PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 72 Metascore
    • 78 Critic Score
    Overflowing with charm and character, this is, however, a random experience. [Sept 2010, p.95]
    • PC Gamer UK
    • 72 Metascore
    • 65 Critic Score
    A game that runs on human tears. [Christmas 2013, p.93]
    • PC Gamer UK
    • 72 Metascore
    • 71 Critic Score
    It works, but finishing a stage tends to come as a blessed relief rather than something that makes you welcome the next challenge. [Sept 2008, p.89]
    • PC Gamer UK
    • 72 Metascore
    • 70 Critic Score
    Atmospheric, pretty and convincing but short of activities. [Christmas 2007, p.95]
    • PC Gamer UK
    • 72 Metascore
    • 72 Critic Score
    Solid, workman-like zombie slaughter, with a strong hint of amateur mod-making love and enthusiasm. [Aug 2009, p.72]
    • PC Gamer UK
    • 72 Metascore
    • 79 Critic Score
    A short but sweet platformer requiring ninja reflexes. [May 2014, p.85]
    • PC Gamer UK
    • 72 Metascore
    • 45 Critic Score
    A big, detailed database wrapped in a friendly UI, then wasted on an unresponsive and inaccurate pitch simulator. [Jan 2012, p.122]
    • PC Gamer UK
    • 72 Metascore
    • 71 Critic Score
    Yes, it's a better start than last year, but it's still leagues apart from the Xbox 360 and PlayStation versions. [Dec 2009, p.106]
    • PC Gamer UK
    • 71 Metascore
    • 43 Critic Score
    It's sterile, it's empty, and has no sense of fun. [June 2011, p.95]
    • PC Gamer UK
    • 71 Metascore
    • 55 Critic Score
    Overstretched on launch, Fallen Earth is broken in too many places. Wait a while and the ambitious world could be impressive. [Dec 2009, p.84]
    • PC Gamer UK
    • 71 Metascore
    • 80 Critic Score
    It's clear that Darkstar One is the most amusing space game in many months. It's just a shame that it weighs in like a cash starved version of "Freelancer," without any particularly inventive ideas to back up its broad scope and sense of ambition. [Sept 2006, p.98]
    • PC Gamer UK
    • 71 Metascore
    • 50 Critic Score
    A decent game hampered by a completely bonkers and ill-thought-out payment scheme. A bad year for Tiger.
    • 71 Metascore
    • 76 Critic Score
    A genuinely charming entry in the point-and-click catalogue. [Apr 2011, p.83]
    • PC Gamer UK
    • 71 Metascore
    • 62 Critic Score
    What really keeps me from recommending Afterlight, however, is the repetition of its bases. The relative simplicity of the fights, married to returning to the same locale time and time again, means the game is simply not thrilling enough.
    • 71 Metascore
    • 70 Critic Score
    The detail is there, but thanks to the mild handling and thin, generic audio, the magic isn't. [Aug 2012, p.97]
    • PC Gamer UK
    • 71 Metascore
    • 81 Critic Score
    An inventive and enjoyable puzzle platformer. [Sept 2010, p.84]
    • PC Gamer UK
    • 71 Metascore
    • 69 Critic Score
    Patience is a virtue. [Apr 2015, p.87]
    • PC Gamer UK
    • 71 Metascore
    • 74 Critic Score
    This offers sufficient substance and challenge in a nostalgic, turn-based package reminiscent of the earlier days of gaming. [June 2009, p.99]
    • PC Gamer UK
    • 71 Metascore
    • 78 Critic Score
    Which brings me to fielding, by far the worst aspect of Brian Lara and the sole reason that its score is down in the 70s rather than in the mid-80s. Fielding is totally inconsistent and spoils what is otherwise a fine sports sim - one that almost nails one of the hardest sports to simulate.
    • 71 Metascore
    • 69 Critic Score
    A stingy and unexciting offering. [May 2006, p.92]
    • PC Gamer UK
    • 71 Metascore
    • 54 Critic Score
    A lot of good ideas that are, sadly, very poorly executed. [Dec 2008, p.88]
    • PC Gamer UK
    • 71 Metascore
    • 76 Critic Score
    The older games, while classics, are woefully dated. And the more recent titles, themselves more than two years old, don't justify the hefty price. [Apr 2006, p.95]
    • PC Gamer UK
    • 71 Metascore
    • 79 Critic Score
    Refreshing, exciting RTS. [Nov 2008, p.92]
    • PC Gamer UK
    • 71 Metascore
    • 51 Critic Score
    Plodding, morose, half-decent puzzles. [Aug 2008, p.86]
    • PC Gamer UK
    • 71 Metascore
    • 48 Critic Score
    A free MMO whose ingenuity does little more than simply streamline what we've seen elsewhere. [July 2010, p.104]
    • PC Gamer UK
    • 71 Metascore
    • 83 Critic Score
    A surprisingly deep and well-designed FPS/RTS hybrid. A Team Fortress 2 alternative that needs a community to thrive.
    • 71 Metascore
    • 70 Critic Score
    Exploring is fun, resource exploitation is basic and extermination is tedious. [July 2012, p.84]
    • PC Gamer UK
    • 71 Metascore
    • 78 Critic Score
    It's yesterday's testosterone nonsense clad in today's slickness, and savvy about the nature of fun. [Christmas 2007, p.84]
    • 71 Metascore
    • 57 Critic Score
    Proof that more isn't necessarily better. [Christmas 2008, p.80]
    • PC Gamer UK
    • 71 Metascore
    • 71 Critic Score
    Like Origins, this lacks notable additions to the Arkham canon, but the shorter form is a better fit for Warner Montreal. [July 2014, p.96]
    • PC Gamer UK
    • 71 Metascore
    • 71 Critic Score
    The beauty of BoA is the way it captures the unique character of American Revolutionary warfare without drowning wannabe Washingtons and Howes in detail. [May 2006, p.81]
    • PC Gamer UK
    • 71 Metascore
    • 76 Critic Score
    The backstory turns out to be garbled, annoying claptrap. Getting kids to design your civs is inspired. Getting them to concoct your plots is less wise. [Nov 2006, p.78]
    • PC Gamer UK
    • 70 Metascore
    • 73 Critic Score
    Hellgate: London hooked me, and I think it'll do the same to a lot of other players. But no matter how much I adore its juicy roleplaying sub-systems, I can't get past its wobbly core game. [Dec 2007, p.52]
    • PC Gamer UK
    • 70 Metascore
    • 82 Critic Score
    You end up playing three intertwined games simultaneously. [Mar 2012, p.111]
    • PC Gamer UK
    • 70 Metascore
    • 65 Critic Score
    It's beautiful, free and addictive to a point, but Age of Empires Online's battles fail to deliver a challenge. [Nov 2011, p.110]
    • 70 Metascore
    • 83 Critic Score
    Easily comparable with titles twice its price. Its core gunplay and design are more airtight than a collapsed mine. [June 2010, p.94]
    • PC Gamer UK
    • 70 Metascore
    • 80 Critic Score
    Pleasingly varied new multiplayer modes for an excellent game, hampered by a paucity of maps [June 2009, p.90]
    • PC Gamer UK
    • 70 Metascore
    • 70 Critic Score
    It's lots of fun as a straight team-based shooter, but the MMO side of things needs polish to make it more accessible. [Apr 2010, p.100]
    • PC Gamer UK
    • 70 Metascore
    • 65 Critic Score
    Basic competence. [Christmas 2008, p.72]
    • PC Gamer UK
    • 70 Metascore
    • 77 Critic Score
    Exhilarating flying over fine scenery, but the story needed to be stronger and longer. Buy ToH for the thrills. Not the dialogue.
    • 70 Metascore
    • 70 Critic Score
    Achingly beautiful. [Aug 2013, p.85]
    • PC Gamer UK
    • 70 Metascore
    • 64 Critic Score
    A smart strategy game that doesn't work at the frantic pace it requires. Clever idea, but it's not cleverly designed. [Aug 2011, p.90]
    • PC Gamer UK
    • 70 Metascore
    • 67 Critic Score
    A transitory pleasure that polishes up nice. But it lacks variety and competition, and is just a little bit too difficult.
    • 70 Metascore
    • 76 Critic Score
    Play the game the way it asks you to and you can have lots of fun, but Brink can be a bit too needy for pick-up-and-play.
    • 70 Metascore
    • 55 Critic Score
    Without the old brill, open world and silly plot, ProStreet's mediocrity has no place to hide. [Jan 2008, p.76]
    • PC Gamer UK
    • 70 Metascore
    • 68 Critic Score
    A puzzler that remains short of an epiphany. [Sept 2012, p.85]
    • PC Gamer UK
    • 70 Metascore
    • 65 Critic Score
    A fantastic story and great characters, but hours of tedious traps and mazes shows why Fallout is best without walls. [Apr 2011, p.98]
    • PC Gamer UK
    • 70 Metascore
    • 66 Critic Score
    Ace Combat never felt this empty. [May 2009, p.76]
    • PC Gamer UK
    • 70 Metascore
    • 42 Critic Score
    A ghastly mess of bad design decisions that brings out the worst in user-made content. Not worth it. [Sept 2009, p.78]
    • PC Gamer UK
    • 70 Metascore
    • 68 Critic Score
    Not the Sims you're looking for. [Jan 2009, p.76]
    • PC Gamer UK
    • 70 Metascore
    • 55 Critic Score
    The original game was used as a training tool for real soldiers. God help the US if this is what they actually have to deal with. [June 2006, p.68]
    • PC Gamer UK
    • 70 Metascore
    • 76 Critic Score
    A slog that's worthwhile for arcade and music lovers alike. [July 2010, p.76]
    • PC Gamer UK
    • 70 Metascore
    • 74 Critic Score
    The humour, too, is a little underplayed. [Sept 2010, p.95]
    • PC Gamer UK
    • 70 Metascore
    • 70 Critic Score
    What you're doing isn't terribly interesting. [July 2010, p.97]
    • PC Gamer UK
    • 70 Metascore
    • 80 Critic Score
    This is a big, tight game that's just lacking in greatness or spark. [Feb 2007, p.78]
    • PC Gamer UK
    • 70 Metascore
    • 71 Critic Score
    A complex and wellbalanced sim that's troubled by a severe lack of long-term objectives and dearth of character.
    • PC Gamer UK
    • 70 Metascore
    • 74 Critic Score
    Without prods from the story to push onwards, Retrovirus is reliant on the appeal of its three-dimensional shootouts to push you towards the end. Thankfully, they are up to the job. [Apr 2013, p.107]
    • PC Gamer UK
    • 70 Metascore
    • 72 Critic Score
    Technically creaky but ultimately fun. [Nov 2008, p.82]
    • PC Gamer UK
    • 70 Metascore
    • 49 Critic Score
    Dark, moody, and full of hate. Your reviewer the day after the diary puzzle. [Aug 2008, p.89]
    • PC Gamer UK
    • 70 Metascore
    • 79 Critic Score
    Homefront never quite captures the feel of guerilla warfare, but its multiplayer mode is a warzone worth fighting in.
    • 70 Metascore
    • 79 Critic Score
    If you've got the patience to penetrate this game, and to put up with its dawdling, you're in for a treat.
    • 70 Metascore
    • 61 Critic Score
    It's a worthy and handsome effort, but frustratingly badly explained, making it hard to play.
    • 70 Metascore
    • 65 Critic Score
    A well designed game totally let down by the software and structure supporting it. This could have been a must-play. [Nov 2012, p.100]
    • PC Gamer UK
    • 70 Metascore
    • 78 Critic Score
    Fun in the purest sense of the word, Lego Universe is a delightful MMO that involves your imagination but ends much too soon.
    • PC Gamer UK
    • 70 Metascore
    • 75 Critic Score
    A game like this lives on the quality of its script, and Denby and Raze have written a tender, human story that doubles up as the game's primary puzzle. [Apr 2013, p.91]
    • PC Gamer UK
    • 69 Metascore
    • 84 Critic Score
    One of the most refreshing things about Rogue is how powerful you feel, and how well equipped you are. [June 2006, p.66]
    • PC Gamer UK
    • 69 Metascore
    • 70 Critic Score
    A clever reworking of the card-based strategy game formula. [Dec 2013, p.94]
    • PC Gamer UK
    • 69 Metascore
    • 88 Critic Score
    Its excellent customisation and clever AI makes for one of the best tower defence games around. [Aug 2012, p.104]
    • 69 Metascore
    • 79 Critic Score
    A better class of more of the same. [June 2006, p.92]
    • PC Gamer UK
    • 69 Metascore
    • 73 Critic Score
    Lively, but as deep as the red puddles you leave in your wake. [June 2006, p.85]
    • PC Gamer UK
    • 69 Metascore
    • 30 Critic Score
    An absolutely worthless addition to the game. [Apr 2010, p.107]
    • PC Gamer UK
    • 69 Metascore
    • 78 Critic Score
    Fine skating action and fearsomely addictive to boot. [Apr 2006, p.79]
    • PC Gamer UK
    • 69 Metascore
    • 40 Critic Score
    Snail-paced frozen nonsense. [Apr 2009, p.66]
    • PC Gamer UK
    • 69 Metascore
    • 74 Critic Score
    There's too little vim and variety to rival the great online shooters, but Battlefield Heroes is definitely worth a look. [Oct 2009, p.80]
    • PC Gamer UK
    • 69 Metascore
    • 74 Critic Score
    Stylish street art, but lacks substance. [Apr 2006, p.90]
    • PC Gamer UK
    • 69 Metascore
    • 74 Critic Score
    Just like a cheesy action flick, Bionic Commando is a satisfying rollercoaster of explosions, profanity and bizarre plot twists. [Sept 2009, p.82]
    • PC Gamer UK
    • 69 Metascore
    • 70 Critic Score
    Cute but confusing physicsy puzzles for you. [Feb 2009, p.74]
    • PC Gamer UK
    • 69 Metascore
    • 43 Critic Score
    Disappointment. [Sept 2010, p.103]
    • PC Gamer UK
    • 69 Metascore
    • 45 Critic Score
    Order of war is irrefutable proof pretty Panzers are no longer enough. [Dec 2009, p.91]
    • PC Gamer UK
    • 69 Metascore
    • 50 Critic Score
    The loose control means the precise movement required to traverse even some of the most basic levels just isn't there. [Apr 2007, p.50]
    • PC Gamer UK
    • 69 Metascore
    • 51 Critic Score
    The Indiana Jones adventure that spent too much time at IKEA. [Apr 2008, p.86]
    • PC Gamer UK
    • 69 Metascore
    • 38 Critic Score
    Comprehensive enough, but the laughable inconsistencies make FIFA Manager 13 impossible to take seriously as a sim. [Christmas 2012, p.102]
    • PC Gamer UK
    • 69 Metascore
    • 50 Critic Score
    An average slice of Borderlands. [Christmas 2010, p.103]
    • PC Gamer UK
    • 69 Metascore
    • 75 Critic Score
    Fun. There's nothing else like it available on PC, either. [Apr 2008, p.86]
    • PC Gamer UK
    • 69 Metascore
    • 64 Critic Score
    When half a battalion decides to leave your borders undefended while they wage their own private suicide-o-war, it's more than a little galling. [May 2006, p.96]
    • PC Gamer UK
    • 69 Metascore
    • 69 Critic Score
    The lack of online play is a shame. [Christmas 2013, p.93]
    • PC Gamer UK
    • 69 Metascore
    • 38 Critic Score
    An agonisingly unimaginative adventure game acting as a gateway to a puzzle game based purely on cracking safes. [Aug 2007, p.92]
    • PC Gamer UK
    • 69 Metascore
    • 60 Critic Score
    A braver studio would have developed C2's stunted naval dimension, or shifted the campaign focus to a novel location like the Caribbean or North America. [Sept 2006, p.102]
    • PC Gamer UK
    • 69 Metascore
    • 75 Critic Score
    Enjoyable city planning but a timid foray into MMO territory. [Christmas 2009, p.100]
    • PC Gamer UK
    • 68 Metascore
    • 76 Critic Score
    I suspect that somewhere in Joint Task Force there's a 90% game dying to break out. But at the moment, it's pinned down under enemy fire. [Nov 2006, p.88]
    • PC Gamer UK
    • 68 Metascore
    • 77 Critic Score
    Voice control redeems a simple RTS. [Apr 2009, p.80]
    • PC Gamer UK
    • 68 Metascore
    • 41 Critic Score
    A very flat, slow series of mouse clicks, only interrupted by the unlpleasant appearance of test papers based on what you've just played. [May 2006, p.97]
    • PC Gamer UK
    • 68 Metascore
    • 68 Critic Score
    Ambitious, but too flaky and cold. [Apr 2007, p.70]
    • PC Gamer UK
    • 68 Metascore
    • 65 Critic Score
    This quirky menu-driven life simulator from ex-Elixir/Lionhead/Maxis coder Cliff Harris is seasoned with penty of wry humour. [Oct 2006, p.92]
    • PC Gamer UK
    • 68 Metascore
    • 47 Critic Score
    It's got decent spaceship sections and charmingly bad dialogue, but don't expect quality or compelling action. [Apr 2011, p.96]
    • 68 Metascore
    • 47 Critic Score
    An idea tangled in shoddy design. [Oct 2006, p.86]
    • PC Gamer UK
    • 68 Metascore
    • 73 Critic Score
    Tense, if limited fun. [Apr 2010, p.107]
    • PC Gamer UK
    • 68 Metascore
    • 61 Critic Score
    Far too shallow to hold your attention for long. [March 2015, p.92]
    • PC Gamer UK
    • 68 Metascore
    • 64 Critic Score
    Even with the silly-alien theme, Zeta is utterly humourless. [Oct 2009, p.79]
    • PC Gamer UK
    • 68 Metascore
    • 58 Critic Score
    Procedurally generated levels and items offer plenty of possibilities, but if they're not guided by a designer's hand, it's always going to feel amateur. [Apr 2013, p.109]
    • PC Gamer UK

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