PC Gamer's Scores
- Games
For 3,861 reviews, this publication has graded:
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50% higher than the average critic
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5% same as the average critic
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45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Crysis | |
|---|---|---|
| Lowest review score: | NRA Varmint Hunter |
Score distribution:
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Positive: 2,077 out of 3861
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Mixed: 1,412 out of 3861
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Negative: 372 out of 3861
3875
game
reviews
- By Date
- By Critic Score
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- Critic Score
A slap of pain tand an extra dimension can't hide the threadbare plot and archaic gameplay mechanics lurking beneath the surface. [July 2002, p.68]- PC Gamer
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It's not the most ambitious game ever, but All-Stars can become oddly addictive. [Sept 2002, p.81]- PC Gamer
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It's a lot of fun. [August 2002, p.72]- PC Gamer
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I'll still be playing it in months -- if not years -- from now, that's for sure. [July 2002, p.77]- PC Gamer
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A rush-job, and certainly not worth your time if you already own "FIFA 2002." [August 2002, p.67]- PC Gamer
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May not offer much more than BM2002 did, but the new online support is vital for those who want to match their managerial skills against other humans. [Sept 2002, p.84]- PC Gamer
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You can barely tolerate the insane irrelevance of the details asked - they really are that dry. [Sept 2002, p.76]- PC Gamer
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- Critic Score
Chances are, you'll have more fun reading a medical textbook. [August 2002, p.69]- PC Gamer
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Nostalgic "bookshelf value" aside, this collection isn't really worth the time or money. [August 2002, p.67]- PC Gamer
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- Critic Score
Remains saddled with enough broken parts to guarantee this title a quick trip to the slag heap in the sky. [Sept 2002, p.78]- PC Gamer
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It'll occasionally crash to the desktop, and has an extremely annoying bug that sometimes kills you when you start lobbing grenades. [July 2002, p.75]- PC Gamer
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While the graphics are very appealing, your progress is utterly railed, which sort of defeats the purpose of all the impressive architectural design. [August 2002, p.69]- PC Gamer
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An undeniably appealing treatment of cross-country "raid" rallying. [August 2002, p.73]- PC Gamer
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The ability to zoom out to get a better view of Spidey's surroundings would've been a huge boon to gameplay, especially during stealth missions and melee combat. [July 2002, p.72]- PC Gamer
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It's shameful the game was released in this [bug-filled] state, especially since it has so much potential – and such massive, involved battles. [June 2002, p.53]- PC Gamer
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While it's an ambitious and lengthy adventure, the game is spoiled by an overly confusing story, many ambiguous puzzles, and a flawed interface. [July 2002, p.73]- PC Gamer
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The game with the best camera system ever. It's simplicity incarnate, and so intuitive that it makes playing the game extra fun by nature of its unobtrusiveness. [June 2002, p.46]- PC Gamer
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An engaging turn-based strategy game that manages to retain the overall feel and flavor of the series while being distinct from its brethren. [Jan 2002, p.68]- PC Gamer
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- PC Gamer
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- PC Gamer
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Events unfold inexplicably, unrealistically, and almost arbitrarily. [June 2002, p.69]- PC Gamer
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At just over three bucks a throw, it's some of the best money you'll ever spend on PC gaming. [June 2002, p.73]- PC Gamer
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For serious flight simmers – especially those with middling systems – Flanker 2.5 could well be the best $10 you've ever spent. [June 2002, p.61]- PC Gamer
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If you can make it through the uninspired first third, you'll be treated to one of the prettiest, coolest, most compelling shooters released in the past year. [June 2002, p.65]- PC Gamer
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By the time you've learned the mysterious mechanics, you'll be bored with the game. [August 2002, p.71]- PC Gamer
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- PC Gamer
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I have a rock-solid DSL connection and a high-end Athlon rig and still suffered atrocious lag. [June 2002, p.74]- PC Gamer
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Even Skeeter and Zeke don't much like this pid'ful excuse for a racer. [August 2002, p.68]- PC Gamer
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If you're looking for nothing more than a vampiric tale of killing and consuming folks, Blood Omen 2 should be right up your dark, haunted alley. [July 2002, p.67]- PC Gamer
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For Sims owners, Vacation is one of the better add-ons (along with "Hot Date"). [June 2002, p.76]- PC Gamer
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The most amazing, spectacular, ultimate superhero game ever made. [May 2002, p.58]- PC Gamer
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The initially exciting novelty of seeing those plastic men go to war starts to wear thin in short order. [July 2002, p.66]- PC Gamer
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Now, some folks may be happy to rule over a leauge of made-up players, but it drives me insane. [July 2002, p.69]- PC Gamer
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Not up to the lofty standards set by "IL-2," but still an entertaining WWII prop sim. [June 2002, p.56]- PC Gamer
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There's not an original idea in this competent but dull game's pretty little pre-programmed head. [June 2002, p.61]- PC Gamer
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The main problem with Diggles is that all this micro-management take a long time to execute. [July 2002, p.73]- PC Gamer
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The "Top Gun" of online aerial-combat sims -- but a so-so offline experience. [Holiday 2002, p.82]- PC Gamer
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There are only so many ways you can arrange poker tables and slot machines. [July 2002, p.67]- PC Gamer
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But what separates Warlords Battlecry II from the horde are its scope and depth. You don't just have two or three races – you have 12. [June 2002, p.72]- PC Gamer
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It's a shame to think that a great franchise could be tarnished by sheer carelessness. [June 2002, p.53]- PC Gamer
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Hardcore D&D fans looking to fill the gap before the next Black Isle or BioWare release should avoid this one like a high-level beholder. [Apr 2002, p.72]- PC Gamer
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Strictly for fans of turn-based space-strategy epics, but it's the Acme of the genre. [June 2002, p.60]- PC Gamer
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- PC Gamer
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The one design flaw I can't forgive is the lack of in-mission saves. [May 2002, p.65]- PC Gamer
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Renegade's strongest asset...is the way it conveys the feeling of being at ground central in a huge, raging war. [Apr 2002, p.64]- PC Gamer
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Not enough of a game to knock "Links" off my leader board. [May 2002, p.77]- PC Gamer
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The effort made for new palyers is commendable. [August 2002, p.73]- PC Gamer
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Once you learn the ins and outs of the complex menu-driven tactical situation, the battles are absolutely breathtaking. [Mar 2002, p.78]- PC Gamer
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About as deep and immersive as naval combat sims come. [May 2002, p.68]- PC Gamer
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It's the package that counts, and this one's simply as good as it gets. [May 2002, p.76]- PC Gamer
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Trainz isn't really a game at all, but rather an intricate simulation of what is itself an intricate simulation. [May 2002, p.62]- PC Gamer
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Better than the original in almost every respect; good, mindless fun. [Apr 2002, p.74]- PC Gamer
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My biggest complaint is that you can't design your own stores: you have to use one of the four ultra-bland pre-fabricated designs. [May 2002, p.69]- PC Gamer
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Shabby joystick support also contributes to a number of annoying control issues. [Apr 2002, p.71]- PC Gamer
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Manages to pull of a surprising amount of chuckles with its well-written dialogue. [Apr 2002, p.80]- PC Gamer
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After just a half-hour, SLC 2002 will be straight in the trash. It's a mathematical certainty. [May 2002, p.77]- PC Gamer
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I never grew bored or frustrated with SimGolf, but I didn't lose countless hours of my life to it the way I did to "The Sims" or "RollerCoaster Tycoon." [Mar 2002, p.62]- PC Gamer
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For well-crafted turn-based strategy with stunning artwork and powerful AI, Disciples II is the way to go. [Apr 2002, p.70]- PC Gamer
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The immersiveness that made "Black & White" so appealing is distinctly absent. [Mar 2002, p.56]- PC Gamer
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- PC Gamer
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Actually playing the [D-Day amphibious-assault] mission was one of the most gripping experiences I've had on the PC in a long time...it's damn fun. [Feb 2002, p.58]- PC Gamer
- Read full review
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- Critic Score
The single-player campaign alone is inspiring enough to warrant picking up this space shooter. [Apr 2002, p.84]- PC Gamer
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What really condemns Demonworld, though, are its atrocious graphics and horrific AI and pathfinding. [Apr 2002, p.73]- PC Gamer
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- PC Gamer
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Enjoy it while it lasts, because I doubt it'll last long. [Apr 2002, p.76]- PC Gamer
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I had to grit my teeth to put in enough play time for a quality review. [June 2002, p.77]- PC Gamer
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The most exciting new feature for many Capitalism II players is its multiplayer game. [Apr 2002, p.80]- PC Gamer
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Hell, it's so bad, it makes David Lynch's ultra-tedious 1984 movie adaptation seem positively refreshing. [Apr 2002, p.76]- PC Gamer
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To underestimate this lively RTS game would be a mis-step for fans of the genre. [Mar 2002, p.78]- PC Gamer
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If you can get past the painfully unfunny "humor," S.W.I.N.E. offers some solid fun for action-RTS fans. [Mar 2002, p.68]- PC Gamer
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Climb aboard if your system has the juice. [Mar 2002, p.58]- PC Gamer
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A big-time ripoff of other, better roleplaying games. [Apr 2002, p.73]- PC Gamer
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Since it liberally cribs from better games that are now selling for $20 or less themselves, you'd be a fool not to check them out first. [Mar 2002, p.63]- PC Gamer
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It was originally conceived for the keyboard only, and though you can reconfigure its commands, the game isn't very mouse friendly. [Mar 2002, p.61]- PC Gamer
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Here's an oddity: there's no auto-save after each level, or even manual saves. With 30 single-player levels, including bosses, it sure would've been nice to load any level you'd completed. [Mar 2002, p.64]- PC Gamer
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Rarely has the rally ethic been so faithfully re-created, with careful attention paid to the endurance-intensive realism of off-road competition. [Apr 2002, p.80]- PC Gamer
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The graphics are lush without being garish, and the music is haunting and evocative. [Mar 2002, p.61]- PC Gamer
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It took the core aspects of every good shooter, and made them great. [Jan 2002, p.64]- PC Gamer
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Sadly, in addition to the crap voice acting, the game’s phat/phunky Euro-trash techno beats will have you either tapping your toes or (like me) turning off the music altogether. [Feb 2002, p.80]- PC Gamer
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Its incredible depth certainly nets the game some major kudos, but there's a serious caveat in the near absence of any structured gameplay. [Dec 2001, p.100]- PC Gamer
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This is quite simply the best World War II flight sim this pilot has experienced in years, and it’s an instant classic for the genre. [Feb 2002, p.66]- PC Gamer
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Tennis Masters would be much more fun to play, however, if it weren’t for a bunch of annoying niggles. Chief among them is a strangely stuttery style of animation that goes totally against the seamless, fluid feel you’d expect.- PC Gamer
- Read full review
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- Critic Score
I’m confident that young kids will get a kick out of HP:SC, but everyone else is better off doing their adventuring elsewhere. [Feb 2002, p.68]- PC Gamer
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An engrossing game that outdoes its strong but rambling predecessors. It’s the crown of a groundbreaking series. [Feb 2002, p.64]- PC Gamer
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Hands down the best tactical shooter this veteran gamer has seen in his entire ass-kicking, name-taking, tango-stalking life. Get it? [Holiday 2001, p.54]- PC Gamer
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A visual stunner with strong AI, fast-moving gameplay, and a lot of depth. [Feb 2002, p.79]- PC Gamer
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The crux of the problem is that it’s just plain dull. [Feb 2002, p.74]- PC Gamer
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It may be just a pretty face, but damned if Comanche 4 doesn’t have enough hot-looking curves to take your mind off its lack of brains. [Feb 2002, p.70]- PC Gamer
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It definitely adds more than the two preceding expansion packs, but it’s still a slave to the simplistic mechanics that, for many, start to get old after a few weeks of play. [Jan 2002, p.60]- PC Gamer
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While it isn’t perfect, it does offer up one hell of a good time. [Holiday 2001, p.96]- PC Gamer
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Getting voted off THIS island makes you a winner, not a loser. [Feb 2002, p.79]- PC Gamer
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True, the learning curve is Himalayan, but once I got sucked in, my love of strat games was instantly rekindled. [Feb 2002, p.73]- PC Gamer
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Basically a Star Wars mod for "Age of Empires II." That’s pretty cool, though. [Holiday 2001, p.100]- PC Gamer
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Offers some definite innovation in terms of unit creation and resource management, but the wretched unit AI and lackluster missions left me wondering what we were waiting all this time for. [Feb 2002, p.78]- PC Gamer
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Though the game’s not as detailed as many hardcore simmers might expect, the ability to man each of these stations does a lot to impart the feel of driving a sub. [Feb 2002, p.71]- PC Gamer
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Though Ahriman's Gift is far superior to the original Kohan, it still feels like the same experience. [Apr 2002, p.71]- PC Gamer
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- PC Gamer
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It’s quite fun being “bad” for a change. [Jan 2002, p.73]- PC Gamer
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Despite a diverse range of well-designed environments, there’s a dizzying sameness to the missions. [Jan 2002, p.73]- PC Gamer
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The biggest problem in Conflict Zone is map design...It results in tiresome strategies and predictable battles. [Holiday 2001, p.76]- PC Gamer