77 Metascore
    • 84 Critic Score
    An overhaul of the match engine and lively attacking play bring PES back into contention, but don't expect much from the AI.
    • 89 Metascore
    • 90 Critic Score
    Spectacular player collisions and tackles, and a far more realistic pace make FIFA 12 the best football sim yet.
    • 76 Metascore
    • 78 Critic Score
    Satisfying, suspenseful multiplayer is more than the sum of its parts, but marred by bugs for now. Ignore the single-player. [Holiday 2011, p.64]
    • 84 Metascore
    • 86 Critic Score
    A generous, history-respecting rethink that adds weeks of fun to one of 2011's finest strategy titles. [Holiday 2011, p.70]
    • 53 Metascore
    • 62 Critic Score
    When you play the game of thrones, you win or you die--there is no middle ground. [Holiday 2011, p.74]
    • tbd Metascore
    • 50 Critic Score
    However, it's telling that the best of the Black Ops DLC packs is 80 percent recycled material. [Holiday 2011, p.75]
    • 57 Metascore
    • 53 Critic Score
    And that's about all you get, aside from a few new toys, some forgettable items, and another unnecessary boost to the level cap. [Holiday 2011, p.75]
    • 70 Metascore
    • 71 Critic Score
    The simple building system is very slow and expensive, often taking years, and enemy ninjas can destroy guilds or religious locations with ease. [Holiday 2011, p.77]
    • 83 Metascore
    • 90 Critic Score
    Not since lemmings has a game so seamlessly mixed humor, cutscenes, and cruelty. [Holiday 2011, p.77]
    • tbd Metascore
    • 74 Critic Score
    A challenge mode extends the shelf life of this strategy snack, but its appeal is likely wear thin after a few days of happy hooliganism. [Holiday 2011, p.79]
    • PC Gamer
    • 74 Metascore
    • 75 Critic Score
    This is a game about smashing up artwork with a big rock, and there's nothing wrong with that. [Holiday 2011, p.79]
    • 80 Metascore
    • 80 Critic Score
    Hardly the drive of your life, but easily one of the most memorable--and a great one-time gimmick done well. [Holiday 2011, p.78]
    • 73 Metascore
    • 58 Critic Score
    Hard Reset isn't just a reference to what you're expected to do to the killer robots infesting the city, but what the developer tries to do to the shooter design itself. [Holiday 2011, p.80]
    • 47 Metascore
    • 35 Critic Score
    The Cartel's finest feature is a mess. Everything else is merely bland, repetitive, and dull. [Holiday 2011, p.80]
    • 43 Metascore
    • 15 Critic Score
    Now that it's saddled with a price tag, a bare minimum of polish, and one new course, I'm not even sure just telling you to avoid it is enough. [Holiday 2011, p.81]
    • 81 Metascore
    • 83 Critic Score
    Almost everything you'd want of a TrackMania, but as a TrackMania 2 it leaves a lot to be desired, and hopefully fixed. [Holiday 2011, p.76]
    • 79 Metascore
    • 84 Critic Score
    Rage isn't a complicated game. Despite what the developers might have suggested and we might have assumed, it's still set in a corridor. Fortunately, id still make some of the finest corridors in the world. [Holiday 2011, p.72]
    • 70 Metascore
    • 67 Critic Score
    A fine RTS in the classic tradition, but it takes players far too long to get to the good parts--even if you pay. [Dec 2011, p.76]
    • PC Gamer
    • 70 Metascore
    • 59 Critic Score
    Beautiful graphics and fantastic controls are wasted due to a lack of content and an abundance of bugs. [Dec 2011, p.72]
    • PC Gamer
    • 81 Metascore
    • 73 Critic Score
    CMBfN is a very good tactical wargame saddled with pre-alpha looks and controls. [Dec 2011, p.74]
    • PC Gamer
    • 54 Metascore
    • 70 Critic Score
    When it comes to RTS design fundamentals, Achron is frustratingly primitive, which depreciates its brilliant twist. [Nov 2011, p.81]
    • PC Gamer
    • 75 Metascore
    • 73 Critic Score
    For $5, you could do worse than this brief-but-bewitching platformer. [Nov 2011, p.79]
    • PC Gamer
    • 50 Metascore
    • 60 Critic Score
    Earns points for originality, but with better pacing and a heftier casting budget, it could have been a much better zombie game contender. [Nov 2011, p.79]
    • PC Gamer
    • 60 Metascore
    • 61 Critic Score
    It's a slick mix of Total War and Panzer General, but the strategic map is far too chaotic and implausible. [Nov 2011, p.77]
    • PC Gamer
    • 70 Metascore
    • 81 Critic Score
    I endured a lot of frustration in some of the more challenging levels, but for the quick-witted and cool-headed, Vertex is full of cerebral, frantic fun. [Nov 2011, p.77]
    • PC Gamer
    • 79 Metascore
    • 82 Critic Score
    Well-formed and horribly addictive. [Nov 2011, p.75]
    • PC Gamer
    • 78 Metascore
    • 67 Critic Score
    A really good parody. [Nov 2011, p.76]
    • PC Gamer
    • tbd Metascore
    • 60 Critic Score
    I quickly tired of War Inc.'s incredibly limited map selection. [Nov 2011, p.74]
    • PC Gamer
    • 59 Metascore
    • 40 Critic Score
    There are simply too many flaws, and too little gameplay for even the bargain price. [Nov 2011, p.70]
    • PC Gamer
    • 61 Metascore
    • 38 Critic Score
    EYE's lack of inspiration is matched only by its ineptitude. [Nov 2011, p.68]
    • PC Gamer
    • 80 Metascore
    • 83 Critic Score
    There's no emotional soul, but Dead Island is an excellent open-world zombie hacker, slasher, and co-op loot party. [Nov 2011, p.65]
    • PC Gamer
    • 76 Metascore
    • 73 Critic Score
    A gorgeous and rich land-sculpting simulation that's lovely to tinker with, but often buggy and stressful to play.
    • 74 Metascore
    • 74 Critic Score
    FEAR 3 spends too much time being a mediocre horror game and not enough innovating, but it's still a wild shooter.
    • 77 Metascore
    • 70 Critic Score
    For a paltry 10 bucks though, there's plenty here to enjoy, and the new cards and decks make it a worthy upgrade for those who own last year's Duels of the Planeswalkers. [Oct 2011, p.81]
    • PC Gamer
    • 84 Metascore
    • 92 Critic Score
    An artfully balanced essential upgrade for Street Fighter IV owners, and an amazing value for newcomers. [Oct 2011, p.80]
    • PC Gamer
    • 55 Metascore
    • 65 Critic Score
    Simple, explosion-packed action is what SS:BR looks like, and that's exactly what it'll deliver. Nothing more, nothing less. [Oct 2011, p.78]
    • PC Gamer
    • 72 Metascore
    • 45 Critic Score
    As it exists now, however, Solar 2 is a simple space physics simulation with just a hint of a game, and building disposable arrangements of revolving circles quickly loses its novelty. [Oct 2011, p.79]
    • PC Gamer
    • 75 Metascore
    • 75 Critic Score
    OUTATIME corrects many of the past four episodes' weaknesses with plentiful locations, a strong script, and a fulfilling conclusion to what has been an upsettingly lackluster series. [Oct 2011, p.77]
    • PC Gamer
    • 55 Metascore
    • 45 Critic Score
    It feels like a four-hour tutorial to a game that might have used its mechanics better, never trusting its players enough to present them with a thoughtful challenge. [Oct 2011, p.77]
    • PC Gamer
    • 81 Metascore
    • 90 Critic Score
    Jamestown harkens back to an era when we played games just to get a high score--when beating a game this challenging actually earned you bragging rights. [Oct 2011, p.77]
    • PC Gamer
    • 63 Metascore
    • 43 Critic Score
    It's a poor follow-up: the biggest puzzle is how, with the Layton games to steal ideas from, it gets the basics so wrong. [Oct 2011. p.76]
    • PC Gamer
    • 90 Metascore
    • 94 Critic Score
    A dark, cool, and beautiful revival of an incredible game. [Oct 2011, p.68]
    • 70 Metascore
    • 76 Critic Score
    Still, this is only a problem in the first place because Sanctum is a tricky and exciting game that left me wanting a whole lot more. [Sept 2011, p.81]
    • PC Gamer
    • 83 Metascore
    • 70 Critic Score
    Repetition and trial-and-error learning can be numbing. Only dedicated explorers will unearth its interesting gameplay. [Sept 2011, p.80]
    • PC Gamer
    • 60 Metascore
    • 68 Critic Score
    Stuck on your own, easily ignored. With a friend, a solid hack-and-slash, but nothing special, or half as funny as it thinks.
    • 34 Metascore
    • 25 Critic Score
    It's not even remotely close to being fun, and serves as a fine example of how not to make an action game. [Sept 2011, p.77]
    • PC Gamer
    • 70 Metascore
    • 83 Critic Score
    Despite being the first The Sims 3 expansion not to include a new town and not adding the biggest load of new clothing and items, The Sims 3: Generations isn't skimping. [Sept 2011, p.76]
    • PC Gamer
    • 49 Metascore
    • 35 Critic Score
    Slow, clunky, and prone to glitchiness, playing Daggerdale feels like a sentence to an actual dungeon.
    • 49 Metascore
    • 44 Critic Score
    Garshasp falls short of genre standards in nearly every way, and its shortcomings are too numerous to compensate for. [Sept 2011, p.75]
    • PC Gamer
    • 49 Metascore
    • 56 Critic Score
    As soon as the novelty of elemental attacks wears off so does EoW's appeal. [Sept 2011, p.75]
    • PC Gamer
    • 77 Metascore
    • 85 Critic Score
    This great adventure is entertaining for adults and children alike. [Sept 2011, p.73]
    • PC Gamer
    • 71 Metascore
    • 55 Critic Score
    It's still better than the first episode, but its weaknesses will leave you wishing you could go back in time to stop yourself from playing it--space time continuum be damned. [Sept 2011, p.73]
    • PC Gamer
    • 63 Metascore
    • 39 Critic Score
    Hydrophobia Prophecy suffers from more than a fear of water: It's also afflicted with acute blandness, brain dead AI, and chronic backtracking. [Sept 2011, p.73]
    • PC Gamer
    • tbd Metascore
    • 57 Critic Score
    Occasional thrilling battles can;t make up for the fact that a majority of the time spent in BSG Online is just plain dull. [Sept 2011, p.72]
    • PC Gamer
    • 86 Metascore
    • 85 Critic Score
    Tremendously fun and mostly pothole free, this gorgeous and flexible off-roader has something for every driving fan. [Sept 2011, p.70]
    • PC Gamer
    • 83 Metascore
    • 87 Critic Score
    This is where universe sandbox succeeds brilliantly: players experience godly power to create or destroy, while almost unavoidably learning something about the physical properties or our universe. [Sept 2011, p.69]
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    Fun but forgettable. [Sept 2011, p.68]
    • PC Gamer
    • 64 Metascore
    • 67 Critic Score
    Exploring Cargo's bizarre world is charming and even thought-provoking at times, but ultimately turns out to be a superficial experience. [Sept 2011, p.69]
    • PC Gamer
    • 85 Metascore
    • 87 Critic Score
    Intricate, turn-based tactical combat delivered straight to your inbox. [Sept 2011, p.64]
    • PC Gamer
    • 66 Metascore
    • 66 Critic Score
    The story and decisions are bigger attractions than the limited-appeal loot and artificially toughened enemies.
    • tbd Metascore
    • 70 Critic Score
    The challenge RUS presents is well worth your time if you can deal with its no-frills presentation. [Aug 2011, p.79]
    • PC Gamer
    • 43 Metascore
    • 40 Critic Score
    Sanctum of Slime could've been partially redeemed with co-op, but since it's ridiculously limited to local-only(no online or even LAN), few will ever bother to play it on PC. [Aug 2011, p.76]
    • PC Gamer
    • 65 Metascore
    • 47 Critic Score
    Burning villages and abducting princesses for ransom as a loot-hungry, fire-breathing dragon might be fun on the PS3 version, but Hoards PC port is riddled with beastly bugs that'll make you wish you'd hoarded your money. [Aug 2011, p.76]
    • PC Gamer
    • 38 Metascore
    • 30 Critic Score
    Good grief--I could buy Half-Life 2 with that $10. [Aug 2011, p.76]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    It's a great way to spend your casual hours, if a little pricey--but its still cheaper than a trip to the casino. [Aug 2011, p.73]
    • PC Gamer
    • 75 Metascore
    • 83 Critic Score
    Still, its charming in its disgusting way, with a thoroughly entertaining story, great gameplay, and a cast of detestable-yet-oddly-likeable characters. [Aug 2011, p.73]
    • PC Gamer
    • 80 Metascore
    • 80 Critic Score
    An ambitious and unique shooter, World of Tanks starts slow, peaks in a few hours, and soon runs low on fuel. [Aug 2011, p.72]
    • PC Gamer
    • 70 Metascore
    • 60 Critic Score
    It has a fresh look going for it, but Brink's fancy footwork and terrible AI Interfere with its fast-paced gunplay. [Aug 2011, p.70]
    • PC Gamer
    • 68 Metascore
    • 82 Critic Score
    An affordable, bottomless action-RPG that loves freedom. [Aug 2011, p.68]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    It may not be the Dungeon Siege you remember, but this stunning, story-driven co-op dungeon crawler is entertaining just the same.
    • 75 Metascore
    • 72 Critic Score
    Obsessed with teaching a lesson in morality, Fable III loses focus on its charm, and is far less interesting for it. [Aug 2011, p.64]
    • PC Gamer
    • 69 Metascore
    • 55 Critic Score
    Even with the generous free-to-play model factored in, it's hard imagine why anyone would want to deal with the basic combat and utterly forgettable lore of this world. [Aug 2011, p.63]
    • PC Gamer
    • 88 Metascore
    • 89 Critic Score
    Last minute collapse onto its own silver sword aside, this is one of the most impressive RPGs you'll ever play.
    • 70 Metascore
    • 77 Critic Score
    As fresh and insightful as it is slow, Pride of Nations offers major rewards to the patient player. [Nov 2011, p.76]
    • PC Gamer
    • 54 Metascore
    • 80 Critic Score
    Don't expect a miracle. Duke is still the hero we love, but struggles to keep up with modern times. Crude humor and classic weaponry keep him in the game.
    • 74 Metascore
    • 74 Critic Score
    The subtle differences are improvements, but if you already own MLB 2K10, this edition is too similar to justify the upgrade cost. [July 2011, p.79]
    • PC Gamer
    • 53 Metascore
    • 50 Critic Score
    Like a dinosaur skeleton in your local museum, Dino D-Day is barebones, missing some pieces, and ancient-looking. [July 2011, p.78]
    • PC Gamer
    • 71 Metascore
    • 63 Critic Score
    Citizen Brown's story is predictable, its dialog lacks Telltale's usual subtlety, and it takes far too long to ramp up the action. [July 2011, p.77]
    • PC Gamer
    • 74 Metascore
    • 70 Critic Score
    Even with these improvements, it's held back by n incredibly small game world that too frequently revisits its few sets, and makes being stuck in the '20's for a second episode monotonous. [July 2011, p.77]
    • PC Gamer
    • 80 Metascore
    • 84 Critic Score
    The TD genre needs more like this. [July 2011, p.77]
    • PC Gamer
    • 79 Metascore
    • 85 Critic Score
    A chaotic(yet surprisingly deep)tower defense game, Revenge of the Titans is as charming as it is challenging. [July 2011, p.76]
    • PC Gamer
    • 60 Metascore
    • 45 Critic Score
    The new chapter of the IL-2 Sturmovik series is a dark one--Cliffs of Dover is visually stunning but technically hobbled. [July 2011, p.74]
    • PC Gamer
    • 81 Metascore
    • 77 Critic Score
    Colorful graphics conceal a deep and merciless dungeon that should not be attempted alone. Bring a team to find its treasure. [July 2011, p.70]
    • PC Gamer
    • 77 Metascore
    • 80 Critic Score
    Dropping into multiplayer battles in Prejudice's armored suit is a thrill, and its battles are never over 'till they're over. [July 2011, p.68]
    • PC Gamer
    • 77 Metascore
    • 82 Critic Score
    Don't hesitate to try it as a flavorful and humorous new way to experience a beloved strategy template, with the AI or distant friends. [July 2011, p.69]
    • PC Gamer
    • 49 Metascore
    • 35 Critic Score
    After Theatre of War 3: Korea crashed for the last time, I realized it'd only succeeded in whetting my appetite for a good Korean War real-time strategy game. [July 2011, p.69]
    • PC Gamer
    • 67 Metascore
    • 80 Critic Score
    Whack-a-mole warfare done right with terrific weapon handling, but the missions keep you on too short a leash. [July 2011, p.66]
    • PC Gamer
    • tbd Metascore
    • 80 Critic Score
    It's not fancy, but Drakensang: The River of Time is a well-made RPG in the tradition of the genre's classics. [July 2011, p.64]
    • PC Gamer
    • 74 Metascore
    • 84 Critic Score
    RFA is basically one great moment--destroying buildings with a powerful weapon--repeated for a whole game. [July 2011, p.58]
    • 65 Metascore
    • 60 Critic Score
    A strange animal, Darkspore doesn't seem to want you to like its characters-and won't let you make your own.
    • tbd Metascore
    • 46 Critic Score
    There's only one good co-op map and a few middling deathmatch ones. The price is obscene for what you get.
    • 77 Metascore
    • 85 Critic Score
    Vivid and tactically demanding, Assault Squad is a brilliant multiplayer game that's even better with friends. [June 2011, p.78]
    • PC Gamer
    • tbd Metascore
    • 76 Critic Score
    Mytheon is just shy of being a really good venue for inexpensive adventuring. [June 2011, p.79]
    • PC Gamer
    • 69 Metascore
    • 70 Critic Score
    Despite hitting most of the right notes, it's so short that it's barely memorable. [June 2011, p.77]
    • PC Gamer
    • 68 Metascore
    • 79 Critic Score
    With its rockin' techno beats, ARES takes me back to the days of the classic NES Mega Man games. [June 2011, p.77]
    • PC Gamer
    • 48 Metascore
    • 45 Critic Score
    Finding good matches is not easy in APOX's sluggish community, however, and I cannot fathom why anyone should play this instead of the exponentially better games that it tries to emulate. [June 2011, p.77]
    • PC Gamer

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