PC Gamer's Scores

  • Games
For 3,861 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3875 game reviews
    • 88 Metascore
    • 88 Critic Score
    Myth II has wanton carnage, great multiplayer action, and killer graphics. What more could you want? [May 1999, p.101]
    • PC Gamer
    • 96 Metascore
    • 97 Critic Score
    This is The Big One, and it's even better than we could've hoped. [Jan 1999, p.166]
    • PC Gamer
    • 89 Metascore
    • 92 Critic Score
    Strategy gaming at its finest - minus all the senseless violence. [Feb 1999, p.172]
    • PC Gamer
    • 72 Metascore
    • 80 Critic Score
    Creepy, mostly excellent gameplay marred by a few glaring technical and design problems. [Feb 1999, p.216]
    • PC Gamer
    • 86 Metascore
    • 89 Critic Score
    If you value character development, old-fashioned gameplay, and a good plot, this game delivers on all counts. [Feb 1999, p.178]
    • PC Gamer
    • 94 Metascore
    • 91 Critic Score
    A sure bet for the adventure crowd and anyone who appreciates a great story. [Jan 1999, p.186]
    • PC Gamer
    • 88 Metascore
    • 90 Critic Score
    If you like you action games fast and furious, Shogo is your one-way ticket to nirvana. [Dec 1998]
    • PC Gamer
    • 85 Metascore
    • 93 Critic Score
    Undoubtedly one of the most original and best games of the year. [Oct 1998, p.198]
    • PC Gamer
    • 56 Metascore
    • 35 Critic Score
    Less unpleasant than having an alien probe stuck up your butt - but not by much. [Sept 1998, p.129a]
    • PC Gamer
    • 88 Metascore
    • 92 Critic Score
    Strong strategy, great graphics, and variety make this one of the year's best. [July 1998, p.114]
    • PC Gamer
    • 58 Metascore
    • 67 Critic Score
    Although it has an attractive concept, it doesn't really contain enough variety or challenge to keep gamers coming back for more. [Aug 1998, p.140]
    • PC Gamer
    • 69 Metascore
    • 82 Critic Score
    More of the same solid adventure fare found in "Circle of Blood." [Feb 1998, p.142]
    • PC Gamer
    • 89 Metascore
    • 95 Critic Score
    If this isn't destined to be a classic, I'll swallow a cutlass. [Feb 1998, p.95]
    • PC Gamer
    • 83 Metascore
    • 40 Critic Score
    Even if you loved "Myst," you'll have a frustrating time with this sequel. If you do buy it, get your hands on the strategy guide ASAP. [Jan 1998, p.289]
    • PC Gamer
    • 91 Metascore
    • 90 Critic Score
    Myth is a melee of a good time. [Feb 1998, p.180]
    • PC Gamer
    • 91 Metascore
    • 94 Critic Score
    All-round, the best 3D action game to date, and LucasArts' best game since the excellent TIE Fighter. [Dec 1997, p.174]
    • PC Gamer
    • 89 Metascore
    • 90 Critic Score
    This sequel to an all-time classic is one of the standout RPGs for the 1990s. [Jan 1998, p.221]
    • PC Gamer
    • 92 Metascore
    • 91 Critic Score
    A cross-over wargame that has depth, beauty, smarts, and replayability. [Jan 1998, p.218]
    • PC Gamer
    • 83 Metascore
    • 86 Critic Score
    It's very much a product of "WarCraft II" cloning, but Age of Empires is a surprisingly sound and enjoyable real-time strategy game. [Dec 1997, p.240]
    • PC Gamer
    • 59 Metascore
    • 55 Critic Score
    Ultima fanatics might stick with it, but most players will give up in frustration. [Jan 1998, p.262]
    • PC Gamer
    • 86 Metascore
    • 85 Critic Score
    A significant improvement in the genre, but it's not quite all it could have been. [Jan 1998, p.295]
    • PC Gamer
    • 82 Metascore
    • 90 Critic Score
    A unique and polished adventure game with a strong, sustained historical flavor. [June 1997, p.108]
    • PC Gamer
    • 82 Metascore
    • 85 Critic Score
    An excellent implementation of the BUILD engine that makes for a tuly wicked shoot-'em -up. [July 1997, p.208]
    • PC Gamer
    • 80 Metascore
    • 93 Critic Score
    Full of 1970s atmosphere and attitude, I-76 proves that Activision has more tricks up its sleeve than giant robots. It's a blast. [June 1997, p.76]
    • PC Gamer
    • 85 Metascore
    • 83 Critic Score
    Obsidian manages to distinguish itself as a truly different adventure, where traditional puzzling melds with abstract thought. [May 1997, p.124]
    • PC Gamer
    • 94 Metascore
    • 90 Critic Score
    RPG fans have waited for this one for a long time, and they won't be disappointed. [March 1997, p.102]
    • PC Gamer
    • 84 Metascore
    • 86 Critic Score
    A great update of a classic game, even with the micromanaging. [Mar 1997, p.134]
    • PC Gamer
    • 90 Metascore
    • 91 Critic Score
    Red Alert will be like by the legions of the faithful, and win new converts as well. [Dec 1996, p.238]
    • PC Gamer
    • 77 Metascore
    • 92 Critic Score
    Immense fun for both the empire-builder and the medieval combatant with all the intrigue and bloodletting you could want. [Feb 1997, p.148]
    • PC Gamer
    • 53 Metascore
    • 82 Critic Score
    Definitely not for the squeamish. [Dec 1996, p.82]
    • PC Gamer
    • 80 Metascore
    • 80 Critic Score
    It's entertaining, challenging, and worth playing, but it's not a graphic adventure that will blow you away. [Jan 1997, p.234]
    • PC Gamer
    • 89 Metascore
    • 90 Critic Score
    Even with its few faults, Star Control 3 is a worthy successor and a blast to play. [Dec 1996, p.260]
    • PC Gamer
    • 80 Metascore
    • 86 Critic Score
    A great title with tons of customization and months of gaming stuffed into one CD. [Nov 1996, p.238]
    • PC Gamer
    • 80 Metascore
    • 78 Critic Score
    A brief but enjoyable action game that delivers plenty of multimedia oohs and aahs with loads of interaction. [Nov 1996, p.78]
    • PC Gamer
    • 59 Metascore
    • 68 Critic Score
    This is a good FMV game. Just don't expect to be entertained for very long. [Oct 1996, p.172]
    • PC Gamer
    • 94 Metascore
    • 90 Critic Score
    Quake isn't destined to revolutionize action games, but it's a very good first-person shooter from the guys who invented the genre. [October 1996, p.150]
    • PC Gamer
    • 70 Metascore
    • 46 Critic Score
    A good idea executed without a trace of wit, energy, or style. About as dull as dishwater. [Sept 1996, p.138]
    • PC Gamer
    • 89 Metascore
    • 88 Critic Score
    If you thought the original Descent was a walk in the park, you'll meet your match in Descent II. But stick with it and you'll enjoy the ride. [June 1996, p.82]
    • PC Gamer
    • 94 Metascore
    • 97 Critic Score
    An immensely addictive and playable strategy game that's the rightful heir to the Civilization crown. [July 1996, p.82]
    • PC Gamer
    • 74 Metascore
    • 84 Critic Score
    Until they make a game out of the movie "Eraserhead," this is as weird as it gets.
    • 89 Metascore
    • 93 Critic Score
    It's the ultimate game for unleashing all your pent-up aggression. It is the most astonishing game we've laid our eyes on for ages! In fact, it makes pretty much every PC game we've ever seen - "Doom" included - like slightly dull. Honestly! [July 1996, p.78]
    • PC Gamer
    • 94 Metascore
    • 91 Critic Score
    If you like strategy gaming, get Command & Conquer. [Nov 1995, p.108]
    • PC Gamer
    • 86 Metascore
    • 90 Critic Score
    It may be a little short, but it's one wild ride while it lasts. [Aug 1995, p.80]
    • PC Gamer
    • 83 Metascore
    • 90 Critic Score
    Go ahead and buy Doom II - if you think you can take the heat. [Dec 1994, p.134]
    • PC Gamer
    • 66 Metascore
    • 69 Critic Score
    The one major card it brings to the table is its size - I've never experienced levels as expansive as these. Many of them can take a couple of hours to blast through. [Nov 2003, p.130]
    • PC Gamer
    • 76 Metascore
    • 66 Critic Score
    AC is a first-class resource pig, despite its 2D origins. With no way to adjust detail, you need a mighty rig to runit when the screen is filled with warring units. [Apr 2003, p.104]
    • PC Gamer
    • tbd Metascore
    • 63 Critic Score
    What saves the game is the hilarious commentary, peformed by a loudmouth parrot. [Aug 2003, p.70]
    • PC Gamer
    • 54 Metascore
    • 58 Critic Score
    There always came a rather abrupt moment when city management turned from a challenge into a chore, and the sameness of the battles made it hard to sustain the illusion of waging a genuine "campaign." [Oct 2003, p.106]
    • PC Gamer
    • tbd Metascore
    • 77 Critic Score
    The game's apples-to-apples translation keeps it only good instead of great. I kept wishing the developers had done more to capitalize on the new platform. [Feb 2004, p.81]
    • PC Gamer
    • 32 Metascore
    • 37 Critic Score
    This game got repetitious after about 15 minutes and downright treadmill-like within a half-hour. The emperor's verdict: Thumb down. [May 2004, p.71]
    • PC Gamer
    • 75 Metascore
    • 77 Critic Score
    This content-rich general-aviation sim is built for serious flight buffs. [Mar 2004, p.68]
    • PC Gamer
    • tbd Metascore
    • 53 Critic Score
    The shallow management quickly devolves into make-work. Toss in frustrating random hurricanes and fires, and you'll recall why you couldn't wait to graduate. [May 2004, p.73]
    • PC Gamer
    • 53 Metascore
    • 25 Critic Score
    Just a series of abstract puzzles strung together by a very thing story, and no real interaction with other characters. [Dec 2004, p.89]
    • PC Gamer
    • tbd Metascore
    • 73 Critic Score
    Fans of the genre will enjoy the game's depth and strategic planning. If you're interested in Vietnam or modern air combat, check it out. [Dec 2004, p.94]
    • PC Gamer
    • tbd Metascore
    • 79 Critic Score
    Real-life roster or no, the AI is ruthless about trades, always demanding a pound of flesh for any desired player, and the off-season progression is especially well-modeled, with realistically unpredictable swings in the fortunes of your farm-league prospects. [Nov 2004, p.90]
    • PC Gamer
    • 74 Metascore
    • 76 Critic Score
    Not a classic, but it's a desperately overdue addition to the tank-sim library. [Sept 2005, p.58]
    • PC Gamer
    • 73 Metascore
    • 64 Critic Score
    While <i>AGON</i> is deep, with subtle clues and intricate puzzles, the story often drags, and seems little more than a preamble to the board games--which aren't that scintillating themselves. [July 2006, p.99]
    • PC Gamer
    • 75 Metascore
    • 79 Critic Score
    Available online for 10 dollars, Armored Fury is yet another recommended addition to BF2. [Sep 2006, p.44]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    The visuals may not be pretty, but what else are you going to do off-season. [Sep 2006, p.96]
    • PC Gamer
    • 39 Metascore
    • 71 Critic Score
    Tycoon games just don't stop coming, and the fun doesn't end in this java-themed budget title. [Dec. 2006, p.122]
    • PC Gamer
    • tbd Metascore
    • 68 Critic Score
    Great physics and blood effects give fights more depth and oomph than many arcade beat-em-ups, but tutorials and more options are needed to enhance its gut-kicking goodness. [Mar 2007, p.65]
    • PC Gamer
    • tbd Metascore
    • 83 Critic Score
    On your first puzzle, you'll notice helpful features, such as spot-lit columns and rows that intersect at selected squares, highlighting each instance of a chosen number on the board. These extras elevate Zen of Sudoku into an original experience, making it an improvement over other Sudoku games and books on the market. [Oct 2006, p. 58]
    • PC Gamer
    • 61 Metascore
    • 38 Critic Score
    Look elsewhere. [July 2008, p.63]
    • PC Gamer

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