PC Gamer's Scores
- Games
For 3,861 reviews, this publication has graded:
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50% higher than the average critic
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5% same as the average critic
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45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Crysis | |
|---|---|---|
| Lowest review score: | NRA Varmint Hunter |
Score distribution:
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Positive: 2,077 out of 3861
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Mixed: 1,412 out of 3861
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Negative: 372 out of 3861
3875
game
reviews
- By Date
- By Critic Score
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- Critic Score
Delivers a winning combination of lively off-road driving physics and eye-popping graphics. [Jan 2003, p.82]- PC Gamer
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- Critic Score
An above average game that doesn't rock the boat. [Feb 2003, p.84]- PC Gamer
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Almost every bit as much fun as its Microsoft rival, and at a cheaper price. [Jan 2003, p.122]- PC Gamer
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The laborious mechanics of control and observance make "gameplay" feel much too random. [Jan 2003, p.100]- PC Gamer
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- PC Gamer
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It seems that the difficulty in scoring is the developers' way of balancing out the appalling defensive AI. [Feb 2003, p.63]- PC Gamer
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Regrettably, most of AoM's missions suffer from one recurring, frustrating problem: a severe case of "build base-itis." [Holiday 2002, p.68]- PC Gamer
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Definitely an ambitious project, but unfortunately, it's only the floating-island concept and not the actual gameplay that will make it stick in the minds of gamers. [Feb 2003, p.80]- PC Gamer
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Even novice gamers are likely to be dismayed at the hold-your-hand gameplay. [Jan 2003, p.103]- PC Gamer
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VME's solid simulation of real-world helicopter dynamics and its full-to-overflowing set of scripted rescue missions make its gameplay every bit as deep as that of "S&R 4." [Mar 2003, p.102]- PC Gamer
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- Critic Score
It forces you to think more like a real-world commander and less like a "wargamer." [Jan 2003, p.102]- PC Gamer
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This expansion has depth, it's incredibly challenging, and it highlights superlative production values in all the areas you'd expect, and even in some you wouldn't. [Feb 2003, p.83]- PC Gamer
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I'm confident that Strike Fighters will eventually grow to become one of the genre's all-time classics. [Jan 2003, p.108]- PC Gamer
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There's little redeeming value to this poor knock-off. Maximus is spinning in his grave. [Jan 2003, p.106]- PC Gamer
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This game was just meant to be single-player. [Feb 2003, p.75]- PC Gamer
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It simply wasn't polished enough before it was booted out the door. [Jan 2003, p.96]- PC Gamer
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Not for the easily frustrated, but unique enough to attract serious FPS fans. [Jan 2003, p.116]- PC Gamer
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- PC Gamer
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It takes slightly longer to finish the game than to watch the movie -- I got through it in about severn hours. [Holiday 2002, p.96]- PC Gamer
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While the critical control element isn't as slick as it could've been, it packs one hell of a visual bang, and it can cough up some pretty addictive gameplay. [Dec 2002, p.104]- PC Gamer
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A moderately entertaining, albeit retrograde, arcade driving experience. [Jan 2003, p.112]- PC Gamer
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A lot of work remains to be done here, but for what amounts to a first-time effort, NASCAR Thunder 2003 shows a helluva lot of promise. [Jan 2003, p.92]- PC Gamer
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SL's graphics engine is by far the buggiest and most poorly optimized that I've seen in years, with enough frame-rate bottlenecks, clipping, draw-through, and CD-access pauses to leave you gasping in your chair. [Mar 2003, p.91]- PC Gamer
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Long story short, if you own the first RCT and its two expansions, then you already own about 80 percent of RCT 2. [Holiday 2002, p.97]- PC Gamer
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As accessible and deep as a serious military simulation can get. If you want to taste command in modern war, this is your game. [Mar 2003, p.95]- PC Gamer
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As a tag-team multiplayer brawl it's good fun, but it doesn't have much staying power. [Feb 2003, p.75]- PC Gamer
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Playing Revolution is like driving a Lamborghini that's been torn apart and reassembled by a blindfolded mechanic: it's cheap, and the engine runs, but I wouldn't recommend you get behind the wheel, because there's bound to be some important parts left out. [May 2003, p.68]- PC Gamer
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Its simple and forgiving dynamic, short span, and quirky characters hit its intended "family fun" mark. [Mar 2003, p.106]- PC Gamer
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Brace yourself for sometimes klutzy controls, but all in all, it's a smart RTS with a plucky respect for squad-based classics. [Jan 2003, p.114]- PC Gamer
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Earns faint praise for being the best-looking, best-playing version of the lot. [Holiday 2002, p.114]- PC Gamer
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The most impressive aspect of the game is the engine itself. [Holiday 2002, p.86]- PC Gamer
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The same shabby AI and pathfinding that plagued the original have survived the trip. It's truly despicable that none of the problems were fixed. [Jan 2003, p.110]- PC Gamer
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The performance is nohwere near as smooth as I remember on my mothballed Dreamcast - nor as fun. [Jan 2003, p.104]- PC Gamer
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Would have benefited from a little more graphical polish, but the weather and lighting effects do create a strong atmosphere. [Dec 2002, p.122]- PC Gamer
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The problem with NHL 2003 is that it's fun, but it just ain't hockey...I'm 30 games into the season, and I have yet to lose one...with the difficulty at Highest. [Dec 2002, p.114]- PC Gamer
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Polishing off the brilliance that is NOLF 2 are the game's stunning graphics, powered by the LithTech Jupiter engine. [Holiday 2002, p.78]- PC Gamer
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Gorgeous gib-filled excitement for deathmatch players with beefy systems. [Holiday 2002, p.112]- PC Gamer
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If you like "military authenticity" but prefer button-mashing to tactical squad work, CDS is for you. [Jan 2003, p.110]- PC Gamer
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Fun, but without enough new elements to distinguish itself from its RTS breathren. [Dec 2002, p.120]- PC Gamer
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This pyrotechnic orgy probably offers up more explosions per minute than any other game of its type, but that's about all it offers. [Holiday 2002, p.105]- PC Gamer
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There are no huge new strides in gameplay, but the story-driven campaign is top-notch -- albeit murderously hard. [Holiday 2002, p.84]- PC Gamer
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- PC Gamer
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It's just a few new features away from glory. [Holiday 2002, p.85]- PC Gamer
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Where it falls apart is in the game design. [Jan 2003, p.114]- PC Gamer
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For Disney fanatics, its biggest flaw will be stingy access to real Disney props and settings. [Dec 2002, p.110]- PC Gamer
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While the concept is anything but original, the game is polished and enjoyable. [Holiday 2002, p.114]- PC Gamer
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I went straight from "Neverwinter Nights" to Divine Divinity, and I enjoyed them equally. [Dec 2002, p.108]- PC Gamer
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Though it looks gorgeous and is entertaining to play at times, it's conspicuously underpowered in three critical areas: physics, AI, and gameplay depth. [Holiday 2002, p.110]- PC Gamer
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You're left with the feeling that someone decided that an add-on was a good way to get you to pay more for "Empire Earth"'s bounteous content overflow. [Holiday 2002, p.102]- PC Gamer
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- PC Gamer
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Good, reliable fun that favors atmosphere over innovation. [Dec 2002, p.92]- PC Gamer
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Veteran F1 racing enthusiasts - those who don't like to see their PC sims equipped with meddlesome graphic controls and training-wheel physics - are advised to stick to "F1 2002." [Dec 2002, p.98]- PC Gamer
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In a team-on-team multiplayer battle on the well-designed maps, you may well find yourself kissing your monitor out of pure joy. [Dec 2002, p.126]- PC Gamer
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The goings-on will keep you interested. Just don't expect anything too deep or innovative. [Nov 2002, p.129]- PC Gamer
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Offers more of the same good stuff, but no real creative innovation. [Nov 2002, p.128]- PC Gamer
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It packs plenty of punch for series newbies. [Holiday 2002, p.107]- PC Gamer
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An extremely refreshing space exploration take on the massively multiplayer genre. [Holiday 2002, p.92]- PC Gamer
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Delivers the most engaging interpretation of grassroots dirt track racing on the PC. [Jan 2003, p.90]- PC Gamer
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If you appreciate well-crafted stories over carnage, it's an adventure that genre fans won't want to miss. [Sept 2002, p.84]- PC Gamer
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It clearly remains the best chess game on the market, bar none...With few new features, though, where's the series heading? [Dec 2002, p.104]- PC Gamer
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It's rare in this day and age to be truly impressed by a game's graphics, but a lot of your early game time will be spent just marveling at the scenery. [Dec 2002, p.90]- PC Gamer
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With some nifty tweaks to the engine, A-class writing, and a dazzling implementation of the D&D 3rd Edition rules, ID II is like hauling out yesterday's burrito casserole and realizing that it tastes even better reheated. [Oct 2002, p.87]- PC Gamer
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- PC Gamer
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Adheres strongly to the Keep It Simple, Stupid principle. By doing so, it manages to meld these different genres where others have failed. [Nov 2002, p.120]- PC Gamer
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Too many rough edges ruin an otherwise smooth production: clipping problems, unexplained mission objectives..., save points strategically placed to artificially raise the difficulty of certain missions, and an emphasis on scripting over substance. [Dec 2002, p.102]- PC Gamer
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A mediocre romp through a muddied story, with acceptable breaks for engaging combat. [Nov 2002, p.140]- PC Gamer
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It's highly addictive (I've played at least 50 hours and still want more), and the variety of factions gives it a LOT of replayability. [Dec 2002, p.96]- PC Gamer
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Little more than a rudimentary console port replete with dated graphics and sub-par vehicle physics. [Nov 2002, p.134]- PC Gamer
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Does a tremendous job of reproducing the excitement and wheel-to-wheel action of radio-controlled race-car competition. [Nov 2002, p.126]- PC Gamer
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A lifeless single-player game and a decidedly bumpy online experience. [Oct 2002, p.96]- PC Gamer
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Tennis nuts will like it, but I'm still pining for a control-perfect "Virtua Tennis" port. [Nov 2002, p.132]- PC Gamer
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Its graphics may be bland and its sound effects cheesy, but I can't stop playing the damn thing. [Nov 2002, p.126]- PC Gamer
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The story's perplexing, the AI is unimaginative, and the Predator and Predalien missions just aren't that interesting. [Nov 2002, p.146]- PC Gamer
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It still feels like PC gamers are getting short-changed, especially since the multiplayer game is still so weak. [Nov 2002, p.114]- PC Gamer
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A must-have for hardcore fans of the show (both of them). But for anyone else, it'll just be a very boring extra-long episode. [Nov 2002, p.122]- PC Gamer
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Worst of all, there are no in-mission saves (only five "lives"), and each of the game's 13 missions can take up to an hour to complete. [Nov 2002, p.129]- PC Gamer
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When played against three other human rivals, this game rocks! [Dec 2002, p.110]- PC Gamer
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It's the best "grand" strategy game since the 1993 classic "Clash of Steel." [Nov 2002, p.138]- PC Gamer
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Despite all those flaws, Resistance's branching, 20-mission campaign dishes out some of the best gameplay scenarios yet seen in the genre. [Nov 2002, p.110]- PC Gamer
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I'd recommend this game at $50. At the cost of a quick snatch-and-grab from the nearest recruiting station, it's easy to call it a must-play. [Jan 2003, p.118]- PC Gamer
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A brilliant game in every facet of its design and execution, with not a single dull moment in the lot. [August 2002, p.62]- PC Gamer
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- PC Gamer
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Pretty darned awful...With barely five hours of gameplay, no voiceovers, non-existent AI, and amateruish chapter-ending cartoons, Hero X can't even rightly be called a decent bargain-bin pick. [Oct 2002, p.102]- PC Gamer
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It's a testament to the dullness of this game that its 25 missions feature a wide variety of mission types, yet all of them feel like the same monotonous hunts for brain-dead adversaries. [Oct 2002, p.100]- PC Gamer
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All told, BDB took less than 30 minutes to beat, and there's no point in playing it again. [Oct 2002, p.98]- PC Gamer
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I can live with a few little pissers when the overall game is so exciting, exquisitely designed, and meticulous in its historical accuracy. [Oct 2002, p.92]- PC Gamer
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Central to its pull is a storyline as persuasive as any I've encountered in a fantasy roleplaying game. [Sept 2002, p.60]- PC Gamer
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Its aesthetics need more polish - and it needs to offer more help for newcomers. [Sept 2002, p.64]- PC Gamer
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Unbearable drek like Jazz and Faust is the reason some people keep saying that the adventure genre is dead and buried. [Oct 2002, p.102]- PC Gamer
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Deep, classy, and fiercely addictive. [Sept 2002, p.86]- PC Gamer
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Perhaps the most impressive new feature is F1 2002's dedicated multiplayer support for up to 16 players. [Sept 2002, p.70]- PC Gamer
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Take it for what it is - an inexpensive and silly throwback. [Nov 2002, p.134]- PC Gamer
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Gore's single-player game shoots way over par. [Sept 2002, p.80]- PC Gamer
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The battles are pretty damn chaotic. They're also devoid of fun, have little rhyme or reason, and often leave you with no idea why you won or lost. [Oct 2002, p.97]- PC Gamer
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Unfortunately, after a two-stage porting job, all that's really left is some third-hand game code that won't even work properly on many current-generation PC setups. [Sept 2002, p.72]- PC Gamer
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Graphics and sound are passable at best, but I found it intriguing to manage the development of a burgeoning company.- PC Gamer
- Read full review
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- Critic Score
All these practical problems obscure Sum's flat-out brilliant mission design. [August 2002, p.70]- PC Gamer
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One of the very best things about this game is its almost total lack of any visible interface. [July 2002, p.56]- PC Gamer
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While better than its predecessor on almost all counts, SOF II still does little to turn heads in the genre. Instead, it blows them clean off. [August 2002, p.66]- PC Gamer
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The dinosaurs just don't do much, whether you plop them down in their own cages or mix them in with modern animals. [Sept 2002, p.88]- PC Gamer